• 제목/요약/키워드: motion simulator

검색결과 385건 처리시간 0.021초

주행감각 재현을 위한 휠굴삭기용 Washout 필터 설계 및 한계값 추정 (Suggestion of Cutoff Frequency in the Washout Filter for a Wheel type Excavator)

  • 김광석;유완석;이민철;손권;이장명;최대형;박민규;박형호
    • 한국정밀공학회지
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    • 제16권5호통권98호
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    • pp.19-28
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    • 1999
  • In this study, a real-time simulation system and a washout algorithm for an excavator have been developed for a driving simulator with six degrees of freedom. The excavator model consisting of a boom. bucket, upper frame, lower frame and four wheels, has total 11 degrees of freedom. The suggested washout algorithm consists of high and low pass filters with second order. The high pass filters cut off low frequency of the motion cues limited by platform motion. The cut off frequency for the tilt coordination are suggested for a realistic regeneration of excavator motion.

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이족보행로봇의 킥엑션을 이용한 보행 구현 (Gait Implementation using a Kick Action for IWR-III Biped Walking Robot)

  • 진광호;박천욱;최상호;김진걸
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1998년도 추계학술대회 논문집 학회본부 B
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    • pp.552-554
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    • 1998
  • This paper deals with the gait generation of IWR-III using a kick action to have a walking pattern like human. For this, trajectory planning with the consideration of kick action is done in each walking step, and the coordinate transformation is done for simplifying the kinematics. Balancing motion is analyzed by FDM during the walking, By combining 4-types of pre-defined steps, multi-step walking is done. Using numerical simulator, dynamic analysis, ZMP analysis and system stability is confirmed. Walking motion is visualized by 3D- graphic simulator. As a result, trunk ahead motion effect and impactless smooth walking is implemented by experiment. Finally walking with kick action is implemented the IWR-III system.

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Coupling effects of vection and compensatory head sway on simulator sickness and gender difference

  • Yoo, Young-Hak;Lee, Gene C.H.
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1997년도 추계학술대회논문집
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    • pp.351-356
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    • 1997
  • A global model of simulator sickness is outlined that suggests the sequence of events leading to the development of simulator aftereffects. The model attempts to link coupling effects of illusory self-motion(vection) and compensatory head sway to the origin of simulator sickness. A pilot study was conducted in support of a rescarch program that will investigate the proposed model. Seven males and four females participated in a 5-min scssion in a fixed-base automobile simulator. Due to restricted sample size, descriptive statistics are presented for measures of simulator sickness, lateral sway velocity (Y-velocity), driving performance, control inpuls, and vection ratings. Although potential trends are discussed, no statistical conclusions can be drawn. Measurement issures for te next phase of reasearch mclude increasing the sensitivity of vection ratings, and examination of the timecourse got development of compensatory sway.

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로봇 팔레타이징 시뮬레이터를 위한 적재 패턴 생성 및 시변 장애물 회피 알고리즘의 제안 (Algorithmic Proposal of Optimal Loading Pattern and Obstacle-Avoidance Trajectory Generation for Robot Palletizing Simulator)

  • 유승남;임성진;김성락;한창수
    • 제어로봇시스템학회논문지
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    • 제13권11호
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    • pp.1137-1145
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    • 2007
  • Palletizing tasks are necessary to promote efficient storage and shipping of boxed products. These tasks, however, involve some of the most monotonous and physically demanding labor in the factory. Thus, many types of robot palletizing systems have been developed, although many robot motion commands still depend on the teach pendant. That is, the operator inputs the motion command lines one by one. This is very troublesome and, most importantly, the user must know how to type the code. We propose a new GUI(Graphic User Interface) for the palletizing system that is more convenient. To do this, we used the PLP "Fast Algorithm" and 3-D auto-patterning visualization. The 3-D patterning process includes the following steps. First, an operator can identify the results of the task and edit them. Second, the operator passes the position values of objects to a robot simulator. Using those positions, a palletizing operation can be simulated. We chose a widely used industrial model and analyzed the kinematics and dynamics to create a robot simulator. In this paper we propose a 3-D patterning algorithm, 3-D robot-palletizing simulator, and modified trajectory generation algorithm, an "overlapped method" to reduce the computing load.

자동차 시뮬레이터와 롤러코스터 시뮬레이터 주행에 따른 감성 비교 (Comparison of Human Sensibility in Driving Simulator and Roller-Coaster Simulator)

  • 민병찬;전효정;강인형;성은정;김철중;윤석준
    • 감성과학
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    • 제6권3호
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    • pp.13-20
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    • 2003
  • 본 실험은 자동차 시뮬레이터의 속도 변화(40, 70, 100km/h)와 롤러코스터 시뮬레이터의 운동성 구현 방법(washout 필터 적용, washout 필터 비적용)에 따른 인간 감성을 탑승자의 심리ㆍ생리적 반응을 통하여 비교 평가하였다. 자동차 시뮬레이터, 롤러코스터 시뮬레이터에 각각 건강한 20대 남자 12명, 8명을 대상으로 simulator sickness, 쾌적감, 긴장감, 각성감, 속도감에 대한 주관적 평가 및 생리신호로 뇌파의 변동리듬, 심전도, 피부전기저항을 주행 전후에서 측정하였다. 결과, 자동차 시뮬레이터에서의 저속 주행보다 운동 형태가 다양한 롤러코스터 시뮬레이터 주행시 쾌적감, 긴장감, 각성감, 속도감, 뇌파 변동리듬을 통한 쾌적도가 높았다. 뇌파의 알파파 대역의 평균 주파수는 롤러코스터 주행보다 자동차 주행에서 더 높았고, 심박률과 피부전기저항은 각 주행조건에서 주행 전후간 유의하게 변화하였다. 이상에서 주행 속도의 증가, 다양한 운동 형태의 시뮬레이터 주행시 주관적 감성은 높았고, 생리적 반응은 주행 속도 증가에 따라 활성화됨을 알 수 있었다.

