• Title/Summary/Keyword: motion-compensated matching

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Digital Image Stabilization in the 2-axes Stabilization System using Zero-crossing of the Rotational Motion (2축 안정화 시스템에서 zero-crossing을 이용한 영상 안정화)

  • Kim, Dong-No;Kim, Gi-Hong;Jeong, Tae-Yeon;Gwon, Yeong-Do;Kim, Deok-Gyu
    • Proceedings of the KIEE Conference
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    • 2003.11c
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    • pp.396-399
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    • 2003
  • This paper proposes a simple digital image stabilization(DIS) algorithm for roll motion, which has not been compensated in the 2-axes mechanical stabilization system, using aero-crossing of the rotational motion vectors. The 2-axes stabilization system cannot stabilize rolled images, which causes the deteriorated performance of the object detection and recognition. In this paper, we propose the rotational motion stabilization algorithm which estimates and compensates global motion in terms of rotational center and rotational angle. Both the synthetic images with undesirable rotational disturbance and the real images from 2-axes stabilization system are used to evaluate the proposed algorithm. The results show that our proposed algorithm suppresses the undesirable rotational disturbance effectively.

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Fast Matching Pursuit Method Using Property of Symmetry and Classification for Scalable Video Coding

  • Oh, Soekbyeung;Jeon, Byeungwoo
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.278-281
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    • 2000
  • Matching pursuit algorithm is a signal expansion technique whose efficiency for motion compensated residual image has already been demonstrated in the MPEG-4 framework. However, one of the practical concerns related to applying matching pursuit algorithm to real-time scalable video coding is its massive computation required for finding dictionary elements. In this respective, this paper proposes a fast algorithm, which is composed of three sub-methods. The first method utilizes the property of symmetry in 1-D dictionary element and the second uses mathematical elimination of inner product calculation in advance, and the last one uses frequency property of 2-D dictionary. Experimental results show that our algorithm needs about 30% computational load compared to the conventional fast algorithm using separable property of 2-D gabor dictionary with negligible quality degradation.

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A Fast Motion Estimation Algorithm with Adjustable Searching Area (적응 탐색 영역을 가지는 고속 움직임 추정 알고리즘)

  • Jeong, Seong-Gyu;Jo, Gyeong-Rok;Jeong, Cha-Geun
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.8
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    • pp.966-974
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    • 1999
  • 완전 탐색 블록 정합 알고리즘(FBMA)은 다양한 움직임 추정 알고리즘 중 최상의 움직임 추정을 할 수 있으나, 방대한 계산량이 실시간 처리의 적용에 장애 요소이다. 본 논문에서는 완전 탐색 블록 정합 알고리즘에 비해 더 낮은 계산량과 유사한 화질을 가지는 새로운 고속 움직임 추정 알고리즘을 제안한다. 제안한 방법에서는 공간적인 상관성을 이용함으로써 적절한 탐색 영역의 크기를 예측할 수 있다. 현재 블록의 움직임 추정을 위하여 이웃 블록이 가지고 있는 움직임과 탐색 영역의 크기를 이용하여 현재 블록의 탐색 영역을 적응적으로 변화시키는 방법이다. 이 예측값으로 현재 블록의 탐색 영역 크기를 결정한 후, FBMA와 같이 이 영역 안의 모든 화소점들에 대하여 현재 블록을 정합하여 움직임 벡터를 추정한다. 컴퓨터 모의 실험 결과 계산량 측면에서 제안 방법이 완전 탐색 블록 정합 알고리즘보다 50%정도 감소하였으며, PSNR 측면에서는 0.08dB에서 1.29dB 정도 감소하는 좋은 결과를 얻었다.Abstract Full search block-matching algorithm (FBMA) was shown to be able to produce the best motion compensated images among various motion estimation algorithms. However, huge computational load inhibits its applicability in real applications. A new motion estimation algorithm with lower computational complexity and good image quality when compared to the FBMA will be presented in this paper. In the proposed method, The appropriate search area can be predicted by using the temporal correlation between neighbouring blocks. For motion estimation of the current block, it is the method changing adjustably search area of current block by using motion and search area size of the neighbouring block. After deciding search area size of the current block with this predicted value, we estimate motion vector that matching current block like the FBMA for every pixel in this area. By the computer simulation the computation amount of the proposed method can be greatly decreased about 50% than that of the FBMA and the good result of the PSNR can be attained.

