• 제목/요약/키워드: multi-layer perceptron

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다층 퍼셉트론으 인식력 제어와 복원에 관한 연구 (A Study on the Control of Recognition Performance and the Rehabilitation of Damaged Neurons in Multi-layer Perceptron)

  • 박인정;장호성
    • 한국통신학회논문지
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    • 제16권2호
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    • pp.128-136
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    • 1991
  • A neural network of multi layer perception type, learned by error back propagation learning rule, is generally used for the verification or clustering of similar type of patterns. When learning is completed, the network has a constant value of output depending on a pattern. This paper shows that the intensity of neuron's out put can be controlled by a function which intensifies the excitatory interconnection coefficients or the inhibitory one between neurons in output layer and those in hidden layer. In this paper the value of factor in the function to control the output is derived from the know values of the neural network after learning is completed And also this paper show that the amount of an increased neuron's output in output layer by arbitary value of the factor is derived. For the applications increased recognition performance of a pattern than has distortion is introduced and the output of partially damaged neurons are first managed and this paper shows that the reduced recognition performance can be recovered.

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Protein Disorder Prediction Using Multilayer Perceptrons

  • Oh, Sang-Hoon
    • International Journal of Contents
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    • 제9권4호
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    • pp.11-15
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    • 2013
  • "Protein Folding Problem" is considered to be one of the "Great Challenges of Computer Science" and prediction of disordered protein is an important part of the protein folding problem. Machine learning models can predict the disordered structure of protein based on its characteristic of "learning from examples". Among many machine learning models, we investigate the possibility of multilayer perceptron (MLP) as the predictor of protein disorder. The investigation includes a single hidden layer MLP, multi hidden layer MLP and the hierarchical structure of MLP. Also, the target node cost function which deals with imbalanced data is used as training criteria of MLPs. Based on the investigation results, we insist that MLP should have deep architectures for performance improvement of protein disorder prediction.

로보트 팔의 동력학적제어를 위한 신경제어구조 (Neurocontrol architecture for the dynamic control of a robot arm)

  • 문영주;오세영
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1991년도 한국자동제어학술회의논문집(국내학술편); KOEX, Seoul; 22-24 Oct. 1991
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    • pp.280-285
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    • 1991
  • Neural network control has many innovative potentials for fast, accurate and intelligent adaptive control. In this paper, a learning control architecture for the dynamic control of a robot manipulator is developed using inverse dynamic neurocontroller and linear neurocontroher. The inverse dynamic neurocontrouer consists of a MLP (multi-layer perceptron) and the linear neurocontroller consists of SLPs (single layer perceptron). Compared with the previous type of neurocontroller which is using an inverse dynamic neurocontroller and a fixed PD gain controller, proposed architecture shows the superior performance over the previous type of neurocontroller because linear neurocontroller can adapt its gain according to the applied task. This superior performance is tested and verified through the control of PUMA 560. Without any knowledge on the dynamic model, its parameters of a robot , (The robot is treated as a complete black box), the neurocontroller, through practice, gradually and implicitly learns the robot's dynamic properties which is essential for fast and accurate control.

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신경망이론을 이용한 폴리우레탄 코팅포 촉감의 예측 (Using Neural Networks to Predict the Sense of Touch of Polyurethane Coated Fabrics)

  • 이정순;신혜원
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2001년도 춘계학술대회 논문집
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    • pp.280-285
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    • 2001
  • 폴리우레탄 코팅포의 촉감을 예측하기 위하여 신경망 이론이 사용되었다. 본 연구에서는 Neural Connection의 MLP(Multi Layer Perceptron)를 신경망 분석에 사용하였으며, 학습 알고리즘은 백프로파게인션(Backpropagation)을 이용하였다. 사용된 변수는 KES-FB시스템에서 측정된 17가지 역학적 특성치를 설명변수, 촉감치를 목표변수로 하였다. 폴리우레탄 코팅포의 촉감을 정확하게 예측할 수 있는 신경망 모델을 찾기 위해, 은닉층의 노드수를 8에서 34로 변화시켜 보았다. 또한 MLP적용함수로 선형함수, 비선형 시그모이드함수, 탄젠트 함수를 사용하여 목표변수를 예측하여 모형의 정확도를 살펴보았다. 구축된 신경망모델은 17가지 역학적특성치 자료를 이용하여 학습되었으며 학습 완료 후 학습에 사용되지 않은 시료를 시스템에 적용하여 학습된 신경망 시스템이 촉감을 평가하게 한 후 주관적으로 평가된 촉감치와 비교하여 본 시스템의 판단의 정확성을 평가하도록 하였다. 은닉층의 노드수와 MLP적용함수는 촉감예측에 영향을 미치는 것으로 나타났는데, 촉감 예측에 가장 적절한 모형은 MLP 적용함수가 탄젠트 함수이고 노드수가 22인 것으로 나타났다. 신경망을 통한 폴리우레탄 코팅포의 촉감 예측력은 선행연구에서 이용된 통계적 방법보다 높게 나타나 폴리우레탄 코팅포의 촉감예측에 신경망의 이용은 효과적인 것으로 밝혀졌다.

