• Title/Summary/Keyword: media depth

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Penetration depth and Wave Propagation in Random Media (무질서한 매질에서 침투깊이와 파동 전파)

  • Kim, Ki-Jun;Sung, Ki-Chun
    • Journal of the Korean Applied Science and Technology
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    • v.23 no.1
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    • pp.70-76
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    • 2006
  • The influence of fluorophor, scatterer, absorber in turbid materials by light scattering were interpreted for the scattered fluorescence intensity and wavelength, it is studied the molecular property by laser induced fluorescence spectroscopy. It can be found that the effects of optical property are penentrated in scattering media by the optical $parameters({\mu}s$, ${\mu}a$, ${\mu}t$, ${\gamma}$, ${\rho})$. The value of scattering coefficient ${\mu}s$ is large appeared by means of the increasing particles of scattering, it can be found that the slope appears exponentially as a function of distance from laser source to detector. It may also utilize in designing the best model for oil chemistry, laser medicine and application of medical engineering.

Replication of Patterned Media Using Nano-injection Molding Process (패턴드 미디어를 위한 나노 사출 성형 공정에 관한 연구)

  • Lee, Nam-Seok;Choi, Yong;Kang, Shin-Ill
    • Transactions of Materials Processing
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    • v.14 no.7 s.79
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    • pp.624-627
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    • 2005
  • In this paper, we investigated the possibility of replicating patterned media by nano-injection molding process with a metallic nano-stamper. The original nano-master was fabricated by I-beam lithography and ICP etching process. The metallic nano-stamper was fabricated using a nanoimprint lithography and nano-electroforming process. Finally, the nano-patterned substrate was replicated using a nano-injection molding process without additional etching process. The replicated patterns using nano-injection molding process were as small as 50nm in diameter, 150nm in pitch, and 50nm in depth.

Analysis of Digital Hologram Rendering Using a Computational Method

  • Choi, Hyun-Jun;Seo, Young-Ho;Jang, Seok-Woo;Kim, Dong-Wook
    • Journal of information and communication convergence engineering
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    • v.10 no.2
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    • pp.205-209
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    • 2012
  • To manufacture a real time digital holographic display system capable of being applied to next-generation television, it is important to rapidly generate a digital hologram. In this paper, we analyze digital hologram rendering based on a computer computation scheme. We analyze previous recursive methods to identify regularity between the depth-map image and the digital hologram.

An Analysis of EEG Signal Generated from Watching Aesthetic and Non-aesthetic Content (美(미)醜(추) 콘텐츠 시청 시 발생하는 뇌파 신호 분석)

  • Kim, Yong-Woo;Kang, Dong-Gyun;Kang, Hang-Bong
    • Journal of Korea Multimedia Society
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    • v.21 no.1
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    • pp.1-9
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    • 2018
  • Much research has been conducted to judge aesthetic value for a single type of stimuli, but research to determine aesthetic value when two kinds of stimuli are presented at the same time is not explored in depth. In this paper, we measure the difference between the presentation of visual stimuli like general image and the presentation of signboard image including text stimuli using EEG. In the experiment, two oddball tasks were performed for general images and signboard images, and EEG changes according to the aesthetic value of the images were measured. As a result, the change of ERP in signboard image was larger than that of general image. We confirmed that more visual information was received and processed when two stimuli were presented at the same time.

A Study on the Characteristics of Blur Color in Olafur Eliasson's Works (올라퍼 엘리아슨의 작품에 나타난 블러 색채 특성 연구)

  • Kim, Sun-Young
    • Korean Institute of Interior Design Journal
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    • v.21 no.3
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    • pp.87-94
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    • 2012
  • This thesis has purpose of explaining that blur color is not only appreciated but also undecided spacial color in contemporary space design and examining effects of space experience through the light. In keeping such developments, blur color has been perceived as the object of another tool in contemporary space and has provided us with new views by providing various program, sensor and screen from digital media. With the expansion of blur color, light has changed a spacial color structural that is not simple meaning factor into the essential concept. So this research aims to understand the principle of blur color in Olafur Eliasson's work, which of the fine artist in diverse fields from installation art to media art. The principle of blur color such as deconstruction of vanishing point, dimensional transfer, color gradation, and fiction of visual perception makes it possible to extract the expressed element and method of blur color. Meanwhile, the features of blur color such as sense of depth from viewpoint changes, hybrid from collapse of order, media metamorphosis from reconstitution and interaction from uncanny can be inferred from case analysis.

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Replication of Patterned Media Using Nano-injection Molding Process (패턴드 미디어를 위한 나노 사출 성형 공정에 관한 연구)

  • Lee, Nam-Seok;Choi, Yong;Kang, Shin-Ill
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2005.05a
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    • pp.60-63
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    • 2005
  • In this paper, we investigated the possibility of replicating patterned media by nano-injection molding process with a metallic nano-stamper. The original nano-master was fabricated by E-beam lithography and ICP etching process. The metallic nano-stamper was fabricated using a nanoimprint lithography and nano-electroforming process. Finally, the nano-patterned substrate was replicated using a nano-injection molding process without additional etching process. The replicated patterns using nano-injection molding process were as small as 50 nm in diameter, 150 nm in pitch, and 50 nm in depth.

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"How can you live without using Snapchat?" Practical Study for the Usage of Facebook and Snapchat in the Kingdom of Saudi Arabia

  • Alghamdi, Deena
    • International Journal of Computer Science & Network Security
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    • v.21 no.12spc
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    • pp.579-585
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    • 2021
  • This study aims to provide an in-depth description of the practices of social media users in the Kingdom of Saudi Arabia (KSA)-specifically the users of Facebook and Snapchat-and the reasons for these practices, the decisions made, and the people involved. Qualitative methods were used to collect data in two rounds from 53 participants. The data analysis shows a clear preference for Snapchat over Facebook among the participants, as shown in their using the application many times daily and in the creation and use of new words derived from the application's name. On the other hand, one of the main reasons mentioned by the participants for not preferring Facebook was the unclear policy of security and privacy used in the application. This reason is important for all social media users, but, in particular, it is crucial for female users, as shown in the data. This is important for the designers and policymakers of the social media applications to understand and consider, as it would help them improve the current applications and create new ones.

3D Depth Reconstruction Technique based on Multi-view Stereo Images (다시점 스테레오 영상 기반 3차원 깊이정보 획득 기술 연구)

  • Park, Soon-Yong;Lee, Min-jae;Pathum, Bandara;Um, Gi-Mun;Cheong, Won-Sik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.06a
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    • pp.62-63
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    • 2019
  • 본 논문에서 개발하고자하는 다시점 스테레오 영상 기반의 3차원 깊이 정보 획득 기술은 스테레오 비전, light field, 가상시점, 방송 콘텐츠, 등 다양한 분야의 기술이 융합된 기술로 연구의 중요성이 매우 높다. 본 논문에서는 SGM 기반의 멀티베이스 라인 스테레오 정합 기술을 개발하고 다시점 스테레오 영상에 적용하여 깊이 정보를 획득하였다. 두 시점 간의 스테레오 정합에 있어서 다방향의 에너지 최소화 기술을 적용하고 시점 간의 정합비용함수를 누적하여 마지막으로 S공간 누적방법으로 최적의 깊이영상을 획득하였다. 기존의 스테레오 정합에 비하여 멀티베이스라인 스테레오 정합의 성능 향상을 확인하고 Middlebury 스테레오 영상을 이용하여 성능을 분석하였다.

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