• 제목/요약/키워드: means-end chain model

검색결과 19건 처리시간 0.033초

수단-목적 사슬 이론을 이용한 의복품질 평가과정에 잔한 이론적 연구 (Apparel Quality Evaluation Process bused on Means- Bnd Chain Theory: A Theoretical Study)

  • 오현정;이은영
    • 한국의류학회지
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    • 제22권4호
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    • pp.452-459
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    • 1998
  • The purpose of this study was to discover a conceptual framework and evaluation process of apparel quality by means-end chain theory. The theoretical study was conducted to find out a conceptual framework and build a hypothetical evaluation process model of apparel quality. Apparel quality was perceived associative network called a means-end chain and was evaluated in several stages. A conceptual framework of apparel quality evaluation was organized into hierarchical relationships among four different dimensions: physical attribute, physical function, instrumental performance, and expressive performance. The means-end structure linked tangible physical attributes and function to more abstract instrumental and expressive performance. A hypothetical evaluation process model linked dimensions of apparel quality to the selected means-end relationship. Different consumers had different means-end chains for the same apparel. Therefore different subjects are likely to have different evaluation paths. From this study we can suggest an evaluation process model of apparel quality.

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Exploring the Meaning of College Students' Leisure Activity: Means-end Chain Analysis of Social Network Game Playing

  • Han, Ju Hyoung
    • International Journal of Contents
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    • 제10권4호
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    • pp.18-22
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    • 2014
  • Social network games (SNGs), a rapidly growing online game genre, are built and played on social network sites. SNGs provide an online world for enjoying leisure time and interpersonal communication, and an increasing numbers of college students are involved in such game-playing as a leisure time activity. Despite the popularity, relatively few studies have been conducted to investigate the nature of game players, especially the meaning of such leisure time behavior by college students. This paper's aim was to explore a subjective meaning structure of online social network game play. The means-end chain model was used to link attributes of SNGs to the underlying values of game playing as a leisure activity. The results revealed two emerging end-values: the need for bridging and a sense of belonging. This study sheds light on the meaning of college students' leisure activities when playing social network games.

가상현실 미디어 체험이 가치사슬구조형성에 미치는 영향 연구 VR-AR 수단-목적 사슬이론 적용 중심으로 (A Research on Value Chain Structure on Experience of VR and AR Focused on Means-End Chain Theory on VR and AR)

  • 권상희
    • 인터넷정보학회논문지
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    • 제19권1호
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    • pp.49-66
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    • 2018
  • 본 연구는 VR-AR 체험(Experiential Uses) 행위과정에 나타난 가치단계 요인을 분석(속성, 기능적 혜택, 심리적 혜택, 사용가치), 이용자의 체험 과정에 나타난 욕구와 이용행위 간의 '가치단계도(HVM : Hierarchical Value Map)'에 관한 모형을 구성하는데 목적이 있다. 이를 위해 '수단-목적 사슬 이론(means-end chain theory)'를 적용, 개인적 VR-AR 경험에 나타난 가치사슬을 측정하였다. 본 연구문제를 해결하기 위하여 1차로 AR-VR 콘텐츠 적합도 측정과 2차로 APT래더링을 활용한 구조화 된 설문지를 통하여 135명의 자료를 분석하여 VR-AR 관련 미디어 이용 선택의 '속성'- '기능적 혜택'- '심리적 혜택'- '이용 가치'에 이르는 수단-목적 가치사슬 구조를 파악한 후 가치단계도(HVM)로 VR-AR체험 가치 관계를 실증할 수 있었다. 연구결과, VR 이용자들은 새로운 가상현실 시청각 요소를 통해 현실이탈, 체험의 생생함, 유행선도를 통하여 새로운 성취감, 재미와 즐거움을 통하여 사회생활을 원활히 하고자 하였다. AR이 가지는 생생함과 주변 상호작용을 통하여 자아실현, 타인과 상호작용에 가치를 두고 있으며,'주변인'의 영향이 크게 작용하였고 이들과의 상호작용이 중요한 선택 목적이었다. 이용자들의 VR-AR 선택의 중요 가치는 타인과 상호작용 증진이며 성취감, 행복과 우호적인 가치 속성도 중요하게 고려되었다.

