• 제목/요약/키워드: mental imagery

검색결과 38건 처리시간 0.024초

Neural activity during simple visual imagery compared with mental rotation imagery in young adults with smartphone overuse

  • Hwang, Sujin;Lee, Jeong-Weon;Ahn, Si-Nae
    • Physical Therapy Rehabilitation Science
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    • 제6권4호
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    • pp.164-169
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    • 2017
  • Objective: This research investigated the effects of simple visual imagery and mental rotation imagery on neural activity of adults who are at high risk of smart phone addiction by measuring their electroencephalography (EEG). Design: Cross-sectional study. Methods: Thirty people with a high risk of smart phone addiction was selected and then were evaluated for their neural activation patterns using EEG after reminding them about simple visual imagery and mental rotation imagery. A simple visual image was applied for 20 seconds using a smartphone. This was followed by a resting period of 20 seconds. Mental rotation imagery was applied for 20 seconds. During mental rotation imagery, the rotational angle was selected at random. We compared activation patterns according to the analyzed EEG with hemisphere reminding them about imagery. Results: On the EEG, theta rhythm from the left hemisphere parietal area increased when the subjects were reminded of mental rotation imagery, and sensorimotor rhythm from close to the left hemisphere area increased when the subjects were reminded of simple visual imagery. Conclusions: Neural activation from the left hemisphere occurs for motor imagery in adults who are at high risk of smart phone addiction. These results identify a neural mechanism of adults who a have high risk of smart phone addiction, which may provide contribute to the development of motor rehabilitation for smartphone users.

Visual and Verbal Presentations of Haptic Information in Online Fashion Stores and Consumers' Imagery Information Processing

  • Tae-Youn Kim;Yoon-Jung Lee
    • 한국의류학회지
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    • 제48권1호
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    • pp.172-191
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    • 2024
  • This study investigated how the visual and verbal presentation format of haptic information on apparel products in online stores affects consumers' imagery information processing. This includes the quantity and vividness of mental imagery, the ease of evoking mental imagery, and the evocation of imagination imagery. Additionally, the study explored consumer satisfaction with the information and online store. The study also tested a conceptual model to examine the effects of three imagery types on imagination imagery (as elaborated imagery) and how this imagination imagery affects consumer satisfaction. Employing a 2 × 3 × 2 between-subjects factorial design, twelve one-page websites were created for the experiment. 528 women in their 20s and 30s were randomly assigned to one of the 12 treatment conditions and answered the questionnaire. The results demonstrated significant differences in the three types of mental imagery, consumers' evocation of imagination imagery, and their satisfaction with information and online stores based on presentation format. The SEM analysis revealed that the quantity and vividness of mental imagery influenced the evocation of imagination imagery, affecting consumers' satisfaction with the information. These findings suggest that online retailers must provide close-up pictures or descriptive text of apparel products to elicit positive consumer responses.

Putting Images into Second Language: Do They Survive in the Written Drafts?

  • Huh, Myung-Hye
    • 영어영문학
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    • 제56권6호
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    • pp.1255-1279
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    • 2010
  • Much has already been learned about what goes on in the minds of second language writers as they compose, yet, oddly enough, until recently little in the L2 research literature has addressed writing and mental imagery together. However, images and imaging (visual thinking) play a crucial role in perception (the basis of mental imagery), in turn, affecting language, thinking, and writing. Many theorists of mental imagery also agree that more than just language accounts for how we think and that imagery is at least as crucial as language. All of these demands, to be sure, are compounded for EFL students, which is why I investigate EFL students' writing process, focusing on the use of mental imagery and its relationship to the writing. First I speculate upon some ways that imagery influences EFL students' composing processes and products. Next, I want to explore how and whether the images in a writer's mind can be shaped effectively into a linear piece of written English in one's writing. I studied two university undergraduate EFL students, L and J. They had fairly advanced levels of English proficiency and exhibited high level of writing ability, as measured by TOEFL iBT Test. Each student wrote two comparison and contrast essays: one written under specified time limitations and the other written without the pressure of time. In order to investigate whether the amount of time in itself causes differences within an individual in imagery ability, the students were placed under strict time constraints for Topic 1. But for Topic 2, they were encouraged to take as much time as necessary to complete this essay. Immediately after completing their essays, I conducted face-to-face retrospective interviews with students to prompt them for information about the role of imagery as they write. Both L and J have spent more time on their second (untimed) essays. Without time constraint, they produced longer texts on untimed essay (149 vs. 170; 186 vs 284 words). However, despite a relatively long period of time spent writing an essay, these students neither described their images nor detailed them in their essays. Although their mental imagery generated an explosion of ideas for their writings, most visual thinking must merely be a means toward an end-pictures that writers spent in purchasing the right words or ideas.

