• Title/Summary/Keyword: morphing

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A Study on the code and design elements as a way of transition (애니메이션 화면 전환 수단으로서의 조형 요소 변화에 대한 연구)

  • Kim, Jean-Young
    • Cartoon and Animation Studies
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    • s.14
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    • pp.83-99
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    • 2008
  • In general, the cut or dissolve or etc., collective changeover represents the change of scene in the film. Animation film makes scene's various parts to allow intended sensibility and narrative factors by special manufacturing skill generating frame image one by one and transfer it to the different symbolic dimensional expression. Nowadays sequential scene composition is not any more the unique special treatment for 2D animation according to image handling skill like morphing, metamorphosis, etc. becomes diverse and elaborate. But 2D manual animation makes spectator to be absorbed into different visual dimensions continuously and strongly beyond character and background, namely object and space. that is 2D manual animation's strong attractiveness. Finally these characteristics enable literary function which makes it possible to do delicate metaphorical through full scene composition basis and to communicate a implicative meaning system The analysis about scene broke boundary between symbolic perspective world and plane formative world and it became more diverse and complicated. Hereupon the analyzing the composition basis of formative element in the animation film scene and it's application effect make it helpful to analysis and application in the modern image scene having new absorbing methods

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A Real-time Interactive Shadow Avatar with Facial Emotions (감정 표현이 가능한 실시간 반응형 그림자 아바타)

  • Lim, Yang-Mi;Lee, Jae-Won;Hong, Euy-Seok
    • Journal of Korea Multimedia Society
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    • v.10 no.4
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    • pp.506-515
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    • 2007
  • In this paper, we propose a Real-time Interactive Shadow Avatar(RISA) which can express facial emotions changing as response of user's gestures. The avatar's shape is a virtual Shadow constructed from the real-time sampled picture of user's shape. Several predefined facial animations overlap on the face area of the virtual Shadow, according to the types of hand gestures. We use the background subtraction method to separate the virtual Shadow, and a simplified region-based tracking method is adopted for tracking hand positions and detecting hand gestures. In order to express smooth change of emotions, we use a refined morphing method which uses many more frames in contrast with traditional dynamic emoticons. RISA can be directly applied to the area of interface media arts and we expect the detecting scheme of RISA would be utilized as an alternative media interface for DMB and camera phones which need simple input devices, in the near future.

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The affective components of facial beauty (아름다운 얼굴의 감성적 특징)

  • 김한경;박수진;정찬섭
    • Science of Emotion and Sensibility
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    • v.7 no.1
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    • pp.23-28
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    • 2004
  • In this paper, we investigated the affective components of facial beauty. In study 1, we did factor analysis of affective evaluations of the faces, and about 65% of the variances are explained by only two factors. Two factors were named 'sharp' and 'soft', respectively. In study 2, the correlation between facial beauty and affective evaluations was analyzed, and the correlation between facial beauty and sharp factor was significant. In study 3, we made the new images by morphing and warping the faces: 'average', 'high-ranked', and 'exaggerated'. The participants evaluated the 'high-ranked' face more beautiful than the 'average' face, and the 'exaggerated' face more beautiful than the 'high-ranked' face. The rating of affective words on the faces showed that the 'average' face was related to 'soft' impression, the 'high-ranked' image to 'sharp' impression, and the 'exaggerated' face might have double impression. These results might support the directional hypothesis for the facial beauty.

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Behavioral Characteristics of Face Recognition for Self and Others in Patients with Social Phobia (사회공포증 환자에서 자기 및 타인 얼굴 인식의 행동 특성)

  • Sohn, In-Jung;Yoon, Hyung-Jun;Shin, Yu-Bin;Kim, Jae-Jin
    • Anxiety and mood
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    • v.10 no.1
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    • pp.37-43
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    • 2014
  • Objective : Social Phobia is associated with extensive disability and reduced quality of life. The concept of 'social self' is a representation of the self-reflected in the eyes of others, and is recruited during self-face recognition, which is closely related to self-esteem. The aim of this study was to identify the relationship of face recognition for self and others using measures of social anxiety and self-esteem in patients with social phobia. Methods : Twenty-seven patients with social phobia and twenty-three normal controls were evaluated with scales of self-esteem, depression, anxiety and other psychiatric symptoms. All participants completed the self-face recognition task. Nine self-faces, nine other faces and eighty-one morphed faces were presented randomly for each trial. The participants were instructed to make a decision as to whether the stimuli were self-face or not. The responses and reaction times were recorded during the task. Results : There were no group differences of the morphing composition at the recognition start point as self-face. In patients with social phobia, the mean reaction time at the start point of recognizing as a self-face was 1,037.6 ms, which was significantly longer than that of normal controls (911.3 ms, p<0.05). Patients with social phobia showed a significant negative correlation between the mean reaction time and the severity of depression when the stimuli were recognized as a self-face (r=-0.421, p<0.05). Conclusion : A difficulty in attention rather than avoidance may be an important factor of face recognition in patients with social phobia. When considering self-face recognition in such patients, many factors, such as anxiety, depression, working memory and theory of mind, need to be considered.

