• Title/Summary/Keyword: mobile client/server

Search Result 335, Processing Time 0.026 seconds

The design and implementation of Object-based bioimage matching on a Mobile Device (모바일 장치기반의 바이오 객체 이미지 매칭 시스템 설계 및 구현)

  • Park, Chanil;Moon, Seung-jin
    • Journal of Internet Computing and Services
    • /
    • v.20 no.6
    • /
    • pp.1-10
    • /
    • 2019
  • Object-based image matching algorithms have been widely used in the image processing and computer vision fields. A variety of applications based on image matching algorithms have been recently developed for object recognition, 3D modeling, video tracking, and biomedical informatics. One prominent example of image matching features is the Scale Invariant Feature Transform (SIFT) scheme. However many applications using the SIFT algorithm have implemented based on stand-alone basis, not client-server architecture. In this paper, We initially implemented based on client-server structure by using SIFT algorithms to identify and match objects in biomedical images to provide useful information to the user based on the recently released Mobile platform. The major methodological contribution of this work is leveraging the convenient user interface and ubiquitous Internet connection on Mobile device for interactive delineation, segmentation, representation, matching and retrieval of biomedical images. With these technologies, our paper showcased examples of performing reliable image matching from different views of an object in the applications of semantic image search for biomedical informatics.

Optimistic Concurrency Control based on 2-Version and TimeStamp for Broadcast Environment : OCC/2VTS (방송환경에서 이중 버전과 타임스탬프에 기반을 둔 낙관적 동시성 제어 기법)

  • Lee, Uk-Hyun;Hwang, Bu-Hyun
    • The KIPS Transactions:PartD
    • /
    • v.8D no.2
    • /
    • pp.132-144
    • /
    • 2001
  • The broadcast environment is asymmetric communication aspect that is typically much greater communication capacity available from server to clients than in the opposite direction. In addition, most of mobile computing systems only allow the generation of read-only transactions from mobile clients for retrieving different types of information such as stock data, traffic information and news updates. Since previous concurrency control protocols, however, do not consider such a particular characteristics, the performance degradation occurs when those schemes are applied to the broadcast environment having quite a high data contention. In this paper, we propose OCC/2VTS (Optimistic Concurrency Control based on 2-Version and TimeStamp) that is most appropriate for broadcast environment. OCC/2VTS lets each client process and commit query transactions for itself by using two version data in cache. If the values of appropriate data items are not changed twice by invalidation report after a query transaction starts, the query transaction is committed safely independent of commitment of update transactions. OCC/2VTS decreases the number of informing server for the purpose of commitment. Due to broadcasting the validation reports including updated recent values, it reduces the opportunity of requesting a recent data values of server as well. As a result, OCC/2VTS makes full use of the asymmetric bandwidth. It also improves transaction throughput by increasing the query transaction commit ratio as much as possible.

  • PDF

An Integrated Authentication System for Mobile Codes (이동코드를 위한 통합 인증 시스템)

  • Bae, Seong-Hun;Lee, Su-Hyeon
    • The KIPS Transactions:PartC
    • /
    • v.8C no.5
    • /
    • pp.535-542
    • /
    • 2001
  • Mobile codes such as Java, Java-Script, ActiveX, and Script code are loaded into a client system first and then run without any notice to the client user. Executing code by this mechanism may cause various security problems such as flowing out system information, deleting or modifying files, and exhausting system resources. In this paper we propose an integrated authentication system to establish the uniform security countermeasure on various mobile codes. The system helps to solve to problems mentioned above. An integrated authentication system allows to load into an interpreter using ACL (Access Control List) which sets up an access authority to the executable contents and communicates with an interpreter using client/server model.

  • PDF

Design and Implementation of the Game Engine for the Multiplayer Mobile Network Game (다중사용자 모바일 네트워크 게임을 위한 게임엔진의 설계 및 구현)

  • Jeong, Chul-Gon;Choi, Hwan-Eon;Jeong, Sun-Wung
    • Journal of Korea Game Society
    • /
    • v.7 no.2
    • /
    • pp.101-112
    • /
    • 2007
  • Along with the development of mobile technology, mobile game has undergone a change from downloadable game to network game, where a large number of users connect to server and play real-time game with a mobile phone. In order to develop these mobile network games economically, a proper, suitable game engine is needed. This study proposes the result of design and implementation of RWMMO-GE(Realtime Wireless Massively Multiplayer Online RPG Game Engine) that is used to develop a mobile network game. The structure of RWMMO-GE, which is the research result of this study, consists of major components such as Network/Client Module, Object Module, Map Tool, Script Editor, and Character Editor. The characteristics of the multiplayer mobile game developed by this engine is that a large number of players can play real-time game in a single map, which implies a possibility of a new business model in this area. This research is a result of the RWMMO-GE supported by 2006 IT Excellent Technology Support Project(No:A1300-0601-0125) of IITA(Institute Information Technology Advancement).

