• Title/Summary/Keyword: modern elements

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Development of an Automatic Tempo-Regulating Smartphone Application Using MIDI Playback Functions For Musical Instrument Practice (스마트폰 MIDI 재생 기능을 활용한 속도 증가 악기 연습 애플리케이션 개발)

  • Shim, In-Sup
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.143-150
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    • 2019
  • Playing musical instruments has long been a hobby enjoyed by many, whether amateur or professional. However, a lot of long and arduous practice is required if one wants to acquire the skills of musical artist and truly enjoy the pleasure of playing. This repetitive and tedious practice is often a hindrance to the process of learning a musical instrument, and numerous educators have put a lot of research and effort into making the process easier and more fun for students. In addition, various media practice tools are being developed to keep the students engaged and having fun. The core elements of this content primarily include controlling the speed of backing tracks in accordance with the skill level of students and providing a backing ensemble that enables them to enjoy the fun of playing. This paper studies and compares various MIDI playback techniques capable of controlling speed and pitch in smartphone applications. Modern applications of these techniques are seen in music educational contents, as well as entertainment contents. It also discusses the development and launching of Upbeat, a drum-loop metronome that automatically increases speed by applying different techniques to its respective smartphone operating systems, Android OS and iOS.

Basic Study on the Animation Culture Prototype: A Comparison of Korea and Japan (애니메이션에 나타난 문화원형에 관한 고찰: 한·일간 비교를 중심으로)

  • Kim, Yunho
    • Journal of International Area Studies (JIAS)
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    • v.16 no.2
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    • pp.73-94
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    • 2012
  • Recently, Japanese cultural contents are being evaluated as a worldwide content. Among them, the animation takes an overwhelming place in the world market as a Japanese representative content. We need to understand that Japanese animation is being recognized world wide, because Japanese culture was grafted in to and it's very important to apply that to our situation. Cultural content to dominate the world has a fundamentally characteristics derived from regional culture. Cultural content includes elements of particular culture prototype. To investigate into cultural content that has globally used and is valuable, in-depth and systematic research for local (country) culture prototype showed be carried out. Our research aim to provide basic data so Korean animation can be developed as axis of Korean Wave. This compares and analyzes the Culture prototype from Korea and Japanese modern civilized media animation. Specifically for the animation shown in the culture prototype, we aim to - Analyze the content of culture prototype shown in Korea's animation: 'Hopi and Chadol Bawi', 'Heung-Bu and Nol-Bu', 'A Admiral's Diary', and 'Oseam'. - Analyze the content of culture prototype shown in Japan's animation: 'Genji', 'The Spiriting away of Sen and Chihiro', 'The Princess Mononoke', and 'Raccoon War Pom Poko'. - Compare and analyze the content of culture prototype depending on classifying criteria shown between Korea and Japan. We finally want to provide the basic data to develop the creation material for the global animation content based on these two countries throughout this research.

Proposal of 3D Consultation Platform to Promote Self-Openness - Focusing on improving the perception of counseling in the 20s (자기개방성 증진을 위한 3D 상담 플랫폼 제안 - 20대의 심리상담 인식 개선을 중심으로)

  • Kim, Sae-byeol;Park, Gyu-hee;Shin, Su-young;Jang, Hye-rin;Cho, Yoo-jung;Choi, Jon-in;Park, Su-E
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.266-269
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    • 2022
  • As the emotional problems experienced by modern people after COVID-19 have increased, the burden on clients due to negative perceptions of psychological counseling and physical limitations is still high. Therefore, this study proposes a virtual counseling platform for effective counseling using the characteristics of people in their 20s who are open to relationships in non-face-to-face relationships. To this end, a survey was conducted for those in their 20s and in-depth interviews with counselors were conducted. After that, a 3D virtual counseling environment was created through Unity to PC-based service. As a result of the study, it was found that the most important factor in counseling in the 20s was the tendency of counselors and an atmosphere without burden, which was closely related to self-opening in counseling. Therefore, it was possible to participate in counseling while looking at the counselor character in a 3D space created in comfortable atmosphere, and various interaction elements with the counselor were provided during counseling. The significance of this study aims to promote self-openness of clients in their 20s and actively participate in counseling. This is expected to greatly help improve psychological problems through smooth counseling.