온라인 쇼핑환경에서 상호작용성의 역할 (The Role of Interactivity in Online Shopping Environments)

  • 박민정
    • 복식문화연구
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    • 제16권1호
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    • pp.145-157
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    • 2008
  • The purpose of this study was to examine the effect of interactivity on consumers' mental imagery, attitude toward a product, confidence in evaluation and purchase intention. The proposed model was examined by conducting an experiment using mock apparel websites. A total of 1,009 female college students enrolled at a major midwestern university in the USA participated in the experiment. A structural equation model was used to test the model. The results of the study indicate that interactivity positively influenced mental imagery, attitudes toward a product imagery, and confidence in evaluation. The structural equation model also revealed that mental imagery positively influenced attitude toward a product and confidence in evaluation. Finally, the results show that attitude toward a product and confidence in judgment positively affected purchase intention. The study provides valuable theoretical perspectives which aide in the understanding of the effect of interactivity on consumers' cognitive and behavioral responses, and helps retailers develop effective marketing strategies.

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다중 감각 단서가 촉각적 심상과 제품에 대한 태도-구매 의사에 미치는 영향 (Effect of Multimodal cues on Tactile Mental Imagery and Attitude-Purchase Intention Towards the Product)

  • 이예진;한광희
    • 감성과학
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    • 제24권3호
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    • pp.41-60
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    • 2021
  • 본 연구는 제품과 물리적 접촉이 불가능한 온라인 환경에서 다중 감각 단서가 소비자의 촉각적 심상과 제품에 대한 태도 및 구매 의사에 미치는 영향을 알아보고자 하였다. 실험 1에서는 참가자들을 음향 없이 사진만 제시한 조건, 음향 없이 영상만 제시한 조건, 일치하는 음향과 영상을 제시한 조건, 불일치하는 음향과 영상을 제시한 조건으로 나누어 제품을 탐색하게 하였고 그 후 촉각적 심상선명도, 제품 사용의 상상용이성, 제품에 대한 태도-구매 의사를 측정하였다. 그 결과, 모든 변수에서 불일치하는 음향과 영상이 주어진 조건이 가장 낮은 평균 점수를 보였다. 실험 2는 참가자 내 디자인으로 설계되어, 참가자들에게 동일한 제품을 실험 1과 같은 네 개의 조건에서 탐색하게 하였다. 탐색 후, 촉각적 심상선명도, 제품 사용의 상상용이성, 제품에 대한 태도-구매 의사, 접촉 욕구 등을 측정하였다. 접촉 욕구를 공변인으로 하는 반복측정 공분산분석 결과, 일치하는 음향과 영상을 제시한 조건은 다른 조건과 비교했을 때 유의미하게 심상선명도, 제품에 대한 태도, 제품 구매 의사가 높았다. 이중 매개 분석 결과, 다중 감각 단서 조건은 심상선명도와 제품 사용의 상상용이성을 순차적으로 매개하여 제품에 대한 태도-구매 의사를 유의미하게 예측했다. 결론적으로, 음향 및 영상 단서로 유발된 선명한 촉각적 심상은 소비자가 제품을 사용하는 상황의 상상을 쉽게 만들어 태도-구매 의사와 같은 의사 결정에 긍정적 영향을 미칠 수 있다.

