• Title/Summary/Keyword: mobile caching

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Adaptive Mapping Information Management Scheme for High Performance Large Sale Flash Memory Storages (고성능 대용량 플래시 메모리 저장장치의 효과적인 매핑정보 캐싱을 위한 적응적 매핑정보 관리기법)

  • Lee, Yongju;Kim, Hyunwoo;Kim, Huijeong;Huh, Taeyeong;Jung, Sanghyuk;Song, Yong Ho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.3
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    • pp.78-87
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    • 2013
  • NAND flash memory has been widely used as a storage medium in mobile devices, PCs, and workstations due to its advantages such as low power consumption, high performance, and random accessability compared to a hard disk drive. However, NAND flash cannot support in-place update so that it is mandatory to erase the entire block before overwriting the corresponding page. In order to overcome this drawback, flash storages need a software support, named Flash Translation Layer. However, as the high performance mass NAND flash memory is getting widely used, the size of mapping tables is increasing more than the limited DRAM size. In this paper, we propose an adaptive mapping information caching algorithm based on page mapping to solve this DRAM space shortage problem. Our algorithm uses a mapping information caching scheme which minimize the flash memory access frequency based on the analysis of several workloads. The experimental results show that the proposed algorithm can increase the performance by up to 70% comparing with the previous mapping information caching algorithm.

Prefetching Methods with User's Preference in Mobile Computing Environment (이동컴퓨팅 환경에서 사용자의 선호도를 고려한 프리페칭)

  • Choi, In-Seon;Cho, Gi-Hwan
    • The KIPS Transactions:PartC
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    • v.13C no.5 s.108
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    • pp.651-658
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    • 2006
  • Mobile computing environment is known to be quite difficult to provide user with a stable QoS(Qualify of Service) due to its mobility nature. In order to protect the inherent characteristics of wireless network such as low bandwidth and high transmission delay along with the user's mobility, many works are conducted to apply caching and prefetching methods. This paper presents a novel prefetching technique which is based on user's preference, that is, interest and Uuかity. It tries to improves the effectiveness of prefetching by separating and appling the interest with personal tendency of a given information, and the popularity with general tendency of the information. The proposed scheme shown relatively superior performance in terms of the utilization ratio of prefetched information and the failure ratio of information retrieval than the existing methods.

Multi-Level Streaming Using Fuzzy Similarity in P2P Distribution Mobile Networks (P2P 분산 모바일 네트워크상에서 퍼지 유사도를 이용한 멀티-레벨 스트리밍)

  • Lee, Chong-Deuk
    • Journal of Advanced Navigation Technology
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    • v.15 no.3
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    • pp.364-371
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    • 2011
  • In P2P distribution mobile networks, QoS of streaming media services are under heavy influence from overheads such as congestion, latency, and interference. The problem is further complicated by the fact that the popularity of media objects changes over time. This paper proposes a new FSMS+ (Fuzzy Similarity-based Multi-level Streaming Scheme) which minimizes performance degradation of streaming services due to overhead. We then utilize fuzzy similarity-based relevance that can dynamically stream the streaming media object with minimum overhead. The simulation result showed that the proposed scheme has better performance in retransmission rate, congestion control rate and latency rate than the other existing methods of distance method, DC (disk caching) method, and prefix method.

A Cache Consistency Scheme to Consider Period of Data in Mobile Computing Environments (이동 컴퓨팅 환경에서 데이터의 주기성을 고려한 캐쉬 일관성 기법)

  • Lim, Jong-Won;Hwang, Byung-Yeon
    • Journal of Korea Multimedia Society
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    • v.10 no.4
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    • pp.421-431
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    • 2007
  • Due to the rapid development of wireless communication technology, demands on data services in mobile computing environment are gradually increasing. In mobile computing environments, a mobile host began to use cache to overcome the weak point. Caching at mobile host could reduce the bandwidth consumption and query response time, but mobile host must maintain cache consistency. In this paper, we propose a cache consistency strategy to consider the period of data usage. The server allows an effective broadcasting by classifying data into two groups of periodic and non-periodic. By classifying the data, it prevent from elimination of cache after disconnection of periodic data by using expired time. By storing IR(Invalidation Report) messages, this scheme divides cached data by selection after disconnection. Consequently, we have shown much improvement in total consumption of bandwidth than the conventional scheme.

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A Recovery Mechanism for Server Failure in Database Systems based on Mobile computing Environments (이동 컴퓨팅 환경에 기반을 둔 데이터베이스 시스템에서 서버의 고장 회복 기법)

  • Jo, Jeong-Ran;Hwang, Bu-Hyeon
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.1-10
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    • 1999
  • A mobile computing environment is one that support user's mobility through the wireless communication technology. Users access the database and get results what they want by running mobile transactions. To run the mobile transaction correctly and to maintain the consistency I database, we need a concurrency control method to schedule transactions, a caching method to manage the cache, and a recovery method to construct a fault tolerant system. A mobile computing system is based on the existing distributed system, but we can't use recovery methods of the existing distributed system directly because of the user's mobility and the features of wireless media. So this paper presents a recovery mechanism to construct a fault tolerant mobile computing systems. Especially. we develop and analyze a recovery algorithm for server failure among types of failure which can arise in mobile computing environments.

