• Title/Summary/Keyword: mobile terminal.

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User Pre-Authentication Method for Support of Fast Mobility in IEEE 802.11 Wireless LAN (IEEE 802.11 무선랜에서 고속 이동성 지원을 위한 사용자 사전 인증 기법)

  • Kwon, Jung-Ho;Park, Jong-Tae
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.10
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    • pp.191-200
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    • 2007
  • As the IEEE 802.11 WLAN has widely installed as a high-speed wireless network information infrastructure, there has been growing interest in both security and mobility of mobile terminals. However, for the case of mobile terminal employing IEEE 802.11i security standard, it is known that the user authentication procedure of IEEE 802.1x for stronger security enforcement may, due to its large delay, not be suitable for real-time multimedia communication. In this paper, we have proposed fast authentication method to resolve the above authentication delay problem, and verifies its performance via simulation analysis. Mobile terminals can get AP information reliably, and selectively execute authentication in advance during handover, which results in fast user authentication. In addition, by effectively managing the authentication information in mobile terminal, which are distributed in advance for pre-authentication, the problem of long-time revelation of authentication information has been solved.

A Handover Scheme for Seamless Service Support between Wired and Wireless Networks over BcN (BcN 환경에서 유선망과 무선망간의 끊김없는 서비스를 지원하기 위한 핸드오버 절차)

  • Yang, Ok-Sik;Choi, Seong-Gon;Choi, Jun-Kyun
    • The KIPS Transactions:PartC
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    • v.12C no.6 s.102
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    • pp.799-808
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    • 2005
  • This paper proposes low latency handover procedure for seamless connectivity and QoS support between wired (e.g. Ethernet) and wireless (e.g. WLAN, WiBro(802.16-compatible), CDMA) networks by the mobile-assisted and server-initiated handover strategy. It is assumed that the server decides the best target network considering network status and user preferences. In this algorithm a mobile terminal associates with the wireless link decided at the server In advance and receives CoA as well. When handover occurs without the prediction in wired networks, the server performs fast binding update using physical handover trigger through the MIH(media independent handover) function. As a result, a mobile terminal does not need to perform L2 and L3 handover during handover so that this procedure decreases handover latency and loss.

Implementation of Efficient Network Selection System for Mobile IPTV (Mobile IPTV를 위한 효율적 네트워크 선택 시스템 구현)

  • Jeon, Min-Ho;Kang, Chul-Gyu;Oh, Chang-Heon
    • Journal of Advanced Navigation Technology
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    • v.14 no.6
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    • pp.996-1001
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    • 2010
  • In this paper, network selection algorithm for services of mobile IPTV(internet protocol television) and implementation of a hierarchical processing system for reducing overload by terminal with low speed is proposed. This algorithm selects the network according to the following priorities derived from formulas; value that uses remaining bandwidth, network cost, signal strength. If terminal has a low processing power for using selected network and TV service, quality of service declines due to the system overloading. Hence, we implemented system which processes selected network and TV services accomplished by layer divided. Through experiments results, the method of direct user network selection waits for bandwidth assignment. However, on the one hand, that waiting time in exhausted situation will be very long. On the other hand, if we consider the priority plot of used networks, we should select the network with the best state. Therefore, data transmission rate will keep on average and the waiting time will be low.

The Design of Two-Way Automatic Communication System using Mobile Instant Messenger (모바일 인스턴스 메신저를 이용한 양방향 자동화 통신 시스템 설계)

  • Lee, Daesik;Lee, Yongkwon;Jang, Chungryong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.1
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    • pp.97-109
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    • 2015
  • In this paper, we design and implement a two-way automatic communication system using a mobile instant messenger that can provide a customized service through a real-time two-way communication using a mobile instant messaging service. Two-way automatic communication system using a mobile instant messenger can improve the quality and quantity of information in real-time update of the information through the feedback. In addition, since it is communicated by using a mobile Instant Messanger in 1:1 there is no concerns that is recognized as spam, as well as it is possible to provide customized information for each user. Two-way automatic communication system using a mobile instant messanger shows the difference of the speed according to the data input time in typing by hands in result of comparing the time to input a date and the processing speed to search a data. Therefore in category treatment, command processing and natural language processing, Category treatment way is the most excellent in aspect of data processing speed, otherwise in aspect of the total speed to combine the data input time and the processing time, the command processing way is the best method.