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A Novel Scheme for detection of Parkinson’s disorder from Hand-eye Co-ordination behavior and DaTscan Images

  • Sivanesan, Ramya;Anwar, Alvia;Talwar, Abhishek;R, Menaka.;R, Karthik.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권9호
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    • pp.4367-4385
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    • 2016
  • With millions of people across the globe suffering from Parkinson's disease (PD), an objective, confirmatory test for the same is yet to be developed. This research aims to develop a system which can assist the doctor in objectively saying whether the patient is normal or under risk of PD. The proposed work combines the eye-hand co-ordination behaviour with the DaTscan images in order to determine the risk of this disorder. Initially, eye-hand coordination level of the patient is assessed through a hardware module. Then, the DaTscan image is analysed and used to extract certain geometrical parameters which shall indicate the presence of PD. These parameters are then finally fed into a Multi-Layer Perceptron Neural Network using Levenberg-Marquardt (LM) Back propagation training algorithm. Experimental results indicate that the proposed system exhibits an accuracy of around 93%.

마이크로어레이 데이터를 이용한 암 분류 표지 유전자 선별 시스템 (An Intelligent System of Marker Gene Selection for Classification of Cancers using Microarray Data)

  • 박수영;정채영
    • 한국정보통신학회논문지
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    • 제14권10호
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    • pp.2365-2370
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    • 2010
  • 마이크로어레이를 기반으로 하는 암 분류 방법은 암 종류에 따라 다르게 발현되는 유전자 양상을 통계적으로 발견함으로써 정확한 암 분류에 기여할 수 있다. 따라서 현재의 마이크로어레이 기술을 이용해서 효과적으로 암을 분류하기 위해서는 특정 암과 밀접하게 관련이 있는 정보력 있는 유전자를 선택하는 과정이 필수적이다. 본 논문에서는 난소 암 마이크로어레이 데이터를 이용하여 암에 영향을 미치는 가장 다르게 발현할 가능성이 있는 표지 유전자를 추출할 수 있는 시스템을 고안하고, 다층퍼셉트론 분류기를 이용하여 기존의 마이크로어레이 시스템과 분류 성능을 비교분석하였다. 그 결과 ANOVA를 이용하여 선택된 표지 유전자를 포함하는 마이크로어레이 데이터 셋에서 98.61%의 향상된 분류 성능을 보였다.

신경망 모델 기반 조선소 조립공장 작업상태 판별 알고리즘 (Neural Network Model-based Algorithm for Identifying Job Status in Block Assembly Shop for Shipbuilding)

  • 홍승택;최진영;박상철
    • 산업공학
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    • 제24권3호
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    • pp.267-273
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    • 2011
  • In the shipbuilding industry, since production processes are so complicated that the data collection for decision making cannot be fully automated, most of production planning and controls are based on the information provided only by field workers. Therefore, without sufficient information it is very difficult to manage the whole production process efficiently. Job status is one of the most important information used for evaluating the remaining processing time in production control, specifically, in block assembly shop. Currently, it is checked by a production manager manually and production planning is modified based on that information, which might cause a delay in production control, resulting in performance degradation. Motivated by these remarks, in this paper we propose an efficient algorithm for identifying job status in block assembly shop for shipbuilding. The algorithm is based on the multi-layer perceptron neural network model using two key factors for input parameters. We showed the superiority of the algorithm by using a numerical experiment, based on real data collected from block assembly shop.

