• Title/Summary/Keyword: menu engineering

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Web Site Creation Method by Using Text2Image Technology (웹 기반 Text2Image 기술을 이용한 웹 사이트 제작 기법)

  • Ban, Tae-Hak;Kim, Kun-Sub;Min, Kyoung-Ju;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.227-229
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    • 2011
  • To develop an effective web site, Ajax, jQuery and various techniques have been developed. Administrator interface to powerful, where the administrator can easily create a variety of functions from the menu, but this is not leaving the form of text or code, modify it and then when is low. To solve these problems, in this paper we are making conjunction with CSS which provide the database with open font and CSS features in variety of images, converted into text using the open font, these existing production methods with a Web site that provides a differentiated ways.

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Multi-Modal Controller Usability for Smart TV Control

  • Yu, Jeongil;Kim, Seongmin;Choe, Jaeho;Jung, Eui S.
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.6
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    • pp.517-528
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    • 2013
  • Objective: The objective of this study was to suggest a multi-modal controller type for Smart TV Control. Background: Recently, many issues regarding the Smart TV are arising due to the rising complexity of features in a Smart TV. One of the specific issues involves what type of controller must be utilized in order to perform regulated tasks. This study examines the ongoing trend of the controller. Method: The selected participants had experiences with the Smart TV and were 20 to 30 years of age. A pre-survey determined the first independent variable of five tasks(Live TV, Record, Share, Web, App Store). The second independent variable was the type of controllers(Conventional, Mouse, Voice-Based Remote Controllers). The dependent variables were preference, task completion time, and error rate. The experiment consist a series of three experiments. The first experiment utilized a uni-modal Controller for tasks; the second experiment utilized a dual-modal Controller, while the third experiment utilized a triple-modal Controller. Results: The first experiment revealed that the uni-modal Controller (Conventional, Voice Controller) showed the best results for the Live TV task. The second experiment revealed that the dual-modal Controller(Conventional-Voice, Conventional-Mouse combinations) showed the best results for the Share, Web, App Store tasks. The third experiment revealed that the triple-modal Controller among all the level had not effective compared with dual-modal Controller. Conclusion: In order to control simple tasks in a smart TV, our results showed that a uni-modal Controller was more effective than a dual-modal controller. However, the control of complex tasks was better suited to the dual-modal Controller. User preference for a controller differs according the Smart TV functions. For instance, there was a high user preference for the uni-Controller for simple functions while high user preference appeared for Dual-Controllers when the task was complex. Additionally, in accordance with task characteristics, there was a high user preference for the Voice Controller for channel and volume adjustment. Furthermore, there was a high user preference for the Conventional Controller for menu selection. In situations where the user had to input text, the Voice Controller had the highest preference among users while the Mouse Type, Voice Controller had the highest user preference for performing a search or selecting items on the menu. Application: The results of this study may be utilized in the design of a controller which can effectively carry out the various tasks of the Smart TV.

Design of EPG Information Architecture on Digital TV based on User's Experience (사용자 경험에 기초한 디지털 TV EPG 채널 정보구조 설계)

  • Kim, In-Soo;Jung, Kyeong-Kyun;Park, Jong-Soon;Myung, Ro-Hae;Park, Yong-Jin
    • Journal of Broadcast Engineering
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    • v.12 no.2
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    • pp.71-79
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    • 2007
  • This study is about the TV Electronic Program Guide (EPG) design to which Perceived Information Architecture (PIA) based on user-experience is applied. The function-oriented information architecture is not friendly for user to search channels, while Multi-channels of EPG system provides users with opportunities to select a variety of channels. Because the menu structure of EPG user interface system is not compatible with the user experience. Therefore, this study presented a user-experience-based methodology and proposed a new solution for the information architecture of user-centered EPG system design.

Developing User Interface Metaphors for Driver Information Systems (운전자 정보시스템용 사용자 인터페이스 메타포 개발)

  • Park, Yong-S.;Han, Sung-H.;Park, Won-Kyu;Cho, Young-Seok
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.2
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    • pp.57-67
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    • 2009
  • This study proposed a practical metaphor development process that consisted of three steps: 1) identifying major functions, 2) developing metaphor candidates, and 3) evaluating appropriateness of the candidates. In the first step, a total of 27 functions might be implemented in a driver information system (DIS) in the near future. Then, three metaphor candidates were selected from existing metaphors, which were reported to be more practical than others by previous studies. Finally, the candidates were evaluated on their appropriateness for driver information systems by using a quick and simple survey. As a result, two metaphors (a PC and a secretary) were identified as the most appropriate ones. The two metaphors can be used to design a variety of interfaces and interactions for driver information systems. In addition, the development process proposed in this study could be applied to developing metaphors for emerging devices with a variety of functions (e.g. PMPs, MP3s, and electronic dictionaries) as well as driver information systems.

Design and Implementation of Job Training Management System by Considering Multi-Devices (다양한 디바이스를 고려한 직업훈련관리 시스템 설계 및 구현)

  • Kim, Ho-Jin;Kim, Chang-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.4
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    • pp.934-940
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    • 2014
  • Recently, the emergence of a variety of devices to be able to access web have brought many technological changes in the field of web development. However some web sites are still operating with a focus on computers, especially exclusive and slow developing job training related web sites which utilize a User Interface that targets only PCs. In this paper, we propose the job training management system which has a menu configuration and functions to be applied to a variety of devices, and also an applicable technologies for training students to access more easily. Finally, we evaluated its efficiency by applying the implemented system in the actual field.

