• Title/Summary/Keyword: mobile social networks

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Cyberbullying and a Mobile Game App? An Initial Perspective on an Alternative Solution

  • Singh, Manmeet Mahinderjit;Ng, Ping Jie;Ya, Kar Ming;Husin, Mohd Heikal;Malim, Nurul Hashimah Ahamed Hassain
    • Journal of Information Processing Systems
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    • v.13 no.3
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    • pp.559-572
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    • 2017
  • Cyberbullying has been an emerging issue in recent years where research has revealed that users generally spend an increasing amount of time in social networks and forums to keep connected with each other. However, issue arises when cyberbullies are able to reach their victims through these social media platforms. There are different types of cyberbullying and like traditional bullying; it causes victims to feel overly selfconscious, increases their tendency to self-harm and generally affects their mental state negatively. Such situations occur due to security issues such as user anonymity and the lack of content restrictions in some social networks or web forums. In this paper, we highlight the existing solutions, which are Intrusion Prevention System and Intrusion Detection System from a number of researchers. However, even with such solutions, cyberbullying acts still occurs at an alarming rate. As such, we proposed an alternative solution that aims to prevent cyberbullying activities at a younger age, e.g., young children. The application would provide an alternative method to preventing cyberbullying activities among the younger generations in the future.

Business Collaborative System Based on Social Network Using MOXMDR-DAI+

  • Lee, Jong-Sub;Moon, Seok-Jae
    • International Journal of Advanced Culture Technology
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    • v.8 no.3
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    • pp.223-230
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    • 2020
  • Companies have made an investment of cost and time to optimize processing of a new business model in a cloud environment, applying collaboration technology utilizing business processes in a social network. The collaborative processing method changed from traditional BPM to the cloud and a mobile cloud environment. We proposed a collaborative system for operating processes in social networks using MOXMDR-DAI+ (eXtended Metadata Registry-Data Access & Integration based multimedia ontology). The system operating cloud-based collaborative processes in application of MOXMDR-DAI+, which was suitable for data interoperation. MOXMDR-DAI+ applied to this system was an agent effectively supporting access and integration between multimedia content metadata schema and instance, which were necessary for data interoperation, of individual local system in the cloud environment, operating collaborative processes in the social network. In operating the social network-based collaborative processes, there occurred heterogeneousness such as schema structure and semantic collision due to queries in the processes and unit conversion between instances. It aimed to solve the occurrence of heterogeneousness in the process of metadata mapping using MOXMDR-DAI+ in the system. The system proposed in this study can visualize business processes. And it makes it easier to operate the collaboration process through mobile support. Real-time status monitoring of the operation process is possible through the dashboard, and it is possible to perform a collaborative process through expert search using a community in a social network environment.

Development of a Gateway System for Social Network Services

  • Kwon, Dongwoo;Jung, Insik;Lee, Shinho;Kim, Hyeonwoo;Ju, Hongtaek
    • Journal of Communications and Networks
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    • v.17 no.2
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    • pp.118-125
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    • 2015
  • In this paper, we propose a method to reduce mobile social network services (SNSs) traffic using a mobile integrated SNS gateway (MISG) to improve network communication performance between the mobile client and SNS servers. The gateway connects the client and SNS servers using the contents adapter and the web service adapter and helps to improve communication performance using its cache engine. An integrated SNS application, the user's client, communicates with the gateway server using integrated SNS protocol. In addition, the gateway can alert the client to new SNS contents because of the broker server implemented by the message queuing telemetry transport protocol. We design and develop the modules of the gateway server and the integrated SNS application. We then measure the performance of MISG in terms of content response time and describe the result of the experiment.

Friend Recommendation Scheme Using Moving Patterns of Mobile Users in Social Networks (소셜 네트워크에서 모바일 사용자 이동 패턴을 이용한 친구 추천 기법)

  • Bok, Kyoungsoo;Seo, Kiwon;Lim, Jongtae;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
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    • v.16 no.4
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    • pp.56-64
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    • 2016
  • With the development of information technologies and the wide spread of smart devices, the number of users of social network services has increased exponentially. Studies that identify user preferences and recommend similar users in these social network services have been actively done. In this paper, we propose a new scheme to recommend social network friends with similar preferences through the moving pattern analysis of mobile users. The proposed scheme removes the meaningless trajectories via companions, short time trajectories, and repeated trajectories to determine the correct user preference. The proposed scheme calculates user similarity using the meaningful trajectories and recommends users with similar preferences as friends. It is shown through performance evaluation that the proposed scheme outperforms the existing schemes.

Analysis of a Decentralized Mobility Management Support for u-City Wireless Network Infrastructure

  • Caytiles, Ronnie D.;Park, Byungjoo
    • Journal of Advanced Information Technology and Convergence
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    • v.10 no.2
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    • pp.73-81
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    • 2020
  • The number of mobile devices roaming into a ubiquitous city (u-city) continues to rise as wireless systems have been widely deployed. The number of mobile devices also varies with time, and they tend to frequently change their locations. In addition, the available wireless access networks may belong to different domains, administrations, management, and internet service providers (ISPs). A fusion of overlapping heterogeneous wireless access networks (e.g., WiMax, Wi-Fi, LTE, etc.) serves the u-city in order to reach different coverage. In this context, technical challenges arise in mobility management for heterogeneous networks to realize their potential coverage and capacity benefits. This paper deals with the analysis of a decentralized mobility management support for u-City wireless network infrastructure. This scheme takes advantage of the features of the fully-distributed model of networked-based mobility management protocol to alleviate and realize the ubiquitous requirements of a u-City.

