• Title/Summary/Keyword: media depth

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IBDI (Internal Bit-Depth Increase)와 메모리 압축 기술

  • Jeon, Byeong-Mun
    • Broadcasting and Media Magazine
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    • v.15 no.4
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    • pp.123-134
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    • 2010
  • 차세대 비디오 코덱인 HEVC (High Efficiency Video Coding)는 높은 코딩 성능과 상대적으로 낮은 처리 복잡도를 제공하기 위해 표준화 과정을 통해 여러 가지 코딩 툴들을 검증하고 있다. 이 중 메모리압축기술은IBDI 적용에 따른 참조 메모리 크기 및 메모리 대역폭 증가를 줄이거나 또는 8 비트 연산일지라도 초고해상도를 다루는 HEVC 특성상 ME, MC 과정에서 발생하는 메모리 대역폭을 줄이기 위해 고안된 기술이다. 본 기고는 다양한 메모리 압축 기술들을 소개하고 코딩 성능 측면, 계산 복잡도 측면, 그리고 메모리 대역폭 감소 측면에서 각 기술들을 비교하고 향후 메모리 압축 기술의 전개방향에 대해 설명하고자 한다.

Indoor environment recognition in depth image using domain knowledge (깊이 영상에서 도메인지식을 이용한 실내 환경 인식)

  • Kim, Su-Kyung;Choi, Hyung-Il
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.319-322
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    • 2014
  • 본 논문에서는 깊이 카메라로 받아들인 입력 영상의 3차원 공간 내에서 벽면을 분리하는 방법을 제안한다. 본 논문에서 제안하는 벽면이 구분된 영상은 벽면에 프로젝터를 투사하는 등의 3차원 공간 활용에 용이하다. 입력 영상에서의 좌표 점을 이용하여 법선 벡터를 검출하고, 법선 벡터를 통해 평면을 분리한다. 분리된 평면들을 실내 환경에서 알 수 있는 도메인 지식들에 기반하여 벽면으로 구분 된다.

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Head tracking system Implementation by using depth camera (뎁스 카메라를 이용한 머리 추적 시스템 구현)

  • Ahn, Yang-Keun;Kwon, Ji-In
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.1032-1033
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    • 2014
  • 본 논문에서는 뎁스 카메라를 이용하여 사용자 수에 상관없이 사용자의 머리를 추적하는 방법에 대해 제안한다. 제안된 방법은 색상 정보를 제외한 뎁스 정보만을 이용하여 머리를 추적하고, 각각의 사용자에 따라 뎁스 이미지 형태가 다르게 나오는 머리를 실험적 데이터를 통하여 추적한다. 제안된 방법은 카메라의 종류에 상관없이 머리를 추적이 가능하다.

3D conversion of 2D video using depth layer partition (Depth layer partition을 이용한 2D 동영상의 3D 변환 기법)

  • Kim, Su-Dong;Yoo, Ji-Sang
    • Journal of Broadcast Engineering
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    • v.16 no.1
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    • pp.44-53
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    • 2011
  • In this paper, we propose a 3D conversion algorithm of 2D video using depth layer partition method. In the proposed algorithm, we first set frame groups using cut detection algorithm. Each divided frame groups will reduce the possibility of error propagation in the process of motion estimation. Depth image generation is the core technique in 2D/3D conversion algorithm. Therefore, we use two depth map generation algorithms. In the first, segmentation and motion information are used, and in the other, edge directional histogram is used. After applying depth layer partition algorithm which separates objects(foreground) and the background from the original image, the extracted two depth maps are properly merged. Through experiments, we verify that the proposed algorithm generates reliable depth map and good conversion results.

An Ethnographic Study on the Occupational Socialization Process of School Library Media Specialist in Korea - With Special Reference to Daegu and Gyeongsangbukdo - (사서교사의 직무적응 저해요인과 극복방안에 관한 문화기술적 연구 - 대구$\cdot$경북 지역을 중심으로 -)

  • Kim Jong Sung
    • Journal of Korean Library and Information Science Society
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    • v.36 no.1
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    • pp.237-268
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    • 2005
  • This study scrutinize the occupational socialization process of school library media specialists through ethnographic materials with special reference to newly appointed in Daegu and Gyeongsangbukdo area. For the study researcher took in-depth interview with 38 media specialists and analyzed everyday life records appeared on the cyber communities of media specialists. The results show that most media specialist often experience discord with the institutional systems and have difficulties doing their jobs. The culture of school society is often full of conflict and many media specialists do not have firm identification with their jobs.