Displacement tracking of pre-deformed smart structures

  • Irschik, Hans;Krommer, Michael;Zehetner, Christian
    • Smart Structures and Systems
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    • v.18 no.1
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    • pp.139-154
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    • 2016
  • This paper is concerned with the dynamics of hyperelastic solids and structures. We seek for a smart control actuation that produces a desired (prescribed) displacement field in the presence of transient imposed forces. In the literature, this problem is denoted as displacement tracking, or also as shape morphing problem. One talks about shape control, when the displacements to be tracked do vanish. In the present paper, it is assumed that the control actuation is provided by imposed eigenstrains, e.g., by the electric field in piezoelectric actuators, or by thermal actuators, or via analogous physical effects, such as magneto-striction or pre-stress. Structures with a controlled eigenstrain-type actuation belong to the class of smart structures. The action of the eigenstrains can be conveniently characterized by actuation stresses. Our theoretical derivations are performed in the framework of the theory of small incremental dynamic deformations superimposed upon a statically pre-deformed configuration of a hyperelastic solid or structure. We particularly ask for a distribution of incremental actuation stresses, such that the incremental displacements follow exactly a prescribed trajectory field, despite the imposed incremental forces are present. An exact solution of this problem is presented under the assumption that the actuation stresses can be tailored freely and applied everywhere within the body. Extending a Neumann-type solution strategy, it is shown that the actuation stresses due to the distributed control eigenstrains must satisfy certain quasi-static equilibrium conditions, where auxiliary body-forces and auxiliary surface tractions are to be taken into account. The latter auxiliary loading can be directly computed from the imposed forces and from the desired displacement field to be tracked. Hence, despite the problem is a dynamic one, a straightforward computation of proper actuator distributions can be obtained in the framework of quasi-static equilibrium conditions. Necessary conditions for the functioning of this concept are presented. Particularly, it must be required that the intermediate configuration is infinitesimally superstable. Previous results of our group for the case of shape control and displacement tracking in linear elastic structures are included as special cases. The high potential of the solution is demonstrated via Finite Element computations for an irregularly shaped four-corner plate in a state of plain strain.

Expressing Techniques of Natural-Looking Fish Locomotion applied the Pendulum Concept (진자개념을 적용한 자연스러운 어류 움직임 표현 기법)

  • Yoo, Bong-Gil;Ryu, Nam-Hoon;Ban, Kyeong-Jin;Kim, Kyeong-Og;Oh, Kyeong-Sug;Lee, Hye-Mi;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.2
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    • pp.108-115
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    • 2009
  • Thanks to the development of computer graphics, Animation can be easily accessed through movies or games. The users can meet various contents and are asking for high quality animations that resembles reality to a near perfection. The research is proceeded to observe the fish shapes and swimming movements through cyber aquariums, fish ecology museums and fish encyclopedias. The core of expressing undersea scenery is the natural and dynamic movements of the fish. In this thesis in order to achieve the natural shape of fish swimming, it is necessary to design a fish growth process system based on environmental factors and apply different standard points depending on the various swimming types of fish species to express the fish as near reality as possible. And by calculating the different swimming velocities of different standard points, a natural swimming shape will be achieved.

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The Implementation of Video Library using VR (가상현실을 이용한 동화상 도서관의 구현)

  • 김동현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.7
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    • pp.1456-1461
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    • 2003
  • Recently, the quantity of using information go on increasing geometric-progression. At the same time, the management of information is effected on the most organization's effective operation so that many user call for the powerful equipment which expound. access more information. As information searching technology is concentrated about the object of information based on a letter mainly, an effective searching technology for the object of multimedia such as a still image, a video and a sound must be studied. As a monitor of computer is 2-D, it difficult for one to grasp the whole aspect at a look glance like a library. Accordingly, some condition is necessary. First, it acquired the virtual video, turning a camera around by 30 degrees with a camera of 15mm lens, giving a warping and distortion. Second, it improved the books for user to search easily, adding to the video in existing books information system. The original text suggests some way which can embody the video searching technology under the base of personal computer.

Fabrication of Shell Actuator using Woven Type Smart Soft Composite (직조 형태의 지능형 연성 복합재료를 이용한 쉘 구동기의 제작)

  • Han, Min-Woo;Song, Sung-Hyuk;Chu, Won-Shik;Lee, Kyung-Tae;Lee, Daniel;Ahn, Sung-Hoon
    • Journal of the Korean Society for Precision Engineering
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    • v.30 no.1
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    • pp.39-46
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    • 2013
  • Smart material such as SMA (Shape Memory Alloy) has been studied in various ways because it can perform continuous, flexible, and complex actuation in simple structure. Smart soft composite (SSC) was developed to achieve large deformation of smart material. In this paper, a shell actuator using woven type SSC was developed to enhance stiffness of the structure while keeping its deformation capacity. The fabricated actuator consisted of a flexible polymer and woven structure which contains SMA wires and glass fibers. The actuator showed various actuation motions by controlling a pattern of applied electricity because the SMA wires are embedded in the structure as fibers. To verify the actuation ability, we measured its maximum end-edge bending angle, twisting angle, and actuating force, which were $103^{\circ}$, $10^{\circ}$, and 0.15 N, respectively.