The Effect of Social Networks and Information Literacy Competency on Job Competency of Community Health Practitioners (보건진료소장의 사회적 관계망, 정보활용역량이 직무역량에 미치는 영향)

  • Ryu, Si-Ok;Son, Yedong;Ahn, Okhee
    • Journal of muscle and joint health
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    • v.28 no.2
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    • pp.140-151
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    • 2021
  • Purpose: This descriptive research study aimed to investigate the effect of social networks and information literacy competency on the job competency of community health practitioners. Methods: The participants of this study were 170 community health practitioners working in the southern and northern regions of J, Korea. Data collection was carried out from March 6, 2018, to April 17, 2018, using a structured self-report questionnaire. Data were analyzed using the SPSS / WIN 23.0 statistical program. Results: Information literacy competency showed 45.5% explanatory power for job competency. However, there was no significant relationship between social networks and job competency. Conclusion: It is helpful to establish a systematic education system for job training and to expand educational opportunities using varied methods like online or mobile-based teaching to increase the job competency of community health practitioners.

Analysis of Anti-SPAM Regulations in Korean IT Law (정보통신망법 스팸 규제 개선 방안 연구)

  • Kim, Seongjun;Kim, Beomsoo
    • Journal of Information Technology Services
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    • v.10 no.1
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    • pp.21-34
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    • 2011
  • Spam refers to any unwanted or unauthorized commercial messages. Spam may violate individuals' privacy or other personal rights. Spam often overloads network traffic, wastes individuals' time, lowers productivity and quality of life, and limits the trustworthiness of Internet businesses. As the use of mobile messaging services and social networking services both on mobile communication networks and on the Internet increase, newer and more complex types of IT applications and services are often used as new means of spam. In this research, the characteristics and impact of new and future forms of spam, and anti-spam related policies and regulations are surveyed. To improve the effectiveness of anti-spam policies and regulations in Korea, adding a definition of spam in the law, changing policies to focus on the 'type of services' rather on the medium of transmission, and redefining the scope of 'commercial purposes' in Korean law are suggested.

An Empirical Study on the Influence of the Mobile Digital Divide between China Regions on the Intention to Use G2C e-Government Services (중국 지역 간의 모바일 정보격차가 G2C전자정부서비스의 이용의도에 미치는 영향에 관한 실증연구)

  • Yu, DengSheng;Zhang, YuanYuan;Lim, GyooGun
    • Journal of Information Technology Services
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    • v.19 no.6
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    • pp.15-29
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    • 2020
  • Facing the era of intelligence, the demands for changes of e-Government system appears to be rising upon the development of AI, VR, IoT and other new technologies. However, it also comes with the increasing possibility of mobile digital divide among regions, ethnicities and social classes. As the e-Government Service is only available for specific groups, the national government should proactively build an information environment to promote the convenient access and use of e-Government Service comprehensively by all the people. In the light of the sociodemographic characteristics, this study tests whether the difference is statistically significant involving the mobile digital divide between different groups with the analysis of variance, while determining the relationship between the mobile digital divide and the usage intention of e-Government Service through multiple regression analysis. The main findings of this study are as follows. First, there are differences and statistical significance between groups of different ethnicities and regions on accessibility with electronic products and networks. Second, there are obvious differences and statistical significance between groups of different ages, educational levels and ethnicities on the competency and usability of electronic products and networks. Third, the accessibility to electronic products and networks has no effect on the usage intention of e-Government Service, while the competency and usability of electronic products and networks have a strong positive impact on the usage intention of e-Government Service. The author hopes that the research findings of this paper can provide reference suggestions and opinions for bridging the digital divide among regions in China and promoting the popularization of the e-Government Service.

Mobile Application and Service Discovery Protocol for Device-to-Device Communication (기기 간 직접통신을 위한 모바일 어플리케이션 및 서비스 디스커버리 프로토콜)

  • Choi, Kae Won;Lee, Hyun;Chang, Sung Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.10
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    • pp.908-917
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    • 2013
  • In this paper, we propose a discovery protocol for finding nearby mobile applications and services in a device-to-device communications system. The device-to-device communication technology enables proximity-based services such as mobile social networks and mobile marketing. For realizing these proximity-based services, it is essential to design a discovery protocol which pinpoints the devices with mobile applications of interest among hundreds and thousands of devices in proximity. In the infrastructure-less networks such as ad hoc networks, we can design the discovery protocol that periodically broadcasts a short discovery code containing the compressed information of the mobile applications. In this paper, we design the discovery protocol with the discovery code generated by using a hash function and a Bloom filter. We also mathematically analyze the performance of the proposed protocol.

Sharing Information in Social Network application of Location-based Service (위치기반 서비스의 소셜 네트워크 어플리케이션에서의 정보 공유)

  • Hwang, Tae-won;Seo, Jung-hee;Park, Hung-bog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.802-804
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    • 2017
  • Nowadays the development of mobile systems occupies significant part of our life, and users using mobile phones are demanding the utilization of differentiated spatial information. A study on application which provides information according to individual location information such as mobile advertisement is conducted for the location-based mobile service. In order to allow mobile phone users to share information based on local information, this paper proposes a mobile sharing system which combines social networks and location-based service to provide efficient information based on location information in mobile phones. The application can be provided with information associated with its location when the mobile phone user arrives at a specific location. Another proposed method focuses on providing more appropriate services for individual situations compared to other applications, and can contribute to expanding social networking functions to facilitate information sharing among users.

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