• 제목/요약/키워드: menu engineering

검색결과 202건 처리시간 0.028초

조선소 트랜스포터 운영을 위한 최적 계획 시스템 개발 (Development of Optimal Planning System for Operating Transporters in Shipyard)

  • 차주환;조두연;유원선;황호진
    • 한국CDE학회논문집
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    • 제21권2호
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    • pp.177-185
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    • 2016
  • In this paper, an optimal planning system for operating transporters in shipyard is developed. The system is designed to utilize the geometries of shipyard, and manage the data of blocks and transporters directly. There are four major menus such as shipyard map management based on GIS, block transportation request, transporter management, and optimal transportation planning in the system. The geometries and properties of the shops, roads, and addresses are manipulated in the shipyard map management menu. The block transportation requests and the properties of transporters are managed in the block transportation request and transporter management menus, respectively. The optimum transportation is planned automatically for minimizing the unload times of the transporters, and the optimum transportation plans are confirmed and printed to the transporter drivers. The effectiveness of the system was verified through the application to a large-sized shipyard.

웹 기반 Text2Image 기술을 이용한 웹 사이트 제작 기법 (Web Site Creation Method by Using Text2Image Technology)

  • 반태학;김건섭;민경주;정회경
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2011년도 춘계학술대회
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    • pp.227-229
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    • 2011
  • 웹 사이트를 효과적으로 개발하기 위해 Ajax, jQuery등과 같은 다양한 기술이 개발되고 있다. 관리자 인터페이스를 강력하게 함으로써, 관리자 메뉴에서 다양한 기능을 손쉽게 제작할 수 있지만, 이러한 경우 텍스트 형태를 벗어나지 못하거나, 코드를 그 때 그 때 수정하고 있는 실정이다. 이러한 문제점을 해결하기 위해, 본 논문에서는 CSS를 데이터베이스와 연동하여 제공하고, 이러한 CSS 기능과 다양한 오픈 폰트를 이용해 텍스트를 이미지로 변환함으로써, 기존의 웹 사이트 제작 방법과의 차별화된 기능을 제공하는 방법에 대해 기술한다.

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Multi-Modal Controller Usability for Smart TV Control

  • Yu, Jeongil;Kim, Seongmin;Choe, Jaeho;Jung, Eui S.
    • 대한인간공학회지
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    • 제32권6호
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    • pp.517-528
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    • 2013
  • Objective: The objective of this study was to suggest a multi-modal controller type for Smart TV Control. Background: Recently, many issues regarding the Smart TV are arising due to the rising complexity of features in a Smart TV. One of the specific issues involves what type of controller must be utilized in order to perform regulated tasks. This study examines the ongoing trend of the controller. Method: The selected participants had experiences with the Smart TV and were 20 to 30 years of age. A pre-survey determined the first independent variable of five tasks(Live TV, Record, Share, Web, App Store). The second independent variable was the type of controllers(Conventional, Mouse, Voice-Based Remote Controllers). The dependent variables were preference, task completion time, and error rate. The experiment consist a series of three experiments. The first experiment utilized a uni-modal Controller for tasks; the second experiment utilized a dual-modal Controller, while the third experiment utilized a triple-modal Controller. Results: The first experiment revealed that the uni-modal Controller (Conventional, Voice Controller) showed the best results for the Live TV task. The second experiment revealed that the dual-modal Controller(Conventional-Voice, Conventional-Mouse combinations) showed the best results for the Share, Web, App Store tasks. The third experiment revealed that the triple-modal Controller among all the level had not effective compared with dual-modal Controller. Conclusion: In order to control simple tasks in a smart TV, our results showed that a uni-modal Controller was more effective than a dual-modal controller. However, the control of complex tasks was better suited to the dual-modal Controller. User preference for a controller differs according the Smart TV functions. For instance, there was a high user preference for the uni-Controller for simple functions while high user preference appeared for Dual-Controllers when the task was complex. Additionally, in accordance with task characteristics, there was a high user preference for the Voice Controller for channel and volume adjustment. Furthermore, there was a high user preference for the Conventional Controller for menu selection. In situations where the user had to input text, the Voice Controller had the highest preference among users while the Mouse Type, Voice Controller had the highest user preference for performing a search or selecting items on the menu. Application: The results of this study may be utilized in the design of a controller which can effectively carry out the various tasks of the Smart TV.