MLP에 기반한 감성인식 모델개발 (The Development of Sensibility Recognition Model based on Multi Layer Perceptron)

  • 이동훈;김대욱;심귀보
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2006년도 춘계학술대회 학술발표 논문집 제16권 제1호
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    • pp.172-175
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    • 2006
  • 최근 다양한 게임 문화가 급속도로 성장함에 따라 보다 새로운 개념의 게임을 찾는 사용자의 요구가 증대 되고 있다. 기존의 게임은 획일화 되고 일방적인 사용자 환경으로 사용자가 일방적으로 게임을 하는 방식이었다. 때문에 사용자의 감성 데이터를 이용하여 사용자에게 게임 환경이 맞춰지는 "사용자 맞춤형" 게임은 기존의 게임에서 보다 진보한 새로운 방식이 될 것이다. 이 방식을 사용하기 위해서는 우선 사용자의 생체 데이터나 감성데이터를 포함한 뇌파를 획득하는 방법이 필요하며 다음으로 획득된 뇌파를 통하여 현재 사용자의 감성 상태를 규명하는 패턴인식 기법이 중요한 문제가 된다. 본 논문에서는 뇌파를 통하여 현재 사용자의 감성 상태를 규명하고 인식할 수 있는 패턴인식 기법으로 Multi Layer Perceptron(MLP)을 사용한 감성인식모델을 제안한다. 본 논문에서 제안한 감성인식 모델의 실험을 위하여 특정 공간 내에서 여러 사용자의 감정별 뇌파를 측정하고 실험을 통하여 획득한 데이터로 감정 DB를 구축한다. 구축된 DB를 본 논문에서 제안한 감성인식 모델로 학습을 하고 학습이 완료된 후 새로운 사용자의 뇌파를 입력 받은 후 현재 사용자의 감성을 인식한다. 감성인식과 더불어 집중도를 측정 하는 실험도 병행 한다. 본 논문에서 제안한 감성인식 모델의 성능을 측정하기 위하여 사용자의 수에 따른 감성 인식률을 측정함으로서 본 논문에서 제안한 감성인식 모델의 성능을 확인한다.

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Two Machine Learning Models for Mobile Phone Battery Discharge Rate Prediction Based on Usage Patterns

  • Chantrapornchai, Chantana;Nusawat, Paingruthai
    • Journal of Information Processing Systems
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    • 제12권3호
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    • pp.436-454
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    • 2016
  • This research presents the battery discharge rate models for the energy consumption of mobile phone batteries based on machine learning by taking into account three usage patterns of the phone: the standby state, video playing, and web browsing. We present the experimental design methodology for collecting data, preprocessing, model construction, and parameter selections. The data is collected based on the HTC One X hardware platform. We considered various setting factors, such as Bluetooth, brightness, 3G, GPS, Wi-Fi, and Sync. The battery levels for each possible state vector were measured, and then we constructed the battery prediction model using different regression functions based on the collected data. The accuracy of the constructed models using the multi-layer perceptron (MLP) and the support vector machine (SVM) were compared using varying kernel functions. Various parameters for MLP and SVM were considered. The measurement of prediction efficiency was done by the mean absolute error (MAE) and the root mean squared error (RMSE). The experiments showed that the MLP with linear regression performs well overall, while the SVM with the polynomial kernel function based on the linear regression gives a low MAE and RMSE. As a result, we were able to demonstrate how to apply the derived model to predict the remaining battery charge.

Real-Time Eye Tracking Using IR Stereo Camera for Indoor and Outdoor Environments

  • Lim, Sungsoo;Lee, Daeho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권8호
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    • pp.3965-3983
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    • 2017
  • We propose a novel eye tracking method that can estimate 3D world coordinates using an infrared (IR) stereo camera for indoor and outdoor environments. This method first detects dark evidences such as eyes, eyebrows and mouths by fast multi-level thresholding. Among these evidences, eye pair evidences are detected by evidential reasoning and geometrical rules. For robust accuracy, two classifiers based on multiple layer perceptron (MLP) using gradient local binary patterns (GLBPs) verify whether the detected evidences are real eye pairs or not. Finally, the 3D world coordinates of detected eyes are calculated by region-based stereo matching. Compared with other eye detection methods, the proposed method can detect the eyes of people wearing sunglasses due to the use of the IR spectrum. Especially, when people are in dark environments such as driving at nighttime, driving in an indoor carpark, or passing through a tunnel, human eyes can be robustly detected because we use active IR illuminators. In the experimental results, it is shown that the proposed method can detect eye pairs with high performance in real-time under variable illumination conditions. Therefore, the proposed method can contribute to human-computer interactions (HCIs) and intelligent transportation systems (ITSs) applications such as gaze tracking, windshield head-up display and drowsiness detection.