• Title/Summary/Keyword: mixed media

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Impact of Social Networks in Educational Media

  • Al-Said, Khaleel M.;Al Said, Nidal;Hattab, Ezz
    • Journal of information and communication convergence engineering
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    • v.18 no.4
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    • pp.230-238
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    • 2020
  • This study aims to determine whether student participation on Twitter affects academic performance. The key goals of the training course were to acquire social networking knowledge and skills and to learn how to share information, be productive in discussions, and create an interest-based community. The initial sample comprised 286 students from Jordan universities, 68.4% of whom agreed to participate in the study. Undergraduate students accounted for 73.9%, and graduate students accounted for 26.1%. Only 14.3% of the students chose the Twitter-based learning model. This is a mixed-methods study that integrates quantitative and qualitative approaches. The undergraduate students were found to tweet more and have more likes, while graduate students had more followers and were following more accounts. Moreover, 21% of the participants were the most active. Spearman's correlation analysis revealed a connection between participation in social media and student performance. Therefore, the results of this study may help educational professionals and education managers.

Extended Reality and Media Service Standardization Trends for 5G Mobile Networks (5G 네트워크의 XR 및 미디어 서비스 표준 기술 동향)

  • J.L. Ha;C.K. Kim
    • Electronics and Telecommunications Trends
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    • v.38 no.2
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    • pp.46-55
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    • 2023
  • Extended reality (XR) provides an immersive virtual experience by using various media. The XR virtual environment enables interactions between the real and virtual worlds in virtual, augmented, and mixed reality scenarios. XR is being used in various areas such as industry, medical care, road transportation, gaming, education, and culture. XR and multimedia enhancement are important business scenarios for fifth-generation (5G) mobile networks. As users' demand for emerging media services gradually increases, enhancements in networks should be implemented for delivering multimedia services such as XR. We describe related standardization trends and requirements of the XR service in 5G mobile networks. We also discuss technological enhancements for 5G mobile networks as specified by the 3GPP SA2 working group.

A Study of metamorphosis in Contemporary Metal-craft (현대 금속공예에서의 형질변환에 관한 연구)

  • 임옥수
    • Archives of design research
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    • v.13 no.4
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    • pp.43-56
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    • 2000
  • The purpose of this thesis is to investigate about the various metamorphosis methodology, which is one of the specific skill being used widely in contemporary metal-craft. Even though this methodology is being investigated actively in the other genre, it is not easy to find the example and various experimentation for further expression than in metal craft. The metamorphosis had been dealed little by little before the metal-craft is being modernized. Recentely, the experimentation is more deeply and widely held; because the deconstruction methodology, which is the skill to express the differance in the meaning: material's archetype and dealing with the symbol and metaphorical meanings concealed, is being developed. The special skills of the metamorphosis are Mokumegane, reticulation, Fusing, and electro form Mixed Media metamorphosis; these investigation is being further developed with metal alloy methodology.

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Growth Characteristics of Several Kinds of Trees According to Mixture Ratio of Used-Rockwool in Pot Nursery (용기 양묘 시 폐암면 혼합 비율에 따른 몇 가지 수종의 생육 특성)

  • Kim, Ho-Cheol;Cha, Seung-Hoon;Choi, Jeong-Ho;Yoo, Sung-Oh;Lee, Soo-Won;Bae, Jong-Hyang
    • Journal of Bio-Environment Control
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    • v.16 no.2
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    • pp.142-145
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    • 2007
  • Growth characteristics according to mixture ratio of used-rockwool in pot nursery, in Pinus densiflora, Torreya nucifera, Quercus acutissina and Fraxinus mandshurica nursery, was investigated. The used-rockwool on mixture ratio between used-rockwool and control (peatmoss: pearlite=1:1, v/v) were 0%, 30%, 50% and 70%. Flesh weight, dry weight and height of tree, in Pinus densiflora nursery, increased much more in 50% and 70% media but trunk diameter of tree had no difference according to mixture ratio. In Torreya nucifera nursery, flesh weight and height of tree in 70% medium and trunk diameter and numbers of shoot of tree in 50% and 70% media increased. Flesh weight, height and trunk diameter of tree, and chlorophyll (SPAD) and photosynthesis rate, in Quercus acutissina nursery, increased much more in 50% and 70% media, but dry weight of tree had only difference between non-mixed and mixed with rockwool. In Fraxinus mandshurica nursery, flesh weight and photosynthesis rate of tree increased much more in 70% medium, height, trunk diameter and total chlorophyll of tree had difference according to non-mixed and mixed with rockwool or had no only difference according to mixture ratio, respectively.

Growth of Plug Seedlings of ‘Nokkwrang’ Pepper in Mixture of Used Rockwool and Woodchip Particles (폐암면과 목재 입자의 혼합비율에 따른 고추 플러그 묘의 생육)

  • Hwang, Seung-Jae;Kim, Oh-Im;Kim, Ik-Joon;Jeong, Byoung-Ryong
    • Journal of Bio-Environment Control
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    • v.12 no.3
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    • pp.166-172
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    • 2003
  • Rockwool slabs used for hydroponic cultures are expected to have potential to be reused after breakdown as a growing medium component for hydroponic culture of vegetables and cut flowers, pot plants, or plug plants. This study was conducted to test the feasibility of using particles of used rockwool slabs (PURS) mixed with woodchips for growing plug seedlings of ‘Nokkufang’ pepper. In the first experiment growth of pepper seedlings was tested in media of steam sterilized PURS mixed with chestnut woodchips (CW), which was weatherized for six months and screened through 2.8 mm or 5.6 mm sieves, at 100:0, 75:25, 50:50, 28:75 or 0:100 (%, v/v). In the second experiment growth of pepper seedlings was tested in 20 different media containing steam sterilized PURS mixed with 4 mm chestnut woodchips (CW), 4 mm pinc woodchips (PW), coir, peatmoss, or perlite. In the first experiment, there were no significant growth differences as affectcd by particle size of CW, while the overall best growth was achieved il1 the control and l00% PURS. In the second experiment, seedling growth was enhanced as compared to the control in 100% PURS or PURS mixed with peatmoss, coir, or perlite. In contrast, growth was suppressed as the proportion of peatmoss or coir mixed with PURS decreased and the proportion of CW increased. Growth was better in the PURS + peatmoss than in the 100% PURS or PURS + coir, and when woodchips were mixed with coir than peatmoss.