VLSI Architecture Designs of the Block-Matching Motion Estimation/Compensation using a Modified 4-Step Search Algorithm (변형된 4스텝 써치를 이용한 블럭정합 움직임 추정 및 보상 알고리즘의 VLSI 구조 설계)

  • Lee, Dong-Ho
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.9
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    • pp.86-94
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    • 1998
  • This paper proposes a new fast block-matching algorithm, named MFSS(Modified Four-Step Search) algorithm, which has better performance and is more adequate for hardware realization than the existing fast algorithms. The proposed algorithm is suitable for hardware realization since it has a unique regularity during the search procedure. It is shown from simulation results that its performance is close to that of FS(Full Search) algorithm. This paper also proposes a VLSI architecture and presents some design results of a motion estimator and compensator which adopted the MFSS algorithm. The important aspects considered in designing a motion estimator and compensator are hardware complexity of design results, and total delay needed to generate the motion compensated data after finding the motion vectors. Hardware complexity is minimized by using just nine PE(Process Element)'s, and total delay is minimized by sharing search memory of the motion estimator and compensator.

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An Effective Block Matching Algorithm for Motion Compensated Coding (이동 보상형 부호화를 위한 효과적인 블록정합 알고리즘)

  • 송현선;김남철;최태호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.13 no.3
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    • pp.221-230
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    • 1988
  • This paper presents an effective block matching algorithm(BMA) in which the number of search point is about a half of that of three step search, and the number of search step is fixed a four. The performance of the proposed algorithm is compared with those of three step search and one-at-at time search(OTS) for three video sequences composed of 16 framse. Moreover the performance of applying subsampling or integral projection to each BMA for further reducing the amount of computation is considered.

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A Two-Stage Fast Block Matching Algorithm Using Mean Absolute Error of Neighbor Search Point (이웃 탐색점에서의 평균 절대치 오차를 이용한 2단계 고속 블록 정합 알고리듬)

  • Cheong, Won-Sik;Lee, Bub-Ki;Kwon, Seong-Geun;Han, Chan-Ho;Shin, Yong-Dal;Sohng, Kyu-Ik;Lee, Kuhn-Il
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.37 no.3
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    • pp.41-56
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    • 2000
  • In this paper, we propose a two-stage fast block matching algorithm using the mean absolute error (MAE) of neighbor search point that can reduce the computational complexity to estimate motion vector while the motion estimation error performance is nearly the same as full search algorithm (FSA) In the proposed method, the lower bound of MAE 6at current search point IS calculated using the MAE of neighbor search point And we reduce the computational complexity by performing the block matching process only at the search point that has to be block matched using the lower bound of MAE The proposed algorithm is composed of two stages The experimental results show that the proposed method drastically reduces the computational complexity while the motion compensated error performance is nearly kept same as that of FSA.

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Channel-Divided Distributed Video Coding with Weighted-Adaptive Motion-Compensated Interpolation (적응적 가중치 기반의 움직임 보상 보간에 기초한 채널 분리형 분산 비디오 부호화기법)

  • Kim, Jin-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.7
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    • pp.1663-1670
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    • 2014
  • Recently, lots of research works have been actively focused on the DVC (Distributed Video Coding) techniques which provide a theoretical basis for the implementation of light video encoder. However, most of these studies have showed poorer performances than the conventional standard video coding schemes such as MPEG-1/2, MPEG-4, H.264 etc. In order to overcome the performance limits of the conventional approaches, several channel-divided distributed video coding schemes have been designed in such a way that some information are obtained while generating side information at decoder side and then these are provided to the encoder side, resulting in channel-divided video coding scheme. In this paper, the interpolation scheme by weighted sum of multiple motion-compensated interpolation frames is introduced and a new channel-divided DVC scheme is designed to effectively describe noisy channels based on the motion vector and its matching characteristics. Through several simulations, it is shown that the proposed method performs better than the conventional methods at low bit-rate and keeps the reconstructed visual quality constantly.

