• Title/Summary/Keyword: mobile viewer

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Construction of HMD-based Interactive Realistic Media Algorithm Using L-System (L-System을 이용한 HMD기반 인터렉티브 실감형 미디어 알고리즘 구축)

  • Lim, Sang Guk
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.58-66
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    • 2020
  • 5G-based HMD technology grew rapidly in the context of the environment change of convergence technology media and mobile networks in the fourth industrial era. It has also grown into a core technology that transforms our digital visual system. However, there is no research or system that can understand and verify radical visual system changes. Therefore, it is necessary to have an engineering understanding and verification of the diffusion of HMD media imaging devices. Beyond the distinction between virtual and real, research is urgently needed on the new three-dimensional interface of the 21st century through viewer participation. For this reason, research on the algorithm structure of interactive video media using L-System is an essential process and will be a guide to understanding the virtual reality interactive environment.

Implementation of a scout image-based medical image information system (Scout 영상 기반의 의료영상 정보시스템 구현)

  • Kim, Jae-Joon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.3
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    • pp.43-48
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    • 2007
  • The medical imaging processing area with the development of high-speed Internet and the portable embedded system under prevailed ubiquitous environment is quick in research and development for the system that can search and decipher the patient's information in anytime and anywhere. Especially, the new applications demand utilizing scout images besides diagnostic purposes. With the development of ubiquitous system, medical image viewers are utilizing to the hospitals combined with PACS system and Web browser. This paper implements the mobile terminal based medical image viewing system that shows the potential in wireless environment.

An Embedded XML Parser and Viewer for WIPI-Based Mobile Devices (WIPI 기반의 모바일 단말을 위한 내장형 XML 파서 및 뷰어)

  • 강미연;김도완;정원호
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.865-867
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    • 2004
  • 유무선 인터넷의 발달로, PDA, 셀룰러폰, Hand-held PC 등 low-end로부터 high-end까지의 다양한 규모의 하드웨어 자원을 가지는 유무선 단말들이 속속 등장하고 있다. 웹 상의 점보 표현을 위한 표준으로 자리잡은 확장성 표기 언어인 XML을 위한 파서 및 뷰어는 그러한 단말에서의 자료 브라우징을 위해 필수적으로 임베딩 되어야할 소프트웨어 중의 하나이다. 본 논문에서는 국내의 모바일 표준 플랫폼 규격으로 채택된 WIPI 기반의 모바일 단말에 내장되어 수행되는 소규모 모듈 기반의 XML 파서가 설계, 구현되며, 그 응용으로 간단한 전자책 뷰어가 구현된다. 본 XML 파서는 경량급으로 셀룰러 폰과 같은 소규모 단말로의 내장을 위해 유용하다.

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A Study on 'Verfremdung' effects in visual advertisements with a special reference to the <017-I-Touch series, The Hand Transformed into a Web >, mobile network advertisement (동영상 광고에서 나타나는 '소격화' 효과에 관한 연구 - 광고 <017-I-Touch편 (손이 물갈퀴) >를 중심으로 -관어영시광고중소출현적‘맥생화’효과적연구(關於影視廣告中所出現的‘陌生化’效果的硏究))

  • Jin, Ri-Long;Ahn, Sang-Soo;Kim, Jong-Deok
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.37-46
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    • 2005
  • Today's advertisement is dominated by visual images, which deliver messages in the most efficient and engaging way. Vivid and live images, through multimedia, attract the viewer to consume the products being advertised. In this course, the effect of 'Verfremdung' or alienation is often detected. This terminology was at first used in a epic play of Bertolt Brecht to signify a specific effect to block the empathy of the audience by reminding them of their position as the audience separate from the play. 'Verfremdung' helps them to have a sense of objectivity and critical attitude toward the performance. Multimedia commercials nowadays exhibit such a quality together with 'viewer participation:' criticism on reality: and 'speed.' In an advertisement for Shinsegi Communications' mobile system titled <017-I-Touch series, the hand transformed into a web>, the copy, 'my blood type is 'i', ' is accompanied by six unrelated fictitious scenes in which the same ocean appears as a common denominator. Because there is no connection between the scenes, free imagination of the viewer has to be involved and thus plays a significant role in making them into a context. This fact dearly exhibit some characteristics of post- modern advertisement. Momentary 'Gap' and 'Difference' between scenes contribute to 'Verfremdung' or alienation' that makes it hard for the consumers to comprehend the content on the spot. Such an uneasy situation, however, keeps the viewers thinking about the advertisement itself. While repeatedly exposed to the alienated images, the viewers come to get involved in the advertisement, trying to make the fragmented images into a coherent context. In addition, the leaps between the scenes produce a sense of 'speed' in a context, which adds more impact to the way of delivering messages using multimedia. With the help of multimedia, 'Verfremdung: which was originally intended to bring about objective and critical altitude of the audience in a play, plays a crucial role in attracting the viewer's attention and conveying a specific message in a moment in contemporary advertisement.

