• Title/Summary/Keyword: mobile distributed system

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A Personal Digital Library on a Distributed Mobile Multiagents Platform (분산 모바일 멀티에이전트 플랫폼을 이용한 사용자 기반 디지털 라이브러리 구축)

  • Cho Young Im
    • Journal of KIISE:Software and Applications
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    • v.31 no.12
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    • pp.1637-1648
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    • 2004
  • When digital libraries are developed by the traditional client/sever system using a single agent on the distributed environment, several problems occur. First, as the search method is one dimensional, the search results have little relationship to each other. Second, the results do not reflect the user's preference. Third, whenever a client connects to the server, users have to receive the certification. Therefore, the retrieval of documents is less efficient causing dissatisfaction with the system. I propose a new platform of mobile multiagents for a personal digital library to overcome these problems. To develop this new platform I combine the existing DECAF multiagents platform with the Voyager mobile ORB and propose a new negotiation algorithm and scheduling algorithm. Although there has been some research for a personal digital library, I believe there have been few studies on their integration and systemization. For searches of related information, the proposed platform could increase the relationship of search results by subdividing the related documents, which are classified by a supervised neural network. For the user's preference, as some modular clients are applied to a neural network, the search results are optimized. By combining a mobile and multiagents platform a new mobile, multiagents platform is developed in order to decrease a network burden. Furthermore, a new negotiation algorithm and a scheduling algorithm are activated for the effectiveness of PDS. The results of the simulation demonstrate that as the number of servers and agents are increased, the search time for PDS decreases while the degree of the user's satisfaction is four times greater than with the C/S model.

A Study on the Distributed Real-time Mobile Robot System using TCP/IP and Linux (Linux와 TCP/IP를 이용한 분산 실시간 이동로봇 시스템 구현에 관한 연구)

  • 김주민;김홍렬;양광웅;김대원
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.10
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    • pp.789-797
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    • 2003
  • An implementation scheme and some improvements are proposed to adopt public-licensed operating system, Linux and de-facto world-wide network standard, TCP/IP into the field of behavior-based autonomous mobile robots. To demonstrate the needs of scheme and the improvement, an analysis is performed on a server/client communication problem with real time Linux previously proposed, and another analysis is also performed on interactions among TCP/IP communications and the performance of Linux system using them. Implementation of behavior-based control architecture on real time Linux is proposed firstly. Revised task-scheduling schemes are proposed that can enhance the performance of server/client communication among local tasks on a Linux platform. A new method of TCP/IP packet flow handling is proposed that prioritizes TCP/IP software interrupts with aperiodic server mechanism as well. To evaluate the implementation scheme and the proposed improvements, performance enhancements are shown through some simulations.

JMoblet : A Jini-based Mobile Agent System (JMoblet:Jini 기반의 이동에이전트 시스템)

  • Kim, Jin-Hong;Koo, Hyeong-Seo;Yun, Hyeong-Seok;An, Geon-Tae;Yu, Yang-U;Lee, Myeong-Jun
    • The KIPS Transactions:PartB
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    • v.8B no.6
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    • pp.641-650
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    • 2001
  • Jini architecture's Network Plug and Work provides simple and flexible network environment for distributed applications. Through the Jini technology, facilities for dynamically registering and locating mobile agent services can be easily supported, as well as the services useful for activities of mobile agents can be dynamically supported. In this paper, we describe a Jini-based mobile agent system named JMoblet, which provides the basic functions of a mobile agent system such as creation, control, transfer, location and communication among agents. To increase the reliability of the system, it also provides exception handling and persistence of the mobile agent systems for reliability.

