• Title/Summary/Keyword: mobile phone payment

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Barcode watermarking for photographs of mobile phone (모바일 폰의 영상 촬영에 대한 바코드 워터마킹)

  • Hwang, Tae-won;Seo, Jung-hee;Park, Hung-bog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.763-764
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    • 2017
  • The use of barcodes in mobile phones has become generalized, and barcodes are widely used in security-sensitive applications, including mobile payment and personal identification. Generally, images photographed by a mobile phone generate geometric distortion due to the shooting angle, resulting in low quality images. Embedding watermark for low quality images makes it difficult to satisfy transparency. To solve such problem, this paper focuses on the technique of embedding barcode images in the image taken by mobile phone and proposes barcode watermarking for protecting mobile-based ownership. The barcode watermark embedded in the image can be used to prove ownership since it is readable by a machine such as illegal copy.

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Design of MD Authentication and Privacy for Mobile Micro-payment based on NFC (NFC 기반 모바일 소액 결제를 위한 MD 인증과 프라이버시 설계)

  • Kim, Yong-Il;Kim, Dae-Gue;Cha, Byung-Rae
    • Journal of Advanced Navigation Technology
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    • v.17 no.1
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    • pp.47-55
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    • 2013
  • In this paper, we propose the micropayment model based on NFC, authentication, and privacy technique to support micro-payment in aspect of information technology to reinvigorate the traditional market. The micropayment model supports facilities of payment using smart phone based on NFC, and the encryption and tokenization support the functions of MD authentication, indirection authentication, and privacy of user's payment.

A Study on the Improvement Directions of Mobile Simple Payment System: Usage Status Point of View (모바일 간편결제 시스템 개선 방향 연구: 이용 실태 관점)

  • Choi, Heesik;Cho, Yanghyun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.4
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    • pp.51-62
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    • 2019
  • Recently, as the number of Smart Phone users increase, the simple payment system has been able to make payments using only card information such as a registered password without extra authorized certificate authentication or input of card information. In this paper, it will examine and analyze simple payment system provided by IT companies and financial institutions and the simple payment system that operates global online payment system by case view of operational direction. Then with this examination, it will study ways to improve the problems with terms of convenience and stability in terms of users. In this paper, it will analyze the inconvenient problem in using the QR code system that recently introduced and will propose solutions. Also, it will propose suggestions to solve inconvenience that caused by system that supports NFC simple payment terminal in Korea is not universalize by analyze case study on the overseas simple payment system. It will also propose opinions on the matters that customer having responsible for event of a small financial accident related to loss or theft when using the simple payment system. Then it will suggest expected requirements to prepare new security technical countermeasures and solve the conditions of meeting expectation satisfaction of users.

Method of Fare Payment based on Open API using Mobile Phone (이동전화를 이용한 개방형 인터페이스 기반의 요금 지불 서비스 제공 방법)

  • Lim, Sun-Hwan;Lee, Jae-Yong;Kim, Byung-Chul
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.8
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    • pp.82-90
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    • 2008
  • In this paper, functional architecture for fare payment is designed that enables IT developers to create charge-related applications using telecommunications network elements. To support a business model that enables operators to offer integrated billing, a payment and an account management API is crucial. Using this model, a fare payment service consisting of a payment service and an account management service was created. Each service is based on the architecture of parlay X web services. For the modeling of payment and of account management, the new operation of "split charging" is required in Parlay X payment web services, as is the new operation "notification".

A Study on the Efficient e-Commerce Policies under the Smart Phone Environment (스마트융합환경에서의 전자상거래 정책)

  • Kim, Sun-Bae;Kim, Kyoung-Mook
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.125-133
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    • 2012
  • The volume of electronic banking service via smart phone is expected to increase dramatically under smart convergence environment. Under such circumstances, the effort to establish the mobile electronic banking culture which took a major step forward from the conventional electronic commerce method is essential. It is necessary to standardize the mobile payment infrastructure in order to resolve the initiative conflicts between financial institutions and newly launched non-financial institutions. Furthermore, a domestic and international strategy is required as the number of NFC technology based smart phone transaction business is increased. As various types of business enter the electronic commerce field, efforts to resolve the dissatisfaction of the customers are critical. Additionally, security is one of the significant issue due to the conversation process to open-type operating system. This study surveyed and analyzed the current domestic and foreign status, the problems in Korea, and suggested an effective counterplan and policy, which could be helpful in governments' preparation for electronic commerce policy.