Optimum mixing rate of used media for saving the production cost of Flammulina velutipes (팽이버섯(Flammulina velutipes) 생산비 절감을 위한 폐배지 적정 혼합비율)

  • Jung, Kyung Ju;Choi, Duck Soo;Bang, Geuk Pil;Chung, Ki Chul
    • Journal of Mushroom
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    • v.7 no.1
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    • pp.22-26
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    • 2009
  • These experiments were conducted to find the optimum mixing rate of used media for saving the production cost of Flammulina velutipes. The materials for media formation was used needle-leaf tree sawdust, media that finished 1th cultivation of F. velutipes, corncob meal, and rice bran, wheat bran as nutrition source. We inoculated the F. velutipes in 14 kinds of different media types and checked the spawn growth speed, fruit body quality and quantity. Two nutrition agents, which is rice bran and wheat bran, did not affected the incubation period, but the effective stem number, quality and quantity of fruit body was better at rice bran than wheat bran. The quality of fruit body produced at mixed 20% of used media (needle-leaf tree sawdust 60% + used media 20% + rice bran 20%) was similar to control plot (needle-leaf tree sawdust 80% + rice bran 20%), but the yield was improved 10% than control plot 130g. According as the used-media mixing amount increases, quality and quantity of fruit body became low remarkably. Therefore, the optimum mixing amount of used-media was 20% and it increased 10% of fruitbody yield.

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Design and Performance Analysis of Multi-hop Routing Protocol for WiMedia (WiMedia를 위한 멀티홉 라우팅 프로토콜 개발 및 성능분석)

  • Jung, Jin-Uk;Lee, Seung-Jin;Jin, Kyo-Hong;Hwang, Min-Tae;Jeon, Young-Ae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.7
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    • pp.1406-1415
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    • 2012
  • Though WiMedia supports the higher data rates than other WPAN technologies, a WiMedia device cannot reach other devices which are apart from it more than 10 meter; the limited transmission range of the WiMedia protocol. In this paper, we propose a multi-hop QoS routing protocol to enable WiMedia devices to transmit real-time data to devices that is located out of transmission range. The proposed routing protocol is a hybrid routing protocol, which is the mixed protocol of table-driven and on-demand routing algorithm. In the proposed protocol, a route for a device within 2-hop is established by using the table-driven routing algorithm and a route for the device beyond 2-hop is established by using the on-demand routing algorithm. We perform ns-2 simulation to investigate the performance of the proposed routing protocol with AODV and DSDV. The simulation results show that the proposed protocol's performance is better than AODV and DSDV in terms of the throughput and delay.

Hierarchical Disparity Estimation for Image Synthesis in Stereo Mixed Reality (스테레오 혼합 현실 영상 합성을 위한 계층적 변이 추정)

  • 김한성;최승철;손광훈
    • Journal of Broadcast Engineering
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    • v.7 no.3
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    • pp.229-237
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    • 2002
  • Natural synthesis of real and virtual images is a key technology in mixed reality. For this purpose, we propose an efficient dense disparity estimation algorithm and a synthesis algorithm considering features of stereo images. Dense disparities are estimated hierarchically from the low to high resolution images. In the process, the region-dividing-bidirectional-matching algorithm makes matching process efficient and keeps the reliability of the estimated disparities, and dense disparities are assigned considering edge information. finally, mixed reality stereo images are synthesized by comparing depth data of real and virtual Images. Computer simulation shows that the proposed algorithms estimate very stable disparity vectors with sharp edge and synthesize natural stereo mixed reality images.

High-Performance Vision Engine for Intelligent Vehicles (지능형 자동차용 고성능 영상인식 엔진)

  • Lyuh, Chun-Gi;Chun, Ik-Jae;Suk, Jung-Hee;Roh, Tae Moon
    • Journal of Broadcast Engineering
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    • v.18 no.4
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    • pp.535-542
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    • 2013
  • In this paper, we proposed a advanced hardware engine architecture for high speed and high detection rate image recognitions. We adopted the HOG-LBP feature extraction algorithm and more parallelized architecture in order to achieve higher detection rate and high throughput. As a simulation result, the designed engine which can search about 90 frames per second detects 97.7% of pedestrians when false positive per window is $10^{-4}$.

Standard Model for Live Actor and Entity Representation in Mixed and Augmented Reality (혼합증강현실에서 라이브 행동자와 실체 표현을 위한 표준 모델)

  • Yooa, Kwan-Hee
    • Journal of Broadcast Engineering
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    • v.21 no.2
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    • pp.192-199
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    • 2016
  • Mixed and augmented reality technique deals with mixing content between real world and virtual world containing augmented reality and augmented virtuality excluding of pure real and pure virtual world. In mixed and augmented reality, if a live actor and entity moving in real world can be embedded more naturally in 3D virtual world, various advanced applications such 3D tele-presence, 3D virtual experience education and etc can be serviced. Therefore, in this paper, we propose a standard model which is supporting to embed the live actor and entity into 3D virtual space, and to interact with each other. And also the natural embedding and interaction of live actor and entity can be performed based on the proposed model.