• Title/Summary/Keyword: montage

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Analysis on Creative Time and Space Production in Korean Cinema - Focusing on the Film - (한국영화에 나타난 창의적 시공간 연출 분석 -영화 <써니>를 중심으로)

  • Kim, Seong-Hoon
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.168-177
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    • 2019
  • In cinema, a montage can be defined as temporalization. In reverse, it is evident that this method results in the spatialization of time. In movies, you are free to go to the past or future, see separated times together, and separate the same time into different ones. Therefore, in one aspect, time is turned into space, and on the other hand, space is turned into time. In conclusion, space in cinema inevitably expresses time. The movie the creative arrangement of time and space played a big role in making a movie that simply overlaps a story from high school to the present attract over seven million audiences. Director Kang Hyung-cheol used his unique film production language to transform boring into cheerfulness and stale to delight, and he helped the audience heal their wounds from their youth. He said, "The most important aspect of movie production is creating visual stories, and the background of such visual story is time and space." This paper aims at analyzing the creative time and space production of the director in the film .

A Comparative Study of Self Esteem and Reactions on Landscape Montage Test between Scientifically Gifted High School Students and General High School Students (과학영재 고등학생과 일반계 고등학생의 자아존중감과 풍경구성법 반응특성에 관한 비교 연구)

  • Song, Soonhyun;Park, Kyungbin
    • Journal of Gifted/Talented Education
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    • v.24 no.2
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    • pp.313-333
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    • 2014
  • The purpose of this study was to examine self esteem and reactions on LMT projective technique to a group of scientifically gifted high school students and general high school students. For that purpose, 113 participants from scientifically gifted high school and general high school were asked to fill out self esteem questionnaire and draw a LMT. The results were analyzed by using SPSS.PASW18. The results are as follows: First, overall self esteem of gifted students were higher than general students. Second, reactions on LMT of gifted students and general students were examined. As a result, there were statistically significant differences in four items; integration of landscape composition, expression of distance and space, number of additional items, existence of doors and windows. The result of this study showed significant differences between the two groups in self esteem and LMT scores.

A Study on Spatial Composition and Expression of Carlo Scarpa's Museum - Focused on Museography of Museo di Castelvecchio - (카를로 스카르파의 뮤지엄에 나타난 공간 구성과 표현에 관한 연구 - 카스텔베키오 뮤지엄의 뮤제오그래피 중심으로 -)

  • Lee, Kyung-Jin
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.36 no.5
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    • pp.3-10
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    • 2020
  • According to Carol Duncan, the museum can be studied in the aspect of space and object from viewer experience. The paradigm of modern museums is shifting away from the object toward the human. The modern museum begins to have the diversity activities and the experience by the body. The purpose of this study is to analyze methods of Carlo Scarpa's museum works. An Italian architect, Carlo Scarpa had characterized montage architecture through fragments and isolations. This study reviews the works of Carlo Scarpa's museum focused on Museo di Castelvecchio. Carlo Scarpa had left the existing materials and coated it with new materials intentionally. This method makes the layer and it exposes the historical times. The layer is a reinterpreting technic of Venetian architecture. The perceptive experience appears at the exhibition boundary through light, material, pattern, axis, and composition of elements. Through the analysis, the architecture of Carlo Scarpa's museum provides a walking path and the composition of exhibition objects with visual logics. It makes and show us the experience with combining images. Carlo Scarpa had tried to expose the past times in the architecture of museum with expression on the layers and to connect the body's movements with seeing and gazing. This expression makes possible the perceptual experience. It can be understood as the montage characteristic. Through this, Carlo Scarpa's museum makes us relationship with historical architecture. Carlo Scarpa had planned a exhibitional promenade in the architecture of museums. In this regard, this is the museography of Carlo Scarpa's museums that should be paid attention to modern times in historical architecture.