사용자 경험에 기초한 디지털 TV EPG 채널 정보구조 설계 (Design of EPG Information Architecture on Digital TV based on User's Experience)

  • 김인수;정경균;박종순;명노해;박용진
    • 방송공학회논문지
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    • 제12권2호
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    • pp.71-79
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    • 2007
  • 본 연구는 사용자의 경험에 의해 형성된 인지된 정보구조를 TV EPG 시스템에 적용한 것이다. EPG 시스템은 사용자에게 다양한 TV프로그램 시청 기회를 제공하는 반면에 기능 중심의 정보구조는 사용자가 원하는 채널 탐색 시 어려움을 가중시켰다. 이와 같은 이유는 EPG 시스템의 UI가 사용자의 인지된 정보구조와 일치하지 않은 메뉴정조를 제공하고 있기 때문이다. 이에 따라 본 연구에서는 사용자 경험 중심의 방법론 제시하였고, 사용자 중심의 EPG 시스템의 정보구조 설계 방향을 제안하였다. 이와 같은 연구결과는 디지털 TV 전자 프로그램 가이드 설계를 위한 새로운 접근방법론에 기여할 것이다.

운전자 정보시스템용 사용자 인터페이스 메타포 개발 (Developing User Interface Metaphors for Driver Information Systems)

  • 박용성;한성호;박원규;조영석
    • 대한인간공학회지
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    • 제28권2호
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    • pp.57-67
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    • 2009
  • This study proposed a practical metaphor development process that consisted of three steps: 1) identifying major functions, 2) developing metaphor candidates, and 3) evaluating appropriateness of the candidates. In the first step, a total of 27 functions might be implemented in a driver information system (DIS) in the near future. Then, three metaphor candidates were selected from existing metaphors, which were reported to be more practical than others by previous studies. Finally, the candidates were evaluated on their appropriateness for driver information systems by using a quick and simple survey. As a result, two metaphors (a PC and a secretary) were identified as the most appropriate ones. The two metaphors can be used to design a variety of interfaces and interactions for driver information systems. In addition, the development process proposed in this study could be applied to developing metaphors for emerging devices with a variety of functions (e.g. PMPs, MP3s, and electronic dictionaries) as well as driver information systems.

다양한 디바이스를 고려한 직업훈련관리 시스템 설계 및 구현 (Design and Implementation of Job Training Management System by Considering Multi-Devices)

  • 김호진;김창수
    • 한국정보통신학회논문지
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    • 제18권4호
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    • pp.934-940
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    • 2014
  • 최근 웹에 접근할 수 있는 다양한 기기들의 출현은 웹 개발 분야에 많은 기술적 변화를 가져왔다. 그러나 아직도 일부 웹 사이트들은 여전히 PC 중심으로 운영되고 있고, 특히 직업훈련관리 시스템은 폐쇄적이고 지원 부족으로 PC만을 타깃으로 한 사용자 웹 인터페이스를 제공하고 있다. 본 논문에서는 직업훈련관리 시스템을 대상으로 다양한 디바이스에서 적용할 수 있는 기술과 메뉴구성으로 훈련생들이 보다 쉽게 접근할 수 있는 적용 기술을 제시하고, 구현된 시스템을 실제 현장에서 적용하여 효율성을 검증하였다.

품질기능전개(Quality Function Deployment) 기법을 활용한 만두전문점의 유무형 외식 상품 기획 (Planning of Tangible and Intangible Foodservice Product Using Systematic Quality Function Deployment (QFD) Technique of the Dumpling Restaurant)

  • 오지은;조미숙
    • 한국식생활문화학회지
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    • 제33권2호
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    • pp.199-205
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    • 2018
  • This study has utilized the Quality Function Deployment (QFD) technique in order to plan the tangible (menu) and intangible (service) product of dumpling restaurant. The engineering characteristics of tangible products were classified into product planning, purchase management, production management, and information management based on the production system of foodservice. The engineering characteristics of intangible products were also classified into physical evidence, human interaction, and pre-communication based on the service operation and delivery system. As a result of analyzing the QFD, it was found that the customer hope the hygiene factor and response factor to be improved. It is analyzed that product planning, information management, and production management should be improved first in terms of engineering characteristics considering consumer needs. In the future, by utilizing the systematic product development process that the requirements of tangible and intangible product consumers are converted to the engineering characteristics, the development of competitive product within the market will be possible, and furthermore it is expected to be useful for reducing the unnecessary time and design costs due to failure of product development.