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Extending UML Interaction Diagrams For Mobile Agents Including Agent Platforms (플랫폼을 포함한 이동 에이전트를 위한 UML 상호작용 다이어그램의 확장)

  • Yoo, Moon-Sung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.261-267
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    • 2011
  • One of powerful software paradigms for distributed systems is a mobile agent system. Since the usage of mobile agent systems is increased, a software development model to construct softwares efficiently for these systems is needed. Currently, UML is a widely used software development model. However, existing UML can not describe the necessary mobility of the mobile agent based software systems in explicit way. In this paper, the interaction diagrams of UML(sequence diagrams and communication diagrams) are extended and used to express the mobility of the mobile agents including the functions of platforms of mobile agent systems in three ways. For a case study, we applied the extended diagrams to a distributed file searching using mobile agents, and we confirmed these diagrams can describe the function and mobility of mobile agents very well.

A Fast Transmission of Mobile Agents Using Binomial Trees (바이노미얼 트리를 이용한 이동 에이전트의 빠른 전송)

  • Cho, Soo-Hyun;Kim, Young-Hak
    • The KIPS Transactions:PartA
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    • v.9A no.3
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    • pp.341-350
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    • 2002
  • As network environments have been improved and the use of internet has been increased, mobile agent technologies are widely used in the fields of information retrieval, network management, electronic commerce, and parallel/distributed processing. Recently, a lot of researchers have studied the concepts of parallel/distributed processing based on mobile agents. SPMD is the parallel processing method which transmits a program to all the computers participated in parallel environment, and performs a work with different data. Therefore, to transmit fast a program to all the computers is one of important factors to reduce total execution time. In this paper, we consider the parallel environment consisting of mobile agents system, and propose a new method which transmits fast a mobile agent code to all the computers using binomial trees in order to efficiently perform the SPMD parallel processing. The proposed method is compared with another ones through experimental evaluation on the IBM's Aglets, and gets greatly better performance. Also this paper deals with fault tolerances which can be occurred in transmitting a mobile agent using binomial trees.

An Efficient Implementation of Mobile Raspberry Pi Hadoop Clusters for Robust and Augmented Computing Performance

  • Srinivasan, Kathiravan;Chang, Chuan-Yu;Huang, Chao-Hsi;Chang, Min-Hao;Sharma, Anant;Ankur, Avinash
    • Journal of Information Processing Systems
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    • v.14 no.4
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    • pp.989-1009
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    • 2018
  • Rapid advances in science and technology with exponential development of smart mobile devices, workstations, supercomputers, smart gadgets and network servers has been witnessed over the past few years. The sudden increase in the Internet population and manifold growth in internet speeds has occasioned the generation of an enormous amount of data, now termed 'big data'. Given this scenario, storage of data on local servers or a personal computer is an issue, which can be resolved by utilizing cloud computing. At present, there are several cloud computing service providers available to resolve the big data issues. This paper establishes a framework that builds Hadoop clusters on the new single-board computer (SBC) Mobile Raspberry Pi. Moreover, these clusters offer facilities for storage as well as computing. Besides the fact that the regular data centers require large amounts of energy for operation, they also need cooling equipment and occupy prime real estate. However, this energy consumption scenario and the physical space constraints can be solved by employing a Mobile Raspberry Pi with Hadoop clusters that provides a cost-effective, low-power, high-speed solution along with micro-data center support for big data. Hadoop provides the required modules for the distributed processing of big data by deploying map-reduce programming approaches. In this work, the performance of SBC clusters and a single computer were compared. It can be observed from the experimental data that the SBC clusters exemplify superior performance to a single computer, by around 20%. Furthermore, the cluster processing speed for large volumes of data can be enhanced by escalating the number of SBC nodes. Data storage is accomplished by using a Hadoop Distributed File System (HDFS), which offers more flexibility and greater scalability than a single computer system.

Dynamic Network routing -an Agent Based Approach

  • Gupha, Akash;Zutshi, Aditya
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.50-58
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    • 2001
  • Modern day networks are increasingly moving towards peer to peer architecture where routing tasks will not be limited to some dedicated routers, but instead all computers in a network will take part in some routing task. Since there are no specialized routers, each node performs some routing tasks and information passes from one neighbouring node to another, not in the form of dumb data, but as intelligent virtual agents or active code that performs some tasks by executing at intermediate nodes in its itinerary. The mobile agents can run, and they are free to d other tasks as the agent will take care of the routing tasks. The mobile agents because of their inherent 'intelligence'are better able to execute complex routing tasks and handle unexpected situations as compared to traditional routing techniques. In a modern day dynamic network users get connected frequently, change neighbours and disconnect at a rapid pace. There can be unexpected link failure as well. The mobile agent based routing system should be able to react to these situations in a fact and efficient manner so that information regarding change in topology propagates quickly and at the same time the network should not get burdened with traffic. We intend to build such a system.