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An Update Transaction Scheduling Method Using an Adaptive Request Message in Mobile Computing Environments (이동 컴퓨팅 환경에서 적응적 요청 메시지를 이용한 갱신 트랜잭션 스케줄링 기법)

  • Park, Jun;Chae, Duk-Jin;Hwang, Boo-Hyun;Kim, Joong-Bae;Jung, Seung-Wook
    • The KIPS Transactions:PartD
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    • v.11D no.2
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    • pp.339-350
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    • 2004
  • A broadcast method in mobile computing environments which have very large client populations solves the problem of low bandwidth. But most of previous proposed concurrency control protocols are restricted to read-only transactions from mobile client. In this paper, we propose the UTSM-ARM method which uses caching and broadcast method, and allows update transactions in mobile client. The UTSM-ARM decides the validation of cache data consistency with the dynamic update pattern ratio of accessed cached data. Also, the timestamps of accessed cached data and transaction in mobile client guarantee the serializable execution of mobile transactions. As a result, UTSM-ARM makes efficiently use of the asymmetric bandwidth of broadcast environment and can Increase the transaction throughput.

An Efficient Cache Maintenance Scheme for Long Disconnected Mobile Clients (장기간 접속 단절된 이동 클라이언트를 위한 효과적 캐시 유지 기법)

  • Park Kwangjin;Song Moonbae;Kang Sangwon;Hwang Chongsun
    • Journal of KIISE:Databases
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    • v.32 no.3
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    • pp.276-284
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    • 2005
  • In the mobile computing environment, caching data at the client's side is a useful technique for improving the performance. For caching to be effective, the cache contents must be consistent with those stored in the server. That is, unfortunately, difficult to enforce due to the frequent disconnection and mobility of clients. In the literature, the basic approach adopted is for the sever to periodically broadcast invalidation reports(IRs) that contain information about objects that have been updated recently. However IR-based cache maintenance scheme has a main drawback. Any client who has been disconnected longer than w seconds has to discard all cached items even some of them may still be valid. In this paper, we propose two main schemes which can adapt clients' losing IR messages by long disconnection. First, the client sends its disconnection time when connection is re-established, and the server uses this information to decide the size of broadcast window w dynamically. Second, the server maintains IR messages for a given period of time and a client who has been disconnected longer than w seconds can verify its cache consistency individually. Compared to previous IR-based schemes, our schemes can significantly reduce cache missing and uplink request and improve the throughput by reducing response time.

Design and Implementation of an Embedded Spatial MMDBMS for Spatial Mobile Devices (공간 모바일 장치를 위한 내장형 공간 MMDBMS의 설계 및 구현)

  • Park, Ji-Woong;Kim, Joung-Joon;Yun, Jae-Kwan;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.7 no.1 s.13
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    • pp.25-37
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    • 2005
  • Recently, with the development of wireless communications and mobile computing, interest about mobile computing is rising. Mobile computing can be regarded as an environment where a user carries mobile devices, such as a PDA or a notebook, and shares resources with a server computer via wireless communications. A mobile database refers to a database which is used in these mobile devices. The mobile database can be used in the fields of insurance business, banking business, medical treatment, and so on. Especially, LBS(Location Based Service) which utilizes location information of users becomes an essential field of mobile computing. In order to support LBS in the mobile environment, there must be an Embedded Spatial MMDBMS(Main-Memory Database Management System) that can efficiently manage large spatial data in spatial mobile devices. Therefore, in this paper, we designed and implemented the Embedded Spatial MMDBMS, extended from the HSQLDB which is an existing MMDBMS for PC, to manage spatial data efficiently in spatial mobile devices. The Embedded Spatial MMDBMS adopted the spatial data model proposed by ISO(International Organization for Standardization), provided the arithmetic coding method that is suitable for spatial data, and supported the efficient spatial index which uses the MBR compression and hashing method suitable for spatial mobile devices. In addition, the system offered the spatial data display capability in low-performance processors of spatial mobile devices and supported the data caching and synchronization capability for performance improvement of spatial data import/export between the Embedded Spatial MMDBMS and the GIS server.

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Social-relation Aware Routing Protocol in Mobile Ad hoc Networks (이동 애드 혹 네트워크를 위한 사회적 관계 인식 라우팅 프로토콜)

  • An, Ji-Sun;Ko, Yang-Woo;Lee, Dong-Man
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.8
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    • pp.798-802
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    • 2008
  • In this paper, we consider mobile ad hoc network routing protocols with respect to content sharing applications. We show that by utilizing social relations among participants, our routing protocols can improve its performance and efficiency of caching. Moreover, in certain situation which we can anticipate pattern of user's content consumption, our scheme can help such applications be more efficient in terms of access time and network overhead. Using NS2 simulator, we compare our scheme to DSDV and routing protocol using shortest path algorithm.

A Soft Shadow Technique for a Real-time Mobile Ray Tracing Hardware (실시간 모바일 레이트레이싱 하드웨어를 위한 소프트 쉐도우 생성 기법)

  • Kwon, Hyuck-Joo;Hong, Dukki;Park, Woo-Chan;Lee, Sanghoon
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.55-64
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    • 2017
  • In this paper, a novel soft shadow method is suggested to support realistic shadows in mobile ray tracing. In ray tracing, soft shadow is generally generated by sampling a shadow ray. As this sampling method increases the number of rays to be processed, it has undermined the performance. We designed the proposed soft shadow processing method and hardware architecture to overcome this problem through selective shadow generation and triangle address caching for minimizing the performance degradation caused by sampling. The proposed hardware architecture can be integrated into a mobile ray-tracing hardware and was evaluated in terms of its performance on the FPGA. Based on the results, the rendering performance about 4, 8, and 16 samples were improved, respectively, by 40%, 50%, and 56% on average compared to the previous method, and it was found that the real-time soft shadow processing is feasible with the proposed hardware architecture.