• Title/Summary/Keyword: mobile communication environment

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Design of Integrated Management System for Electronic Library Based on SaaS and Web Standard

  • Lee, Jong-Hoon;Min, Byung-Won;Oh, Yong-Sun
    • International Journal of Contents
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    • v.11 no.1
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    • pp.41-51
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    • 2015
  • Management systems for electronic library have been developed on the basis of Client/Server or ASP framework in domestic market for a long time. Therefore, both service provider and user suffer from their high cost and effort in management, maintenance, and repairing of software as well as hardware. Recently in addition, mobile devices like smartphone and tablet PC are frequently used as terminal devices to access computers through the Internet or other networks, sophisticatedly customized or personalized interface for n-screen service became more important issue these days. In this paper, we propose a new scheme of integrated management system for electronic library based on SaaS and Web Standard. We design and implement the proposed scheme applying Electronic Cabinet Guidelines for Web Standard and Universal Code System. Hosted application management style and software on demand style service models based on SaaS are basically applied to develop the management system. Moreover, a newly improved concept of duplication check algorithm in a hierarchical evaluation process is presented and a personalized interface based on web standard is applied to implement the system. Algorithms of duplication check for journal, volume/number, and paper are hierarchically presented with their logic flows. Total framework of our development obeys the standard feature of Electronic Cabinet Guidelines offered by Korea government so that we can accomplish standard of application software, quality improvement of total software, and reusability extension. Scope of our development includes core services of library automation system such as acquisition, list-up, loan-and-return, and their related services. We focus on interoperation compatibility between elementary sub-systems throughout complex network and structural features. Reanalyzing and standardizing each part of the system under the concept on the cloud of service, we construct an integrated development environment for generating, test, operation, and maintenance. Finally, performance analyses are performed about resource usability of server, memory amount used, and response time of server etc. As a result of measurements fulfilled over 5 times at different test points and using different data, the average response time is about 62.9 seconds for 100 clients, which takes about 0.629 seconds per client on the average. We can expect this result makes it possible to operate the system in real-time level proof. Resource usability and memory occupation are also good and moderate comparing to the conventional systems. As total verification tests, we present a simple proof to obey Electronic Cabinet Guidelines and a record of TTA authentication test for topics about SaaS maturity, performance, and application program features.

A Case study for Multi-Perspective Relationship Experience(MPRE) to Improve Social Communication of Soldiers (군인들의 의사소통 향상을 위한 가상현실 활용 방안 -다시점 관계 경험 프로그램 사례 연구-)

  • Lee, Youn-Soo;Lee, Joong Ho
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.83-89
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    • 2022
  • Recentely, the military needs to apply various technologies for the improvement of teamwork. The government should take the non-face-to-face system due to the social interest of young military members. In this study we investigated collective cohesion by helping soldiers who have difficulty expressing their feelings and delivering messages while living in groups, or who are unable to adapt to group life due to psychological disorders such as relationship anxiety. We proposed the Multi-perspective Relationship Experience program as a new VR application. We showed feeling a sense of reality equivalent to the actual situation, interpersonal tension and social distance were significantly reduced, and communication, which was difficult to actually do, was naturally achieved. In addition, positive effects were confirmed on the sense of belonging and leadership among all participants. We will be effectively used in manpower management policies that improve the collective cohesion of soldiers and support the adaptability of the military environment in line with the rapidly changing social interaction method.

Application of Responsive Identity Design in Sejong City: Focusing on Minimalism (세종특별자치시 반응형 아이덴티티 디자인 적용: 미니멀리즘을 중심으로)

  • Cha, Hyun-Ji
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.656-668
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    • 2020
  • The Sejong City was launched in July 2012 and was initially focused on the relocation of central administrative agencies, but it has been changing from an administrative city to a fourth industrial city since 2019 to a smart city and the implementation of Korea's New Deal in 2020. Identity design needs to be reevaluated accordingly. In particular, the web environment is also calling for an optimized identity design due to rapid changes in information technology such as various wearables and the Internet of Things. As the number of responsive web sites where information and communication technologies can be developed and optimized screens can be viewed increased, identity was intuitively communicated to users and designs were applied to make them more distinct and empathetic to other cities. Prior to the study, we looked at prior studies on the changing times in the web environment and the reactive web, and analyzed the identity design of the reactive web and applied minimalism characteristics step by step. Based on this, we surveyed experts and non-experts on the proposed survey by applying minimalist characteristics (simple, repeatability, and spatiality) of reactive identity and found that it was easily and intuitively recognizable in a small web environment such as mobile. Therefore, we hope that Sejong City's identity will continue to be studied in various ways and efficient management so that identity can be established in accordance with the changes of the times.