A Study on the Shape-Based Motion Estimation For MCFI (MCFI 구현을 위한 형태 기반 움직임 예측에 관한 연구)

  • Park, Ju-Hyun;Kim, Young-Chul;Hong, Sung-Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.3C
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    • pp.278-286
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    • 2010
  • Motion Compensated Frame Interpolation(MCFI) has been used to reduce motion jerkiness for dynamic scenes and motion blurriness for LCD-panel display as post processing for large screen and full HD(high definition) display. Conventionally, block matching algorithms (BMA) are widely used to do motion estimation for simplicity of implementation. However, there are still several drawbacks. So in this paper, we propose a novel shape-based ME algorithm to increase accuracy and reduce ME computational cost. To increase ME accuracy, we do motion estimation based on shape of moving objects. And only moving areas are included for motion estimation to reduce computational cost. The results show that the computational cost is 25 % lower than full search BMA, while the performance is similar or is better, especially in the fast moving region.

Fast Full Search Block Matching Algorithm Using The Search Region Subsampling and The Difference of Adjacent Pixels (탐색 영역 부표본화 및 이웃 화소간의 차를 이용한 고속 전역 탐색 블록 정합 알고리듬)

  • Cheong, Won-Sik;Lee, Bub-Ki;Lee, Kyeong-Hwan;Choi, Jung-Hyun;Kim, Kyeong-Kyu;Kim, Duk-Gyoo;Lee, Kuhn-Il
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.11
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    • pp.102-111
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    • 1999
  • In this paper, we propose a fast full search block matching algorithm using the search region subsampling and the difference of adjacent pixels in current block. In the proposed algorithm, we calculate the lower bound of mean absolute difference (MAD) at each search point using the MAD value of neighbor search point and the difference of adjacent pixels in current block. After that, we perform block matching process only at the search points that need block matching process using the lower bound of MAD at each search point. To calculate the lower bound of MAD at each search point, we need the MAD value of neighbor search point. Therefore, the search points are subsampled at the factor of 4 and the MAD value at the subsampled search points are calculated by the block matching process. And then, the lower bound of MAD at the rest search points are calculated using the MAD value of the neighbor subsampled search point and the difference of adjacent pixels in current block. Finally, we discard the search points that have the lower bound of MAD value exceed the reference MAD which is the minimum MAD value of the MAD values at the subsampled search points and we perform the block matching process only at the search points that need block matching process. By doing so, we can reduce the computation complexity drastically while the motion compensated error performance is kept the same as that of full search block matching algorithm (FSBMA). The experimental results show that the proposed method has a much lower computational complexity than that of FSBMA while the motion compensated error performance of the proposed method is kept same as that of FSBMA.

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Digital Hologram Coding Technique using Block Matching of Localized Region and MCTF (로컬영역의 정합기법 및 MCTF를 이용한 디지털 홀로그램 부호화 기술)

  • Seo, Young-Ho;Choi, Hyun-Jun;Kim, Dong-Wook
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.415-416
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    • 2006
  • In this paper, we proposed a new coding technique of digital hologram video using 3D scanning method and video compression technique. The proposed coding consists of capturing a digital hologram to separate into RGB color space components, localization by segmenting the fringe pattern, frequency transform using $M{\tiems}N$ (segment size) 2D DCT (2 Dimensional Discrete Cosine Transform) for extracting redundancy, 3D scan of segment to form a video sequence, motion compensated temporal filtering (MCTF) and modified video coding which uses H.264/AVC.

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