기부 광고 효과에 대한 ERP 연구: 심상과 주의 (An ERP study on charitable donation ad effects: Mental imagery and attention)

  • 성영신;김지연;강정석
    • 감성과학
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    • 제17권2호
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    • pp.3-12
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    • 2014
  • 기부 광고가 기부의향을 효과적으로 촉진시키기 위해서는 목표 청중이 동정심, 공감이나 심리적 불편감 등의 정서를 느끼도록 하는 전략이 필요한 것으로 알려졌다. 선행연구들은 기부 광고에 의해서 유발되는 정서적 경험에 영향을 미칠 수 있는 요인으로 광고의 언어적 요소인 메시지의 속성(구체성과 정서가)과 그에 따른 심리적 반응(심상 유발과 주의 집중)을 제안한다. 기부 광고를 처리하는 심리적 기제를 이해하기 위해서, 본 연구는 선행 연구들을 근거로 '기부 광고의 메시지 속성 (메시지의 구체성과 정서가) ${\rightarrow}$ 심상 유발과 주의 집중 ${\rightarrow}$ 정서적 경험 ${\rightarrow}$ 기부의향'의 개념적 모형을 제안하였다. 이와 같은 개념적 모형 중 본 연구는 메시지의 구체성과 정서가가 (1) 심상 유발과 주의 집중에 미치는 영향을 ERP로 측정하고, (2) 기부의향에 미치는 영향을 기부의향금액을 측정하여 실증적으로 검증하고자 했다. 그 결과, 구체적인 메시지는 추상적인 메시지에 비해서 심상을 더 유발시키며, 부정적인 메시지는 긍정적인 메시지에 비해서 더 많은 주의를 불러일으키는 것으로 밝혀졌다. 또한 메시지가 구체적이면서 부정적일 경우, 기부희망금액이 가장 높은 것으로 나타났다.

심상자극과 GSR의 관계에 대한 예비연구 - 쾌.불쾌를 유발하는 심상자극과 암산과제에 대한 SCL 반응비교 (Preliminary Study on the Relationship between Self-Induced Mental Imagery and GSR - Comparison among Mental Imageries Inducing Pleasantness or Unpleasantness and Mental Arithmetic)

  • 이봉건;정인원;김재진;신철진
    • 감성과학
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    • 제5권2호
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    • pp.11-22
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    • 2002
  • 본 연구의 목적은 단기적 쾌 또는 불쾌 자극의 생리적 반응지표로서의 전기 피부반응[electrodermal response(EDR) 또는 Galvanic Skin Response(GSR)로 총칭의 유용 가능성을 탐색하고, 이를 위한 자료수집 절차를 확립하기 위한 예비연구의 수행에 있다. 이를 위해 쾌 또는 불쾌를 유발하는 미약한 심상자극과 인지적 암산과제가 피부 전도도(skin conductance level : SCL)에 미치는 영향을 조사하였다. 피험자는 9명의 대학생(남자 5명, 여자 4명)이었다. 쾌 불쾌 자극의 선정방법으로서 각 피험자에게 일련의 단어를 제시하고 머리 속에 떠오르는 대로 좋아하는 대상과 싫어하는 대상을 적게 한 후 그 중 가장 좋아하는 대상과 싫어하는 대상을 선택하게 하였다 이 대상을 각각 쾌\ulcorner불쾌를 유발하는 심상자극으로 사용하였다 세 번째로 제시된 정신적 내면자극은 전통적으로 그 효과가 입증된 인지적 암산과제(숫자 빼기)였다. 자극자료 수집절차는 기저수준 기간, 쾌를 유발하는 심상, 기저수준, 불쾌심상, 기저수준, 암산과제의 순으로 진행되면서 매 10초 간격으로 SCL을 기록하였다. 선행연구와 달리 본 연구에서는 사전 조사연구를 실시하고 이 결과를 토대로 심상의 미세한 심리적 효과가 보다 잘 드러나도록 자료수집 절차가 수정 \ulcorner보완되었다. 즉, 심상자극을 상상한 후 심상자극에 몰입을 충실히 하면서 잡음신호(Irtifact)를 극소화하기 위하여 생생한 심상에 몰입하고 나면 손가락을 살짝 들어서 실험자에게 신호를 보내도륵 하였으며, 기저수준으로의 원상회복을 촉진시키기 위하여 이완의 수준을 깊게 해 주는 데 초점을 둔 지시문을 읽어 주었다. 연구결과, 3회의 기저수준의 SCL상에는 통계적으로 유의미한 차이가 없었다. 이는 선행연구에서 사용된 절차와 달리 본 연구에서 사용된 절차가 여러 자극의 효과비교에 필요한 기저수준의 안정성을 달성하였음을 알려 준다. 또한 암산과제시의 SCL수준이 가장 높게 나타났고, 괴로운 심상자극의 경우보다도 SCL 수준이 유의미하게 높은 것으로 나타났다. 이는 암산과제가 가장 큰 생리적 흥분을 일으킴을 시사한다. 종합하면, 본 연구에서 사용된 절차와 자극과제는 장차 내면의 심리자극의 정신생리적 효과를 연구할 때 좀더 많은 피험자를 대상으로 적용해 볼 가치가 있다고 여겨진다.