The Study on the Education System of Digital Film design in New Media Environment - Focusing on Graduate Courses in film and Digital Media - (뉴미디어 환경에서의 디지털 영상디자인 교육시스템 연구 - 영상ㆍ디지털미디어 대학원교육을 중심으로-)

  • 정봉금;김종덕
    • Archives of design research
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    • v.17 no.2
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    • pp.451-462
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    • 2004
  • The range of graphic design has expanded very widely as the digital era emerged, and many new areas of film design, including film, DVD, interactive TV, mobile and DMB, began to require the work of designers. This could be considered as an application as well as a case of digital film design as it has more developed new media environment as basis. The change in the expression techniques of film language is inevitable since major consumers of new media are the younger generation. The method of creating and distributing visual communication work is not standing still anymore. It has been diversified through dynamic movements and changes resulting from interaction. The major objective of this study is to find out and suggest the directions that film and digital media graduate school education of future by researching and analyzing how the nature of design, as an academic subject that keeps on changing and developing, is evolving in the new media environment. For this purpose, the methods of appropriate education system in higher design education, which are derived from case studies and previous studies on education system, are evaluated by examining the consumers. This study aims at finding the most effective training method in film and digital media design, and by integrating current design education with digital film design education establish a better fit education system that complies with the demands of today's society. It will suggest how an educational institute should see ahead of the time and provide what the society will demand in the future.

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Study on the Measurement System for MIMO Channel Considering Urban Environment at Microwave Frequencies (도심 환경을 고려한 마이크로파 대역 MIMO 전파 채널 측정 시스템에 관한 연구)

  • Lim, Jae-Woo;Kwon, Se-Woong;Moon, Hyun-Wook;Park, Yoon-Hyun;Yoon, Young-Joong;Yook, Jong-Gwan;Jeong, Jin-Soub;Kim, Jong-Ho
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.18 no.10
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    • pp.1142-1149
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    • 2007
  • In this paper, the development of wideband MIMO channel sounder and a pilot measurement result is described for research on the multi antenna radio propagation characteristics considering urban environment at microwave frequencies. We developed $4{\times}4$ MIMO(BW:100 MHz) channel sounder using the high speed switching mechanism and periodic pseudo random binary signals method considering next generation mobile communication system. A pilot measurement campaign at the urban area of Bundang is presented for confirmation of system performance. From the analysis of measurement data, wideband path loss exponent of 3.7 and 8 GHz band is 1.79 and 1.76. Average RMS delay spread is 200 ns and 42 ns respectively. From the experiment results, operation of this measurement system is confirmed considering research for a coverage, SNR and channel capacity in urban environment at microwave frequencies.

Fast Neighbor Discovery for IEEE 802.11s based Mobile Mesh Node (IEEE 802.11s 기반 이동형 메쉬 노드를 위한 빠른 이웃노드탐색 기법)

  • Song, Byeong-Gu;Kim, Jong-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.9
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    • pp.1873-1882
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    • 2009
  • In the ad-hoc mode of IEEE 802.11 standard, beacon is used for power control and network alarming between each node, and also it is for the synchronization in controlling network as PCF. However beacon is also used to inform the neighbor nodes of itself except for original purpose in the environment of IEEE 802.11s. For this, the existing beacon's transmission mechanism can't perform a function in full. In this paper, we suggest much faster neighbor discovery reducing network congestion caused by beacon through modification of beacon transmission mechanism. And we will show that suggesting algorithm more faster full neighbor discovery than traditional neighbor discovery using for IEEE 802.11 through simulation and test in real ad-hoc network.

Noise Cancellation Algorithm of Bone Conduction Speech Signal using Feature of Noise in Separated Band (밴드 별 잡음 특징을 이용한 골전도 음성신호의 잡음 제거 알고리즘)

  • Lee, Jina;Lee, Gihyoun;Na, Sung Dae;Seong, Ki Woong;Cho, Jin Ho;Kim, Myoung Nam
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.128-137
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    • 2016
  • In mobile communication, air conduction(AC) speech signal had been commonly used, but it was easily affected by ambient noise environment such as emergency, military action and rescue. To overcome the weakness of the AC speech signal, bone conduction(BC) speech signal have been used. The BC speech signal is transmitted through bone vibration, so it is affected less by the background noise. In this paper, we proposed noise cancellation algorithm of the BC speech signal using noise feature of decomposed bands. The proposed algorithm consist of three steps. First, the BC speech signal is divided into 17 bands using perceptual wavelet packet decomposition. Second, threshold is calculated by noise feature during short time of separated-band and compared to absolute average of the signal frame. Therefore, the speech and noise parts are detected. Last, the detected noise parts are removed and then, noise eliminated bands are re-synthesised. In order to confirm the efficiency of the proposed algorithm, we compared the proposed algorithm with conventional algorithm. And the proposed algorithm has better performance than the conventional algorithm.