Analysis of Value Pursuit Discount Store Customers Using Means-End Chain Theory

  • Yang, Hoe-Chang;Han, Sang-Ho;Eom, Keun
    • 산경연구논집
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    • 제4권2호
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    • pp.31-40
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    • 2013
  • Purpose - This study attempted to identify the value promotion clues that may operate as a consumer's motive, by shedding new light on consumer value and by reconstructing each variable analyzed through the means-end chain (MEC) theory. Research design, data, and methodology - In this study, 202 copies of effective questionnaires using the data of Yang and Ju (2012) were subjected to correlation, regression, and SEM. Results - All store selection attributes were verified as having a positive influence on the relationship quality. Although the store selection attributes were verified as exerting a positive influence on the relationship quality, according to the verification result of the mediating effect, consumer value was verified to be influenced only by the relationship quality instead of by the store selection attributes. Conclusion - As a result of path analysis on the proposed model after modification, it was verified that only product factor had a statistically significant positive influence and that social value was completely mediating between relationship quality and emotional value. It may be highlighted that the MEC theory concept would be applicable to the cause-and-effect relationship model.

Means-End Chain과 Laddering을 이용한 컨벤션도시의 브랜드가치 개발에 관한 연구 (A Study of Brand Value Development on Convention Destination: Application of Means-End Chain and Laddering Technique)

  • 오창호;육풍림;황재위;강선구
    • 경영과정보연구
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    • 제31권2호
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    • pp.253-272
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    • 2012
  • 본 연구는 컨벤션 참가자들의 심리적인 가치추구과정을 분석하여 관광컨벤션산업을 중심으로 지역 발전을 계획하는 지방정부에게 컨벤션개최지의 이상적인 브랜드가치 개발에 대한 중요한 시사점을 제시하는데 연구의 목적이 있다. 먼저 본 연구를 통해서 밝혀진 컨벤션개최지의 속성으로는 정보성, 경제성, 관광 매력성, 활동성, 자연성 등이 도출되었다. 아울러 이러한 속성들로부터 컨벤션참가자들이 얻고자 하는 주요결과(consequences)로는 공유 공감, 인간관계, 조화로움, 안전, 즐거움, 간접 이미지 등 14개가 도출되었다. 마지막으로 컨벤션 개최지 방문객들이 얻고자 하는 궁극적인 가치들로는 자아발전, 유대감 형성, 자기이익추구, 자존감 고양이 주요 가치(value)요소들로 도출되었다. 연구결과를 살펴보면, 완성된 가치 계층 사슬 지도에서 주요 속성 두 가지(정보성, 활동성)를 선택한 방문객들은 공통적으로 공유 공감을 할 수 있으며 새롭고 나에게 도움을 주는 사람과 인간관계를 형성할 수 있다는 점을 중요한 혜택이라고 응답하였으며, 최종적으로 자아발전과 유대감 형성이라는 가치(value)요소와 직접적으로 가장 많이 연결되어 있음이 밝혀졌다. 그 외에도 인간관계가 자기이익추구에 궁극적으로 도움이 되는 중요한 가치로 여긴다는 연구결과도 밝혀졌다.

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의류 구매자의 가치관-추구혜택-제품 속성간의 게층적 인과관계에 관한 탐색적 연구 (An Exploratory Research on Hierachical Causality of Personal Value, Benefits Sought and Clothing Product Attributes)

  • 안소현;서용한;서문식
    • 한국의류학회지
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    • 제24권5호
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    • pp.652-662
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    • 2000
  • Most of established study about consumer behavior was directly connected abstract value with concrete purchase behavior, nevertheless several recognizable process is intervened between abstract concept and concept behavior. Of course researchers suggest hierarchical causality through means-end chain model. However empirical study is insufficient. And it's not certain whether the consumer's personal value affects actual evaluation about product attributes. Thus the purpose of this paper was to explore hierarchical causality of personal value, benefits sought and clothing product attributes and to suggest an alternative approach method. For the empircial study the data sets were collected through 150 female consumers living in Pusan and SAS and LISREL VIII were used for statistical analysis. As the result, hierarchical causality suggested by means-end chain model was positively substantiated. That is, benefits sought is differentiated according to personal value, and actual product attributes are indirectly influenced by personal value through benefits sought. Benefits sought are found to be key mediating variables.

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ITO 이행단계 성공요인에 대한 가치체계모형 연구 (Value Structure Model of the Success Factor of ITO Transition)

  • 차환주;김자희
    • 한국경영과학회지
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    • 제41권1호
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    • pp.21-39
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    • 2016
  • Although the demand for IT outsourcing (ITO) has increased recently because of the recent recession, concerns about business discontinuity in the transition phase cause companies to hesitate to adopt ITO. Therefore, a guideline to improve the prospects is needed. However, studies on the success factors of the transition phase in ITO are lacking. In this study, we develop an expert hierarchical value map (HVM) of the success of the transition phase in ITO by using cognition scientific methodologies. We empirically verify how success factors affect the success of the transition phase. Specifically, we derive an HVM of main stakeholders by using in-depth interviews and approaches, such as repertory grid technique (RGT) and laddering, based on means-end chain theory. We validate the success factors empirically through a bipolar analysis of RGT. Finally, we determine the most important cluster of success factors through cluster analysis.