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Effects of Imagery Tennis Training on Cerebral Activity

  • Jung, Seokwon;Choi, Min-sun;Kim, Min-uk;An, Hye-jin;Shin, Min-gyeong;Kwon, Oh-Young
    • 대한임상검사과학회지
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    • 제47권1호
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    • pp.46-50
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    • 2015
  • The previous studies showed that the visual imagery activated the occipital and posterior inferior temporal area of the brain, and the damage to the occipital cortex impaired the visual mental imagery. We studied current-source distribution of electroencephalography (EEG) to observe neuronal activity during imagery tennis playing. Eleven healthy volunteers were enrolled. All volunteers were right-handed males and novices for tennis playing. The mean age of them was 24.9 years. The EEGs were recorded on the scalp electrodes located according to the International 10~20 System. The number of electrodes was 25 channels including subtemporal electrodes. The EEG recording session was 13 min including 5 segments: resting-I, scenery-slide show, resting-II, watching tennis-game video, and imagery-tennis playing. The recoding durations were 3, 2, 3, 2, and 3 min respectively. Five 'artifact free 3-sec segments' were selected in each segment of 'imagery-tennis playing' and 'resting-II'. We did the frequency domain analysis with the EEG segments using a distributed model of current-source analysis. The statistical-nonparametric maps (SnPMs) were obtained between the segments of 'imagery-tennis playing' and the segments of 'resting-II' (p<0.01). The significant change of current-source density was observed only in alpha-2 frequency band (10~12 Hz). The current-sourcedensity was increased in the hippocampus, parahippocampus, and occipital fusiform gyrus in the right cerebral hemisphere (p<0.01). Imaginary-tennis playing may activate the hippocampal-occipital alpha networks of nondominant hemisphere.

BTS from "N.O" to "ON" and BEyond: Innovation in Effective Mental Health Messaging and Modelling

  • Blady, Sharon
    • Asia Marketing Journal
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    • 제22권4호
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    • pp.117-149
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    • 2021
  • Over seven years, BTS have organically embedded consistent mental health messaging and modelling of various mental health modalities, representing innovation within mental health discourse, within and outside the pop and K-pop culture and fandom. Their personal and artistic journeys have resulted in songs, imagery, and relationship dynamics within the group and within and between their fans ARMY, that organically model behaviours associated with mental health therapeutic modalities and normalize the discussion of mental health and well-being. This practice is vitally important in the effort to end stigma and encourage mental health well-being and recovery. BTS's authenticity establishes empathy with their audience ARMY and increases their ability to deliver these messages effectively. This includes fostering the creation of a peer support community within the group that extends to their fanbase ARMY, and from which fan-created mental health programs have emerged. BTS's innovation will be explored by examining content creation throughout their career, illustrating their consistent and organic messaging, culminating in overt and conscious mental health content in their latest album BE, which was released three weeks after the initial paper was presented, and provides proof of concept.