• Title/Summary/Keyword: motion graph

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NUMERICAL STUDY ON THE UNSTEADY FLOW PHYSICS OF INSTECTS' FLAPPING FLIGHT USING FLUID-STRUCTURE INTERACTION (FSI를 활용한 2차원 곤충날개 주위 유동장 해석)

  • Lee, K.B.;Kim, J.H.;Kim, C.
    • 한국전산유체공학회:학술대회논문집
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    • 2009.11a
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    • pp.151-158
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    • 2009
  • To implement the insects' flapping flight for developing flapping MAVs(micro air vehicles), the unsteady flow characteristics of the insects' forward flight is investigated. In this paper, two-dimensional FSI(Fluid-Structure Interaction) simulations are conducted to examine realistic flow features of insects' flapping flight and to examine the flexibility effects of the insect's wing. The unsteady incompressible Navier-Stokes equations with an artificial compressibility method are implemented as the fluid module while the dynamic finite element equations using a direct integration method are employed as the solid module. In order to exchange physical information to each module, the common refinement method is employed as the data transfer method. Also, a simple and efficient dynamic grid deformation technique based on Delaunay graph mapping is used to deform computational grids. Compared to the earlier researches of two-dimensional rigid wing simulations, key physical phenomena and flow patterns such as vortex pairing and vortex staying can still be observed. For example, lift is mainly generated during downstroke motion by high effective angle of attack caused by translation and lagging motion. A large amount of thrust is generated abruptly at the end of upstroke motion. However, the quantitative aspect of flow field is somewhat different. A flexible wing generates more thrust but less lift than a rigid wing. This is because the net force acting on wing surface is split into two directions due to structural flexibility. As a consequence, thrust and propulsive efficiency was enhanced considerably compared to a rigid wing. From these numerical simulations, it is seen that the wing flexibility yields a significant impact on aerodynamic characteristics.

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Picture Analysis of Motor Control's Property about the Motion of Stop-jirugi and Push-jirugi (끊어 지르기와 밀어 지르기 동작의 운동 제어적 특성에 대한 영상 분석)

  • Ahn, Jeong-Deok
    • The Journal of the Korea Contents Association
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    • v.8 no.8
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    • pp.244-252
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    • 2008
  • This research differentiate the technique of Jungkwon-jirugi, one of the basic movements of Taekwondo, into two movements stop-jirugi and push-jirugi and gives analysis of the impulse, acceleration and velocity in the point of motor control. For this, we tried graphic analysis using an acceleration sensor and high speed camera which was made from USA in 2005 and took pictures at 250 frames per second. We reached the following conclusions. First, the acceleration wave of push-jirugi was a period longer than stop-jirugi, meaning that the push-jirugi motion asserts force for a longer time. Second, the acceleration and velocity graph shows that the highest velocity occurs on the point when the acceleration begins to decrease right after reaching its maximum. Third, according to the image analysis using the high speed camera, we could find out that the shoulder is pushed a little even in the stop-jirugi motion.

Development of a Breath Control Training System for Breath-Hold Techniques and Respiratory-Gated Radiation Therapy

  • Hyung Jin Choun;Jung-in Kim;Jong Min Park;Jaeman Son
    • Progress in Medical Physics
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    • v.33 no.4
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    • pp.136-141
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    • 2022
  • Purpose: This study aimed to develop a breath control training system for breath-hold technique and respiratory-gated radiation therapy wherein the patients can learn breath-hold techniques in their convenient environment. Methods: The breath control training system comprises a sensor device and software. The sensor device uses a loadcell sensor and an adjustable strap around the chest to acquire respiratory signals. The device connects via Bluetooth to a computer where the software is installed. The software visualizes the respiratory signal in near real-time with a graph. The developed system can signal patients through visual (software), auditory (buzzer), and tactile (vibrator) stimulation when breath-holding starts. A motion phantom was used to test the basic functions of the developed breath control training system. The relative standard deviation of the maxima of the emulated free breathing data was calculated. Moreover, a relative standard deviation of a breath-holding region was calculated for the simulated breath-holding data. Results: The average force of the maxima was 487.71 N, and the relative standard deviation was 4.8%, while the average force of the breath hold region was 398.5 N, and the relative standard deviation was 1.8%. The data acquired through the sensor was consistent with the motion created by the motion phantom. Conclusions: We have developed a breath control training system comprising a sensor device and software that allow patients to learn breath-hold techniques in their convenient environment.

Fat Graph: Constructing characters with continuous controls (집합 간선 그래프를 이용한 상호 작용적 연속 제어 캐릭터 생성)

  • Shin, Hyun-Joon;Oh, Hyun-Seok
    • Journal of the Korea Computer Graphics Society
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    • v.12 no.2
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    • pp.27-34
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    • 2006
  • 본 연구는 실행 시(run-time)에 사용자의 연속적인 입력에 따라 움직이는 고품질의 애니메이션을 적은 계산 량으로 합성하는 방법을 제안한다. 본 연구의 목적은 Gleicher 등 [5]의 연구에 기반하여 집합 간선 그래프(fat graphs)를 반 자동으로 생성하는 것이다. 여기서 집합 간선 그래프는 동작 데이터를 구성하는 프레임 중 특정한 자세를 노드로 하고 노드의 자세로부터 시작하거나 끝나는 동작 절편의 집합들(motion segments)을 간선으로 하는 그래프를 일컫는다. 입력 동작에 대하여 이러한 집합 간선 그래프를 생성하고 동작 합성 및 변환 기법을 통해 가공한 후, 실행 시에 사용자가 마우스, 키보드, 조이스틱과 같은 입력 장치를 통해 캐릭터를 원하는 대로 움직일 수 있도록 한다. 몇 가지 제약 조건이 존재하지만 비디오 게임을 비롯한 여러 응용 소프트웨어에서 본 연구의 결과를 사용할 수 있을 것으로 기대한다.

