• Title/Summary/Keyword: media devices use

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Method of extracting context from media data by using video sharing site

  • Kondoh, Satoshi;Ogawa, Takeshi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.709-713
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    • 2009
  • Recently, a lot of research that applies data acquired from devices such as cameras and RFIDs to context aware services is being performed in the field on Life-Log and the sensor network. A variety of analytical techniques has been proposed to recognize various information from the raw data because video and audio data include a larger volume of information than other sensor data. However, manually watching a huge amount of media data again has been necessary to create supervised data for the update of a class or the addition of a new class because these techniques generally use supervised learning. Therefore, the problem was that applications were able to use only recognition function based on fixed supervised data in most cases. Then, we proposed a method of acquiring supervised data from a video sharing site where users give comments on any video scene because those sites are remarkably popular and, therefore, many comments are generated. In the first step of this method, words with a high utility value are extracted by filtering the comment about the video. Second, the set of feature data in the time series is calculated by applying functions, which extract various feature data, to media data. Finally, our learning system calculates the correlation coefficient by using the above-mentioned two kinds of data, and the correlation coefficient is stored in the DB of the system. Various other applications contain a recognition function that is used to generate collective intelligence based on Web comments, by applying this correlation coefficient to new media data. In addition, flexible recognition that adjusts to a new object becomes possible by regularly acquiring and learning both media data and comments from a video sharing site while reducing work by manual operation. As a result, recognition of not only the name of the seen object but also indirect information, e.g. the impression or the action toward the object, was enabled.

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The effects of video quality by LED background image in the broadcasting lighting (방송조명에서 LED 배경화면이 영상품질에 미치는 영향 분석)

  • Kim, Yong-Kyu;Kim, Kyung-Ho;Lee, Seon-Hee;Choi, Seong-Jhin
    • Journal of Broadcast Engineering
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    • v.15 no.1
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    • pp.76-88
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    • 2010
  • Recently, LED background image devices are used for the production of broadcasting programs. But the effective advantages of LED background image devices are not realized for good HD video quality because the correlations between lighting sources and LED background image devices are not analyzed yet. In this paper, we analyze the color change and light intensity that lighting sources and the light intensity ratio of LED background images influence on a subject, making use of equipments used in real broadcasting, and examine the correlations between HD video quality and the light intensity ratio of LED background images. As a result in this experiment, the video is most expressed having an 20[IRE] effect on a subject when the light intensity of LED background image is 6%. When the LED background image is light, the light and darkness of video is distorted and when the LED background image is dark, the colors of image are distorted.

The status of recognition and practical application of oral hygiene devices in dental patients (치과 병·의원 내원 환자의 구강위생용품 인식과 사용실태)

  • Lee, Myeong-Ju;Lee, Hyo-Jin
    • Journal of Korean society of Dental Hygiene
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    • v.22 no.3
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    • pp.171-180
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    • 2022
  • Objectives: The study aimed to investigate the perception and usage of oral hygiene products among patients who visited dental hospitals or clinics. Methods: A questionnaire was provided to a total of 187 patients who visited dental hospitals or clinics in Gyeongnam area. The answers were then statistically analyzed. Results: Interest in oral hygiene (r=0.194, p<0.01) and the subjective perception of oral health (r=0.232, p<0.01) had a significant positive correlation with oral hygiene device awareness. Moreover, this study showed that females (β=-0.185, p<0.05) and those with greater interest in oral health (β=0.156, p<0.05) were more familiar with and used toothbrushes regularly. Finally, this study showed that females (β=-0.459, p<0.001) and those who did not suffer from halitosis (β=-0.215, p<0.01) were more familiar with and used oral hygiene devices regularly. Conclusions: To ensure the proper recognition and use of oral hygiene devices, professional oral health education is necessary. Furthermore, various forms of media should be used to disseminate information on oral hygiene devices.

