• Title/Summary/Keyword: metadata research

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A Study on Modeling of Bibliographic Framework Based on FRBR for Television Program Materials (방송영상자료의 FRBR기반 서지구조모형에 관한 연구)

  • Chung, Jin-Gyoo
    • Journal of the Korean Society for Library and Information Science
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    • v.41 no.1
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    • pp.185-214
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    • 2007
  • This study intends to design the bibliographic framework based on IFLA-FRBR model for television program materials and to evaluate this in terms of effectiveness of retrieval and usability of the system. The FRBR model supplies mote suitable bibliographic framework of audio-visual material which has a sufficient hierarchical relations and relative bibliographical records. The followings are research methods designed by this study; (1) The experimental metadata system named it FbCS based on FRBR was developed by using the entity-related database and composed of multi-layed and hierarchy. FbCS is developed through benchmarking of a case study for iMMix model in Netherlands based on FRBR. (2) To evaluate effectiveness of retrieval and usability of FbCS, this study made a experiment and survey by user groups of professionals.

Recommendation System based on Tag Ontology and Machine Learning (태그 온톨로지와 기계학습을 이용한 추천시스템)

  • Kang, Sin-Jae;Ding, Ying
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.5
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    • pp.133-141
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    • 2008
  • Social Web is turning current Web into social platform for knowing people and sharing information. This paper takes major social tagging systems as examples, namely delicious, flickr and youtube, to analyze the social phenomena in the Social Web in order to identify the way of mediating and linking social data. A simple Tag Ontology (TO) is proposed to integrate different social tagging data and mediate and link with other related social metadata. Through several machine learning for tagging data, tag groups and similar user groups are extracted, and then used to learn the tagging ontology. A recommender system adopting the tag ontology is also suggested as an applying field.

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A Study on the Standardization Strategy for e-Learning Quality Assurance (e-Learning QA 표준화 전략에 관한 연구)

  • Han, Tae-In;Kim, Kwang-Myung
    • Journal of Digital Convergence
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    • v.3 no.2
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    • pp.143-157
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    • 2005
  • Many papers point out that the e-Learning is one of the most important industries, and the effect on other industries can be more powerful than any other business. Therefore, we think about social, cultural, industrial and technological effect of the e-Learning in order to enlarge industry scale as well as educational performances. In many cases of developed countries, various kinds of study have been performed for the e-Learning quality assurance because quality of the e-learning should operate on effective and efficient learning and continuous market development of education industries. The e-Learning quality assurance has import function not only for learning contents reusability like a SCORM and metadata but also for learning system, solution and service operation, so activities for the quality assurance should consider of cultural and tactical approach when it is applied in the e-learning business. In this paper, we present the concept, domain and purpose of the e-Learning quality assurance. Furthermore, this paper proposes the process and methodology in order to make the quality assurance standard model which is consist of 6 phase such as Environment Research, Needs Analysis, Framework, Metrics, Development and Implementation, Evaluation and Feedback through the analysis and comparison of pre-studied worldwide quality control, management and assurance documents.

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Standardization of Digital Archiving and OAIS Reference Model (디지털 아카이빙의 표준화와 OAIS 참조모형)

  • Lee, So-Yeon
    • Journal of Information Management
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    • v.33 no.3
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    • pp.45-68
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    • 2002
  • OAIS Reference Model has become a basis for exchanging ideas and cooperating among institutions and various sectors concerned with digital archiving. It has been also recently approved as a new ISO standard. This paper reviews major concepts and issues that the reference addresses. It also introduces current activities of institutions and projects that have contributed to the development process of the model. Conclusion is devoted to address the importance of cooperation among cultural institutions. These institutions are taking the responsibility of preserving digital information for the long-term as authentic as possible and delivering it to the next generation.

Design and Implementation of the Video Query Processing Engine for Content-Based Query Processing (내용기반 질의 처리를 위한 동영상 질의 처리기의 설계 및 구현)

  • Jo, Eun-Hui;Kim, Yong-Geol;Lee, Hun-Sun;Jeong, Yeong-Eun;Jin, Seong-Il
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.3
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    • pp.603-614
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    • 1999
  • As multimedia application services on high-speed information network have been rapidly developed, the need for the video information management system that provides an efficient way for users to retrieve video data is growing. In this paper, we propose a video data model that integrates free annotations, image features, and spatial-temporal features for video purpose of improving content-based retrieval of video data. The proposed video data model can act as a generic video data model for multimedia applications, and support free annotations, image features, spatial-temporal features, and structure information of video data within the same framework. We also propose the video query language for efficiently providing query specification to access video clips in the video data. It can formalize various kinds of queries based on the video contents. Finally we design and implement the query processing engine for efficient video data retrieval on the proposed metadata model and the proposed video query language.

