• Title/Summary/Keyword: mobile payment system

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Public Key based Virtual Credit Card Number Payment System for Efficient Authentication in Card Present Transaction (대면거래환경에서 효율적인 인증을 위한 공개키 기반의 가상카드번호 결제 기법)

  • Park, Chan-ho;Park, Chang-seop
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.5
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    • pp.1175-1186
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    • 2015
  • Financial fraud has been increasing along with credit card usage. Magnetic stripe cards have vulnerabilities in that credit card information is exposed in plaintext and cardholder verification is untrustworthy. So they have been replaced by a smart card scheme to provide enhanced security. Furthermore, the FinTech that combines the IT with Financial product is being prevalent. For that reason, many mobile device based payment schemes have been proposed for card present transaction. In this paper, we propose a virtual credit card number payment scheme based on public key system for efficient authentication in card present transaction. Our proposed scheme is able to authenticate efficiently in card present transaction by pre-registering virtual credit card number based on cardholder's public key without PKI. And we compare and analyze our proposed scheme with EMV.

NFC-based Integrated Mobile Payment System using the mCoupon (NFC 기반의 mCoupon을 이용한 모바일 통합 결제 시스템)

  • Hwang, Yong-Woon;Lee, Dae-Hwi;Kim, Su-Hyeon;Lee, Im-Yeong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1061-1064
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    • 2015
  • 모바일 IT기술이 발전함에 따라 비접촉 근거리 무선 통신 기술 중 NFC가 대부분의 스마트기기에 탑재되어 빠르게 확산되고 있다. 특히 스마트폰의 NFC 기능을 이용한 서비스들 중 모바일 결제 서비스가 활성화를 위해 다양한 인프라가 구축되어 있으며 최근에는 금융과 기술이 결합한 '핀테크(Fintech)'가 주목받으면서 NFC를 사용한 모바일 결제에 대한 관심이 높아지고 있다. 기존의 NFC 모바일 결제 시스템은 쿠폰 사용, 포인트 결제 등 다양한 할인혜택을 제공한다. 하지만, 결제 시 할인혜택을 받는 과정에서 쿠폰 사용으로 인해 시간이 다소 소요되며 여러 번 통신으로 결제가 진행되어 사용자들로 하여금 불편하다는 문제가 발생한다. 따라서 본 논문에서는 NFC 환경에서의 mCoupon(mobile-coupon)을 이용한 안전하고 효율적인 통합결제 시스템을 설계하여 사용자들로 하여금 누구나 쉽게 사용할 수 있도록 구현한다.

A Study on the Factors Influencing the Performance of FinTech Platform (핀테크 플랫폼의 성과에 영향을 미치는 요인 연구)

  • Xian, Feng Si;Um, Hyemi
    • Journal of Information Technology Applications and Management
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    • v.28 no.2
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    • pp.1-16
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    • 2021
  • In recent years, as IT technologies such as cloud computing and mobile payment have evolved and Internet users have increased, the Internet financial market has become intelligent, mobile, and platformed. This study considers the impact of the psychological characteristics of platform systems and users on the performance of fintech platforms. The results of this study are as follows. Information quality affected trust and commitment, service quality affected commitment only, and system quality affected trust and commitment. The perceived risk affected trust and commitment, and the perceived benefit only affected trust and was shown to have an insignificant relationship with immersion. Trust has been shown to have a significant relationship with commitment, and both trust and commitment affected performance. In the validation of mediation effects, trust has shown a partially mediated effect between information quality, system quality, perceived risks, and perceived benefits and performance. There was no mediation effect between service quality and performance. Immersion has been shown to have a partial mediating effect between information quality, service quality, system quality, perceived risk and performance, and there is no mediating effect between perceived benefits and performance. This study showed what are the main factors that affect the performance of the fintech platform and will be used as a useful foundation for increasing the performance of the platform in the future.

Factors Influencing Mobile Commerce Adoption and the Moderating Effect of Gender: Focused on Shanghai and Guangzhou (중국 소비자의 성별 모바일커머스 수용의도에 미치는 요인에 관한 연구: 광저우.상하이지역 소비자를 중심으로)

  • Lee, Jungsae
    • International Commerce and Information Review
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    • v.16 no.3
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    • pp.25-50
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    • 2014
  • This study is to identify the factors and explore the moderating effects of gender in influencing customer behavioral intention to adopt mobile commerce in Shanghai and Guangzhou in China. An extended study based on TRA, TPB and TAM, UTAUT, technology adoption model is applied for designing on this study model of behavioral intention to adopt mobile commerce focused on emotional variables and cross-gender differences. The results of analysis reveal that the effects of perceived risk, personal innovativeness, individual familarity and social influence on behavioral intentions to adopt mobile commerce as well as to differ across gender. Differences cross gender is specially the perceived risk and social influence. Findings imply that mobile commerce operators need to be communicated to female consumers, the risk-free quality including security, payment and certification system along with the social influence of using mobile commerce. When targeting female consumers in China, the word of mouth marketing strategic approach and improvement of communications of mobile commerce should be focused.

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Function verification and demonstration of mobile Gallery-Auction using NFC-based 2-Factor electronic payment (NFC 기반 2 Factor 전자결제를 이용한 모바일 갤러리-옥션의 기능 검증 및 시현)

  • Cha, Yoon Seok;Oh, Soo Hee;Kim, YongIl;Noh, SunKuk
    • Smart Media Journal
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    • v.7 no.1
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    • pp.24-30
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    • 2018
  • Acquisition of the FIDO authentication technology in pursuit of improved security function of the NFC-based 2 factor electronic payment system enabled GenoTech Ch., Ltd. to develop its new service, Gallery-Auction, demoed at Daegu Exhibition. The demonstration was followed by the improvement requests in banner creation & installation, changes in UI, changes in order of operation, etc, which were taken into account for the succeeding update. During the second demonstration held at 'Art: Gwangju: 17,' it analyzed and visualized the number of visitors per hour there.