Properties of the Interface using Elements of the Architectural Space - Analyzing Properties of the Interface on the Digital Artwork Practices since 2011 - (건축공간요소를 활용한 인터페이스 사례 분석 - 2011년 이후 디지털아트 작품 사례의 인터페이스 특성 분석 -)

  • Kim, Mi-Yun;Seo, Dong-Jo
    • Journal of Korea Multimedia Society
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    • v.17 no.12
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    • pp.1511-1520
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    • 2014
  • After 2011, with the spread of smart devices, large interfaces using the architectural space elements here and there in the cities. Recently the desire for the data has increased, and, following the increase of the range of use by the users, the communication utilizing various forms of interfaces is expected to become more active. In the past, certain range of architecture or parts of the facilities were as the interfaces, but, recently, the development of media technology and the display of various contents forced the utilization of many elements of architectural space in the interface aspects that were not used in the past. Accordingly, the research compare the relationship of the purpose, media environments, interface technology, data form and so on and consider the characteristic of what elements of architectural space are used in order to analyze the characteristic of interfaces used in digital art works. Especially,the research will consider the possibility of commercializing the trends in the interfaces of digital art works in the mediation region of city information services, and propose how to apply such possibility.

Knowing the Level of Information Security Awareness in the Usage of Social Media Among Female Secondary School Students in Eastern Makkah Al-Mukarramah- Saudi Arabia

  • Gharieb, Magdah Ezat
    • International Journal of Computer Science & Network Security
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    • v.21 no.8
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    • pp.360-368
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    • 2021
  • This study aims at knowing both the level of information security awareness in the use of social media among female secondary school students in Makkah Al-Mukarramah, and the procedures that students follow when exposed to hacking or other security problems. The study relied on the descriptive survey approach. The results showed a high percentage of social media use among the study sample, and the most used applications by the students are snapchat and Instagram applications successively. In fact, 48% of the study sample have awareness of information security, the majority of the students memorize the password in the devices, most of them do not change them, and they have knowledge of fake gates and social engineering. However, their knowledge of electronic hacking is weak, and students do not share passwords with anyone at a rate of 67%. At the same time, they do not update passwords. Moreover, most of the procedures followed by students when exposed to theft and hacking is to change the e-mail data and the password, and the results varied apart from that, which reflects the weak awareness of the students and the weakness of procedures related to information security. The study recommends the necessity to raise awareness and education of the importance of information security and safety, especially in light of what the world faces from data electronic attacks and hackings of electronic applications.

An Exploratory Study on the Educational Enviroment for the Application of Virtual Reality Contents to the Curriculum -Focusing on Improving the Quality of Education (가상현실 콘텐츠의 교육 과정 운영을 위한 중학교 교육 환경에 대한 연구 - 교육 품질의 질적 제고를 중심으로)

  • Kim, Ki-yoon
    • Journal of Korean Society for Quality Management
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    • v.49 no.3
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    • pp.405-420
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    • 2021
  • Purpose: This study started with the question of how to use Virtual Reality (VR) contents as a part of the non-face-to-face education tool that has recently attracted attention. Methods: In this paper, the use of VR contents as an educational tool is explained as a process of 'new media access dimension'. The question was explored on why Virtual Reality (or Augmented Reality) contents are not used as educational tools in the educational field. Results: As a result, the lack of 'material access' such as devices and infrastructure affects 'motivational access' approach stage, which is the previous stage. Again, it has a negative effect on literacy, which is 'skill access' approach stage. As it was found that it was not circulating to the level of "motive-material-skill-usage", it was discussed that it was taking a different step from the past adoption process of ICT and smart media. Conclusion: Based on this, it is believed that immersive content will contribute to arousing interest that can be applied and spread in the educational field, and it is also thought that it will be possible to derive academic interest in the educational effect according to the characteristics of immersive content such as VR.