Analysis of Global Precipitation CMORPH (광역적 강우자료 CMORPH 분석)

  • Kim, Joo-Hun;Kim, Kyeong-Tak
    • Proceedings of the Korea Water Resources Association Conference
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    • 2012.05a
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    • pp.887-887
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    • 2012
  • 기후변화에 의한 강우패턴의 변화는 강우량 및 강우강도의 증가로 대표되며 국립기상연구소 (2011)에 의하면 현재와 같은 탄소배출이 줄어들지 않는다면 2050년 우리나라의 강수량은 16% 증가하고 일 강수량 80mm 이상의 호우발생일수가 60%이상 증가될 것으로 전망하고 있다. 이와 같이 기후변화로 인해 발생빈도가 증가추세인 집중호우는 산사태와 같은 2차 피해를 유발하고 있으며 강우의 예측 및 실시간 모니터링은 재해 예방 및 수자원관리, 국가 방재역량 강화를 위해 연구되어야 할 분야이다. 이에 본 연구에서는 광역적 강우자료로서 미국 NOAA의 기후예측센터에 의해 제공되는 글로벌 강우량 CMORPH와 지상 강우자료와의 비교 분석을 통해 CMORPH 자료의 수자원 분야 이용 가능성을 분석하는 것을 목적으로 한다. CMORPH는 고급의 시공간적 해상도를 가지며, 단기간의 기후 예측센터 모핑(morphing) 방법에 의한 "CMORPH"라 불리우는 강우평가 알고리즘과 새로운 위성 기반 기술을 이용하여 개발되었다. CMORPH 기술에 의해 생산된 글로벌 강우 추정은 저궤도 위성 수동 마이크로파(passive microwaves, PMW) 관측으로부터 유도되고, 그 형태는 전적으로 정지궤도 위성(geostationary satellite) 적외선(IR) 데이터로부터 얻어진 공간적 전파 정보 (모션 벡터)를 통해 전송된다. 이 기술은 PMW 데이터로부터 유도된 비교적 고품질의 추정 강우를 전파하기 위하여 30분 간격의 정지궤도 위성 IR 이미지로부터 파생된 모션 벡터를 이용하며, 때때로 레이더보다 더 나은 성능을 보이기도 하고(Apip 등 2010), CMORPH의 지역적 제공범위는 $60^{\circ}N-60^{\circ}S$이고 2002년 12월부터 제공하고 있다. 본 연구에서는 CMORPH 자료 중 2002년 12월부터 제공하는 3시간 누가강우 자료를 수집하였고, 자료의 정확도 분석은 갑천유역을 대상으로 하였다. 3시간 누가 강우량을 1일 누가 강우량으로 변환한 후 금강홍수통제소의 갑천 유역 강우관측소 5곳의 강우자료를 티센 평균에 의한 유역 평균강우자료와 비교하였다. 2009년 1년간의 지상관측자료와 CMORPH자료를 비교한 결과 가 0.34 정도로 분석되었으나 추가 연구를 통해 마이크로 웨이브 강우자료 및 3시간 강우자료, 그리고 30분 강우자료의 분석을 통해 다양한 형태의 강우자료 확보뿐만 아니라 광역적인 강우특성 분석도 가능하여 연구 결과의 동아시아지역 등으로 확대 적용할 수 있을 것으로 기대한다.

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Fitness Evaluation of CMORPH Satellite-derived Precipitation Data in KOREA (한반도의 CMORPH 위성강수자료 정확도 평가)

  • Kim, Joo Hun;Kim, Kyung Tak;Choi, Youn Seok
    • Journal of Wetlands Research
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    • v.15 no.3
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    • pp.339-346
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    • 2013
  • This study analyzes the application possibilities of the satellite-derived precipitation to water resources field. Precipitation observed by ground gauges and climate prediction center morphing method (CMORPH) which is global scale precipitation estimated by National Oceanic and Atmospheric Administration Climate Prediction Center (NOAA CPC) using satellite images are compared to evaluate the quality of precipitation estimated from satellite images. Precipitation data from 10-years (2002 to 2011) is applied. The correlation coefficient of 1-day cumulative precipitation is 0.87, but the 1-year precipitation is 4 to 5 times different. The variability of root mean square error (RMSE) become smaller as temporal resolution lower. On the results for the watershed scale, the precipitation from gauges and CMORPH shows better agreement as the watershed become larger.