• Title/Summary/Keyword: message

Search Result 4,951, Processing Time 0.038 seconds

A Design Methodology of the MSIB(Message Store Information Base) for EDI-MS(EDI-Message Store) Using Object-Relation Mapping Function (객체-관계 대응 함수를 이용한 EDI-MS용 MSIB의 설계 방법)

  • 백승혜;김태윤
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.19 no.1
    • /
    • pp.143-158
    • /
    • 1994
  • X.435 is the EDI communication protocol published by CCITT and ISO/IEC in 1990. The message types and abstract services of EDI-MS are specified in X.435 recommendation. In this paper, the design methodology on implementation of MSIB in the case that MHS-MS is required to be extended into EDI-MS has been studied. The design methodology presented in this paper is the one using the mapping function of the object relation. This methodology considers the EDI message types and characterictics. The proposed design methodology han an advantage that is able to design the component tables of MSIB satisfying the third normal form and it does not require the normalization processing. The MSIB constructed by the proposed method can store and retrieve multi-values efficiently.

  • PDF

Social curation as an advertising tool - Message strategy of fashion brand images on vertical SNS - (소셜큐레이션과 광고 - 버티컬 SNS에서 표현된 패션브랜드 이미지의 메시지 전략 -)

  • Shin, In Jun;Lee, Kyu-Hye
    • The Research Journal of the Costume Culture
    • /
    • v.23 no.3
    • /
    • pp.498-511
    • /
    • 2015
  • This paper examines advertising images of fashion brands in vertical social network site (SNS) from the viewpoints of message strategies. Vertical social network sites are types of social curation systems applied to social networking, where information is selected, organized, and maintained. Fashion brands communicate with consumers by presenting images on vertical SNSs, anticipating improvements in brand image, popularity, and loyalty. Those images portray content for particular brands and seasonal concepts, thus creating paths for product sales information. Marketing via SNSs corresponds to relationship marketing, which refers to long-term interrelationship and value augmentation between the company and consumer, and viral advertising, which relies on word of mouth distribution via social network platforms. Taylor's six-segment message strategy wheel, often used for analyzing viral ads, was applied to conduct a content analysis of the images. A total of 2,656 images of fashion brands advertised on Instagram were selected and analyzed. Results indicated that brand values were somewhat related to the number of followers. Follower rankings and comment rankings were also correlated. In general, fashion brands projected sensory messages most often. Acute need and rational messages were less common than other messages. Sports brands and luxury brands presented sensory messages, whereas fast fashion brands projected routine images most often. Fashion brands promoted on vertical SNSs should portray advertising images that combine message strategies

An study on the common message design of Korean message format(KMTF) and direction of management procedure & tool (한국형 메시지포맷(KMTF)의 공통메시지 설계 및 관리 절차/도구 개발 방향 연구)

  • Ju, Jin-Chun;Kang, Suk-Jung;Lim, Dae-Yong
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2010.07a
    • /
    • pp.349-352
    • /
    • 2010
  • 인터넷의 등장은 세계를 초단위 정보 소통 영역으로 묶어 정보가 사회를 주도하는 형태로 발전시켰듯이, 미래 전쟁 양상도 정보가 전쟁의 승패를 결정하는 네트워크중심전(NCW)으로 발전되고 있으며, NCW의 핵심은 무기체계간 상호운용성이다. 무기체계간 상호운용성을 확보하기 위해서는 표준화된 정보를 활용해서 연동하는 중요하며, 우리 군은 무기체계간 연동을 위해 연동메시지인 KMTF를 활용하고 있다. 그러나 현 KMTF 표준은 메시지구조(message frame)만을 제시하고 세부적인 메시지는 정의하지 않아 각 체계 개발자가 나름대로 메시지를 정의함으로써 중복된 메시지를 각 체계별로 관리하고 있고, 동일한 메시지를 다른 방식으로 적용하는 부작용이 발생할 수 있으며, 체계간 연동을 위해 별도의 변환기를 개발해야 하는 문제점이 발생하고 있다. 이를 위해 본 논문에서는 첫째, 미군 메시지포맷인 USMTF를 벤치마킹하여 무기체계에 공통 적용이 가능한 공통메시지 설계방안을 제시하며, 둘째, 메시지 생명주기 관리 및 메시지 추가등록 절차 관리를 위한 KMTF 표준 관리 절차를 제시하고, 셋째, 개정된 메시지 규격에 맞는 KMTF 관리도구 개발의 방향을 제시한다.

  • PDF

Design of XML Message Processor for Electronic Commerce (전자상거래를 위한 XML 메시지 처리기 설계)

  • 조광문
    • The Journal of the Korea Contents Association
    • /
    • v.4 no.3
    • /
    • pp.13-19
    • /
    • 2004
  • Because XML is a W3C standard and has characteristics like platform independent, it has a critical role in electronic commerce. Many electronic commerce systems are already using XML. Business rules and procedures should be standardized for efficient B2B electronic commerce. But a lot of companies have its own XML documents instead of standard documents. In this paper an XML message processor is designed. Clients may request services in XML and server returns response in XML in this system. This XML message processor can be applied easily and used efficiently in electronic commerce systems.