A Study on the Effect Factor of End User's Satisfaction for Smart Work System's Success : Focused on P Corporation (스마트워크 시스템 성공을 위한 사용자 만족의 영향요인에 대한 연구 : P그룹사를 중심으로)

  • Jung, Chang Hyun;Hwang, Chan-Gyu;Hong, Soon-Geun
    • Journal of Information Technology Applications and Management
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    • v.20 no.3_spc
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    • pp.259-278
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    • 2013
  • At the center of the repeating evolution of IT industry, there is mobile computing in the ubiquitous environment, and the increasing usage of smart phones contribute more to its growth. P corporation co-developed with Google and implemented smart work system called SWP for the purpose of 'communication and collaboration with co-workers' beyond the general goal of increasing productivity and comfort of employees. The primary objective of this study is to objectively analyze the influence of the effect factor from end user's perspective and user satisfaction on SWP usage, intention for continuous usage and individual performance. To accomplish this research purpose, this study established research models and hypothesis by collective review about information system success models, and tested the research hypotheses using the structural equation modeling technique by data collected from 320 SWP system users of P corporation. Variations for system satisfaction evaluation standard are 1)SW system usage 2) intention for continuous usage 3) individual performance, effect variations are 1) social factors 2) technical factors 3) combination of social and technical factors. Therefore, this study is about influence factors on success of SWP system and how the factors impact the outcome. The test results of this research model is summarized as follows. Firstly, system user's satisfaction had positive impact on all three; SWP system usage, intention for continuous usage and individual performance. Secondly, social factor 'SWP control system' and technical factor 'information quality' and 'system quality' had positive impact on SWP system user satisfaction, while social factor 'shared value' and technical factor 'service quality' did not have significant effect on user satisfaction. Shared value however, had interactive effect with 'information quality' and 'service quality'. This study is expected to contribute to spread of academic research on smart work system by suggesting a model that can show important factors for corporation while explaining the successful implementation of SWP and its continuous usage.

GIS Viewed from Oriental Philosophical Perspective (동양사상으로 재조명한 GIS)

  • 김영표
    • Spatial Information Research
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    • v.8 no.2
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    • pp.183-189
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    • 2000
  • According to Oriental perspective on Universe, all systems become complete when three elements namely time, space, and human are all present. The only computer technology which can integrate these three elements is GIS. The current GIS database and system architecture, however, mainly concentrate on managing and analyzing spatial data without considering temporal and human elements. Despite the limitations, it is certain that GIS technology will develop into a unity within which the three elements of time, space and human are integrated. On the other hand, with the rapid acceptance of Internet technology, a new small universe that can be called "cyber world" is emerging. However, the current small univers created by internet is only a half-universe which does not include the concept of space. The creation of "cyber nation" which truly reflects our living environment in computer and information communication networks can only be achievedthrough the integration of GIS and Internet. Currently, many countries are heavily investing in GIS. Based on the magnitude of investments, we can expect that the concept of "cyber nation" will further develop into "cyber world" where the search for information on any part of global village is possible with the simple use of mobile phone regardless of time or location. If so, it might be possible to create a "Digitopia", a digital utopia in cyber space. A new world is opening by the integration of GIS and Internet.is opening by the integration of GIS and Internet.

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Code Visualization Approach for Low level Power Improvement via Identifying Performance Dissipation (성능 저하 식별을 통한 저전력 개선용 코드 가시화 방법)

  • An, Hyun Sik;Park, Bokyung;Kim, R.Young Chul;Kim, Ki Du
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.10
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    • pp.213-220
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    • 2020
  • The power consumption and performance of hardware-based mobile and IoT embedded systems that require high specifications are one of the important issues of these systems. In particular, the problem of excessive power consumption is because it causes a problem of increasing heat generation and shortening the life of the device. In addition, in the same environment, software also needs to perform stable operation in limited power and memory, thereby increasing power consumption of the device. In order to solve these issues, we propose a Low level power improvement via identifying performance dissipation. The proposed method identifies complex modules (especially Cyclomatic complexity, Coupling & Cohesion) through code visualization, and helps to simplify low power code patterning and performance code. Therefore, through this method, it is possible to optimize the quality of the code by reducing power consumption and improving performance.