• 제목/요약/키워드: mobile contents

검색결과 2,326건 처리시간 0.028초

모바일 환경에서의 빌보드 기법을 통한 실시간 유체 시뮬레이션 렌더링 (Realtime Fluid Simulation and Rendering Using Billboard method on Mobile Environment)

  • 우상혁;조미리나;박동규
    • 한국콘텐츠학회:학술대회논문집
    • /
    • 한국콘텐츠학회 2006년도 추계 종합학술대회 논문집
    • /
    • pp.264-268
    • /
    • 2006
  • 본 논문에서는 안정적 유체 애니메이션 기법을 이용한 불과 연기 애니메이션에 대해서 기술한다. 휴대전화의 연산 성능이 발전하면서 3D 콘텐츠와 고급 어플리케이션의 구현이 가능하게 되었다. 이러한 배경을 활용하여 지금까지 PC 기반에서 주로 개발되었던 유체 시뮬레이션을 모바일 장치에서 구현하였다. 안정적 유체 애니메이션 기법을 사용한 불 시뮬레이션은 실시간 렌더링을 목표로 하였으며 외부환경과 불 시뮬레이션 사이의 상호작용을 구현하였다. 그리고 모바일 3D 게임 콘텐츠에 불 애니메이션을 결합하여 게임의 객체 혹은 배경으로 사용 가능하도록 실용성을 더하였다.

  • PDF

Improvement of Mobile U-health Service System Using Feces and Urine Sensing U-Care Scheme

  • Min, Byung-Won
    • International Journal of Contents
    • /
    • 제12권4호
    • /
    • pp.17-22
    • /
    • 2016
  • This paper presents a novel method to design and implement mobile u-health system by defining the essential elements of mobile healthcare services. We choose common service elements for the proposed u-healthcare scheme and design the service platform. Especially we focus on automatic feces or urine sensing u-care scheme to prove the effectiveness of our platform. We construct the system with sensing part with a manikin and a diaper, wireless communication part with feces or urine sensing data, and coordinator system based on the u-health platform defined in this paper. Experimental results show that our scheme is useful in the area of u-care service for the handicapped, the elderly, and patients who can hardly move by themselves. In addition the designed scheme offers a realized u-care scheme with the purpose of advanced developing tools for application or service developers.

경량 모바일 미들웨어 시스템 설계 (Lightweight Mobile Middleware Systems Design)

  • 양승일;이태규;박성훈
    • 한국콘텐츠학회:학술대회논문집
    • /
    • 한국콘텐츠학회 2009년도 춘계 종합학술대회 논문집
    • /
    • pp.659-662
    • /
    • 2009
  • 기존의 미들웨어 시스템이 유선 환경을 중심으로 기초로 개발됨에 따라 모바일 무선 이동성 환경을 지원하기 위해서 미들웨어 및 관련 응용 프로그램들이 규모 또는 운용성이 커서 적용되기 어렵다는데 문제가 발생한다. 이러한 문제점을 극복하기 위해서 미들웨어 응용 및 실행 단위가 모바일 환경에 적합하게 최소 및 최적화되어야 하므로 이에 필요한 경량모바일 시스템을 설계 및 제안 한다.

  • PDF

Design and implementation of Mobile U-health Service Platform - Feces and Urine Sensing U-Care Scheme -

  • Min, Byoung-Won;Oh, Yong-Sun
    • International Journal of Contents
    • /
    • 제5권4호
    • /
    • pp.62-68
    • /
    • 2009
  • This paper presents a novel method to design and implement mobile u-health system by defining the essential elements of mobile healthcare services. We choose common service elements for the proposed u-healthcare scheme and design the service platform. Especially we focus on automatic feces or urine sensing u-care scheme to prove the effectiveness of our platform. We construct the system with sensing part with a manikin and a diaper wireless communication part with feces or urine sensing data, and coordinator system based on the u-health platform defined in this paper. Experimental results show that our scheme is useful in the area of u-care service for the handicapped, the elderly, and patients who can hardly move by themselves. In addition the designed scheme offers a realized u-care scheme with the purpose of advanced developing tools for application or service developers.

A Trial of Developing an Application for Mobile Devices to Analyze Saga Prefectural Sightseeing Information

  • Wakuya, Hiroshi;Horinouchi, Yu;Itoh, Hideaki
    • 한국콘텐츠학회:학술대회논문집
    • /
    • 한국콘텐츠학회 2013년도 춘계 종합학술대회 논문집
    • /
    • pp.253-254
    • /
    • 2013
  • In the preceding studies, an analysis of Saga Prefectural sightseeing information by a self-organizing map (SOM) has been tried. And recent development on information and communication technology (ICT) will help us to access any results via the mobile devices easily. Then, in order to realize this basic idea, development of an application for mobile devices is investigated through some preliminary computer simulations on the standard desktop PC in this article.