  • PDF

CMP: A Context Information-based Routing Scheme with Energy-based Message Prioritization for Delay Tolerant Networks

  • Cabacas, Regin;Ra, In-Ho
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.14 no.4
    • /
    • pp.295-304
    • /
    • 2014
  • Communication infrastructure supports wide variety of mobile services such as photo and file sharing, location tracking, social network services and instant messaging. However, instances like power-loss and natural disasters disrupt these communication infrastructures unable to render support to these mobile services. Delay-tolerant networks (DTNs) offer a solution to these problems at hand. By utilizing mobility and opportunistic contacts among mobile devices, a plausible communication network can be establish and enable support to mobile applications. This paper presents an energy-efficient, reliable message delivery routing scheme with message prioritization rules for DTN. It uses the context information of nodes (mobile devices) such as the contact history (location and time of contact), speed/velocity, moving direction to determine the best forwarders among nodes in the network. The remaining energy of the nodes is also used to determine the message types a node can deliver successfully. The simulation results show that proposed approach outperforms Epidemic and Prophet routing schemes in terms of delivery ratio, overhead ratio, delivered messages per types and remaining energy.

An Efficient Link-K Message Aggregation and Transmission Method for IP-based Tactical Networks (IP 기반 전술네트워크를 위한 효율적인 Link-K 메시지 통합 및 전송기법)

  • Yoon, Sun-Joong;Sung, Yun-Kyung;Cho, Youn-Chul;Ko, Young-Bae
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.13 no.6
    • /
    • pp.1064-1070
    • /
    • 2010
  • Korea Department of Defense has been developing Link-K, Korean Joint Tactical Datalink, to support their independent joint operations and trying to enlarge the scope of Link-K tactical message delivery to nodes in IP based tactical networks for sharing situation awareness more broadly. A Link-K tactical message size is too small to fit into an IP packet, inefficiently wasting most of the IP packet space of the low bandwidth IP-based tactical networks. This paper proposes a new Link-K tactical message aggregation and delivery method when tactical messages need to be sent to some nodes located at IP-based tactical networks. With numerical analysis and OPNET simulation studies, we prove the effectiveness and efficiency of the proposed method.

Messaging System Analysis for Effective Embedded Tester Log Processing (효과적인 Embedded Tester Log 처리를 위한 Messaging System 분석)

  • Nam, Ki-ahn;Kwon, Oh-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.05a
    • /
    • pp.645-648
    • /
    • 2017
  • The existing embedded tester used TCP and shared file system for log processing. In addition, the existing processing method was treated as 1-N structure. This method wastes resources of the tester for exception handling. We implemented a log processing message layer that can be distributed by messaging system. And we compare the transmission method using the message layer and the transmission method using TCP and the shared file system. As a result of comparison, transmission using the message layer showed higher transmission bandwidth than TCP. In the CPU usage, the message layer showed lower efficiency than TCP, but showed no significant difference. It can be seen that the log processing using the message layer shows higher efficiency.

  • PDF

Tactical Data Link Message Packing Scheme for Imagery Air Operations (이미지 항공작전을 위한 전술데이터링크 메시지 패킹 기법)

  • Kim, Young-Goo;Lim, Jae-Sung;Noh, Houng-Jun;Lee, Kyu-Man
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.37 no.4B
    • /
    • pp.278-287
    • /
    • 2012
  • In this paper, we propose an allocation scheme for variable message packings to increase efficiency of military operation using Link-16 which is well-known for tactical data link by delivering imagery information rapidly. We propose a variable message packing scheme using COC waveform to support variable data rate under some coverage limitation. Variety of message packing makes Link-16 vary transmission rate appropriately for tactical environment. We also propose a allocation scheme to assign message packing to time slot properly. Finally we verify the performance and superiority of proposed ideas by simulations.

Message Complexity Analysis of TDMA Ad-hoc Network MAC Protocols (TDMA Ad-hoc 네트워크 MAC 프로토콜의 메시지 복잡도 분석)

  • Kim, Sang-Chul
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.34 no.8B
    • /
    • pp.768-776
    • /
    • 2009
  • This paper analyses the message complexity of TDMA ad hoc MAC protocols. Since the network resource of ad hoc networks is limited due to the multiple interferences and the contention-based wireless channel, the scalability issue is one of the main research topics in developing ad hoc algorithms. Simulation demonstrates that SMACS protocol has the lowest message complexity, whereas TMMAC has the highest. In addition, it is found that since the effect of unicast dominates in the message complexity compared to other factors with an increasing number of nodes, Z-MAC tends to have the property of linearity, whereas BMA and TMMAC show exponential increases in their complexities.

The Game Engine Architecture for free game experience based on a storyline (스토리라인 기반의 자유로운 게임 플레이를 위한 게임 엔진 설계)

  • Kim, Seok-Hyun
    • Journal of Digital Contents Society
    • /
    • v.8 no.4
    • /
    • pp.615-622
    • /
    • 2007
  • A game engine should have the architecture that can manage various interactions between entities in a game for offering users various game experience. For this purpose, the game engine architecture based on message system is used. But only by this message based system, it is difficult to change game world continuously according to some storylines. The reason of this is event-driven system like message based system is appropriate for processing individual message but is not appropriate for processing more bigger logical work unit. For this purpose this paper proposes the storyline entity. The storyline entity has logical flows for a storyline and is called by engine continuously. By this proposed game engine architecture he or she can maintain free game experience by message based system and can add some progressing of storylines.

  • PDF