• Title/Summary/Keyword: modularized database

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A Modularized Approach to the Development of the Creativity Learning Program

  • Won, Kyung-Ah
    • Archives of design research
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    • v.20 no.2 s.70
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    • pp.103-116
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    • 2007
  • Art education in design has repeatedly stressed the importance of developing creativity. In the digital period, however, which shows rapid change in both forms and contents, it needs to be equipped with more flexible and systematic ways of approaching to the creativity development, especially involved with cultural diversity of the digital world. This paper primarily proposes a maximally efficient, productive creativity learning program in which the integration of expressive media and communication generates a comprehensive network of communicative information in the development of digital technologies, which, consequently, brings forth valuable cultural contents of art. The amalgamation of Won (2006)'s Prism Effect, with distinctive three devices, and the facilitator factors, with two different facilitators such as self-controlled and controlled plays, would function as a catalyst for cultural diversity in the digital forms and contents of art. And this will, consequently, result in producing a number of practices that can be classified and assorted for a later performance. This paper thus suggests a roadmap of how to develop the creativity learning program in which two categories of facilitators based on three thinking devices function to classify four activities. In addition, selected activities are shaped as a creativity learning program by generating learning practices with the formalizing instructional strategy that fit into a specialized educational environment and learners. The samples of loaming practice design show guidelines for practice and the results of learning activity. Therefore, the eventual goal of this paper would be to establish a creativity learning program that constitutes a highly systematized and modularized database to maximize the efficiency and productivity of the creativity development.

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A Primitive Model of An Expert Training Model

  • 유영동
    • The Journal of Information Systems
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    • v.1
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    • pp.149-178
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    • 1992
  • The field of Artificial Intelligence (AI) is growing, and many firms are investing in expert system, one of AI's subfields. An expert system is defined as a computer program designed to replicate some aspect of the decision making of one or more experts and to be used by nonexperts. The kernel of an expert system is the knowledge base, which consists of the facts and rules that represent the expert's knowledge. Firms need expert systems for training employees to provide competitive advantage. This paper describes the model of an instructional expert training system which interfaces to external programs, such as an ASCII file, a work-sheet program, and a database program. A model for such an expert training system, and its prototype have been developed to demonstrate its functionality. A modular knowledge base has been developed and implemented in support of this study. The modularized knowledge base offers the user an easy and quick maintenance of facts and rules, which are frequently required to change in future.

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Performance Comparison of Various Features for Off-line Handwritten Numerals Recognition and Suggestions for Improving Recognition Rate (오프라인 필기체 슷자 인식을 위한 다양한 특징들의 성능 비교 및 인식률 개선 방안)

  • Park, Chang-Sun;Kim, Du-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.4
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    • pp.915-925
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    • 1996
  • In this paper, in order to find effective features which can handle variations in off-line handwritten numerals, we performed a comparative study on various sets of features. Results of experimental performance comparison shows that 4- directional features using contours and features which combined cross distance, cross, mesh and projection features are very effective for off-line handwritten numerals recognition in terms of recognition rates and recognition time. And in order to surmount limitation of recognition rate by a single neural network. we proposed a modularized neural network using majority voting and reliability factor with complex feature that mix effective features together. In order to verify the performance of the proposed method, the handwritten numeral databases of Concordia University of Canada and Dong-A University of Korea are used in the experiments. With the database of Concordia University, the recognition rate of 97.1%, the rejection rate of 1.5%, the error rate of 1.4% and the reliability of 98.5% are obtained ; and with the database of Dong-A University, there cognition rate of 98%, the rejection rate of 1.2%, the error rate of 0.8%, the reliability o99.1% are obtained.