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The Mobile Cartoons Authoring Method Using Scene Flow Mode (Scene flow 방식을 이용한 모바일 만화 저작 기법)

  • Cho, Eun-Ae;Koh, Hee-Chang;Mo, Hae-Gyu
    • Cartoon and Animation Studies
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    • s.19
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    • pp.113-126
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    • 2010
  • The digital cartoons market is looking for a new growth momentum as the radical increases of the demands and markets about the mobile contents with portable instrument popularization. The conventional digital cartoons markets which are based on web-toon, page viewer cartoons and e-paper cartoons have been studied various fields to overcome some limitations such as the traditional cartoons had. The mobile cartoons which have been changed more and more, have some canvas limitations due to the mobile screen size. These limitations lead to the communication problems between the cartoonists and the subscribers and resulting some obstacles of mobile cartoons activations. In this paper, we developed a authoring tool applied the Screen Flow method to overcome inefficiency of conventional authoring methods. This proposed method can reflect the cartoonists' during the process of authoring mobile cartoons, thereafter we studied about the authoring method of mobile cartoons and its effects. For the convenience of users creating and distributing content in a way has been studied.

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Design and Implementation of File Conversion System for Efficient Upload of Vehicle Operation Data (차량운행 데이터의 효율적인 업로드를 위한 파일변환 시스템 설계 및 구현)

  • Ahn, Jungsub;Ha, Ilkyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.3
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    • pp.536-542
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    • 2016
  • Freight and passenger transport operators must converts the operation records of digital operation recording device (Digital Tachograph) that is mounted on their vehicle in a certain format, and report them to governmental agencies. However, for most of the individual carrier who cannot access a computer environment easily and are not familiar with the use of computer, it has given a big inconvenience to them because the procedures for entering the data obtained from the operation are so complicate. Therefore, in this study, a mobile system for converting the operation record file to request form of a government agency is designed and developed, so that the converted file can be submitted to the government agency in a simple way through the personal mobile device. By entering the data obtained from an actual operation recording device into the system, converting the data in the proposed algorithms, and checking the contents of the converted file in data viewer, it was confirmed that the proposed functions is working properly in the system.

Proposal on Immersion Assessment of Interactive Art (인터랙티브 아트에서의 몰입측정 방법 제안)

  • Lee, MyounJae;Kim, Kyoung-Nam
    • Journal of Digital Convergence
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    • v.12 no.9
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    • pp.353-358
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    • 2014
  • Interactive art is implemented by participants interaction, characterized by the virtuality, immersion, interactivity. Among these features, immersion is important factor to absorb in the interactive art. From now, Interactive art measurement methods are mainly used in interview, questionnaire, and physiological methods. But these methods are difficult to measure the exact immersion, can give interfere with viewer's participation in the interactive art. In this paper, we propose the immersion measurement method which based on participant's moving lines, observation time with mobile devices, camera. This paper can help to analyse degree of immersion on interactive art.

