• Title/Summary/Keyword: media contents

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A Study on Practical Method to Enhancing the Creativity Effectiveness for Media Contents Education by Using Artificial Intelligence and Metaverse

  • Jong Bae, Ahn
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.253-260
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    • 2024
  • We studied to aim for exploring practical approaches to enhance the effectiveness of creativity education by using artificial intelligence and the metaverse in the field of media contents. Recognizing the need for educational innovation to adapt to the accelerating changes driven by the advancements in artificial intelligence and the metaverse, and considering the increasing importance of fostering creativity as a key competitive advantage for future talents, we focused on research implementing creativity education in the media contents domain. To achieve this, we conducted this study during a semester-long media contents course utilizing artificial intelligence and the metaverse in real classroom setting. We involved in this study collecting feedback and opinions from students to investigate and identify effective strategies for enhancing the impact of creativity education. As a result, we proposed the utility of media contents class using artificial intelligence and the metaverse in enhancing students' creativity. By elucidating which teaching methods are most effective, we contributed to derive beneficial outcomes for media contents creative education.

Actual Feeling Service Model for Video-Media Contents (영상미디어콘텐츠에 대한 실감 서비스 모델)

  • Lee, Ji-Hye;Yoon, Yong-Ik
    • Journal of Digital Contents Society
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    • v.10 no.3
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    • pp.453-459
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    • 2009
  • In recently, as the interest of media contents increase among internet users, a variety of media contents are circulated in the web. Especially, video-media content in media contents attracts internet user's interest. In conjunction with web 2.0, internet users open and share their making contents by themselves. Their attitude about accepting media contents is not passive but aggressive. Additionally, they create new form of distribution of the flow. Video media content for distribution on the Web is created by experts to a professional content, but Web 2.0 era, the UCC (User Create Contents) in the form of self-produced content is the most. The generated media by the general internet users, but self-produced content, provides video information only and has limitations. To satisfy internet users as consumers in the web 2.0 eras, it has needed to provide actual feeling contents that add various effects not just simple media. Therefore, this paper represents the existing media content with simple information based on the concept of ontology and the meaning to the subject for the media content. We will provide an actual feeling how to offer the configuration of a service model (AF-VS : Actual Feeling Video Service).

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Transportation Application Services For The Blind (시각장애인을 위한 교통시설 앱 서비스)

  • Park, Sang-cheon;Lee, Seung-hyeon;Lee, Seung-gi;Kang, Eun-seo;Hong, Chae-rin;Kim, Byeong-wan;Lee, Byong-kwon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.523-525
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    • 2022
  • 본 논문에서는 시각장애인을 위한 교통시설 앱 서비스를 제안한다. 이 서비스는 시각장애인이 편리하게 사용하고 안전하게 교통수단을 이용할 수 있는 음성지원 경로 알림이 탑재되어 있는 내비게이션 앱이다. 스마트 디바이스 기기만 있으면 쉽게 설치가 가능하며, 이를 통해 시각장애인에게 경로 이탈에 대한 두려움을 줄이고 음성지원 경로 알림 서비스를 제공해 안전하게 교통수단을 이용할 수 있다. 50개국 이상 언어지원 블록체인을 이용한 구조 A-GPS, T MAP, 음성을 사용 본 논문에서는 시뮬레이션을 통하여 문제점 해소와 더 나아가 시각장애인의 독립적인 이동 문화 형성을 제공한다.

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A Study on the Contents Production for a Clothing Design Analysis - Focused on the Image Medium of Chinese Historical Background - (의상디자인 분석을 위한 콘텐츠 제작에 관한 연구 - 중국역사배경 영상매체를 중심으로 -)

  • Yoon, Hae-Gyung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.8 no.2
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    • pp.61-71
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    • 2006
  • The purpose of this study is to present a contents production process for costume design analysis by take advantage of the image media of Chinese historical backgrounds. The production process of contents for lectures on fashion design analysis can be summarized as follows: The contents for the design analysis of Chinese costumes can be divided into major media and supplementary media. Major media can be completed through the processes including the selection of Chinese historical backgrounds. images and media (video, DVD title or VOD), verification of image capture parts, image captures, and applications of PPT files. Supplementary media consist of production of analysis materials for each item and TPO, report preparation methods and discussions, and printed matters to be used at the stage of image comparison and verification. This way, a process applicable to the design analysis of Chinese costumes can be presented.

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The Properties & Limits of Trans-media Contents in TRAIN TO BUSAN and SEOUL STATION: Focusing on the Multimedia expansion of 'Possible Worlds' (<부산행>과 <서울역>에 나타난 트랜스미디어 콘텐츠의 속성과 한계: '가능 세계'의 멀티미디어적 확장을 중심으로)

  • Huh, Eunhee
    • Journal of Korea Multimedia Society
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    • v.23 no.8
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    • pp.1118-1127
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    • 2020
  • Train to Busan(2016) and Seoul Station(2016) contain trans-media properties in terms of the expansion of 'possible worlds' from the original story, and show the cultural and economic potential of the domestic trans-media contents with industrial systems added to the artist's competence of Dir. Yeon Shang-ho, an animator and film director. But they also have limits of the lack of continuity in time and characters between each media, various derived contents and suitable marketing strategy. For the development of Korean trans-media contents, it is necessary to extend the range of contents, find changes in production time and style, and improve the distribution environment to encourage a user to integrate contents from each platforms.