The Impact of Traditional Market Properties and Relationship Quality on Customer Value : Approach from the viewpoint of the Means-end Chain Theory

  • Cho, Hee-Young;Han, Sang-Ho;Yang, Hoe-Chang
    • 유통과학연구
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    • 제12권1호
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    • pp.13-19
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    • 2014
  • Purpose - This study investigated relationship quality and/or loyalty, from the viewpoint that merchants and consumers could develop the traditional market. It reorganized variables to find the conditions of values that could stimulate consumers' motives to revive the traditional market. Research Design, data, and methodology - This study employed 202 copies of effective questionnaires, based on the data of Yang & Ju (2012), to conduct correlation, regression, and structured equation modeling (SEM). Results - The results emphasized product and store atmosphere as store selection attributes to consider in the minimum error correction (MEC) model; service factor was not significant. Further, consumers valued relationship quality in the test of mediated effects of the sub-factors of store selection attributes, including consumers' social and emotional value. The relationship quality significantly influenced consumers' value in traditional markets that needed to improve and develop using several variables. Conclusions - This study revealed connections between attributes, consequences, and values using the causal relation model, to generate an optimal model based on a practical and theoretical background and proposed ways to obtain consumer-related information easily.

컨셉테스팅에서 제품디자인선호에 대한 디자인요소들의 영향 (The effect of design factors on product design preference in concept testing)

  • 양종열
    • 디자인학연구
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    • 제14권3호
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    • pp.69-76
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    • 2001
  • 신제품개발 프로세스에서 컨셉테스팅은 신제품개발을 위해 산출된 아이디어들 중 가장 높은 시장 성공 가능성을 갖는 아이디어를 스크린하는 것으로 신제품의 성공을 예측하는데 아주 효과적이다. 그러나 실제적으로 컨셉테스팅에서 가장 중요한 부분인 소비자 선호에 대한 인과 구조가 정량적 데이터로 제공되지 못함으로써 디자이너들이 신제품을 개발하는데 있어서 정확한 가이드라인을 제공받지 못하고 있다. 따라서 본 연구는 컨셉테스트에 그러한 문제를 해결하는데 도움이 줄 수 있는 수단-목표 사슬이론과 제품 형태이론을 적용하여 소비자들이 선호하는 제품은 어떤 혜택을 내포하는지 그리고 그 혜택은 어떤 디자인 속성이 충족시키는지에 대한 구조를 제공하여 신제품 컨셉 개발에 대한 지침을 제공하는데 목적이 있다. 이를 위하여 수단-목표 사슬이론과 제품 형태이론에 대해 고찰하고 연구모델을 구축한 다음, 실증연구를 통하여 해당 카테고리제품(TV의 컨셉 개발에 대한 지침을 제공한다.

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웹 접근성 사용자 평가를 통한 가치체계 분석 : 저 시력 장애인 대상으로 (Analyses of Value System through Web Accessibility User Evaluation : For People with Low Vision)

  • 임종덕;안재경
    • 한국IT서비스학회지
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    • 제19권1호
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    • pp.113-127
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    • 2020
  • Current web accessibility checks and automatic assessments have been pointed out that the assessment items and scores are evaluated from the developer's point of view rather than from the user's one. In addition, although most of the grades of an automatic assessment on the public web sites are excellent because they are built in accordance with the web accessibility development guidelines, not a few web sites shows relatively low grades in evaluating their usability test made by those users. Taking into account the inadequacy of these web accessibility assessments, this study has identified the differences between the grades of usability evaluations and automatic evaluations for people with low vision and analyzed the major factors affecting web accessibility usability evaluations using Repertory Grid Techniques. Also, the Hard Laddering method of the Means-End Chain theory was adopted to visualize the relationship between Attributes-Conferences-Value and a hierarchical value system analysis based on FGI(Focused Group Interview) to people with the low vision. This study proposed the measures to improve the current web accessibility automatic assessment allocation, expert evaluation criteria, and user task assessment. In particular, it is a web accessibility user evaluation model that can consider the web accessibility quality certification criteria and user review assessment by directly analyzing the user cognitive structure and value system. This study is expected to be useful as a research to enhance the quality of web accessibility assessment.