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Geomorphological and Sedimentological Characteristics of Jangdo Wetland in Shinan-gun, Korea (신안 장도습지의 지형과 퇴적물 특성)

  • CHOI, Kwang Hee;CHOI, Tae-Bong
    • Journal of The Geomorphological Association of Korea
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    • v.17 no.2
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    • pp.63-76
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    • 2010
  • The Jangdo wetland is located on a very gentle slope of the mountain area in Daejangdo island, Shinan-gun, Korea, in which the area of the watershed is estimated at 147,000 m2. The wetland has been regarded as a peat bog without any sedimentological evidence. This study was conducted to analyze the geomorphological and sedimentological characteristics of the wetland. The geographic information system (GIS) was used to analyze the drainage system, and field surveys were conducted to measure the range and depth of wetland deposits. The grain size analysis, organic matter determination, elements analysis and radiocarbon dating were performed on samples from the wetland. As a result, the wetland deposits were about 30 cm deep on average, the mean grain sizes ranged from 50 to 500 μm, and the average C/N ratio was 11.5. The portion of organic matter it contained was only 5~26%, which did not satisfy the peat standards. The radiocarbon ages from the wetland deposits range 180±50 14C yr BP to modern, which indicated that natural and anthropogenic interferences including agricultural activities have continuously happened. We conclude that the Jangdo wetland is still in its infancy, not a steady state, so that it could be very sensitive to a small disturbance.

Reliability Management - From the Perspective of Quality Management Engineer Test (신뢰성관리 - 품질경영기사 시험의 측면에서)

  • Jaiwook Baik
    • Industry Promotion Research
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    • v.8 no.2
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    • pp.37-43
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    • 2023
  • Sampling In this study, we examined the problems and their improvement plans associated with the reliability management sector in quality management engineer test conducted in Korea. First of all, there seems to be a problem in that the terminology is not unified and some techniques essential for reliability analysis are not included. We also looked at quality and reliability tests performed in foreign countries (especially USA) that Koreans often acquire. In particular, it can be seen that the CRE test almost overlaps with the contents of the reliability management engineer test in Korea. However, while the USA is an open book test, Korea is not, so the problem is that there are too many formulas to memorize on the part of the test takers. In addition, the analysis of the data is done manually without using computer software. If the test were an open book test like the CRE test in USA, it will be a test that can go beyond fragmentary knowledge and check whether test takers have the essential elements in reliability management. Lastly, if we adopt re-certification system through education and work within a certain period of time, as in USA, it will be a qualification test suitable for modern people living in a flood of information.

A Study on the Interior Design of a Dog-Friendly Hotel Using Deepfake DID for Alleviation of Pet loss Syndrome

  • Hwang, Sungi;Ryu, Gihwan
    • International Journal of Advanced Culture Technology
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    • v.10 no.1
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    • pp.248-252
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    • 2022
  • The environment refers to what is surrounded by something during human life. This environment is related to the way humans live, and presents various problems on how to perceive the surrounding environment and how the behaviors that constitute the environment support the elements necessary for human life. Humans have an interest in the supportability of the environment as the interrelationship increases as humans perceive and understand the environment and accept the factors supported by the environment. In space, human movement starts from one space to the next and exchanges stimuli and reactions with the environment until reaching a target point. These human movements start with subjective judgment and during gait movement, the spatial environment surrounding humans becomes a collection of information necessary for humans and gives stimulation. will do. In this process, in particular, humans move along the movement path through movement in space and go through displacement perception and psychological changes, and recognize a series of spatial continuity. An image of thinking is formed[1]. In this process, spatial experience is perceived through the process of filtering by the senses in the real space, and the result of cognition is added through the process of subjective change accompanied by memory and knowledge, resulting in human movement. As such, the spatial search behavior begins with a series of perceptual and cognitive behaviors that arise in the process of human beings trying to read meaning from objects in the environment. Here, cognition includes the psychological process of sorting out and judging what the information is in the process of reading the meaning of the external environment, conditions, and material composition, and perception is the process of accepting information as the first step. It can be said to be the cognitive ability to read the meaning of the environment given to humans. Therefore, if we can grasp the perception of space while moving and human behavior as a response to perception, it will be possible to predict how to grasp it from a human point of view in a space that does not exist. Modern people have the theme of reminiscing dog-friendly hotels for the healing of petloss syndrome, and this thesis attempts to approach the life of companions.

Stephen Sondheim's Experiments and Strategies for Musical Fusion Style (스티븐 손드하임의 뮤지컬 융합 양식을 향한 실험과 전략)

  • Lee, Eun-Hye
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.7
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    • pp.15-23
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    • 2019
  • This paper aims to identify the characteristics implied in the process of change of Stephen Sondheim's musical style and to derive the structural communication tools that connect the creator and audience and the implications. The strategies that appear in Sondheim's musical works are the following. First, Sondheim's early musical works follow the principles of book musical and emphasize the integration faithful to the basic elements such as the rhythm and meaning of the lyrics. Second, in the era of early postmodernism, Sondheim attempts the principle of extreme deconstruction through the concept musical Company and pursues rational thought through fragmented dramatic flow. Third, while maintaining dramatic linearity to overcome the lack of immersion caused by extreme deconstruction, Sondheim realizes a more elaborate and formalized fusion style of the principles of integration and deconstruction through the choruses and the songs of the characters in Little Night Music and Sweeney Todd. Finally, Sondheim attempts multiple experiments to break down the boundaries of act and scene and to express new subject matters through his works such as Sunday Park with George and Into the Woods. In conclusion, Sondheim's fusion experiments and strategies are the process of finding a framework and a medium of communication to induce dramatic immersion of audience and at the same time create rational thinking about social problems to deliver the message of the creative work with the leading aesthetics of the modern musical's box-office success.