휴대전화 설계를 위한 고령자용 인지능력 측정 프로토콜 개발 (Development of Measuring Protocol for Cognitive Ability of Elderly People for Mobile Phone)

  • 김정룡;조은주;조영진;정민근
    • 대한인간공학회지
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    • 제28권3호
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    • pp.115-123
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    • 2009
  • The purpose of this research is to develop a protocol which can quantitatively evaluate cognitive ability that is needed when elderly people use mobile phone. Since previous methods for measuring the cognitive ability of elderly people was mainly for clinical evaluation, they would not be adequate to measure cognitive ability for mobile phone development. Therefore, this study suggests cognitive areas which are necessary to use the mobile phone based on the existing evaluation tools. The cognitive areas consist of language, visuospatial ability, memory, executive function and perception. New questionnaire was developed to evaluate the individual cognitive ability for the elderly. They include 9 questions for button comprehension test, 8 for icon button comprehension test, 10 for vocabulary comprehension test, 8 for menu comprehension test, 3 for icon size test, and 2 for font size test. The protocol can be used in the field although further modification may be necessary for betterment.

Automatic Visual Feature Extraction And Measurement of Mushroom (Lentinus Edodes L.)

  • Heon-Hwang;Lee, C.H.;Lee, Y.K.
    • 한국농업기계학회:학술대회논문집
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    • 한국농업기계학회 1993년도 Proceedings of International Conference for Agricultural Machinery and Process Engineering
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    • pp.1230-1242
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    • 1993
  • In a case of mushroom (Lentinus Edodes L.) , visual features are crucial for grading and the quantitative evaluation of the growth state. The extracted quantitative visual features can be used as a performance index for the drying process control or used for the automatic sorting and grading task. First, primary external features of the front and back sides of mushroom were analyzed. And computer vision based algorithm were developed for the extraction and measurement of those features. An automatic thresholding algorithm , which is the combined type of the window extension and maximum depth finding was developed. Freeman's chain coding was modified by gradually expanding the mask size from 3X3 to 9X9 to preserve the boundary connectivity. According to the side of mushroom determined from the automatic recognition algorithm size thickness, overall shape, and skin texture such as pattern, color (lightness) ,membrane state, and crack were quantified and measured. A portion of t e stalk was also identified and automatically removed , while reconstructing a new boundary using the Overhauser curve formulation . Algorithms applied and developed were coded using MS_C language Ver, 6.0, PC VISION Plus library functions, and VGA graphic function as a menu driven way.

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CAD 기반 최적설계 시스템인 DS/FDM의 개발과 공학 구조물에 대한 적용 (Development of DS/FDM-a Robust CAD-based Optimal Design System and Its Application to Engineering Structures)

  • 한정삼;프랭크 웁하우스;김영렬;곽병만
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2000년도 춘계학술대회논문집A
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    • pp.720-724
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    • 2000
  • In this paper, we introduce a seamlessly integrated CAD-based design system (DS) for CAD modeling, engineering analysis, and optimal design which has been developed in CCED at KAIST, The key points of this integrating philosophy are to make full use of a parametric CAD program as the platform of integration and to adopt finite difference method for design sensitivity analysis in optimization process to get robustness and versatility. Design variables are directly selected by clicking CAD model parameters and all the analysis and design activities are menu-driven. This integrated program, named as DS/FDM, runs on Windows NT or Unix and FE analyses are performed at a remote Unix-workstation for multiple users. Application examples include shape optimal design of a belt clip that fits onto a portable electronic device and a bracket to show performance of DS/FDM with shell and tetra solid elements. This software is found efficient and effective fur shape design and size design of engineering structures.

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