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Design of Distributed Control Architecture for Mobile Manipulator (분산형 제어구조를 가진 Mobile Manipulator 제어 시스템의 설계)

  • HwangBo, Myung;Kim, Young-Seok;Cho, Cho-Young;You, Bum-Jae;Oh, Sang-Rok
    • Proceedings of the KIEE Conference
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    • 1999.07g
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    • pp.3027-3029
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    • 1999
  • 인간과 함께 협력하는 서어비스 산업에서 요구되는 로봇은 고정된 환경에서 단순 반복 작업을 하는 기존 산업용 로봇의 개념을 뛰어 넘어 변화하는 환경에서 이동하면서 물체 이송 및 조작 기능을 수행하는 작업 형태를 취한다. 일반적으로 서어비스 로봇은 이동 능력과 조작능력이 겸비된 mobile manipulator의 외양을 갖는 것이 가장 응용 분야가 넓다. 이러한 mobile manipulator는 구동 축만 10축 내외가 되므로 축별 서보 제어기와 종류별 센서 제어기들을 분산화 시키는 구조가 신뢰성, 연산 능력의 측면에서 바람직하다. 개방형 구조로써 서보 제어기와 센서 제어기의 결합에 따른 비용 절감을 위하여 저가의 고속 통신망을 사용하고, 제어기 구성 요소들의 수급 다양화와 보수 유지의 간편화를 위하여 개방화된 인터페이스 하드웨어를 채택한다. 또한 자체 동력원에 의해 구동되는 것이 작업범위에 제한을 가하지 않으므로 로봇 제어기가 로봇 내부에 실장되어 오랜 시간 운용 가능하도록 소형화된 구조를 지니도록 설계한다.

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A Dynamic Bandwidth Allocation Scheme based on Playback Buffer Level in a Distributed Mobile Multimedia System (분산 모바일 멀티미디어 시스템에서 재생 버퍼 수준에 기반한 동적 대역폭 할당 기법)

  • Kim, Jin-Hwan
    • The KIPS Transactions:PartB
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    • v.17B no.6
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    • pp.413-420
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    • 2010
  • In this paper, we propose a scheme for dynamic allocating network bandwidth based on the playback buffer levels of the clients in a distributed mobile multimedia system. In this scheme, the amount of bandwidth allocated to serve a video request depends on the buffer level of the requesting client. If the buffer level of a client is low or high temporarily, more or less bandwidth will be allocated to serve it with an objective to make it more adaptive to the playback situation of this client. By employing the playback buffer level based bandwidth allocation policy, fair services can also be provided to the clients. In order to support high quality video playbacks, video frames must be transported to the client prior to their playback times. The main objectives in this bandwidth allocation scheme are to enhance the quality of service and performance of individual video playback such as to minimize the number of dropped video frames and at the same time to provide fair services to all the concurrent video requests. The performance of the proposed scheme is compared with that of other static bandwidth allocation scheme through extensive simulation experiments, resulting in the 4-9% lower ratio of frames dropped according to the buffer level.

Design of Spatial Data Synchronization System in Mobile Environment

  • Lee Hyejin;Kim Jinsuk
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.245-248
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    • 2004
  • In this paper, we propose a framework for synchronization of spatial data between mobile devices and a server by using SyncML(Synchronization Markup Language) that is standard specification for synchronization protocol. We used GML (Geographic Markup Language) to support interoperability of spatial data between various data sources. We also used metadata and catalog service to access and integrate distributed spatial data, considering relationships of spatial data and non-spatial data.

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