Diagnosis of neonatal seizures (신생아 경련의 진단)

  • Chung, Hee Jung;Hur, Yun Jung
    • Clinical and Experimental Pediatrics
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    • v.52 no.9
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    • pp.964-970
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    • 2009
  • Neonatal seizures are generally not only brief and subtle but also not easily recognized and are usually untreated. In sick neonates, seizures are frequently not manifested clinically but are detected only by electroencephalography (subclinical EEG seizures). This phenomenon of electroclinical dissociation is fairly common in neonates. On the other hand, neonates frequently show clinical behaviors such as stiffening, apnea, or autonomic manifestations that mimic seizures, which is usually associated with underlying encephalopathy and non-epileptic seizures. Therefore, it might be difficult to confirm the diagnosis of neonatal seizures. Early recognition of neonatal seizures is important to minimize poor neurodevelopmental outcomes, including cognitive, behavioral, and learning disabilities, as well as the development of postnatal epilepsy. EEG is a reliable tool in the determination of neonatal seizures. Continuous EEG monitoring is essential for the identification of seizures, evaluation of treatment efficacy, and prediction of the neurodevelopmental outcome. However, there is not yet a wide consensus on the optimal "standard" lead montage for the continuous EEG monitoring.

An Implementation of The Image Searching System Corresponded with The Montage (몽타주와 일치하는 영상검색 시스템의 구현)

  • 최항영;남경선;윤태승;곽내정;안재형
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05d
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    • pp.559-564
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    • 2002
  • 본 논문에서는 범죄수사의 초동수사 기법으로 사용되고 있는 몽타주와 실물 사진과의 근사 영상 검색 알고리즘을 제안한다. 입력 몽타주를 얼굴인식 기법에 적용하여 이진영상화와 형태학적 필터로 영상의 잡음을 제거한 후 경계선을 추출하였다. 추출된 경계선 영상으로 레이블링 과정을 거친 후 얼굴의 중요 요소를 포함하는 특징얼굴을 구성한다. 특징얼굴은 웨이블릿 변환을 통해 다운 샘플링 된 LL대역의 계수로 변환되며, 고유값 연산을 통해 계수 매트릭스의 고유 값을 추출 한다. 입력 몽타주의 고유값은 같은 절차를 거친 실물 사진의 저장된 고유값과 계수의 분포를 비교한다. 실험 결과 몽타주와 유사한 실물 사진을 검색할 수 있었으며 영상의 크기 변화와 왜곡 및 압축에 견고한 비교 검색 결과를 얻었다.

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A Study on the Strain Analysis by Image Processing Technique (part 1: Development of Image Processing Technique with Microcomputer) (화상처리기법을 이용한 변형율해석에 관한 연구 (제1보 마이크로 컴퓨터를 이용한 화상처리기법의 개발))

  • 백인환;신문교
    • Journal of Advanced Marine Engineering and Technology
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    • v.12 no.3
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    • pp.43-56
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    • 1988
  • The image processing system consisted of the microcomputer IBM PC-XT and the graphic board (16 gray level and $640{\times}400$ pixels resolution) has been proposed, and the image processing softwares programmed in the BASIC and in the assembler language have been developed. The programs are consisted of the main menu and the sub menu, that have contained the subroutine for the capture for image data, the determination of region, the histogram, the change of value, the montage, the skeleton, the mask, the moving, the zoom, the disk access and the print. For the application, the photoelastic fringe data have been captured and analyzed. It was seen that the programs are available for the image processing.

