• 제목/요약/키워드: mobile advertisements

검색결과 65건 처리시간 0.028초

모바일 광고 인젝션 사례 연구 (A Case Study on Mobile Advertisement Injection)

  • 조상현;허규;최현상;김영갑
    • 정보보호학회논문지
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    • 제27권5호
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    • pp.1049-1058
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    • 2017
  • 최근 무선 네트워크 및 모바일 기술의 발전으로 인해 모바일 기기를 통한 다양한 종류의 서비스가 개발 및 제공되고 있다. 이와 더불어 모바일 광고(mobile advertisement) 형태도 다양한 형태로 확대되고 있다. 이에 유선 환경에서 발생하였던 광고 인젝션(advertisement injection; ad injection)이 모바일 환경으로 확장되고 있다. 특히 모바일 환경에서는 원하지 않는 광고의 노출로 인하여 사용자에게 불편함을 초래함과 동시에 모바일 데이터 사용량을 증가시킬 수 있다. 이렇게 광고 인젝션으로 인한 피해가 발생함에도 불구하고, PC 환경에서와 마찬가지로 아직까지 모바일 환경에서의 광고 인젝션 유형 및 특성에 관한 연구는 거의 진행되지 않았다. 따라서 본 논문에서는 국내 인터넷 포털 사이트 네이버를 대상으로 한 모바일 앱(mobile app)의 광고 인젝션 사례를 살펴보고, 이를 통하여 모바일 광고 인젝션의 유형 및 특성 분석을 수행하고자 한다. 본 연구에서는 2개의 모바일 앱을 대상으로 역공학(reverse engineering) 기법을 통하여 광고 인젝션 코드 및 행위에 대한 정적 동적 분석을 수행하였고 기존 PC 환경에서의 광고 인젝션과 비교 분석하였다.

모바일 쿠폰 특성 지각에 따른 소비자 반응과 변인간 인과관계 연구 (Consumer responses towards mobile coupon characteristics perception and causal relationships among variables)

  • 김재희;여은아
    • 복식문화연구
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    • 제28권1호
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    • pp.15-29
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    • 2020
  • Purpose of the study is to explore the effect of the types of mobile coupons(text- vs. image-focused coupons; free-gift vs. discount coupons) on characteristic perception of mobile coupons, and the causal relationships among characteristic perception, attitude, and use intention of mobile coupons. A total of 140 university students participated in experiments with questionnaires including one of the four stimuli. Important findings are as follows. First, image-focused mobile coupons generated more enjoyment than did text-focused coupons. However, the text/image-focused coupons were not different in perception of informativeness and credibility of mobile coupons. Second, enjoyment perception was significantly increased when image-focused contents were combined with discount coupons whereas enjoyment perception was decreased when text-focused contents were combined with free-gift coupons. This interaction effect reflects that the level of enjoyment of consumers can be changed in terms of the combination of the value-provision types of coupons and the text-image focused contents. Third, it was found that consumer perception of coupon characteristics formed attitudes toward mobile coupons, and use intention of mobile coupons was determined by attitudes toward mobile coupons. Study findings may fill the void of research investigating the effect of text-image contents and the types of coupons on consumer reponses toward mobile coupons. Mobile coupons have limited quantity of information within a small size of mobile phone screen, therefore, the results were not consistent with prior research tested with mobile advertisements indicating the effect of text-image contents on perception of informativeness and credibility.

An Empirical Study on Mobile Advertisement Business(S Telecom Case)

  • Koh, Bong-Sung;Lee, Seok-Won
    • Journal of the Korean Data and Information Science Society
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    • 제18권1호
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    • pp.81-96
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    • 2007
  • The headline of advertisements holds the important position in advertisement recognition and receptivity. In this paper, we classified the headlines as several types with measuring the response effects for purpose of understanding the customer's behavior. Also we conducted the decision tree analysis and correspondence analysis. The decision tree shows the difference between responders and non-responders, and the correspondence analysis shows the relationship between the sales and the customer's demographic information.