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Smooth Formation Navigation of Multiple Mobile Robots for Avoiding Moving Obstacles

  • Chen Xin;Li Yangmin
    • International Journal of Control, Automation, and Systems
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    • v.4 no.4
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    • pp.466-479
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    • 2006
  • This paper addresses a formation navigation issue for a group of mobile robots passing through an environment with either static or moving obstacles meanwhile keeping a fixed formation shape. Based on Lyapunov function and graph theory, a NN formation control is proposed, which guarantees to maintain a formation if the formation pattern is $C^k,\;k\geq1$. In the process of navigation, the leader can generate a proper trajectory to lead formation and avoid moving obstacles according to the obtained information. An evolutionary computational technique using particle swarm optimization (PSO) is proposed for motion planning so that the formation is kept as $C^1$ function. The simulation results demonstrate that this algorithm is effective and the experimental studies validate the formation ability of the multiple mobile robots system.

A Study on Polarization Diversity for the Next Generation Mobile Radio Communications

  • Jung, Hee-Chang;Park, Seung-Keun;Ha, Deock-Ho
    • Journal of Electrical Engineering and information Science
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    • v.3 no.1
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    • pp.117-125
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    • 1998
  • In this paper, in order to investigate the fading reduction effect of narrowband and broadband signals in an indoor multipath propagation environment, both the received narrowband signal while a vehicle unit in motion and the frequency sweeped broadband signal received by vertical polarized antenna, horizontal polarized antenna and circularly polarized antenna are analyzed. Specifically, in order to evaluate polarization diversity effect, we examined the difference of fading reduction effect between the polarization diversity reception and the space diversity reception. Using the correlation coefficient and correlation graph for the polarization diversity branches, the diversity effect is evaluated. And also, using the cumulative distribution for the received signal strength simulated by diversity reception, the diversity effect is also estimated. From the evaluation results it was found that the polarization diversity which use a circularly polarized antenna at the transmitting end and the vertical and horizontal polarized antenna branches at the receiving end is markedly excellent.

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Fast construction of motion graph using PCA (PCA를 이용한 효율적 모션 그래프 생성)

  • Seong, Hye-Young;Kyung, Min-Ho
    • Journal of the Korea Computer Graphics Society
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    • v.10 no.2
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    • pp.51-56
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    • 2004
  • 모션 데이터들을 그래프로 저장하고 이를 모션합성에 이용하는 기존의 연구들은, 모든 모션 프레임간 연결비용계산으로 인하여 그래프 생성에 많은 시간이 걸린다는 단점이 있다. 본 논문에서는 이런 단점을 보완하여 빠르고 효과적으로 그래프를 생성하는 방법을 제시한다. 우선, PCA를 이용하여 모션들을 2차원에 투영시키고, 2차원 상의 간단한 거리계산으로 전이에지가 존재할 가능성이 큰 프레임 쌍들을 찾아낸다. 다음으로, 이런 프레임 쌍에 대해서만 연결비용을 계산하여 그래프를 생성한다. 따라서, 모든 프레임에 대한 비용계산에 비해 본 논문에서 제안한 방법은 효율적으로 그래프를 생성하게 된다.

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상대 이음 좌표 방법을 이용한 링키지 메카니즘에 대한 동역학적 해석에 관한 연구

  • 이동찬;배대성;한창수
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1992.10a
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    • pp.339-343
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    • 1992
  • For the analysis of dynamic behavior of dynamic behavior of multibody systems by cartesian coordinate method, maximal sets of generalized coordinates and maximum numbers of differential equation and constraints must be considered. Therefore the inefficiency of the increase of CPU time is occurred. This paper is to analyze the dynamic system by using the relative coordinate method without violating the geometric condition of systems. The graph theory and system topology were used for this study. The dynamic systems could be analyzed by the automatic generation of the informations like equation of motion, constraints, and external forces etc. And the results were compared and verified with dynamic commercial package DADS.

VIDEO INPAINTING ALGORITHM FOR A DYNAMIC SCENE

  • Lee, Sang-Heon;Lee, Soon-Young;Heu, Jun-Hee;Lee, Sang-Uk
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.114-117
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    • 2009
  • A new video inpainting algorithm is proposed for removing unwanted objects or error of sources from video data. In the first step, the block bundle is defined by the motion information of the video data to keep the temporal consistency. Next, the block bundles are arranged in the 3-dimensional graph that is constructed by the spatial and temporal correlation. Finally, we pose the inpainting problem in the form of a discrete global optimization and minimize the objective function to find the best temporal bundles for the grid points. Extensive simulation results demonstrate that the proposed algorithm yields visually pleasing video inpainting results even in a dynamic scene.

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Simulation of arm motion using a Korean dummy (한국인 인체 모델의 팔 동작 시뮬레이션)

  • Jeong, Yun-Seok;Son, Kwon;Choi, Kyung-Hyun
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.240-243
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    • 2002
  • 본 연구에서는 인간공학적 평가를 위한 한국인 인체모델을 개발하고, 인체 모델의 평가를 위해 팔 동작의 시뮬레이션 및 리치 평가를 수행하였다. 한국인의 인체측정자료를 이용하여 통계학적 분석을 실시하고, 인체 자료생성 프로그램을 통해 인체 각 지체들의 특성치와 상관관계를 얻었다. 이를 바탕으로 인체 모델을 구성하고 가상 공간에서의 용이한 적용을 위해 인체 모델은 3차원 그래픽 기술을 통해 가시화되었다. 차량모델과 인체모델을 통합하고 차량 내에서 운전자의 팔 동작 표현 및 리치 평가기능을 구현하였다.

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