Design of Wi-Fi based Mobile Game App for a Smart Phone (스마트 폰을 위한 Wi-Fi 기반 모바일 게임 앱의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.1
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    • pp.67-73
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    • 2011
  • With the rapid growth of recent smart phone technology, the interests for the design of online game in mobile computing environment are highly focussed on with great attention. Smart phone as a mobile terminal device, however, has many restrictions for implementing online mobile game since the limitation of relatively low performance of a processor, low resolution of GUI, small memory spaces, and short battery power. Therefore, most of games are very restricted on online and multi-play functions. In this paper, we design and implement mobile online game app in component based smart phone environment in order to take over these restrictions in mobile environment. Especially, the implemented mobile game is able to play online game among Wi-Fi based game server and another smart phone.

An Efficient Code Assignment Algorithm in Wireless Mesh Networks (무선 메쉬 네트워크에서의 효율적인 코드할당 알고리즘에 대한 연구)

  • Yeo, Jae-Hyun
    • Journal of Information Technology Applications and Management
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    • v.15 no.1
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    • pp.261-270
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    • 2008
  • Wireless Mesh Networks (WMNs) have emerged as one of the new hot topics in wireless communications. WMNs have been suggested for use in situations in which some or all of the users are mobile or are located in inaccessible environments. Unconstrained transmission in a WMN may lead to the time overlap of two or more packet receptions, called collisions or interferences, resulting in damaged useless packets at the destination. There are two types of collisions; primary collision, due to the transmission of the stations which can hear each other, and hidden terminal collision, when stations outside the hearing range of each other transmit to the same receiving stations. For a WMN, direct collisions can be minimized by short propagation and carrier sense times. Thus, in this paper we only consider hidden terminal collision while neglecting direct collisions. To reduce or eliminate hidden terminal collision, code division multiple access (CDMA) protocols have been introduced. The collision-free property is guaranteed by the use of spread spectrum communication techniques and the proper assignment of orthogonal codes. Such codes share the fixed channel capacity allocated to the network in the design stage. Thus, it is very important to minimize the number of codes while achieving a proper transmission quality level in CDMA WMNs. In this paper, an efficient heuristic code assignment algorithm for eliminating hidden terminal collision in CDMA WMNs with general topology.

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Implementation of an UWB Terminal for Tactical Ad Hoc Networks (UWB 병사통신 단말기의 구현)

  • Choi, Hanseung;Lee, Hyunseok;Koo, Myunghyun;Shin, Jeongho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.5
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    • pp.50-58
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    • 2013
  • In this paper, we present the implementation result of an UWB terminal for mobile tactical networks. Considering the major characteristics of the terminals of tactical networks, i) targeting voice service, ii) pedestrian users, and iii) demanding high network fidelity, we designed all protocol layers from physical layer to applications layer. The designed terminal is implemented in forms of software and hardware with RF ASIC, FPGA, DSP, and GPP. The functionality of the implemented terminal is validated by successfully performing 1 to 1 and multi-hop voice communication test.

A Study of consumer's behavior and classifications by advertising techniques of mobile character (모바일 캐릭터의 광고기법에 따른 타켓별 유형분류와 소비자 반응 연구)

  • 강대인;주효정
    • Archives of design research
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    • v.17 no.2
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    • pp.393-402
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    • 2004
  • The mobile advertisement has varied on lifestyle of people, who live aninformation-oriented society with portable equipment such as web phone and PDA(Personal Digital Assistant). Also, the advertising has expended mobile techniques and its application field unpredictably. The intrinsic characteristic of misdistribution, reach, and convenience in mobile advertisement add up the capacity of a location, information and individualize. This market condition leads the basic audio focused formal mobile advertisement to the new mobile Internet environment with an additional able of data communication. Moreover, the type of SMS (Short Message Service), Graphic, Wep Push, and ridchmedia, which based on music, basic graphic, voice, and letters transfer by mobile terminal and the mobile character is present inevitably correlation with pixel art and animation in 2D(Two Dimensions) techniques. Thus, this research appoints the importance and its role of mobile advertisement that is core of the business marketing in new media era. To activate mobile market, the mobile companies classify the characteristic of consumers with developed commercial use of mobile character and research their behavior to meet optimal mobile character in business.

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Design and Implementation of Web-based Text Summarization System for Mobile Device (이동 단말을 위한 웹 기반 텍스트 요약 시스템의 설계 및 구현)

  • Cha, Ji-Eun;Chun, Seung-Man;Park, Jong-Tae
    • The KIPS Transactions:PartC
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    • v.16C no.6
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    • pp.725-730
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    • 2009
  • Recently, there has been increasing interest to web access through mobile host due to the explosion of internet mobile terminal such as smart phone. However, small displays of mobile hosts make it difficult to browse the full content of a web page at a time. In order to overcome these limitation, we have designed and implemented Web-based text summarization system. The proposed system can summarize the text for the Web page in which abundant text exist in a page. This can reduce the amount of data transmission and minimize the unnecessary data output during browsing at mobile host. Through implementation, we have confirmed the functions of the proposed system.