Study on Consumer Problems Related to Use of Online Game Services by Type and Age (온라인게임 서비스 이용 소비자의 연령별.유형별 소비자문제 연구)

  • Choi, Eun-Sill
    • Journal of Family Resource Management and Policy Review
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    • v.10 no.3
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    • pp.23-43
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    • 2006
  • The purpose of this study is to identify the types of consumer problems involving the use of online game services in Korea. This study analyzed the consumer damage cases by age and type that were reported to the Korea Consumer Protection Board (KCPB). The results of this study are as follows: The online game complaints varied by age. In the case of children, most complaints involved phone charging online game fees without parents' consent. There were similarities in the victimization of teens and children according to reason for complaint, handling result and type of damage. However, based on method of charging, mobile phone and credit card payments were causes in the case of teen victimization. Meanwhile, complaints among adults showed more complexity than the previous two groups such as cases relating to online game companies illegally seizing game items and game accounts, and charging fees for unused services caused by identity theft. By type of charging method, most complaints involved phone and mobile phone payments. According to the analysis result of online game victims, the monetary damage of consumers did not differ among socio-demographic variables such as age, residence, gender and occupation but there was difference in the method of charging. In the handling period, differences could be seen by age, year, gender and type of damage.

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NFC Payment System Model for Security Privacy and Location Information of User (사용자 개인 정보 및 위치 정보를 보호하기 위한 NFC결제 시스템 모델)

  • Kim, Kyung-Ihl;Jeon, Gwi-su;Chae, Gyoo-Soo
    • Journal of Convergence Society for SMB
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    • v.5 no.2
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    • pp.21-26
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    • 2015
  • Recently, NFC technology of short-range wireless communication using a smart phone to perform personal authentication with the electronic payment has been in the spotlight in various fields. However, the security associated with the personal information and the location information is vulnerable because it is easily fused with the existing mobile services and devices. In this paper, we propose a model for NFC payments help protect personal information and location information of NFC payment systems and services in various fields. Proposed model uses tag-based services in order to protect personal information and position information. The proposed model using the tag-based services is the place to check the various features available information in a simple Tag that can be easily accessed.

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Comparison of Movie Ticketing system by smartphone applications -Focused on CGV, Megabox, Lotte cinema- (스마트폰 애플리케이션을 통한 영화 예매 시스템 비교 -CGV, 메가박스, 롯데시네마를 중심으로-)

  • Ko, Jin;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.453-460
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    • 2016
  • This study aimed to compare the systems of ticketing application programs of three major movie theaters, CGV, Megabox, Lotte Cinema, with each other and evaluate the usability, and find problems to figure out user experiences for more convenient mobile ticketing. Experimental subjects with experiences of using apps of the movie theaters were recruited; First, as a primary task, they reserved movie tickets with each of the movie theater apps; Second, they had in-depth interviews with questions based on the model of Creating Pleasurable Interfaces by Stephen Anderson. As a result, users preferred the composition with information in order in overall, in which ticketing process went smoothly. In particular, users were more satisfied with convenient payment applications. Therefore, as an improving way, it is required to design an interface for users to recognize at a glance and a payment system within an app, not to design separate payment system out of the app. I hope this study will help actively conduct researches to maximize the usability in a way to reserve movie tickets through smartphone apps.

CRM using short range location based technology

  • Yoo, Jihyun
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.12
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    • pp.91-96
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    • 2016
  • In this paper, we propose the CRM service model for analyzing and managing location based data collected by Wi-Fi and BLE. As mobile devices became personalized, enterprises became interested in individual location, and location based mobile marketing started to stand on spotlight. Location based proximity marketing is developing along with contactless data transmission technology, and payment system that uses NFC, Beacon that utilizes BLE, as well as advertisement via Wi-Fi are being serviced. We suggest the model that mobile devices can be detected and identified by MAC address with the need of being connected to Wi-FI or Bluetooth interface. MAC addresses are not associated with any specific user account or mobile phone number. The idea is to be able to measure the amount of people which are present in a certain point at a specific time, allowing the study of the evolution of data analysis and offers effective information for decision-makings.