• Title/Summary/Keyword: movement functionality

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A Case Study on the Environmental Change of a Classroom in Child Care Centers Using Environmental Characteristics of the Home (집과 같은 환경 특성을 적용한 어린이집 보육실 환경변화 사례연구)

  • Choi, Mock-Wha;Park, Jung-a;Son, Seung Hee
    • Journal of the Korean housing association
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    • v.28 no.2
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    • pp.57-65
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    • 2017
  • This study intended to change the environment of a classroom in the existing child care center by applying the home environmental characteristics. The progress of environmental improvement for this study was conducted throughout the three stages. First, analyze the problems of existing child care center, which reflect the environmental characteristics and user opinions of the environment. Second, based on the analysis of the problems of the existing classroom, the classroom is improved by applying the environmental characteristics of the home. Third, compare the effect of improving the environmental characteristics of the home. The results of the study are as follows. First, the classroom was surveyed with a long rectangular space structure and was examined as a wide area when compared with the legal standards of $4.32m^2$ per child. Second, the emphasis is to complement the defects of the spatial structure and seek changes to the comfort environment, such as the proper stimuli and alterations to the atmosphere. Third, the effectiveness of the environmental improvement was assessed by comparing the results before and after the improvement of the environment. In terms of child environmental demands, movement and movement have increased. integrated configurations of the activity areas showed increased functionality, and overall, it was evaluated as a whole in terms of the atmosphere and the placeness.

Clothing Preference Analysis of Elderly Women for ZIGTECHnology Clothing Development

  • Cha, Su-Joung
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.8
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    • pp.89-98
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    • 2020
  • This study applied the Q methodology to analyze the subjective evaluation and recognition patterns of elderly women's clothing preferences. For the type 1, knitted materials and natural materials were preferred, and pastel colors were preferred. The type 2 preferred pants that cover the body shape, look young, and have good simple activity. The type 3 was a type in which the waist was treated with a rubber band, the clothes were comfortable to wear and the loose style was preferred. The type 4 was simple and prefers a style with a raised neck and no fasteners, and a clothes that was comfortable to wear. Type 5 was a type that prefers a style that looks important and colorful and youthful in design or color. In order to develop ZIGTECHnology apparel for older women, it is necessary to develop a design that can look aesthetically beautiful while covering the body shapes such as bending of the back and bending of the waist by reflecting the preferences of the older women. It is considered that it is necessary to develop clothing that takes into consideration movement functionality without obstacles to movements in consideration of changes in behavior and movement of hands.

Research on the Wearing Sensations and Satisfaction of High School Girls Uniforms' Summer Blouses (여고생 여름 교복 블라우스의 착용감과 만족도에 관한 연구)

  • Koo, Bon-Joung;Ryu, Sin-A;Park, Kil-Soon
    • The Research Journal of the Costume Culture
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    • v.17 no.5
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    • pp.807-818
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    • 2009
  • This study is to present a female high school summer blouse with high movement functionality and satisfying appearance, surveyed the students for their understanding of summer blouse. Experimental study's research method was questionnaire survey. By using questionnaires, the satisfaction and comfort of each region of the current worn summer blouse was analyzed. The results of this research are as follows. After surveying 371 high school students in the Daejeon region on the currently worn summer blouse comfort levels, 48.4% showed dissatisfaction about the width of the sleeves and the armpits and over 93% wanted the use of elastic materials as an alternative. After investigating the summer blouses' mending state, 41% of students that mending their clothes chose the alternation of reducing the overall silhouette of the blouse in all areas. This reflects the female high school students' mentality that thin body shape is the ideal.

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Design of Parallel Input Pattern and Synchronization Method for Multimodal Interaction (멀티모달 인터랙션을 위한 사용자 병렬 모달리티 입력방식 및 입력 동기화 방법 설계)