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A Study on the Complex Effects of Streetscape Components on Visual Preference (도시가로경관요소가 시각적 선호에 미치는 복합적 영향에 관한 연구)

  • 변재상;정수정;임승빈
    • Journal of the Korean Institute of Landscape Architecture
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    • v.27 no.2
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    • pp.9-18
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    • 1999
  • In this study the relative effects among trees, cars, wires and building facades on visual preference are measured with the photo-montage scenes, which were synthesized by computer graphic programs. In addition to these experiments, the interaction of each elements of streetscapes have been investigated. The results of this study can be summarized as follows ; (1) It was found that trees had a remarkable positive effect on preference for streetscapes, wires had a moderate negative effect, cars had a trivial effect and the effects of building facades were medium. (2) It was investigated that the building of residential type was most preferred among commercial, residential, and office building types. The next preferred building facade was the commercial type. (3) The interaction of each element of streetscapes also have effects on preference. Especially, it was found that the combined effects of building-wire and building-cars were more notable than other combined effects of two elements.

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A Study on Performance Degradation of Workflow Application with VM Interference in Cloud (클라우드에서 가상 머신 인스턴스 간섭에 의한 워크플로우 응용 성능 저하 분석 연구)

  • Choi, Kyu-Beom;Kang, Dong-Ki;Kim, Seong-Hwan;Youn, Chan-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.167-169
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    • 2015
  • 기존 그리드 및 클러스터 환경과 달리 클라우드 컴퓨팅 환경에서는 하나의 물리 호스트 위에 다수의 가상 머신 인스턴스가 할당 및 운용됨에 따라 가상 머신 간섭 (Virtual Machine Interference)에 의한 응용 처리 성능 저하가 발생한다. 본 논문에서는 클라우드 오픈소스 플랫폼인 오픈스택 (OpenStack)을 기반으로 하여 가상 머신 인스턴스 위에서 Montage 워크플로우 응용을 처리할 때 가상 머신 간섭이 처리 성능에 미치는 정도를 분석하고 이를 해결하기 위한 자원 할당 정책을 논의한다.

Heuristic based Workflow Scheduling for Cost Saving in Cloud Computing Environment (클라우드 환경에서의 비용 절감을 위한 휴리스틱 기반의 워크플로우 스케쥴링 기법)

  • Kang, Dong-Ki;Kim, Seong-Hwan;Kim, Dae-Sun;Youn, Chan-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.197-200
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    • 2013
  • 클라우드 컴퓨팅 환경에서는 가상화된 자원 인스턴스를 할당받아 응용을 처리할 때 적절한 서비스질을 만족하면서도 자원 운용 비용을 최소화하는 것이 중요한 이슈로 연구되고 있다. 그리드 환경과는 달리 클라우드 환경에서는 모든 가상 자원 인스턴스는 작업의 처리시간이 아닌 고정된 자원 할당 시간을 기준으로 가격이 책정되므로 기존의 그리드 환경을 고려한 자원 스케쥴링 기법은 클라우드 환경에서는 부적절한 자원 낭비를 발생시킬 수 있다. 이러한 문제를 해결하기 위해 본 논문에서는 클라우드 가격 정책을 고려한 휴리스틱 기반의 자원 스케쥴링 기법을 제안하고 이를 워크플로우 응용에 적용시키고자 한다. 제안된 기법의 성능 평가를 위하여 Montage 프로젝트를 워크플로우 응용으로 채택하였고 이를 Openstack 기반 클라우드 플랫폼을 기반으로 실험을 수행하였다.

Analysis of Sino-American Culture in Disney Animation Mulan

  • ZHEN, ZHAO
    • International Journal of Contents
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    • v.17 no.1
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    • pp.11-17
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    • 2021
  • This article takes Disney animation as the research object to analyze the Chinese and American culture in the animation. The first part introduces the background of the animation. The theme of the animation comes from the long-standing narrative folk song Mulan Ci during the Southern and Northern Dynasties of China, and it introduces the parallel montage of animation narrative. The second part narrates the Chinese cultural elements in Mulan, and expounds on Disney's use and blending of Chinese cultural elements from three aspects of ink painting effect, national costumes and Confucianism. From the perspective of Western culture, the third part analyzes how to integrate Western thought and characteristics, and contrast with Chinese culture in Mulan from three aspects: Mushu, character and hierarchy.