• Title/Summary/Keyword: media depth

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Low Resolution Depth Interpolation using High Resolution Color Image (고해상도 색상 영상을 이용한 저해상도 깊이 영상 보간법)

  • Lee, Gyo-Yoon;Ho, Yo-Sung
    • Smart Media Journal
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    • v.2 no.4
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    • pp.60-65
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    • 2013
  • In this paper, we propose a high-resolution disparity map generation method using a low-resolution time-of-flight (TOF) depth camera and color camera. The TOF depth camera is efficient since it measures the range information of objects using the infra-red (IR) signal in real-time. It also quantizes the range information and provides the depth image. However, there are some problems of the TOF depth camera, such as noise and lens distortion. Moreover, the output resolution of the TOF depth camera is too small for 3D applications. Therefore, it is essential to not only reduce the noise and distortion but also enlarge the output resolution of the TOF depth image. Our proposed method generates a depth map for a color image using the TOF camera and the color camera simultaneously. We warp the depth value at each pixel to the color image position. The color image is segmented using the mean-shift segmentation method. We define a cost function that consists of color values and segmented color values. We apply a weighted average filter whose weighting factor is defined by the random walk probability using the defined cost function of the block. Experimental results show that the proposed method generates the depth map efficiently and we can reconstruct good virtual view images.

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Depth Image Poselets via Body Part-based Pose and Gesture Recognition (신체 부분 포즈를 이용한 깊이 영상 포즈렛과 제스처 인식)

  • Park, Jae Wan;Lee, Chil Woo
    • Smart Media Journal
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    • v.5 no.2
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    • pp.15-23
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    • 2016
  • In this paper we propose the depth-poselets using body-part-poses and also propose the method to recognize the gesture. Since the gestures are composed of sequential poses, in order to recognize a gesture, it should emphasize to obtain the time series pose. Because of distortion and high degree of freedom, it is difficult to recognize pose correctly. So, in this paper we used partial pose for obtaining a feature of the pose correctly without full-body-pose. In this paper, we define the 16 gestures, a depth image using a learning image was generated based on the defined gestures. The depth poselets that were proposed in this paper consists of principal three-dimensional coordinates of the depth image and its depth image of the body part. In the training process after receiving the input defined gesture by using a depth camera in order to train the gesture, the depth poselets were generated by obtaining 3D joint coordinates. And part-gesture HMM were constructed using the depth poselets. In the testing process after receiving the input test image by using a depth camera in order to test, it extracts foreground and extracts the body part of the input image by comparing depth poselets. And we check part gestures for recognizing gesture by using result of applying HMM. We can recognize the gestures efficiently by using HMM, and the recognition rates could be confirmed about 89%.

Biofiltration of Ammonia Emission during Manure Composting (퇴비화 과정중 발생한 암모니아가스의 생물학적 탈취)

  • Park, Keum-Joo;Hong, Ji-Hyung;Cho, Ju-Sik;Choi, Won-Choon
    • Proceedings of the Korean Society of Agricultural Engineers Conference
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    • 2001.10a
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    • pp.431-434
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    • 2001
  • This study was carried oui to investigate tile filtering performance of using fresh compost as a biofilter. Three biofilter vessels were made using fresh compost as a biofilter media. A mixtures of dairy manure, soy sludge, rice hulls and sawdust were composted in a pilot scale reactor of 605L to generate tile ammonia emission. The ammonia emission from the compost reactor was passed through three biofilters and collected in the boric acid trap to measure the ammonia emission. Filtering performance was influenced by the depth of biofilter media. Efficient filtering effect was acquired for the depth above 40 cm.

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Effects of media weight and pre-ozonation on the biodegradability enhancement in biological fluidized bed (생물활성탄 유동상법에서 충전량과 전오존처리가 생물처리효율에 미치는 영향)

  • 우달식;곽필재;남상호
    • Journal of environmental and Sanitary engineering
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    • v.12 no.1
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    • pp.69-75
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    • 1997
  • Biological drinking water treatment is widely used in Europe for the removal of ammonia nitrogen and organics. During the last 16 years, the deterioration of the quality of surface waters used to produce drinking water has resulted in the widespread use of ozone-biological treatment in Korea. This study were conducted to determine the effect of media weight and preozonation on the biodegradability enhancement in biological fluidized bed(BFB) using Han river water. When the carbon weight was increased, $NH_{3}-N$ and DOC removal increased, but turbidity and SS removal decreased. To remove turbidity and SS, the bed depth in 40% expansion rate/total bed depth was very important. Preozonation of raw water was not effective in $NH_{3}-N$, but increased in biodegradable organic fraction about 10-30% with 0.425-0.85 mg $O_{3}/mg$ DOC.

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Static Sign Language Recognition System Using Depth Camera (깊이 영상 기반 정적 수화 인식 시스템)

  • Kim, Ki-sang;Choi, Hyung-Il
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.323-326
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    • 2014
  • 본 논문에서는 깊이 카메라를 이용한 사용자의 손 모양, 특히 수화를 인식하는 방법에 대해 제안한다. 손 모양 인식은 손가락 검출과 손 인식으로 크게 2가지로 나눌 수 있다. 손가락 검출을 위해 본 시스템에서는 Distance Transform을 이용하여 손의 뼈대를 검출 하고, Convex Hull을 통해 손가락을 검출하는 방법을 제안한다. 뼈대 검출은 보다 정확한 손가락을 검출할 수 있는 장점이 생긴다. 손 인식에는 손 중심과 손가락의 길이, 손의 축, 손가락의 축, 팔 중심의 위치 등을 이용하여 Decision Tree를 생성하고, 반복적 검사를 통해 인식의 오류율을 줄였다. 실험결과에서는 수화 인식이 성공적으로 잘 인식 되었다는 것을 보인다.