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온라인 패션광고의 지속가능발전 지표 평가 연구 (A Study on the Assessment of the Index for Sustainable Development of On-line Fashion Advertising)

  • 손미영
    • 패션비즈니스
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    • 제20권1호
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    • pp.53-68
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    • 2016
  • The purpose of this research was to evaluate the possibility of sustainable development of online advertisements conducted by fashion companies. Factors composed of sustainable development indexes of online advertisement that had been developed in previous studies were identified, and then the relevance between purchase intention and advertisement experience was evaluated. An online survey of 573 persons in the 20 to 40 age range who own mobile phone and have experienced online advertisements of a fashion brand or a fashion company was conducted. The data collected from the survey and the results are as follows. First, the validity and reliability from confirmatory factor analysis of six factors (namely, personal information protection, web use infringement, advertisement expression harmfulness, advertisement expression objectivity, emotional responsibility, and environment-friendly) and 21 questions was confirmed. Second, it confirmed that consumers gave low points to the evaluation of sustainable development indexes of online advertisement of fashion companies. In particular, that consumers gave low points with regard to both environmental friendliness and web use infringement. Third, it was identified that personal indexes such as personal information protection, web use infringement, and indexes relating to advertisement expressions do not directly influence the consumer's purchase intention. However, social indexes like emotional responsibility and environmental friendliness do have an influence on the consumer's positive action intention.

차량 탑재형 모바일 디지털 사이니지 구현 (Implementation of Mobile Digital Signage System on the Moving Vehicle)

  • 김희동;김차성
    • 한국IT서비스학회지
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    • 제14권4호
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    • pp.257-267
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    • 2015
  • We propose a vehicle-mounted, location-aware mobile digital signage system that can be used for public transportation through mobile communication. This paper proposes the installations of the LED display panels at the backside of the bus., which display traffic information to cars behind the bus. Information to be displayed would include, but is not limited to, road information, public commercials and private commercials. We propose the system architecture and further implement the prototype of mobile digital signage system for demonstration. The system is based on the Client-Server system. Each bus has a client terminal which detects the current location by a GPS receiver and sends its location information to the server using mobile communication function. The terminal device receives advertisements and traffic information from the server and displays it to the large LCD or LED panel installed at the inside and outside of the bus. We use the Android smartphone as a client system, which inherently equipped with GPS and mobile communication function. GPS detects the location of bus and reports its geo-location data to the traffic information center server via a wireless communication network. On the server side, we developed a specially designed control server, where it communicates with the other traffic information center and updates and manages the databases contents being displayed by each position. The server contains location dependent variable information and returns selected information back to the vehicle in real time. Spatial database is used to process location based data. Server system periodically receives the real time traffic information from the road information center database. And it process the information by bus location and bus line number. In this paper, we propose a mobile digital signage service and explain the system implementation of this service.

모바일 P2P 환경에서 사용자 선호도를 이용한 광고 전송 기법 (Advertisement Dissemination Scheme Using User Preferences in Mobile P2P Environments)

  • 정지원;이수지;윤진경;임종태;신재룡;복경수;유재수
    • 한국콘텐츠학회논문지
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    • 제15권12호
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    • pp.35-49
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    • 2015
  • 최근 무선 통신 기술과 모바일 단말 기기의 발전으로 모바일 P2P 네트워크에 대한 연구가 진행되고 있다. 본 논문에서는 모바일 P2P 네트워크에서 피어 이동성과 선호도를 고려한 광고 전송 기법을 제안한다. 제안하는 기법은 사용자 성향에 맞는 광고 전송을 위해 모바일 기기를 통한 사용자의 활동 내역을 분석하여 피어의 선호도를 생성한다. 중복 광고 메시지 전송을 감소 및 수신율을 향상시키기 위해 피어 선호도, 피어 이동성 및 광고 수신율을 고려하여 재전송할 광고의 우선순위를 결정한다. 제안하는 기법은 P2P 네트워크에서 인센티브 기법을 이용하여 모바일 피어들의 광고 전송 참여율을 향상시킨다. 제안하는 기법의 우수성을 입증하기 위해 기존 기법과의 메시지 수와 정확도를 비교 분석한다.

계층적 P2P 시스템의 효율적 관리를 위한 네트워크 거리 기반 운영 기법 (An Efficient Management Scheme of Hierarchical P2P System based on Network Distance)

  • 홍충표;김정길;김신덕
    • 정보통신설비학회논문지
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    • 제10권4호
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    • pp.121-127
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    • 2011
  • Many peer-to-peer (p2p) systems have been studied in distributed, ubiquitous computing environments. Distributed hash table (DHT)-based p2p systems can improve load-balancing even though locality utilization and user mobility are not guaranteed. We propose a mobile locality-based hierarchical p2p overlay network (MLH-Net) to address locality problems without any other services. MLH-Net utilizes mobility features in a mobile environment. MLH-Net is constructed as two layers, an upper layer formed with super-nodes and a lower layer formed with normal-nodes. Because super-nodes can share advertisements, we can guarantee physical locality utilization between a requestor and a target during any discovery process. To overcome a node failure, we propose a simple recovery mechanism. The simulation results demonstrate that MLH-Net can decrease discovery routing hops by 15% compared with JXTA and 66% compared with Chord.