Usability and Security Analysis of Authentication Methods for Mobile Fin-Tech Services (모바일 핀테크 서비스에서 이용 가능한 인증 수단의 사용성, 안전성 분석 연구)

  • Kim, KyoungHoon;Kwon, Taekyoung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.4
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    • pp.843-853
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    • 2017
  • In the case of electronic payment, the obligation to use the certificate-based authentication was abolished. As Fin-tech service providers gain autonomy, various authentication methods are provided. SMS, ARS, PIN, Text-passwords, Fingerprints are popular authentication methods in the mobile Fin-tech services. In this study evaluate the usability and security of authentication methods in a unified mobile environment. We evaluate the usability through SUS and interview. Also we evaluate the security level of authentication methods through NIST guideline. At the result of the usability evaluation, Fingerprint authentication method had been determined as the highest usability, also Fingerprint authentication method had been determined as the safest authentication method by obtaining Security Level 4.

Fair Power Control Using Game Theory with Pricing Scheme in Cognitive Radio Networks

  • Xie, Xianzhong;Yang, Helin;Vasilakos, Athanasios V.;He, Lu
    • Journal of Communications and Networks
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    • v.16 no.2
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    • pp.183-192
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    • 2014
  • This paper proposes a payment-based power control scheme using non-cooperative game with a novel pricing function in cognitive radio networks (CRNs). The proposed algorithm considers the fairness of power control among second users (SUs) where the value of per SU' signal to noise ratio (SINR) or distance between SU and SU station is used as reference for punishment price setting. Due to the effect of uncertainty fading environment, the system is unable to get the link gain coefficient to control SUs' transmission power accurately, so the quality of service (QoS) requirements of SUs may not be guaranteed, and the existence of Nash equilibrium (NE) is not ensured. Therefore, an alternative iterative scheme with sliding model is presented for the non-cooperative power control game algorithm. Simulation results show that the pricing policy using SUs' SINR as price punishment reference can improve total throughput, ensure fairness and reduce total transmission power in CRNs.

Advanced Mobile Devices Biometric Authentication Model Based on Compliance (컴플라이언스 기반의 발전된 모바일 기기 생체 인증 모델)

  • Jung, Yong-hun;Lee, Kyung-ho
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.28 no.4
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    • pp.879-888
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    • 2018
  • Along with the recent worldwide development of fintech, FIDO (Fast IDentity Online) using biometric technology is rapidly growing in the mobile payment market, replacing the existing password system. This FIDO authentication must be processed in a reliable environment that requires high level of security, as sensitive biometrics is being processed. However, this environment is currently dependent on the manufacturer as it is supported by certain hardware on the smartphone. Therefore, this thesis proposes a server-based authentication model using distributed management of compliance based biometric information that can be used universally safely without the need for specific hardware in mobile environments.

Mining Loot Box News : Analysis of Keyword Similarities Using Word2Vec (확률형 아이템 뉴스 마이닝 : Word2Vec 활용한 키워드 유사도 분석)

  • Kim, Taekyung;Son, Wonseok;Jeon, Seongmin
    • Journal of Information Technology Services
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    • v.20 no.2
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    • pp.77-90
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    • 2021
  • Online and mobile games represent digital entertainment. Not only the game grows fast, but also it has been noted for unique business models such as a subscription revenue model and free-to-play with partial payment. But, a recent revenue mechanism, called a loot-box system, has been criticized due to overspending, weak protection to teenagers, and more over gambling-like features. Policy makers and research communities have counted on expert opinions, review boards, and temporal survey studies to build countermeasures to minimize negative effects of online and mobile games. In this process, speed was not seriously considered. In this study, we attempt to use a big data source to find a way of observing a trend for policy makers and researchers. Specifically, we tried to apply the Word2Vec data mining algorithm to news repositories. From the findings, we acknowledged that the suggested design would be effective in lightening issues timely and precisely. This study contributes to digital entertainment service communities by providing a practical method to follow up trends; thus, helping practitioners have concrete grounds for balancing public concerns and business purposes.

An Application of Fuzzy AHP and TOPSIS Methodology for Ranking the Factors Influencing FinTech Adoption Intention: A Comparative Study of China and Korea (FinTech 채택 의도에 영향을 미치는 요소의 순위 결정을 위한 Fuzzy AHP 및 TOPSIS 방법론의 적용 : 중국과 한국의 비교 연구)

  • Mu, Hong-Lei;Lee, Young-Chan
    • Journal of Service Research and Studies
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    • v.7 no.4
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    • pp.51-68
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    • 2017
  • Financial technology (FinTech) is an emerging financial service sector include innovations in financial literacy and investment, retail banking, education, and crypto-currencies like bitcoin. One of the crucial branch of financial technology-third-party payment (TPP) is undergoing rapid growth, with online/mobile systems replacing offline financial systems. System quality and user attitudes are key perceptions driving third-party payment usage, the importance of these perceptions, however, may be different with countries as users' thinking varies from country to country. Thus, the purpose of this study is to elaborate how factors differ from China to Korea by drawing on the unified theory of acceptance and use of technology (UTAUT2). Additionally, this study also aims to propose a multi-attribute evaluation of the third-party online payment system based on analytic hierarchy process (AHP), fuzzy sets and technique for order performance by similarity to ideal solution (TOPSIS), to examine the relative importance of the perceptions influencing new technology adoption intention. The results showed that the price value has the most significant influence on Chinese perceptions, while the perceived credibility has the most significant effect on Korean perceptions. Sub-criteria also performs different results to Chinese and Korean third-party online payment system.