An Exploratory Analysis on the User Response Pattern and Quality Characteristics of Marketing Contents in the SNS of Regional Government (지역마케팅 콘텐츠의 사용자 반응패턴과 품질특성에 관한 탐색적 분석: 지방자치단체가 운영하는 SNS를 중심으로)

  • Jeong, Yeon-Su;Jeong, Dae-Yul
    • The Journal of Information Systems
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    • v.26 no.4
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    • pp.419-442
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    • 2017
  • Purpose The purpose of this study is to explore the pattern of user response and it's duration time through social media content response analysis. We also analyze the characteristics of content quality factors which are associate with the user response pattern. The analysis results will provide some implications to develop strategies and schematic plans for the operator of regional marketing on the SNS. Design/methodology/approach This study used mixed methods to verify the effects and responses of social media contents on the users who have concerns about regional events such as local festival, cultural events, and city tours etc. Big data analysis was conducted with the quantitative data from regional government SNSs. The data was collected through web crawling in order to analyze the social media contents. We especially analyzed the contents duration time and peak level time. This study also analyzed the characteristics of contents quality factors using expert evaluation data on the social media contents. Finally, we verify the relationship between the contents quality factors and user response types by cross correlation analysis. Findings According to the big data analysis, we could find some content life cycle which can be explained through empirical distribution with peak time pattern and left skewed long tail. The user response patterns are dependent on time and contents quality. In addition, this study confirms that the level of quality of social media content is closely relate to user interaction and response pattern. As a result of the contents response pattern analysis, it is necessary to develop high quality contents design strategy and content posting and propagation tactics. The SNS operators need to develop high quality contents using rich-media technology and active response contents that induce opinion leader on the SNS.

A Study on Image Quality Improvement for 3D Pagoda Restoration (3D 탑복원을 위한 화질 개선에 관한 연구)

  • Kim, Beom Jun-Ji;Lee, Hyun-woo;Kim, Ki-hyeop;Kim, Eun-ji;Kim, Young-jin;Lee, Byong-Kwon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.145-147
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    • 2022
  • 본 논문에서는 훼손되어 식별할 수 없는 탑 이미지를 비롯해 낮은 해상도의 탑 이미지를 개선하기 위해 우리는 탑 이미지의 화질 개선을 인공지능을 이용하여 빠르게 개선을 해 보고자 한다. 최근에 Generative Adversarial Networks(GANS) 알고리즘에서 SrGAN 알고리즘이 나오면서 이미지 생성, 이미지 복원, 해상도 변화 분야가 지속해서 발전하고 있다. 이에 본 연구에서는 다양한 GAN 알고리즘을 화질 개선에 적용해 보았다. 탑 이미지에 GAN 알고리즘 중 SrGan을 적용하였으며 실험한 결과 Srgan 알고리즘은 학습이 진행되었으며, 낮은 해상도의 탑 이미지가 높은 해상도, 초고해상도 이미지가 생성되는 것을 확인했다.

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A Study on according Convergence to an Infrastructure and Environment Variation of Digital Contents Service (디지털콘텐츠서비스의 산업구조와 환경변화에 따른 융합에 관한 연구)

  • Joo, Heon-Sik
    • 한국IT서비스학회:학술대회논문집
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    • 2009.05a
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    • pp.588-592
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    • 2009
  • The latest advances in great revolution for digital media and contents industries with Ubiquitous era. Because of spread and supply of various multimedia devices with combination digital with network, we need various type of digital contents. The Digital contents consists of Middleware industries, network business, contents service presenters and users. For supporting digital media. contents and media devices have been converging Digital contents convergence has been proceeding rapidly in media, broadcast and communication field. And also, whole Environment for these industries has been changing, too. Wee need another digital contents convergence for new type of products and services because of convergence of IT and broadcast. In addition, new business trends is very important about these new industrial change and developments with digital contents convergence.

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User-Centric Conflict Management for Media Services Using Personal Companions

  • Shin, Choon-Sung;Yoon, Hyo-Seok;Woo, Woon-Tack
    • ETRI Journal
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    • v.29 no.3
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    • pp.311-321
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    • 2007
  • In this paper, we propose a user-centric conflict management method for media services which exploits personal companions for the harmonious detection and resolution of service conflicts. To detect conflicts based on the varying characteristics of individual users, the proposed method exploits the unified context describing all users attempting to access media services. It recommends and mediates users' preferred media contents through a shared screen and personal companions to resolve the detected conflicts. During the recommendation, a list of preferred media contents is displayed on the shared screen, and a personally preferred content list is shown on the user's personal companion comprising the selection of media contents. Mediation assists the selection of a consensual service by gathering the users' selections and highlighting the common media contents. In experiments carried out in a ubiHome, we observed that recommendations and mediation are useful in harmoniously resolving conflicts by encouraging user participation in conflict situations.

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