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Effective Compression Technique of Multi-view Image expressed by Layered Depth Image (계층적 깊이 영상으로 표현된 다시점 영상의 효과적인 압축 기술)

  • Jee, Inn-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.29-37
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    • 2014
  • Since multi-view video exists a number of camera color image and depth image, it has a huge of data. Thus, a new compression technique is indispensable for reducing this data. Recently, the effective compression encoding technique for multi-view video that used in layered depth image concepts is a remarkable. This method uses several view point of depth information and warping function, synthesizes multi-view color and depth image, becomes one data structure. In this paper we use actual distance for solving overlap in layered depth image that reduce required data for reconstructing in color-based transform. In experimental results, we confirmed high compression performance and good quality of reconstructed image.

A Preprocessing Algorithm for Layered Depth Image Coding (계층적 깊이영상 정보의 압축 부호화를 위한 전처리 방법)

  • 윤승욱;김성열;호요성
    • Journal of Broadcast Engineering
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    • v.9 no.3
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    • pp.207-213
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    • 2004
  • The layered depth image (LDI) is an efficient approach to represent three-dimensional objects with complex geometry for image-based rendering (IBR). LDI contains several attribute values together with multiple layers at each pixel location. In this paper, we propose an efficient preprocessing algorithm to compress depth information of LDI. Considering each depth value as a point in the two-dimensional space, we compute the minimum distance between a straight line passing through the previous two values and the current depth value. Finally, the minimum distance replaces the current attribute value. The proposed algorithm reduces the variance of the depth information , therefore, It Improves the transform and coding efficiency.

Character Floating Hologram using Detection of User's Height and Motion by Depth Image (깊이 영상으로 사용자 키 검출 및 동작감지를 사용한 캐릭터 플로팅 홀로그램)

  • Oh, KyooJin;Han, DaeHyun;Kwon, SoonKak
    • Journal of Korea Society of Industrial Information Systems
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    • v.23 no.4
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    • pp.33-40
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    • 2018
  • With the development of computer and video technology, a lot of contents are being produced as digital media methods to provide are being diversified and the intrest in digital media increases. Such contents are actively researched using human motion and user's information through camera or controller. Contents using user's information can be exposed to various people in public places and used as an advertisement. This paper proposes the character floating hologram system that is implemented using detection of user's height and motion. The purposed system detects user's height and motion from depth images and creates corresponding character from the detected data. Then it is represented using a floating hologram device. This system can be used for marketing, advertising and exhibition events using user information.

Determination of the optimum filtration conditions in pretreatment of seawater desalination by reverse osmosis (역삼투법 해수담수화 전처리 여과공정의 최적조건)

  • Kim, Seung-Hyun;Yoon, Jong-Sup;Lee, Seockheon
    • Journal of Korean Society of Water and Wastewater
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    • v.23 no.2
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    • pp.207-214
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    • 2009
  • This study examines the optimum filtration conditions in pretreatment of seawater desalination by reverse osmosis. For this purpose, Masan bay seawater is treated through a gravity filter column while $FeCl_3$ is added as coagulant. The conditions of coagulantd osage, media depth, filtration rate, and backwash time are evaluated. The study results show that the filtrate quality improved with increasing coagulant dosage, but head loss rapidly increased. After 4mg/L, the unit filter run volume reduced to less than $200m^3/m^2$. Considering the head loss development, 4mg/L is determined as the optimum dosage. The better filtrate qualities are obtained with depth of 100cm than that of 80cm. The two stage filtration, which outperformed the single stage filtration, is suggested for treatment of Masan bay. The filtration rate of 5m/h is decided as the optimum condition considering the head loss development. At 10m/h, the filtrate quality deteriorated even though the extent was minimal, and head loss increased rapidly. The backwash time of 10 min is decided appropriate.

A laboratory study on synthetic fiber filter for further treatment of turbid stormwater from construction sites

  • Yuan, Qingke;Kim, Youngchul
    • Membrane and Water Treatment
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    • v.10 no.2
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    • pp.105-112
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    • 2019
  • On the purpose of conform the more stringent government regulation for turbid stormwater from construction sites, the feasibility and availability of synthetic fiber placing after the conventional protection barrier were tested in this study. Initially, comparative work on the filtering performance of fiber media and conventional gravel filter was carried out, 27% higher filtration capacity was obtained under the similar operational conditions. The filter efficiency was about 20 to 52% with a varying filter depth of 5 to 15cm, presuming at extreme storm flow conditions (800-1500 m/day of filtration rates). Fiber filter was found to have a similar filtration prosperity as grain media; namely, the separation efficiency is directly and inversely proportional to filter depth and rate, respectively. The effects of filter aid (polyaluminium chloride) on filter performance was also investigated, it greatly affected the turbidity reduction at the dosage of 2 mg/L. At the time of breakthrough, a simple filter washing was carried out, herein, the solid recovery achieved over than 88% and greatly determined by operational parameters. Based on the operational data, the empirical models aimed for predicting filtration efficiency were established, which can effectively determine the required filter depth and filtration area in field.