A WIPI-Based Mobile Viewer for Real-Time Surveillance (실시간 감시를 위한 WIPI 기반 모바일 뷰어)

  • Kim Ji-Hyun;Eu Ho-Yeon;Jung Soon-Ji;Kang Mi-Yeon;Kim Do-Wan;Chung Won-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06d
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    • pp.355-357
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    • 2006
  • 네트워크 카메라는 인터넷을 통해 디지털 영상 전송이 가능하고, 다수의 사용자에게 동시에 같은 영상을 실시간으로 제공해줄 수 있다. 이와 같은 네트워크를 이용한 감시 카메라를 위한 기술은 효율적인 서버 기술, 네트워크 기술, 전송 기술, 압축 기술 등과 함께 영상을 재생할 수 있는 클라이언트 기술을 필요로 한다. 이러한, 클라이언트 측의 기능은 PC 등의 데스크탑 뿐만 아니라, 유무선 통신 단말기, PDA 등의 모바일 단말로까지 그 범위를 넓혀가고 있으며, 특히, 셀룰러폰의 수요가 급속히 증가하면서, 모바일 환경에서의 감시 필요성 및 요구가 확대되고 있다. 최근, 이와 관련된 기술과 제품이 개발되고 있기는 하지만, 대부분 특정 모바일 플랫폼에서만 서비스가 가능한 실정이다. 따라서, 본 논문에서는 이러한 제약을 해결하기 위하여 기존의 다양한 모바일 플랫폼을 통합하여 플랫폼 간의 호환성과 이식성을 제공하는 WIPI를 기반으로 한 실시간 영상 감시용 뷰어를 개발하여, 네트워크 카메라로 접속하여 영상을 재생할 수 있도록 한다.

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Demonstration of Bidirectional Services Using MPEG-4 BIFS in Terrestrial DMB Systems

  • Shin, Ji-Tae;Suh, Doug-Young;Jeong, Yong-Chan;Park, Seung-Ho;Bae, Byung-Jun;Ahn, Chung-Hyun
    • ETRI Journal
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    • v.28 no.5
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    • pp.583-592
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    • 2006
  • Digital broadcasting technology has developed focusing on multi-channel/multi-media, high-definition quality, and mobility-support. Recently, there has been a clear trend toward bidirectional service with the convergence between broadcasting and communication. The broadcasting viewer is no longer simply a passive receptor but has also become an information generator. Currently, the digital multimedia broadcasting (DMB) specifications are the major standard for portable digital broadcasting and have been establishing the overall guidelines for bidirectional service using the MPEG-4 system. While detailed specifications for DMB systems are not well-established for bidirectional service yet, they share the basic concepts underlying the European Eureka-147 Digital Audio Broadcasting (DAB) system. This paper develops key scenarios for bidirectional service in DMB, describes the signal transaction of broadcasting and return channels, and demonstrates typical scenarios using binary format for scenes (BIFS) in the MPEG-4 system.

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Implementation of Mobile Medicine Image Viewer System Based on Embedded (임베디드 기반의 모바일 의료영상 검색시스템 구현)

  • Kim Hyeong-Gyun;Kim Yong-Ho;Lee Sang-Beom;Bae Yong-Guen
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.913-916
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    • 2006
  • 의료시스템은 모든 것이 병원 네트워크를 중심으로 의료 서비스가 제공되어 진다. 하지만 자연재해, 천재지변과 같은 갑작스런 환자 발생으로 인한 응급 이동 사항, 혹은 진료자의 외진 및 환자 방문시에는 일반 데스크탑 PC에서 이루어지는 상태의 의료 서비스가 아닌 휴대하기 간편하고 언제 어디서나 의료서비스를 받을 수 있는 Personal Digital Assistant (PDA)와 같은 휴대용 기기에서의 의료시스템이 필요하다. PDA는 휴대가 용이하며 유선 네트워크 시스템에 구애받지 않는 무선 모바일 장비로서 무선 통신이 가능한 곳이라면 언제 어디서라도 환자에 대한 의료 정보를 조회할 수 있다. 또한 PDA의 통신 기술로서 병원과의 실시간 통신이 가능하여 응급 환자에 대해 빠른 진료를 제공 할 수 있다. 이와 더불어 임베디드기기 프로세서의 발달로 인하여 연산처리 기술도 많은 향상을 가져왔고 이로 인하여 기존의 PDA에서의 문제였던 DICOM영상의 조회 및 처리속도에도 많은 향상을 가져왔다. 이에 본 연구에서는 의료영상 표준인 DICOM표준을 따르며 이동성이라는 장점을 통하여 언제 어디서나 손쉽게 진료자가 환자의 의료정보 및 의료 영상을 조회할 수 있도록 하는 PDA용 모바일 의료영상 조회 시스템을 PXA255 기반의 Embedded Linux 상에서 QT/C++을 사용하여 구현하였다.

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