• Title/Summary/Keyword: mobile storage

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Design of u-Health service platform (모바일 u-health 서비스 플랫폼 설계)

  • Min, Byoung-won;Oh, Yong-sun;Han, Dong-soo;Koo, Jong-young
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.797-801
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    • 2009
  • In the proposed u-health service platform mobile u-health served an a series of process of bio data collection and storage and bio data analyses and results notice, and I interpreted it to a process. I became a design so as the service platform which supported health management system construction easily loaded service applied mobile u-health, and to be able to operate it in mobile environments, and took utility of a service platform and usability into consideration, and I got the crux of u-health use service.

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A Study on the Technology Tendency for Mobile 3D Game Engine (모바일 3D 게임엔진 기술동향 연구)

  • Ko Byeong-Hee;Kim Soon-Gohn
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.19-24
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    • 2005
  • Mobile game market is now developed to 3D game service environment from existing 2D game, low storage capacity, by alteration of platform, demand of related enterprises, and appearing game phone as well as game portal site. This paper analyses keynote of 3D game engine in comparison with examples of mobile 3D game engine, using commonly in the inside of outside of country.

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Development of ECG Monitoring System on Mobile Platform (모바일 기반의 심전도 모니터링 시스템 개발)

  • Kim M.H.;Yoon J.H.;Lee T.Y.;Lee S.R.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.265-266
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    • 2006
  • In this paper, the ECG monitoring system on mobile platform was proposed, which is very useful to gather, storage and diagnose ECG signal. The existing ECG monitoring system is for indoor environment but this system is for outdoor environment, especially for automobile system. The developed system consisted of data logger using microprocessor and data server fur diagnosis ECG signal. We develop the data acquisition system hardware and data monitoring system for ECG signal.

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The Method of Data Synchronization Among Devices for Personal Cloud Services (퍼스널 클라우드 서비스를 위한 임의의 단말간 컨텐츠 동기화 방법)

  • Choi, Eunjeong;Lee, Jeunwoo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.6
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    • pp.377-382
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    • 2011
  • This paper describes the method of data synchronization among devices for personal cloud services. Existing data synchronization for mobile devices is based on a central server to mobile devices or a PC to a mobile device. However, the purpose of this paper is to share user data in heterogeneous environments, without depending on central server. This technology can be applied to synchronize personal data between a device and a personal cloud storage for personal cloud services. The ad hoc synchronization needs a sync agent service discovery module, a user authentication module, a network adapter, and an application data synchronization module. The method described in this paper is better than existing synchronization technology based on client-server in availability, performance, scalability quality attributes.

Deep Reinforcement Learning-Based Edge Caching in Heterogeneous Networks

  • Yoonjeong, Choi; Yujin, Lim
    • Journal of Information Processing Systems
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    • v.18 no.6
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    • pp.803-812
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    • 2022
  • With the increasing number of mobile device users worldwide, utilizing mobile edge computing (MEC) devices close to users for content caching can reduce transmission latency than receiving content from a server or cloud. However, because MEC has limited storage capacity, it is necessary to determine the content types and sizes to be cached. In this study, we investigate a caching strategy that increases the hit ratio from small base stations (SBSs) for mobile users in a heterogeneous network consisting of one macro base station (MBS) and multiple SBSs. If there are several SBSs that users can access, the hit ratio can be improved by reducing duplicate content and increasing the diversity of content in SBSs. We propose a Deep Q-Network (DQN)-based caching strategy that considers time-varying content popularity and content redundancy in multiple SBSs. Content is stored in the SBS in a divided form using maximum distance separable (MDS) codes to enhance the diversity of the content. Experiments in various environments show that the proposed caching strategy outperforms the other methods in terms of hit ratio.

Adaptive Image Converting for More Efficient Mobile Web Service (모바일 웹 서비스를 효율적으로 제공하기 위한 적응적 이미지 변환 기법)

  • Sim, Kun-Ho;Ko, Hee-Ae;Kim, Jong-Keun;Zhao, Mei-Hua;Lim, Yung-Hwan
    • Journal of Internet Computing and Services
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    • v.12 no.2
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    • pp.37-46
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    • 2011
  • The importance of data service with mobile is becoming more and more significant with the development of wireless network. However, due to the several type of mobile devices and contents, there is a problem that mobile contents should be edited according to the features of the mobile devices and the service providers. Fortunately, there is some solutions that convert mobile contents automatically according to mobile operator. Nevertheless, it has some issues that the response time of content service is delayed when converting mobile contents in real-time. In this paper, we propose an image cache replacement algorithm for minizing the volume of the real-time image transformation. Also, using both of the pre-conversion method and the real-time conversion method to improve storage space and response time.