The Effect of the Use of Smart Devices by the Elderly on Life Satisfaction : Focusing on the Mediating Effects of Self-esteem (노인의 스마트기기 활용이 삶의 만족도에 미치는 영향 : 자아존중감의 매개효과를 중심으로)

  • Kim, Ja-Young
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.424-434
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    • 2022
  • This study is to verify the mediating effect of self-esteem on the effect of the elderly's smart device use on life satisfaction. To this end, secondary data analysis was conducted using the Korea Media Panel Survey conducted by the Information and Communication Policy Institute in 2021. The responses of 3,211 people in their 60s or older who are the subjects of this study were utilized. For analysis, descriptive statistics, correlation, and multiple regression analysis were performed using SPSS, and the Sobel test was conducted to verify mediating effects. As a result, smart device utilization averaged 2.13 points out of 5, indicating that the actual utilization level was less than half. The use of smart devices, an independent variable, had a positive effect on the dependent variable, life satisfaction. Self-esteem, which is a parameter, has been verified as a partial mediating effect in that smart device use affects life satisfaction. Based on the results of this study, various policy and practical measures were proposed to increase the smart device utilization rate of the elderly in Korea, improve self-esteem and life satisfaction, so that they can spend a happy old age.

A Study on Sentiment Analysis of Media and SNS response to National Policy: focusing on policy of Child allowance, Childbirth grant (국가 정책에 대한 언론과 SNS 반응의 감성 분석 연구 -아동 수당, 출산 장려금 정책을 중심으로-)

  • Yun, Hye Min;Choi, Eun Jung
    • Journal of Digital Convergence
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    • v.17 no.2
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    • pp.195-200
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    • 2019
  • Nowadays as the use of mobile communication devices such as smart phones and tablets and the use of Computer is expanded, data is being collected exponentially on the Internet. In addition, due to the development of SNS, users can freely communicate with each other and share information in various fields, so various opinions are accumulated in the from of big data. Accordingly, big data analysis techniques are being used to find out the difference between the response of the general public and the response of the media. In this paper, we analyzed the public response in SNS about child allowance and childbirth grant and analyzed the response of the media. Therefore we gathered articles and comments of users which were posted on Twitter for a certain period of time and crawling the news articles and applied sentiment analysis. From these data, we compared the opinion of the public posted on SNS with the response of the media expressed in news articles. As a result, we found that there is a different response to some national policy between the public and the media.

An Analysis of Human Gesture Recognition Technologies for Electronic Device Control (전자 기기 조종을 위한 인간 동작 인식 기술 분석)

  • Choi, Min-Seok;Jang, Beakcheol
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.12
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    • pp.91-100
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    • 2014
  • In this paper, we categorize existing human gesture recognition technologies to camera-based, additional hardware-based and frequency-based technologies. Then we describe several representative techniques for each of them, emphasizing their strengths and weaknesses. We define important performance issues for human gesture recognition technologies and analyze recent technologies according to the performance issues. Our analyses show that camera-based technologies are easy to use and have high accuracy, but they have limitations on recognition ranges and need additional costs for their devices. Additional hardware-based technologies are not limited by recognition ranges and not affected by light or noise, but they have the disadvantage that human must wear or carry additional devices and need additional costs for their devices. Finally, frequency-based technologies are not limited by recognition ranges, and they do not need additional devices. However, they have not commercialized yet, and their accuracies can be deteriorated by other frequencies and signals.

A Study on Factors Influencing User's Satisfaction of OTT Service (OTT 서비스의 이용만족도에 영향을 미치는 요인에 관한 연구)

  • Lee, heesung;Jin, Haiyan;Hwang, HaSung
    • Journal of Internet Computing and Services
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    • v.18 no.6
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    • pp.93-100
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    • 2017
  • In multi-media, multi-channel era, video viewing using various digital devices via the Internet, not the existing broadcasting network, is emerging as a new broadcasting viewing behavior. OTT service is regarded as the main service of this change of viewing behavior. It is a video service that can seamlessly use any content desired by the user at any time, at any time, any device, any contents, if the Internet connection is available. The purpose of this study is to investigate the factors affecting the satisfaction of OTT service by applying the technology acceptance model (TAM). As a result of analyzing through 303 questionnaires of the early users of OTT service, social pressure, perceived popularity, perceived cost, user reputation, individual innovation, and esthetics set as external factors in this study are partially affects perceived usefulness, perceived ease of use, and perceived enjoyment. In addition, perceived usefulness, ease of use, and enjoyment are directly influencing satisfaction. Based on these results, we discuss the theoretical and practical implications and propose future research direction.