• Title/Summary/Keyword: motion of object

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Object-oriented coder using block-based motion vectors and residual image compensation (블러기반 움직임 벡터와 오차 영상 보상을 이용한 물체지향 부호화기)

  • 조대성;박래홍
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.3
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    • pp.96-108
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    • 1996
  • In this paper, we propose an object-oriented coding method in low bit-rate channels using block-based motion vectors and residual image compensation. First, we use a 2-stage algorithm for estimating motion parameters. In the first stage, coarse motion parameters are estimated by fitting block-based motion vectors and in the second stage, the estimated motion parametes are refined by the gradient method using an image reconstructed by motion vectors detected in the first stage. Local error of a 6-parameter model is compensted by blockwise motion parameter correction using residual image. Finally, model failure (MF) region is reconstructed by a fractal mapping method. Computer simulation resutls show that the proposed method gives better performance than the conventional ones in terms of th epeak signal to noise ratio (PSNR) and compression ratio (CR).

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Object-based Conversion of 2D Image to 3D (객체 기반 3D 업체 영상 변환 기법)

  • Lee, Wang-Ro;Kang, Keun-Ho;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.9C
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    • pp.555-563
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    • 2011
  • In this paper, we propose an object based 2D image to 3D conversion algorithm by using motion estimation, color labeling and non-local mean filtering methods. In the proposed algorithm, we first extract the motion vector of each object by estimating the motion between frames and then segment a given image frame with color labeling method. Then, combining the results of motion estimation and color labeling, we extract object regions and assign an exact depth value to each object to generate the right image. While generating the right image, occlusion regions occur but they are effectively recovered by using non-local mean filter. Through the experimental results, it is shown that the proposed algorithm performs much better than conventional conversion scheme by removing the eye fatigue effectively.

Real-time Measurement System for 3D Motion of a Body (구조물의 운동에 대한 실시간 측정시스템 개발)

  • Kim, Wonjin;Yoon, Hyesung
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.23 no.5
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    • pp.428-434
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    • 2014
  • Measurement of the absolute displacement of the moving machinery components in three-dimensions (3D) is of critical functional importance. This paper describes the system that measures motion associated with six degrees-of-freedom in 3D. Wire-sensors are used to estimate the positions of an object in a 3D Cartesian coordinate system, based on the values of their initial position and the measured values. For inducing the transfer function, which represents the motion of an object, the number of the minimum measurement points is determined. Also, the experimental measuring device is configured to visualize the behavior of a rectangular object in real-time. The software for measuring the six types of motions is directly programmed using a commercial software.

Combining Object Detection and Hand Gesture Recognition for Automatic Lighting System Control

  • Pham, Giao N.;Nguyen, Phong H.;Kwon, Ki-Ryong
    • Journal of Multimedia Information System
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    • v.6 no.4
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    • pp.329-332
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    • 2019
  • Recently, smart lighting systems are the combination between sensors and lights. These systems turn on/off and adjust the brightness of lights based on the motion of object and the brightness of environment. These systems are often applied in places such as buildings, rooms, garages and parking lot. However, these lighting systems are controlled by lighting sensors, motion sensors based on illumination environment and motion detection. In this paper, we propose an automatic lighting control system using one single camera for buildings, rooms and garages. The proposed system is one integration the results of digital image processing as motion detection, hand gesture detection to control and dim the lighting system. The experimental results showed that the proposed system work very well and could consider to apply for automatic lighting spaces.

Development of the Position Control Algorithm for Nonlinear Overhead Crane Systems (비선형 천장 크레인시스템의 위치제어 알고리즘 개발)

  • 이종규;이상룡
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.4
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    • pp.142-147
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    • 2000
  • An overhead crane system which transports an object by girder motion, trolley motion, and hoist motion becomes a nonlinear system because the length of a rope changes. To develope the position control algorithm for the nonlinear crane systems, we apply a nonlinear optimal control method which uses forward and backward difference methods and obtain optimal inputs. This method is suitable for the overhead crane system which is characterized by the differential equation of higher degree and swing motion. From the results of computer simulation, it is founded that the position of the overhead crane system is controlled, and the swing of the object is suppressed.