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Replication of High Density Patterned Media (고밀도 패턴드 미디어 성형에 관한 연구)

  • Lee, Nam-Seok;Choi, Yong;Kang, Shin-Ill
    • Transactions of the Society of Information Storage Systems
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    • v.1 no.2
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    • pp.192-196
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    • 2005
  • In this paper, we investigated the possibility of replicating patterned media by nano-injection molding process with a metallic nano-stamper. The original nano-master was fabricated by E-beam lithography and ICP etching process. The metallic nano-stamper was fabricated using a nanoimprint lithography and nano-electroforming process. The nano-patterned substrate was replicated using a nano-injection molding process without additional etching process. In nano-injection molding process, since the solidified layer, generated during the polymer filling, deteriorates transcribability of nano patterns by preventing the polymer melt from filling the nano cavities, an injection-mold system was constructed to actively control the stamper surface temperature using MEMS heater and sensors. The replicated polymeric patterns using nano-injection molding process were as small as 50 nm in diameter, 150 nm in pitch, and 50 nm in depth. The replicated polymeric patterns can be applied to high density patterned media.

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Typology on improvement of perception about political contents in media (미디어정치콘텐츠의 인식 개선에 관한 유형화)

  • LEE, JEI YOUNG
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.119-120
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    • 2012
  • This work was researched by practical method in a subjectivity study accessible in-depth, in sloughing off old habit of functional quantity analysis about Reception Type on awareness-improvement of media-political-contents. This study is to ascertain acceptance behavior about Reception Type on awareness-improvement of media-political-contents, 21th ; to offer a developmental suggestion about it.

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3D Depth Estimation by a Single Camera (단일 카메라를 이용한 3D 깊이 추정 방법)

  • Kim, Seunggi;Ko, Young Min;Bae, Chulkyun;Kim, Dae Jin
    • Journal of Broadcast Engineering
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    • v.24 no.2
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    • pp.281-291
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    • 2019
  • Depth from defocus estimates the 3D depth by using a phenomenon in which the object in the focal plane of the camera forms a clear image but the object away from the focal plane produces a blurred image. In this paper, algorithms are studied to estimate 3D depth by analyzing the degree of blur of the image taken with a single camera. The optimized object range was obtained by 3D depth estimation derived from depth from defocus using one image of a single camera or two images of different focus of a single camera. For depth estimation using one image, the best performance was achieved using a focal length of 250 mm for both smartphone and DSLR cameras. The depth estimation using two images showed the best 3D depth estimation range when the focal length was set to 150 mm and 250 mm for smartphone camera images and 200 mm and 300 mm for DSLR camera images.

Measurement of the Perceptual Distortion of 3D Depth/Shape in Realistic Broadcasting (실감 방송에서의 3D 깊이/모양 지각감 왜곡의 측정)

  • Li, Hyung-Chul O.
    • Journal of Broadcast Engineering
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    • v.14 no.2
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    • pp.210-218
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    • 2009
  • The 3D shape as well as the depth of an object presented on a 3D display is perceptually distorted depending on viewing distance. It is quite undesirable that different observers perceive different depth and shape from an object displayed on a 3D monitor. To resolve the problem of perceptual distortion of 3D depth and shape, the degree of the distortion should be measured appropriately. As a basis for resolving these problems, the present research suggests an instrument for measuring the degree of the perceptual distortion of 3D depth and shape.

Depth Map Upsampling with Improved Sharpness (선명도를 향상시킨 깊이맵 업샘플링 방법)

  • Jang, Seungeun;Lee, Dongwoo;Kim, Sung-Yeol;Choi, Hwang Kyu;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.17 no.6
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    • pp.933-944
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    • 2012
  • In this paper, we propose a new method to convert a low-resolution depth map into its high-resolution one called distance transform-based bilateral upsampling. Since the proposed method controls the spatial domain weighting function based on distance transform values of the depth map, it increases the input depth map resolution while preserving edge sharpness. The proposed method is composed of three main steps: distance transform, spatial weighting control, and image interpolation. Experimental results show that our method outperforms the conventional bilateral upsampling in terms of the quality of output depth maps.