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Research of Patent Technology Trends in Textile Materials: Text Mining Methodology Using DETM & STM (섬유소재 분야 특허 기술 동향 분석: DETM & STM 텍스트마이닝 방법론 활용)

  • Lee, Hyun Sang;Jo, Bo Geun;Oh, Se Hwan;Ha, Sung Ho
    • The Journal of Information Systems
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    • v.30 no.3
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    • pp.201-216
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    • 2021
  • Purpose The purpose of this study is to analyze the trend of patent technology in textile materials using text mining methodology based on Dynamic Embedded Topic Model and Structural Topic Model. It is expected that this study will have positive impact on revitalizing and developing textile materials industry as finding out technology trends. Design/methodology/approach The data used in this study is 866 domestic patent text data in textile material from 1974 to 2020. In order to analyze technology trends from various aspect, Dynamic Embedded Topic Model and Structural Topic Model mechanism were used. The word embedding technique used in DETM is the GloVe technique. For Stable learning of topic modeling, amortized variational inference was performed based on the Recurrent Neural Network. Findings As a result of this analysis, it was found that 'manufacture' topics had the largest share among the six topics. Keyword trend analysis found the fact that natural and nanotechnology have recently been attracting attention. The metadata analysis results showed that manufacture technologies could have a high probability of patent registration in entire time series, but the analysis results in recent years showed that the trend of elasticity and safety technology is increasing.

Design of video ontology for semantic web service (시맨틱 웹 서비스를 위한 동영상 온톨로지 설계)

  • Lee, Young-seok;Youn, Sung-dae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.195-198
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    • 2009
  • Recently, research in building up semantic web for exchanging information and knowledge is active. To make use of video contents as knowledge on semantic web, semantic-based retrieval should be preceded. At present, retrieval based on consentaneity between metadata and keyword is common used. In this paper, I propose ontolgy establishment which enlarge user participation and add usefulness value and history information. This will facilitate semantic retrieval as well as use of video contents by using collective Intelligence. The proposed ontology schema will allow semantic-based retrieval of video contents on semantic web get higher recall compared to current way of retrieval. Moreover it enables you to make use of various video contents as knowledge.

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Real 3D Property Integral Imaging NFT Using Optical Encryption

  • Lee, Jaehoon;Cho, Myungjin;Lee, Min-Chul
    • Current Optics and Photonics
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    • v.6 no.6
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    • pp.565-575
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    • 2022
  • In this paper, we propose a non-fungible token (NFT) transaction method that can commercialize the real 3D property and make property sharing possible using the 3D reconstruction technique. In addition, our proposed method enhances the security of NFT copyright and metadata by using optical encryption. In general, a conventional NFT is used for 2D image proprietorial rights. To expand the scope of the use of tokens, many cryptocurrency industries are currently trying to apply tokens to real three-dimensional (3D) property. However, many token markets have an art copyright problem. Many tokens have been minted without considering copyrights. Therefore, tokenizing real property can cause significant social issues. In addition, there are not enough methods to mint 3D real property for NFT commercialization and sharing property tokens. Therefore, we propose a new token management technique to solve these problems using integral imaging and double random phase encryption. To show our system, we conduct a private NFT market using a test blockchain network that can demonstrate the whole NFT transaction process.

Prioritization of Strategic Factors for Revitalization of the Sports Contents Distribution Industry

  • KIM, Min-Kyu;KIM, Soo-Hyun
    • Journal of Distribution Science
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    • v.18 no.12
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    • pp.5-13
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    • 2020
  • Purpose: The objective of this study is to explore and prioritize strategic factors for revitalization of the sports contents distribution industry. Research design, data and methodology: To this end, strategic factors for revitalization of the sports contents distribution industry were explored based on literature review, and 14 experts were consulted to prioritize the factors. Results: Major conclusions deduced are the following: First, the factors were prioritized in order of legal policy factors, contents factors, and technical infrastructure factors. Second, subdomains of legal policy factors were prioritized in order of policy process factors, legislation enactment and revision factors, budget factors, business model factors focusing on sports contents. Third, subdomains of contents factors were prioritized in order of humanware contents factors, sports contents diversification factors, and high-quality sports contents production factors. Fourth, subdomains of technical infrastructure factors were prioritized in order of sports contents service platform factors, technical development and standardization, global distribution channel provision, and distribution metadata standardization. Conclusions: Findings of this study are of significance given that this study stratifies factors of sports contents distribution industry revitalization-about which there have been very few previous studies- analyzed mainly in terms of justifiability and timeliness, and presents preferential business strategies.

Trends in Programmable Object-Based Content Production Technologies (프로그래밍 방식의 객체 기반 영상 콘텐츠 제작 기술 동향)

  • Lee, J.Y.;Kim, T.O.;Choo, H.G.;Lee, H.K.;Seok, W.H.;Kang, J.W.;Hur, N.H.;Kim, H.M.
    • Electronics and Telecommunications Trends
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    • v.37 no.4
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    • pp.70-80
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    • 2022
  • With the rapid growth in media service platforms providing broadcast programs or content services, content production has become more important and competitive. As a strategy to meet the diverse needs of global consumers for a variety of content and to retain them as long-term repeat customers, global over-the-top service providers are increasing not only the number of content productions but also their production efficiency. Moreover, a considerable amount of scene composition in the flow of content production work appears to be combined with rendering technology from a game engine and converted to object-based computer programming, thereby enhancing the creativity, diversity, quality, and efficiency of content production. This study examines the latest technology trends in content production such as virtual studio technology, which has emerged as the center of content production, the use cases in various fields of artificial intelligence, and the metadata standards for content search or scene composition. This study also examines the possibility of using object-based computer programming as one of the future candidate technologies for content production.