• 제목/요약/키워드: mechanic

검색결과 303건 처리시간 0.032초

The Impact of Redundancy and Teamwork on Resilience Engineering Factors by Fuzzy Mathematical Programming and Analysis of Variance in a Large Petrochemical Plant

  • Azadeh, Ali;Salehi, Vahid;Mirzayi, Mahsa
    • Safety and Health at Work
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    • 제7권4호
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    • pp.307-316
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    • 2016
  • Background: Resilience engineering (RE) is a new paradigm that can control incidents and reduce their consequences. Integrated RE includes four new factors-self-organization, teamwork, redundancy, and fault-tolerance-in addition to conventional RE factors. This study aimed to evaluate the impacts of these four factors on RE and determine the most efficient factor in an uncertain environment. Methods: The required data were collected through a questionnaire in a petrochemical plant in June 2013. The questionnaire was completed by 115 respondents including 37 managers and 78 operators. Fuzzy data envelopment analysis was used in different ${\alpha}$-cuts in order to calculate the impact of each factor. Analysis of variance was employed to compare the efficiency score means of the four abovementioned factors. Results: The results showed that as ${\alpha}$ approached 0 and the system became fuzzier (${\alpha}=0.3$ and ${\alpha}=0.1$), teamwork played a significant role and had the highest impact on the resilient system. In contrast, as ${\alpha}$ approached 1 and the fuzzy system went toward a certain mode (${\alpha}=0.9$ and ${\alpha}=1$), redundancy had a vital role in the selected resilient system. Therefore, redundancy and teamwork were the most efficient factors. Conclusion: The approach developed in this study could be used for identifying the most important factors in such environments. The results of this study may help managers to have better understanding of weak and strong points in such industries.

항공정비복 착용실태에 관한 연구 (A Study on the Actual Wearing Conditions of Working Uniform for the Aircraft Mechanic)

  • 임현주;최혜선;이경미;김수아
    • 한국의류학회지
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    • 제30권9_10호
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    • pp.1344-1353
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    • 2006
  • The purpose of this research is to investigate the actual wearing conditions of working uniform and identify problems for the aircraft mechanic. For this study, questionnaire surveys were conducted dividing according to styles of clothing; one-piece and two-piece styles. Subjects were 343 men working in flight line. Questionnaire of 159 two-piece styles and 184 one-piece ones were used in analysis. The results of the study are as follows; The result about wearing each type of working uniform showed that the two-piece one is always as the air force uniform, whereas the one-piece one is worn only a few times. They felt inconvenience during all operations except in the sitting position, crawling position, and positions in which they were using tools. Accordingly, the result of the functionality reported dissatisfaction on all question items. Therefore, uniform of two-piece style achieved better results on all questions related to motional flexibility and functionality. Questions on changes to finishing methods showed that each airline employed different methods for both two-pieced and one-pieced uniforms. The answers about the unstitched or worn-out parts of the two-piece garments showed that pants were unstitched on the inner seam of the trouser leg and hip regions, but the upper one was not. In case of the one-pieced uniform, the parts of wearing out is the seam of hip and the unstitched parts are knee region and hem line of pants. Questions concerning their satisfaction with the material of uniforms indicated a high rate of dissatisfaction, particularly in its ventilation and absorbency. Questions concerning the preferred design of working uniform indicated a preference for two-piece uniform rather than one-piece ones.

중등임용시험 '기계·금속' 과목의 출제방안 연구 (Study on the way how to make the recruiting Examination of 'Machinery·Metal' Subject in Technical High School.)

  • 최준섭;이승원;김종찬;정봉균;박상진;권차미
    • 대한공업교육학회지
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    • 제31권2호
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    • pp.111-127
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    • 2006
  • 이 연구에서는 공업계고등학교에서 기계 금속 과목을 담당할 교사 선발을 위한 교원임용시험의 기본 자료를 얻기 위하여, 교사 교육기관의 기계 및 금속의 교육과정과 공업 고등학교의 기계 금속과의 교육과정을 분석 하였다. 교육과정 분석을 통한 우수 교사 선발을 위한 현 중등 기계 금속 교원 임용시험의 범위와 내용 수준 등을 포함한 출제 방안을 다음과 같이 제시하였다. 첫째, 중등 임용시험에 교원양성대학 및 공업계 고등학교의 교육과정을 반영하여 임용시험의 타당성을 높여야 한다. 둘째, 기계 금속 임용시험의 기본이수과목의 합리적인 재조정이 요구된다. 셋째, 기계 금속 임용시험 출제 영역 비율에 대한 근거가 마련되어야 하고 이해와 적용, 사고력을 요구하는 문항의 개발로 출제 수준을 개선해야 한다. 넷째, 영역별 전공교수에 따른 출제 경향의 편중을 막기 위하여 더 많은 수의 출제위원의 참여가 요구된다. 다섯째, 지필고사의 한계를 보완할 수 있는 효과적인 방법으로 실기능력평가를 추가 하는 임용시험 출제비율(안)을 제시하였다. 여섯째, 교사의 전문성을 확보하기 위한 장기적인 안목에서 기계 금속에서 기계 및 금속 영역으로, 각각 분리하여 선발해야한다.