  • Im, Mi-Jeong;Park, Beom
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.2
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    • pp.135-146
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    • 2006
  • Multimodal interfaces are recognition-based technologies that interpret and encode hand gestures, eye-gaze, movement pattern, speech, physical location and other natural human behaviors. Modality is the type of communication channel used for interaction. It also covers the way an idea is expressed or perceived, or the manner in which an action is performed. Multimodal Interfaces are the technologies that constitute multimodal interaction processes which occur consciously or unconsciously while communicating between human and computer. So input/output forms of multimodal interfaces assume different aspects from existing ones. Moreover, different people show different cognitive styles and individual preferences play a role in the selection of one input mode over another. Therefore to develop an effective design of multimodal user interfaces, input/output structure need to be formulated through the research of human cognition. This paper analyzes the characteristics of each human modality and suggests combination types of modalities, dual-coding for formulating multimodal interaction. Then it designs multimodal language and input synchronization method according to the granularity of input synchronization. To effectively guide the development of next-generation multimodal interfaces, substantially cognitive modeling will be needed to understand the temporal and semantic relations between different modalities, their joint functionality, and their overall potential for supporting computation in different forms. This paper is expected that it can show multimodal interface designers how to organize and integrate human input modalities while interacting with multimodal interfaces.

The Effects of Lumbar Stabilization Exercise for Spinal Function in Patients with Low Back Pain (요부 안정화운동이 요통환자의 요추부 기능개선에 미치는 영향)

  • Yang, Seung-Hoon
    • Journal of Korean Physical Therapy Science
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    • v.13 no.1
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    • pp.39-52
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    • 2006
  • The purpose of this study was to investigate the effects of lumbar stabilization exercise therapy on low back pain patients' lumbar spinal function. Identify the effect of stabilization exercise therapy, this study attempted to determine lumbar spinal functions, using spinoscopy, for 20 patients with low back pain This study applied lumbar stabilization exercise to 20 low back pain patients without a control group for 8 weeks and 4 times a week, and examined their spinal functions before and after the application. Data collected from the test were analyzed using Wilcoxon signed ranked test, a nonparametric test. Absolute index, functionality and performance increased significantly compared to them before treatment. FE loads and velocity control while conducting exercise tasks increased significantly compared to them before treatment. Test item ROL and ROM, which indicate the change of angle, both showed significant differences. Of stiff spine, stiff pelvic score and sprain score, which indicate the effects of the conduct of exercise tasks on the movement of the spine, stiff spine score and sprain score showed significant differences. According to the results as presented above, lumbar stabilization exercise may be greatly helpful in improving low back pain patients' lumbar spinal functions.

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A Study on the Stage Costume of Russian Constructivism Theatre - In the Works of Meyerhold - (러시아 구성주의 연극의상에 관한 연구 - Meyerhold의 작품 속에 나타난 무대의상을 중심으로 -)

  • Woo, Joo-Hyoung
    • Fashion & Textile Research Journal
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    • v.6 no.2
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    • pp.153-162
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    • 2004
  • Influenced by Constructivism Art, Constructivism theatre projected the future with the help of participating artists and the development of new technologies. Therefore, this thesis studied the stage costumes in the plays of Meyerhold who represented Constructivism Play and showed its characteristics. The stage costumes in Meyerhold's plays followed the rules of Constructivism Play and showed several unique characteristics, such as the Bio-mechanic as a characteristic in his plays, functionality that facilitated the movement based on Taylorism, simple shapes, and easy cutting. Constructive artists saw the stage of constructive plays as a laboratory where they can display their designs, directly portraying future life forms through stage costumes and props. Stage costumes were no more a supporting tool that had described the play. Following the new concept of stage costumes, working costumes and stage costumes came to be regarded as the same. In turn, this led to new models and special costumes such as sportswear or specialized garments. Constructivism artists foresaw the future through the plays, with their fundamental basis for stage costumes shown in the later works of ordinary costumes.

An EEG-based Brain Mapping to Determine Mirror Neuron System in Patients with Chronic Stroke during Action Observation