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Cloth Product Recognition based on Siamese Network with Body Region Extraction method

  • Budiman, Sutanto Edward;Kurniawan, Edwin;Lee, Seung Heon;Lee, Jae Seung;Lee, Suk-Ho
    • International journal of advanced smart convergence
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    • 제11권2호
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    • pp.128-134
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    • 2022
  • Nowadays, people consume a lot of content such as web dramas or K-pop videos through mobile devices such as smartphones, and the market for indirect advertisements through these web dramas or K-pop videos is also increasing every year. In order to lead to the immediate purchase of indirect products in web dramas, a system that allows consumers to purchase immediately at the time the products appear in the drama is needed. In this paper, we propose a system to allow viewers to purchase products worn by celebrities immediately when viewers see and click on them. When a user clicks on a video, it recognizes the product worn by the celebrity, and displays information on the screen on the most similar product corresponding to the recognized product, allowing them to go to the seller's site where they can purchase it. In order for such a system to operate stably, a pose estimation and siamese network-based system is proposed. The proposed system will primarily be released as a streaming service in the form of an app or web page that connects the products in web dramas or other K-pop video contents screened on the mobile with e-commerce. Furthermore, in the future, the technology is expected to be used globally in various industries such as smart mobility and display kiosks.

A Study on Deep Learning Model for Discrimination of Illegal Financial Advertisements on the Internet

  • Kil-Sang Yoo; Jin-Hee Jang;Seong-Ju Kim;Kwang-Yong Gim
    • 한국컴퓨터정보학회논문지
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    • 제28권8호
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    • pp.21-30
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    • 2023
  • 인터넷 불법금융광고는 인터넷 카페, 블로그 등을 통해 통장매매, 신용카드·휴대폰결제현금화 및 개인신용정보매매 등 불법금융행위를 목적으로 한다. 금융감독당국의 노력에도 불구하고 불법금융행위는 줄어들지 않고 있다. 본 연구는 인터넷 불법금융광고 게시글에 파이썬 딥러닝 기반 텍스트 분류기법을 적용해 불법여부를 탐지하는 모델을 제안한다. 텍스트 분류기법으로 주로 사용되는 합성곱 신경망(CNN: Convolutional Neural Network), 순환 신경망(RNN: Recurrent Neural Network), 장단기 메모리(LSTM: Long-Short Term Memory) 및 게이트 순환 유닛(GRU: Gated Recurrent Unit)을 활용한다. 그동안 수작업으로 심사한 불법확인 결과를 기초 데이터로 이용한다. 한국어 자연어처리와 딥러닝 모델의 하이퍼파라미터 조절을 통해 최적의 성능을 보이는 모델을 완성하였다. 본 연구는 그동안 이뤄지지 않았던 인터넷 불법금융광고 판별을 위한 딥러닝 모델을 제시하였다는데 큰 의미가 있다. 또한 딥러닝 모델에서 91.3~93.4% 수준의 정확도를 보임으로써 불법금융광고 탐지에 딥러닝 모델을 실제 적용하여 불법금융광고 근절에 기여할 수 있기를 기대해 본다.

대학생의 휴대폰 중독에 관한 연구(D 대학중심) (A study on mobile phone addiction of college students (D-College))

  • 이재도
    • 한국컴퓨터정보학회논문지
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    • 제12권4호
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    • pp.159-167
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    • 2007
  • 본 연구는 D 대학 재학생 482명으로부터 설문조사하여 대학생의 휴대폰을 통해서 수신되는 스팸문자메시지의 정도 그리고 휴대폰 중독정도를 살펴보았다. 대학생들은 하루에 평균 스팸 문자메시지를 1번에서 2번 정도 수신하는 것으로 나타났다. 수신 스팸 메세지 중에서 상품광고에 대한 내용이 가장 많았고, 스팸 메세지는 거의 확인하지 않는 것으로 조사되었다. 휴대폰의 중독에 대해서는 응답자의 평균 중독점수는 100점 만점에 38.73점으로 나타났으며 60점 이상자 수는 47명으로 9.75%에 해당되며, 70점 이상자는 13명으로 2.70%에 해당되는 것으로 나타났다. 또한 학생들은 나이가 적을수록 그리고 기타지역 출신 학생이 중독적 집단에 많이 포함되어 있었고, 2년제 학생이 3년제 학생 보다 더 많은 학생이 중독적 집단에 많이 포함되어 있었다.

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