A Study on the Storytelling and its Application : Focusing on the Panmunjom and the surrounding DMZ (판문점 및 주변 DMZ 지역의 스토리텔링과 활용방안에 관한 연구)

  • Lee, Dongmi
    • 지역과문화
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    • v.6 no.4
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    • pp.23-45
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    • 2019
  • The main research is on how to find source stories and develop and utilize content that will properly show the value of Panmunjom and the surrounding DMZ on the Korean Peninsula, which are receiving worldwide attention. Three methods were used as research for the high-end branding of Panmunjom and the surrounding DMZ. The first is the interest of prospective visitors through the travel cycle, using Joseph Campbell's "The Hero's Journey." The second was to incorporate Roland Bart's "third meaning" into the subjective travel and emotional stimulation, which is the trend of modern travel. The third introduced Kevin Lynch's theory and tried to place five elements of the path, edge, district, node and landmark in the core location of Panmunjom. Through the study, the excavation of contents in Panmunjom and the surrounding DMZ needs to be collected to a third meaning using a direct interview method that listens to the stories of related figures as well as organizing historical events. The priority should be given to those over the age of 80 and interviews should be conducted at least three times and over three generations. The process of building it into an archive, selecting a story, and then going through a culture collage and networking and branding takes place in five stages. This can create a virtuous circle of content processing, content utilization, job creation in the region and revitalizing the local economy through discovery of source stories and storytelling. Content development should be able to touch sensibility while saving time, history, place, originality and sincerity. Taking the center between tourism and travel, development and damage concerns, a careful but long-term plan and large-scale discovery of source stories should be made, and a consensus should be formed on the need for proper storytelling.

A Study on Dataset Generation Method for Korean Language Information Extraction from Generative Large Language Model and Prompt Engineering (생성형 대규모 언어 모델과 프롬프트 엔지니어링을 통한 한국어 텍스트 기반 정보 추출 데이터셋 구축 방법)

  • Jeong Young Sang;Ji Seung Hyun;Kwon Da Rong Sae
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.11
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    • pp.481-492
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    • 2023
  • This study explores how to build a Korean dataset to extract information from text using generative large language models. In modern society, mixed information circulates rapidly, and effectively categorizing and extracting it is crucial to the decision-making process. However, there is still a lack of Korean datasets for training. To overcome this, this study attempts to extract information using text-based zero-shot learning using a generative large language model to build a purposeful Korean dataset. In this study, the language model is instructed to output the desired result through prompt engineering in the form of "system"-"instruction"-"source input"-"output format", and the dataset is built by utilizing the in-context learning characteristics of the language model through input sentences. We validate our approach by comparing the generated dataset with the existing benchmark dataset, and achieve 25.47% higher performance compared to the KLUE-RoBERTa-large model for the relation information extraction task. The results of this study are expected to contribute to AI research by showing the feasibility of extracting knowledge elements from Korean text. Furthermore, this methodology can be utilized for various fields and purposes, and has potential for building various Korean datasets.

Analysis of Acoustic Psychology of City Traffic and Nature Sounds (도심 교통음과 자연의 소리에 대한 음향심리 분석)

  • Kyon, Doo-Heon;Bae, Myung-Jin
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.4
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    • pp.356-362
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    • 2009
  • In modern society, most people of the world are densely populated in cities so that the traffic sound has a very significant meaning. people tend to classify traffic sound as a noise pollution while they are likely to categorize most nature sound as positive. In this paper, we applied various forms of FFT filters into white noise belonged in nature sound to find frequency characteristics of white noise which preferred by people and confirm its correlation with nature sound. In addition, we conducted an analysis through the comparison of various traffic and nature sound waveforms and spectra. As a result of analysis, the traffic sound have characteristics which sound energy had concentrated on specific frequency bandwidth and point of time compared to nature sound. And we confirmed the fact that these characteristics had negative elements to which could affect to people. Lastly, by letting the subjects listen directly to both traffic and nature sound through brainwave experiment using electrode, the study measured the energy distribution of alpha waves and beta waves. As a result of experiments, it has been noted that urban sound created a noticeably larger amount of beta waves than nature sound; on the contrary, nature sound generated positive alpha waves. These results could directly confirm the negative effects of traffic sound and the positive effects of nature sound.