  • Kuk, Eun-Ju;Kim, Jong-man
    • The Journal of Korean Physical Therapy
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    • v.27 no.3
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    • pp.135-139
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    • 2015
  • Purpose: The aim of this study was to compare EEG topographical maps in patients with chronic stroke after action observation physical training. Methods: Ten subjects were recruited from a medical hospital. Participants observed the action of transferring a small block from one box to another for 6 sessions of 1 minute each, and then performed the observed action for 3 minutes, 6 times. An EEG-based brain mapping system with 32 scalp sites was used to determine cortical reorganization in the regions of interest (ROIs) during observation of movement. The EEG-based brain mapping was comparison in within-group before and after training. ROIs included the primary sensorimotor cortex, premotor cortex, superior parietal lobule, inferior parietal lobule, superior temporal lobe, and visual cortex. EEG data were analyzed with an average log ratio in order to control the variability of the absolute mu power. The mu power log ratio was in within-group comparison with paired t-tests. Results: Participants showed activation prior to the intervention in all of the cerebral cortex, whereas the inferior frontal gyrus, superior frontal gyrus, precentral gyrus, and inferior parietal cortex were selectively activated after the training. There were no differences in mu power between each session. Conclusion: These findings suggest that action observation physical training contributes to attaining brain reorganization and improving brain functionality, as part of rehabilitation and intervention programs.

Fashion Revolution in the 20th Century - The appearance of knit wear -

  • Choi, Kwang-Don;Geum, Key-Sook
    • International Journal of Costume and Fashion
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    • v.6 no.2
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    • pp.43-54
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    • 2006
  • In the history of fashion, the category of knitted items was traditionally associated with ordinary clothing products like undergarments and socks. However, in a mere century Chanel has changed that idea by bringing into fashion consciousness items such as sports sweaters, jerseys, and suits, and so it has been necessary to upgrade this notion. As the needs of the times and new inventions have an inseparable relationship, knit fashion was also born with a close relationship with the zeitgeist of the time - the feminine movement, the rise of sports fashion and the world war - adapting itself up to the present time through continuous changes. Most brands are elevating knit from a mere decoration into a collection piece in a large number of collections every year. The number of brands that cannot exist without knit is increasing, such as Sonia Rykiel, Missoni, and so on. This essay is written with the purpose to study the birth, growth and future potential of knit items. The first stage concentrates on the age of knit's appearance (1910s-1930s). Contingent upon the collection of further data, this essay will be continued through the second stage (the 1960s - 1970s) and the third stage (after the 1980s).

Effects of a Muscle Energy Technique on Pain and Functionality in Patients with Chronic Low Back Pain (근 에너지 기법이 만성요통환자의 통증과 기능에 미치는 영향)

  • Oh, Yeong-Taek
    • PNF and Movement
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    • v.14 no.2
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    • pp.139-147
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    • 2016
  • Purpose: This study examined whether a single application of a lumbar flexion muscle energy technique (MET) could significantly influence pain, functional status, and range of motion in chronic back pain patients with restricted active trunk flexion. Methods: Twenty volunteers were randomly assigned to either a control group or an experimental group. Ten subjects in the control group received no treatment. Ten subjects in the experimental group received five sessions with the muscle energy technique, five times per week for two weeks. Outcomes were measured before and after two weeks of treatment in both groups. Pain intensity was assessed using a visual analogue scale (VAS). Range of motion was measured using the sit-and-reach test (SRT). Functional disability levels were assessed using the Korean version of the Oswestry Disability Index (KODI). Results: The experimental group showed a significant difference in VAS, KODI, and SRT between pre- and post-treatment (p < .05), while the control group showed no significant changes. The changes in VAS, ODI, and SRT were statistically significant between the groups pre- and post-treatment (p < .05). Conclusion: This muscle energy technique is clinically effective for chronic low back pain patients.

A Study on the Pattern Design of Basic Body according to the Development Figures of Surface Body for Adult Women (Age Group between 18 and 24) (청년기($18{\sim}24$세) 여자의 체표면 전개도에 의한 길 원형 설계에 관한 연구)

  • Kim Na-Young;Kim Ju-Ae;Jang Jeong-Ah
    • The Research Journal of the Costume Culture
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    • v.14 no.3 s.62
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    • pp.434-442
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    • 2006
  • The purpose of this study was to develop the beautiful basic bodice pattern that satisfied both functionality and aesthetics on the basis of the change in the figure and length of surface body for each movement through a three-dimensional development figure of surface body for young women (aged between 18 and 24) who were very sensitive to fitness of clothes. Existing three basic bodice patterns (Yim wonja-, ESMOD-, and FIT-types) were selected and then compared and analyzed in terms of drawing methods and the wearing test was carried out by a sensory test in order to design an experimental prototype. The design of study prototype was improved by three wearing test that was correlated with low satisfactory item. And the ease was established by difference of previous direct measurement and body surface measurement.

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