Analysis and Improvement of Wasted Film

  • Chung Kyun Mo;Ahn Chin Shin
    • 대한방사선협회지
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    • 제25권1호
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    • pp.24-24
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    • 1999
  • In order to establish reasonable concept and background on repititive films, we analyzed factors due to wasted films grouping into three major factors as 1) artificial factor from exposure and positioning. 2) mechanical factor as mechanic error and jammin

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Vibration control parameters investigation of the Mega-Sub Controlled Structure System (MSCSS)

  • Limazie, Toi;Zhang, Xun'an;Wang, Xianjie
    • Earthquakes and Structures
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    • 제5권2호
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    • pp.225-237
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    • 2013
  • Excessive vibrations induced by earthquake excitation and wind load are an obstacle in design and construction of tall and super tall buildings. An innovative vibration control structure system (Mega-Sub Controlled Structure System-MSCSS) was recently proposed to further improve humans comfort and their safeties during natural disasters. Preliminary investigations were performed using a two dimensional equivalent simplified model, composed by 3 mega-stories. In this paper, a more reasonable and realistic scaled model is design to investigate the dynamical characteristics and controlling performances of this structure when subjected to strong earthquake motion. The control parameters of the structure system, such as the modulated sub-structures disposition; the damping coefficient ratio (RC); the stiffness ratio (RD); the mass ratio of the mega-structure and sub-structure (RM) are investigated and their optimal values (matched values) are obtained. The MSCSS is also compared with the so-called Mega-Sub Structure (MSS) regarding their displacement and acceleration responses when subjected to the same load conditions. Through the nonlinear time history analysis, the effectiveness and the feasibility of the proposed mega-sub controlled structure system (MSCSS) is demonstrated in reducing the displacement and acceleration responses and also improving human comfort under earthquake loads.

스팀펑크(steampunk) 패션의 표현 특성 연구 (A Study of Formative Characteristics of Steampunk Fashion)

  • 최유진
    • 복식
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    • 제63권8호
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    • pp.58-75
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    • 2013
  • Steampunk is a term generally used for one of the S. F. subgenre in literature, arts, fashion styles, and lifestyles. This study clarifies formative characteristics as well as the meanings of steampunk fashion style based on its attributes in movies and animations. Attributes of the steampunk are blending time, blending technology, and introspection against science development. In order to have an objective research, this study researched frequency of the fashion item, color, accessory of the collected fashion image, and after interpreted that consequence. Men's steampunk fashion was composed of men's basic outfit such as shirts, vest, jacket, pants, and coats of the 19th century. Black color took up the largest proportion for color. In accessory, top hat, goggle, and steam-powered weapons, in order, were most commonly used. Women's steampunk fashion was composed of shirts and long one-piece dresses, long skirt simply applied 19th victorian style fashion. Yellow, brown, and black color took up the largest proportion of fashion color. In accessory, top hat, belt trimming, corset, and boots, in order, were most commonly used. It is the characteristics of the steampunk fashion that represents retro-future fashion, as it features steam-powered mechanic esthetics, a kind of DIY subculture and transcending division of nationality, class, and gender.

Glass powder admixture effect on the dynamic properties of concrete, multi-excitation method

  • Kadik, Abdenour;Boutchicha, Djilali;Bali, Abderrahim;Cherrak, Messaouda
    • Structural Engineering and Mechanics
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    • 제74권5호
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    • pp.671-678
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    • 2020
  • In this work, the dynamic properties of a high performance concrete containing glass powder (GP) was studied. The GP is a new cementitious material obtained by recycling waste glass presenting pozzolanic activity. This eco-friendly material was incorporated in concrete mixes by replacing 20 and 30% of cement. The mechanical properties of building materials highly affect the response of the structure under dynamic actions. First, the resonant vibration frequencies were measured on concrete plate with free boundary conditions after 14, 28 and 90 curing days by using an alternative vibration monitoring technique. This technique measures the average frequencies of several excitations done at different points of the plate. This approach takes into account the heterogeneity of a material like concrete. So, the results should be more precise and reliable. For measuring the bending and torsion resonant frequencies, as well as the damping ratio. The dynamic properties of material such as dynamic elastic modulus and dynamic shear modulus were determined by modelling the plate on the finite element software ANSYS. Also, the instantaneous aroused frequency method and ultrasound method were used to determine the dynamic elastic modulus for comparison purpose, with the results obtained from vibration monitoring technique.

고객 충성도(Customer Loyalty)에 영향을 미치는 온라인 게임의 중요 요소에 대한 LISREL 모델 분석 (A Structured Analysis Model of Customer Loyalty in Online Games)

  • 최동성;박성준;김진우
    • Asia pacific journal of information systems
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    • 제11권3호
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    • pp.1-21
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    • 2001
  • In recent years, the market for online computer games has become an important part in the entertainment industry. New online games have been introduced every month and the numbers of game players who are playing online games have grown rapidly. However, only a few online games have been successful in making a good profit among many online games. Why are most players playing only a few online games repeatedly? To answer the question, this research focuses on the customer loyalty and their optimal experience(flow) in playing specific online games. This research hypothesizes that customer loyalty for specific online game can be increased by customers' optimal experience(flow) in playing it, and they would feel optimal experience because of mechanic and social interaction in online games. In order to validate the hypothesis, this research analyzes online survey data of players of various online games. According to this survey results, players' optimal experience is affected by their mechanic interaction between a player and an online game system, and their social interaction with other players who participated in the online game. And their optimal experience during playing the online game affects the degree of customer loyalty to the game. This paper ends with conclusions of the survey results and study limits.

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