  • PDF

The Dynamic Group Authentication for P2P based Mobile Commerce (P2P 기반의 모바일 상거래를 위한 동적 그룹 인증)

  • Yun, Sunghyun
    • Journal of Digital Convergence
    • /
    • v.12 no.2
    • /
    • pp.335-341
    • /
    • 2014
  • To play the networked video contents in a client's mobile device in real time, the contents should be delivered to it by the contents server with streaming technology. Generally, in a server-client based commerce model, the server is in charge of both the authentication of the paid customer and distribution of the contents. The drawback of it is that if the customers' requests go on growing rapidly, the service quality would be degraded results from the problems of overloaded server or restricted network bandwidth. On the contrary, in P2P based networks, more and more the demand for service increasing, the service quality is upgraded since a customer can act as a server. But, in the P2P based network, there are too many servers to manage, it's possible to distribute illegal contents because the P2P protocol cannot control distributed servers. Thus, it's not suitable for commercial purposes. In this paper, the dymanic group authentication scheme is proposed which is suited to P2P based applications. The proposed scheme consists of group based key generation, key update, signature generation and verification protocols. It can control the seeder's state whether the seeder is joining or leaving the network, and it can be applied to hybrid P2P based commerce model where sales transactions are covered by the index server and the contents are distributed by the P2P protocol.

Digital Library System by Advanced Distributed Agent Platform

  • Cho, Young-Im
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.4 no.1
    • /
    • pp.29-33
    • /
    • 2004
  • I propose a personalized digital library system (PDLS) based on an advanced distributed agent platform. The new platform is developed by improving the DECAF (Distributed Environment-Centered Agent Framework) which is one of the conventional distributed agent development toolkits. Also, a mobile ORB (Object Request Broker), Voyager, and a new multi agent negotiation algorithm are adopted to develop the advanced platform. The new platform is for mobile multi agents as well as the distributed environment, whereas the DECAF is for the distributed and non-mobile environment. From the results of the simulation the searched time of PDLS is lower, as the numbers of servers and agents are increased. And the user satisfaction is four times greater than the conventional client-server model. Therefore, the new platform has some optimality and higher performance in the distributed mobile environment.

Design and Implementation of Super-peer P2P Overlay Network Protocol and System for mobile IPTV

  • Kim, Yu-Doo;Moon, Il-Young
    • Journal of information and communication convergence engineering
    • /
    • v.8 no.3
    • /
    • pp.295-300
    • /
    • 2010
  • Recent researches of network structure are moving to high-level networks because there are already many research results of low-level network. Especially, current network services has been changed to the multimedia service using multicast routing such as IPTV(Internet Protocol Television) service. And then previous multicast services were provider oriented. So previous multicast structures were organized server/client model. But future multicast services will make user oriented services. Therefore there will be many service providers in the future. At this point, we study P2P network for supporting multi provider. So we research load balancing and contents lookup protocols in P2P network. In this paper, we propose network protocol and system based on super peer P2P for load balancing and efficiently service search. And we considered mobile environment for mobile IPTV.

A Heterogeneous Mobile Data Synchronization Technique Using the Tuple Based Message Digest (튜플 단위 메시지 다이제스트를 이용한 이기종 모바일 데이터 동기화 기법)

  • Park, Seong-Jin
    • Journal of Internet Computing and Services
    • /
    • v.7 no.5
    • /
    • pp.1-12
    • /
    • 2006
  • In mobile database environments, the efficient synchronization technique is required to maintain the consistency of replicated data because the same data can be replicated between so many different databases, In this paper, we propose a message digest based synchronization technique to maintain the consistency of replicated data between client databases and a server database in mobile environments. The proposed data synchronization technique has the advantage of generality aspect and extensibility aspect by using the tuple-based message digest output to detect the data conflicts.

  • PDF

System Comparisons for GML(Geography Markup Language) Services

  • Lee, Eun-Kyu;Kim, Mi-Jeong;Oh, Byoung-Woo;Jang, Byung-Tae
    • Proceedings of the KSRS Conference
    • /
    • 2003.11a
    • /
    • pp.219-221
    • /
    • 2003
  • With regarding to web GIS, OGC promotes WFS allowing a client to retrieve geospatial data encoded in GML which is a modeling language to encode the semantics, syntax and schema of geospatial information resources. Even though GML provides benefits for geographic description, it is too heavy to be processed by mobile devices. In order to address the issue, this paper evaluates GML service with WFS server and GML viewers. Through this paper, we get analyses of properties of GML geospatial data and the effects on wireless devices, which are expected to be fundamental materials onto a design of mobile applications.

  • PDF

The Design of Underground Utilities Management System based on Mobile Augmented Reality Technology (모바일 증강현실 기술을 이용한 지하 사회 기반 시설 관리 시스템 설계)

  • Baek, Jang-Mi;Hong, In-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.13 no.1
    • /
    • pp.41-47
    • /
    • 2013
  • A great number of people all over the world are using smart phones. Researchers develop innovative technology of App. It's make rapid progress now that the country's infrastructure is computerized, we expect IT Technological Convergence. In this paper, designs underground utilities management system based on mobile augmented reality technology, and architecture configuration, interface development. Proposal system minimizes overhead of smart devices belonging to engineer's representative using wireless personal area networks. Center Server technology manages transmitted data from engineer's representative, it monitors client data path. And it provies information processing capacity for event generation module. Such event has connotations of instability and uncertainty.