Planning of Tangible and Intangible Foodservice Product Using Systematic Quality Function Deployment (QFD) Technique of the Dumpling Restaurant (품질기능전개(Quality Function Deployment) 기법을 활용한 만두전문점의 유무형 외식 상품 기획)

  • Oh, Ji Eun;Cho, Mi Sook
    • Journal of the Korean Society of Food Culture
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    • v.33 no.2
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    • pp.199-205
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    • 2018
  • This study has utilized the Quality Function Deployment (QFD) technique in order to plan the tangible (menu) and intangible (service) product of dumpling restaurant. The engineering characteristics of tangible products were classified into product planning, purchase management, production management, and information management based on the production system of foodservice. The engineering characteristics of intangible products were also classified into physical evidence, human interaction, and pre-communication based on the service operation and delivery system. As a result of analyzing the QFD, it was found that the customer hope the hygiene factor and response factor to be improved. It is analyzed that product planning, information management, and production management should be improved first in terms of engineering characteristics considering consumer needs. In the future, by utilizing the systematic product development process that the requirements of tangible and intangible product consumers are converted to the engineering characteristics, the development of competitive product within the market will be possible, and furthermore it is expected to be useful for reducing the unnecessary time and design costs due to failure of product development.

Development of Measuring Protocol for Cognitive Ability of Elderly People for Mobile Phone (휴대전화 설계를 위한 고령자용 인지능력 측정 프로토콜 개발)

  • Kim, Jung-Yong;Cho, Eun-Ju;Cho, Young-Jin;Chung, Min-Keun
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.3
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    • pp.115-123
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    • 2009
  • The purpose of this research is to develop a protocol which can quantitatively evaluate cognitive ability that is needed when elderly people use mobile phone. Since previous methods for measuring the cognitive ability of elderly people was mainly for clinical evaluation, they would not be adequate to measure cognitive ability for mobile phone development. Therefore, this study suggests cognitive areas which are necessary to use the mobile phone based on the existing evaluation tools. The cognitive areas consist of language, visuospatial ability, memory, executive function and perception. New questionnaire was developed to evaluate the individual cognitive ability for the elderly. They include 9 questions for button comprehension test, 8 for icon button comprehension test, 10 for vocabulary comprehension test, 8 for menu comprehension test, 3 for icon size test, and 2 for font size test. The protocol can be used in the field although further modification may be necessary for betterment.

Automatic Visual Feature Extraction And Measurement of Mushroom (Lentinus Edodes L.)

  • Heon-Hwang;Lee, C.H.;Lee, Y.K.
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 1993.10a
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    • pp.1230-1242
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    • 1993
  • In a case of mushroom (Lentinus Edodes L.) , visual features are crucial for grading and the quantitative evaluation of the growth state. The extracted quantitative visual features can be used as a performance index for the drying process control or used for the automatic sorting and grading task. First, primary external features of the front and back sides of mushroom were analyzed. And computer vision based algorithm were developed for the extraction and measurement of those features. An automatic thresholding algorithm , which is the combined type of the window extension and maximum depth finding was developed. Freeman's chain coding was modified by gradually expanding the mask size from 3X3 to 9X9 to preserve the boundary connectivity. According to the side of mushroom determined from the automatic recognition algorithm size thickness, overall shape, and skin texture such as pattern, color (lightness) ,membrane state, and crack were quantified and measured. A portion of t e stalk was also identified and automatically removed , while reconstructing a new boundary using the Overhauser curve formulation . Algorithms applied and developed were coded using MS_C language Ver, 6.0, PC VISION Plus library functions, and VGA graphic function as a menu driven way.

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Development of DS/FDM-a Robust CAD-based Optimal Design System and Its Application to Engineering Structures (CAD 기반 최적설계 시스템인 DS/FDM의 개발과 공학 구조물에 대한 적용)

  • Han, Jeong-Sam;Uphaus, Frank;Kim, Yeong-Ryeol;Kwak, Byung-Man
    • Proceedings of the KSME Conference
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    • 2000.04a
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    • pp.720-724
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    • 2000
  • In this paper, we introduce a seamlessly integrated CAD-based design system (DS) for CAD modeling, engineering analysis, and optimal design which has been developed in CCED at KAIST, The key points of this integrating philosophy are to make full use of a parametric CAD program as the platform of integration and to adopt finite difference method for design sensitivity analysis in optimization process to get robustness and versatility. Design variables are directly selected by clicking CAD model parameters and all the analysis and design activities are menu-driven. This integrated program, named as DS/FDM, runs on Windows NT or Unix and FE analyses are performed at a remote Unix-workstation for multiple users. Application examples include shape optimal design of a belt clip that fits onto a portable electronic device and a bracket to show performance of DS/FDM with shell and tetra solid elements. This software is found efficient and effective fur shape design and size design of engineering structures.

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Cubic Tangible User Interface Development for Mobile Environment (모바일 환경을 위한 큐빅형 텐저블 사용자 인터페이스 개발)

  • Ok, Soo-Yol
    • Journal of the Korean Society for Precision Engineering
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    • v.26 no.10
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    • pp.32-39
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    • 2009
  • Most mobile devices provide limited input interfaces in order to maximize the mobility and the portability. In this paper, the author proposes a small cubic-shaped tangible input interface which tracks the location, the direction, and the velocity using MEMS sensor technology to overcome the physical limitations of the poor input devices in mobile computing environments. As the preliminary phase for implementing the proposed tangible input interface, the prototype design and implementation methods are described in this paper. Various experiments such as menu manipulation, 3-dimensional contents control, and sensor data visualization have been performed in order to verify the validity of the proposed interface. The proposed tangible device enables direct and intuitive manipulation. It is obvious that the mobile computing will be more widespread and various kinds of new contents will emerge in near future. The proposed interface can be successfully employed for the new contents services that cannot be easily implemented because of the limitation of current input devices. It is also obvious that this kind of interface will be a critical component for future mobile communication environments. The proposed tangible interface will be further improved to be applied to various contents manipulation including 2D/3D games.