A Study on u-paperless and secure credit card delivery system development

  • Song, Yeongsim;Jang, Jinwook;jeong, Jongsik;Ahn, Taejoon;Joh, Joowan
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.4
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    • pp.83-90
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    • 2017
  • In the past, when the credit card was delivered to the customer, the postal agreement and receipt were signed by customer. The repossessed documents were sent back to the card company through the reorganization process. The card company checks the error by scanning and keeps it in the document storage room. This process is inefficient in cost and personnel due to delivery time, document print out, document sorting, image scanning, inspection work, and storage. Also, the risk of personal data spill is very high in the process of providing personal information. The proposed system is a service that receives a postal agreement and a receipt to a recipient when signing a credit card, signing the mobile image instead of paper, and automatically sending it to the card company server. We have designed a system that can protect the cost of paper documents, complicated work procedures, delivery times and personal information. In this study, we developed 'u-paperless' and secure credit card delivery system applying electronic document and security system.

Enhanced Password Based User Authentication Mechanism Using Mobile Storage Medium/Channel (이동 저장매체를 활용한 패스워드 기반 사용자 인증 강화 방안)

  • Kim, Seon-Young;Kim, Seon-Joo;Joe, In-June
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.533-540
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    • 2014
  • As for the application system or the user authentication scheme that is used in the system, various technologies including simple ID/PW, certificate, fingerprint/iris, phone, security card, and OTP are being used. But simple ID/PW and phone certification lack security features. As for the certificate, fingerprint/iris, and security card/OTP, the weakness in security has been quite strengthened, but there are costs and complexity involved to use these. This paper proposes a new measure of much safer and low-cost user authentication that improves the security level and uses mobile external storage media such as USB that people commonly have.

Optimal Harvest-Use-Store Design for Delay-Constrained Energy Harvesting Wireless Communications

  • Yuan, Fangchao;Jin, Shi;Wong, Kai-Kit;Zhang, Q.T.;Zhu, Hongbo
    • Journal of Communications and Networks
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    • v.18 no.6
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    • pp.902-912
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    • 2016
  • Recent advances in energy harvesting (EH) technology have motivated the adoption of rechargeable mobile devices for communications. In this paper, we consider a point-to-point (P2P) wireless communication system in which an EH transmitter with a non-ideal rechargeable battery is required to send a given fixed number of bits to the receiver before they expire according to a preset delay constraint. Due to the possible energy loss in the storage process, the harvest-use-and-store (HUS) architecture is adopted. We characterize the properties of the optimal solutions, for additive white Gaussian channels (AWGNs) and then block-fading channels, that maximize the energy efficiency (i.e., battery residual) subject to a given rate requirement. Interestingly, it is shown that the optimal solution has a water-filling interpretation with double thresholds and that both thresholds are monotonic. Based on this, we investigate the optimal double-threshold based allocation policy and devise an algorithm to achieve the solution. Numerical results are provided to validate the theoretical analysis and to compare the optimal solutions with existing schemes.

Some Issues of Information Storage Management for GIS Applications on Pocket PC and Windows CE 3.0

  • Duc Duong Anh;Anh Le Thuy;Hung Son Do Lenh
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.405-409
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    • 2004
  • The Pocket PC has become more popular in market because of the advantages of its small size and convenience for regular customers. Pocket PC is a mobile device so that we can receive the benefits of shared data over a wireless network. Enabling us to transmit data to a central location, simply messaging from one point to the next, its ability to share information across a wireless platform is becoming central to our communication needs. However, using Windows CE - an embedded operating system, as well as being designed for mobile users, there are many limitations to memory and speed of arithmetic operations on Pocket PC. As a result, developers have to deal with many difficulties in managing information storage when developing applications, especially Geography Information System (GIS) applications. In this paper, we propose some efficient methods to store GIS data and to increase the speed of displaying maps in GIS applications developed on Pocket PC and Windows CE 3.0.

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