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An Efficient Classifying Recognition Algorithm of Printed and handwritten numerals (인쇄체 및 필기체 숫자의 효율적인 구분 인식 알고리즘)

  • 홍연찬
    • Journal of the Korean Institute of Intelligent Systems
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    • v.9 no.5
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    • pp.517-525
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    • 1999
  • In this paper, we propose efficient total recognition system of handwritten and printed numerals for reducing the classification time. The proposed system consists of two-step neuroclassifier : Printed numerals classifier and handwritten numerals classifier. In the proposed scheme, the printed numerals classifier classifies the printed numerals rapidly with single MLP neural network by low-order feature vector and rejects handwritten numerals. The handwritten numerals classifier classifies the handwritten numerals which is rejected in printed numerals classifier with modularized cluster neural network by complex feature vector. In order to verify the performance of the proposed method,handwritten numerals database of NIST and printed numerals database which include various fonts are used in the experiments. In case of using the proposed classifier, the overall classification time was reduced by 49.1% - 65.5% in comparison of the existent handwritten classifier.

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Data Reduction Pipeline for the MIRIS Space Observation Camera

  • Pyo, Jeonghyun;Kim, Il-Joong;Park, Won-Kee;Jeong, Woong-Seob;Lee, Dae-Hee;Moon, Bongkon;Park, Youngsik;Park, Sung-Joon;Park, Kwijong;Lee, Duk-Hang;Nam, Uk-won;Han, Wonyong
    • The Bulletin of The Korean Astronomical Society
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    • v.38 no.1
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    • pp.74-74
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    • 2013
  • Multi-purpose Infra-Red Imaging System (MIRIS) is the main payload of the Science and Technology Satellite-3 (STSAT-3) to be launched in the late half of this year. For the Space Observation Camera (SOC) of MIRIS, we developed the data reduction pipeline with Python powered by Astropy, a community Python library for astronomy. The pipeline features the following functionalities: i) to retrieve the raw observation data from database and convert it to a FITS format, ii) to mask bad pixels, iii) to correct the non-linearity, iv) to differentiate the frames, v) to correct the flat-field, vi) to correct focal-plane distortion, vii) to improve the world coordinate system (WCS) information using known point-source catalog, and viii) to combine the sequentially taken frames. The pipeline is well modularized and has flexibility for later update. In this poster, we introduce the details of the pipeline's features and the future maintenance plan.

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Development and implementation of statistical prediction procedure for field penetration index using ridge regression with best subset selection (최상부분집합이 고려된 능형회귀를 적용한 현장관입지수에 대한 통계적 예측기법 개발 및 적용)

  • Lee, Hang-Lo;Song, Ki-Il;Kim, Kyoung Yul
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.19 no.6
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    • pp.857-870
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    • 2017
  • The use of shield TBM is gradually increasing due to the urbanization of social infrastructures. Reliable estimation of advance rate is very important for accurate construction period and cost. For this purpose, it is required to develop the prediction model of advance rate that can consider the ground properties reasonably. Based on the database collected from field, statistical prediction procedure for field penetration index (FPI) was modularized in this study to calculate penetration rate of shield TBM. As output parameter, FPI was selected and various systems were included in this module such as, procedure of eliminating abnormal dataset, preprocessing of dataset and ridge regression with best subset selection. And it was finally validated by using field dataset.

Design of EPG Information Player System using DCT based Blind Watermark (DCT기반의 블라인드 워터마크를 이용한 EPG 정보 재생기 설계)

  • Kim, Dae-Jin;Choi, Hong-Sub
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.1-10
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    • 2011
  • While the broadband network and multimedia technologies have been developing, the commercial market of digital contents has also been widely spreading with recently starting IPTV. Generally, PC player can display digital contents obtained through middleware like a settop box and can only bring the informations about contents like CODEC, bitrate etc. useful for only experts. But general users want to know more optional informations like content's subject, description etc. So unlike previous PC player, we proposed a player system that can get inserted informations, namely EPG(Electronic Program Guide), without database after bringing contents to PC through settop box. In addition, we also proposed DCT(Discrete Cosine Transform) based blind watermark generating method to insert EPG informations. We can extract watermark without original image and insert robust watermark in proportion to coefficients in frequency domain. And we analyzed and parsed PSI data from MPEG-TS. So we could insert wanted information using watermark from EPG. And we composed UI by extracting EPG information from watermark interted contents. Finally we modularized whole system into the watermark insert/extract application and directshow filter based player. So we tried to design this system so that the general developer can do in a way that is easier and faster.