  • PDF

The Effect of the Attractiveness of Mobile Music Applications on the Level of User Loyalty

  • Mengyu, Dong;Cho, Namjae
    • Journal of Information Technology Applications and Management
    • /
    • 제24권3호
    • /
    • pp.63-72
    • /
    • 2017
  • The purpose of this study is to investigate the relationship between application attractiveness and loyalty to mobile music applications. The application attractiveness is operationalized into four dimensions: richness of music contents, music app design quality, music app functionality, and promotion. The hypotheses are postulated and tested using a sample of 370 student respondents from Henan Polytechnic University and Henan Institute of Technology, China. The result shows that there is a positive correlation between loyalty and three application attractiveness aspects: richness of music contents, music app design quality and music app functionality. Based on the results of this study, the research put forward constructive suggestions about improving mobile music application loyalty. Finally, several conclusions, managerial suggestions, limitations and future research are proposed.

Multimedia Messaging Service Adaptation for the Mobile Learning System Based on CC/PP

  • Kim, Su-Do;Park, Man-Gon
    • 한국멀티미디어학회논문지
    • /
    • 제11권6호
    • /
    • pp.883-890
    • /
    • 2008
  • It becomes enabled to provide variety of multimedia contents through mobile service with the development of high-speed 3rd generation mobile communication and handsets. MMS (Multimedia Messaging Service) can be displayed in the presentation format which is unified the various multimedia contents such as text, audio, image, video, etc. It is applicable as a new type of ubiquitous learning. In this study we propose to design a mobile learning system by providing profiles which meets the standard of CC/PP and by generating multimedia messages based on SMIL language through the adaptation steps according to the learning environment, the content type, and the device property of learners.

  • PDF

A Buffer-Status Based HAS Video Transmission Scheme in Wireless Environments

  • Kim, In-Hye;Seok, Seung-Joon
    • International Journal of Contents
    • /
    • 제14권4호
    • /
    • pp.30-38
    • /
    • 2018
  • Recently, HTTP Adaptive Streaming(HAS), a video streaming service over the HTTP based web platform has become common. The use of HAS service in mobile communication devices such as mobile phones and tablet PCs is rapidly expanding. This paper addresses ways to improve the quality of HAS service by enhancing the terms of viewer satisfaction. HAS systems have several internal operational processes, which can affect viewer satisfaction. Such processes include, the quality determination for the next video chunk, the TCP connections-setup procedure and the congestion control operation of the TCP. This paper proposes a transmission scheme to improve the HAS quality services over mobile web. The proposed scheme takes into consideration the past implicit communication state of the receiver's playback buffer occupancy. The results of these experiments indicate that the proposed scheme can improve the quality of HAS service from the mobile viewer's point of view.

A Hierarchical Evaluation for Success Factors of the Mobile-Assisted Language Learning Using AHP

  • Kim, Gyoo-mi;Lee, Sang-jun
    • International Journal of Contents
    • /
    • 제13권3호
    • /
    • pp.25-31
    • /
    • 2017
  • With tremendous advancement of information and communication technologies, mobile learning systems have been widely adopted in language learning contexts, and several frameworks have been developed for identifying and categorizing different factors of mobile-assisted language learning (MALL). However, pre-existing frameworks have limitations when evaluating the importance level of criteria. The purpose of this study is to develop a comprehensive hierarchical framework for identifying and categorizing success factors of MALL and prioritizing them according to the importance level. To do that, AHP method is used to quantitatively estimate weight values of MALL criteria. Results reveal that the priority of MALL criteria is ordered as follows: content, system, learner, language learning. Local weights of each criterion are also analyzed; for example, usefulness, accuracy, and authenticity are critical factors for improving MALL contents. Ease of use and mobility of MALL systems are also considered more critical than other systematic factors. In addition, availability of immediate feedback and self-directness has the highest weight values of importance. The findings of the study are discussed regarding hierarchical orders of MALL criteria and conclude that successful MALL implementation may be achieved if related elements are diversely measured and evaluated. Pedagogical implications and suggestions for further research are also presented.

타이쿤 모바일 게임의 문제점 도출 및 개선 방안에 대한 연구 (The study on derived problems and improvement analysis from tycoon type mobile game)

  • 박홍;박정현;박진완
    • 한국콘텐츠학회:학술대회논문집
    • /
    • 한국콘텐츠학회 2006년도 춘계 종합학술대회 논문집
    • /
    • pp.181-184
    • /
    • 2006
  • 제한된 인터페이스와 게임 플레이 시간에 제약을 받는 모바일 게임의 특성에 적합한 게임 컨텐츠로써 타이쿤 게임이 대두되면서 하나의 장르로써 인정이 되었을 정도로 각광받았다. 하지만 이러한 인기를 바탕으로 게임성이 없이 출시되는 게임들 때문에 점점 밀려나고 있는 실정이다. 따라서 본 연구에서는 상당한 게임성을 내재한 타이쿤 모바일 게임의 동향과 제작 프로세스 및 구성을 알아보고 그것을 바탕으로 현재 타이쿤 모바일 게임의 문제점을 도출하고 개선 방안을 제시하고자 한다.

  • PDF