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안정적 보행을 갖는 이족 보행 로봇의 개발 (Development of Biped Walking Robot with Stable Walking)

  • 서창준
    • 대한임베디드공학회논문지
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    • 제3권2호
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    • pp.82-90
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    • 2008
  • In this paper, we introduce a biped walking robot which can do static walking with 22 degree-of-freedoms. The developed biped walking robot is 480mm tall and 2500g, and is constructed by 22 RC servo motors. Before making an active algorithm, we generate the motions of robot with a motion simulator developed using C language. The two dimensional simulator is based on the inverse kinematics and D-H transform. The simulator implements various motions as we input the ankle's trajectory. Also the simulator is developed by applying the principle of inverted pendulum to acquisite the center of gravity. As we use this simulator, we can get the best appropriate angle of ankle or pelvic when the robot lifts up its one side leg during the walking. We implement the walking motions which is based on the data(angle) getting from both of simulators. The robot can be controlled by text shaped command through RF signal of wireless modem which is connected with laptop computer by serial cable.

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Development of a Full-Scale Driving Simulator for Human Sensibility Ergonomics Study

  • Lee, Woon-Sung;Cho, Jun-Hee;Park, Dong-Chan;Yoo, Seung-Chul;Shin, Jun-Su
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.352-357
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    • 2000
  • A full-scale driving simulator is being developed as an effective test-bed for reproducing realistic driving situation in a safe and tightly controlled environment and conducting various human sensibility ergonomics studies. The simulator will be equipped with a 6 degree-of-freedom, high frequency motion base and a 4 channel, wide field-of-view visual system. The simulator will be fully interactive, highly realistic, and yet economical, taking advantages of the fast growing PC technology.

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Development of an Earth Observation Optical Payload Simulator

  • Lee, Jong-Hoon;Lee, Jun-Ho;Cheon, Yee-Jin
    • 한국우주과학회:학술대회논문집(한국우주과학회보)
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    • 한국우주과학회 2008년도 한국우주과학회보 제17권2호
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    • pp.35.1-35.1
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    • 2008
  • The importance on the simulation of earth observation optical payloads has been recently emphasized in order to estimate on-orbit imaging performance of the payloads. The estimation should consider all aspects of payload development; design, manufacture, test, assembly, launch and space environment. Until recently several studies have been focused the evaluation of the individual factors rather than the integrated. This paper presents the development of an integrated payload simulator. The simulator analyzes the payload imaging performance based on MTF(Modulation Transfer Function) calculations of the major factors (Diffraction, Aberration, Detector integration, Image motion and etc.) and the simulator can generate realistic artificial earth images as taken by defined earth observation payloads. The simulator is developed for the use of evaluating pre- and post-launch imaging performance and assisting on-board calibration of COMPSAT-3.

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Development of a Biped Walking Robot

  • Kim, Yong-Sung;Seo, Chang-Jun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.2350-2355
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    • 2005
  • In this paper, we introduce biped walking robot which can static walking with 22 degree-of-freedoms. The developed biped walking robot is 480mm tall and 2500g, and 22 RC servo motors are used to actuate. Before made an active algorithm, we generated the motions of robot with the motion simulator which developed using by C language. The two dimension simulator is Based on the inverse kinematics and D-H transform. The simulator implements various motions as inputted the ankle's trajectory. Also we developed a simulator which is applied the principle of inverted pendulum to acquires the center of gravity. As we use this simulator, we can get the best appropriate angle of ankle and pelvis when the robot lifts up its one side leg during the working. We implement the walking motions which is based on the data(angle) getting from both of simulators. The robot can be controlled by text shaped command through RF signal of wireless modem which connected with laptop computer by serial cable.

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선박 운항 시뮬레이터에서 해양파와 연동된 선박 및 부표 운동의 실시간 가시화 (Real-time Visualization of Ship and Buoy Motions Coupled with Ocean Waves in a Ship Handling Simulator)

  • 여동진;차무현;문두환
    • 한국CDE학회논문집
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    • 제16권3호
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    • pp.227-235
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    • 2011
  • Ship handling simulator should have capabilities of calculating ship motions (heave, pitch, and roll) at given sea state and displaying the calculated motions through a real-time 3D visualization system. Motion solver of a ship handling simulator generally calculates those motions in addition to position for an own ship, a main simulation target, but provides only position information for traffic ships. Therefore, it is required to simulate real-time traffic ship and buoy motions coupled with ocean waves in a ship handling simulator for the realistic visualization. In the paper, the authors propose a simple dynamics model by which ship and buoy motions are calculated with the input data of wave height and discuss a method for the implementation of a ship and buoy motions calculation module.