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Tracking of an Object using Image Processing and Kalman Filter on the Guidance System (길안내 시스템에서의 영상처리와 칼만필터 이용한 물체추적)

  • 송효신;지창호;배종일;이만형
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2002.04a
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    • pp.500-504
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    • 2002
  • The purpose of this paper is to implement a guidance system for an object on the road. A watch camera equipped on the auto door recognizes the direction for the destination of an object, after that it determines whether opening or closing the door, and then the door is opened automatically, based on the decision. The motion of the moving object is approximated by using the technique of the image processing of tracking images and the affine model. The direction of the moving object is predicted from image information obtained by applying linear Kalman filter to the motion estimation in order to reduce the search region, the moving position, and the direction of the center of the object. Along with the guidance function, the system has the announcing function to the object. The experimental results confirm the veridity and applicability of the proposed system.

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Zoom Motion Estimation Method Using Variable Block-Size (가변 블록크기의 신축 움직임 추정 방법)

  • Kwon, Soon-Kak;Jang, Won-Seok
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.916-924
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    • 2014
  • It is possible to improve the accuracy of the motion estimation for a video by applying a variable block size. However, it has limits in the zoom motion estimation. In this paper, we propose a method for estimating the zoom motion with variable block size. The proposed method separates the background within the object picture by depth information obtained from a depth camera, and only the object regions are applied to zoom scale, but the background is not applied. In addition, the object regions select efficiently variable block size mode in consideration of the generated motion vectors and the accuracy of motion estimation at the same time. Simulation results show the accuracy of the motion estimation and the number of motion vectors for the proposed method. It is verified that the proposed method can reduce the number of motion while maintaining the similar accuracy of motion estimation than the conventional motion estimation methods.

Construction of simulator for cooperative multi-robot motions (다중로보트의 동작결정을 위한 시뮬레이터 구성)

  • 김정찬;김진걸
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10a
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    • pp.332-336
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    • 1992
  • We describe about the graphic simulation system which supports the determination of efficient multi-robot motions during cooperation. For the construction of the simulation software for multi-robot motions, two problems are presented. First problem is that all the robot motions must be determinded using both the desired object motions and the holonomic constraints with the object. To find the robot motions combined with the various object motion path, the robot motions are derived from the desired object path instead of a master robot path. Therefore robot motions can be easily modifiable with the various object motions. This type of motion determination is different from that of the master-slaves method using the master robot motions. The other is that the developments of robot application softwares need a heavy cost when the participated robots or the tasks given to the robots are changed. Based on object-oriented programming paradigm, we present useful software objects describing robot application programming environment. The object-oriented programming paradigm increases the software reusability, reliability, and extensibility, and also provides the structual concepts to cope with the various demands of robot application programming.

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Moving Object Extraction Based on Block Motion Vectors (블록 움직임벡터 기반의 움직임 객체 추출)

  • Kim Dong-Wook;Kim Ho-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.8
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    • pp.1373-1379
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    • 2006
  • Moving object extraction is one of key research topics for various video services. In this study, a new moving object extraction algorithm is introduced to extract objects using block motion vectors in video data. To do this, 1) a maximum a posteriori probability and Gibbs random field are used to obtain real block motion vectors,2) a 2-D histogram technique is used to determine a global motion, 3) additionally, a block segmentation is fellowed. In the computer simulation results, the proposed technique shows a good performance.

An Interactive Character Animation and Data Management Tool (대화형 캐릭터 애니메이션 생성과 데이터 관리 도구)

  • Lee, Min-Geun;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.8A no.1
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    • pp.63-69
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    • 2001
  • In this paper, we present an interactive 3D character modeling and animation including a data management tool for editing the animation. It includes an animation editor for changing animation sequences according to the modified structure of 3D object in the object structure editor. The animation tool has the feature that it can produce motion data independently of any modeling tool including our modeling tool. Differently from conventional 3D graphics tools that model objects based on geometrically calculated data, our tool models 3D geometric and animation data by approximating to the real object using 2D image interactively. There are some applications that do not need precise representation, but an easier way to obtain an approximated model looking similar to the real object. Our tool is appropriate for such applications. This paper has focused on the data management for enhancing the automatin and convenience when editing a motion or when mapping a motion to the other character.

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