• Title/Summary/Keyword: market mapping

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The Development Direction of the Game Production Pipeline Management System-based on the Example of Game Production - Focus on the texture (게임제작사례를 통한 제작파이프 라인 관리체계의 발전방향 - 텍스쳐 매핑 제작 파이프라인 중심으로 -)

  • Kim Hyun-Jo
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.165-175
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    • 2005
  • The Worldwide Game Industry is getting recognized in the center of the culture contents industry, the total amount of the worldwide game industry is going to be over a hundred billion dollars in 2008 and the worldwide game industry will play a role of leading the growth of culture contents industry. To survive under the current circumstance, it is time to consider the research of the development direction and inspection of factors which Korea game industry has the superiority in the current worldwide game industry. As the result of the rapid growth of IT technology, home networking and ubiquitous environments are getting made up and the competition power of the worldwide game market is also getting hotter, The purpose of this thesis is to show the research and development direction of the organization system that has a effective texture mapping production pipeline among the whole game graphic production pipelines in order to have a international competition power and the future of Korea game industry.

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Design and Realization of the Sailing System for Mille and Small Leisure Ships (중소형 레저선박용 운항시스템 설계 및 구현)

  • Oh, Hong-Geun;Park, Jung-Min;Kim, Chul-Won
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.3
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    • pp.411-418
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    • 2017
  • In the domestic case, although technological capabilities are recognized globally in the IT field, it is actually that the technical capabilities of the domestic leisure ship market which is formed mainly by fishing vessels are not beyond their technical capabilities At the point where the GNP of our country already goes over 22,000 dollars, the demand for the products related to the middle and small leisure boats is gradually increasing, but most of the high added value products depend on the imports from U.S.A. and Europe. And in case of the cars, with the Car Navigation as the start, products which satisfies various demands of the users are coming out in large quantity and now the IT technology is the necessity which can not be lived without in the car industry. Thus, if the digital ship navigator which jointed the recent ICT technology which was applied to the land for the domestic middle and small leisure ships by utilizing the embedded hardware technology and mapping technology which are credible is developed and distributed, it will become not only the opportunity to improve the industry related to middle and small ship IT, but also, the export about overseas market can be expected.

Analysis of Abroad Mid- to Long-Term R&D Themes and Market Information in the Geological Information and Mineral Resources Fields (지질정보 및 광물자원 분야 국외 중장기 연구개발 주제 및 시장정보 분석)

  • Ahn, Eun-Young
    • Economic and Environmental Geology
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    • v.52 no.6
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    • pp.637-645
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    • 2019
  • Due to the transformation to the intelligent information society, the rapid change of our life and environment is expected. The Ministry of Science and ICT (MSIT) and the National Research Council of Science and Technology (NST) introduced a five-year government supported research institution's planning and evaluation based on the mid-to long-term perspective. This study collects international benchmarking information including industry, academia, and research fields by collecting mid- and long-term strategy reports from public research institutes, surveys by experts from abroad universities and research institutes, and analyzing overseas market information reports. The British Geological Survey (BGS), the U.S. Geological Survey (USGS) and the japanese geological survey related institutes (AIST-GSJ) plans for three-dimensional national geological information, predictions of geological environmental disasters, and development of important metals and material in the low carbon economic transformation and in the era of the Fourth Industrial Revolution. The mid- and long-term program emphasizes basic and public research on geological information through abroad experts survey such as the IPGP-CNRS etc. The market analysis of the mining automation and digital map sectors has been able to derive the fields in which the role of public research institutes by the market is expected such as data collection on land and in the air, mobile or three-dimensional information production, smooth/fast/real-time maps, custom map design, mapping support to various platforms, geological environmental risk assessment and disaster management information and maps.

Translation Techniques for Mobile Games (모바일 게임을 위한 번역 기법)

  • Park, Ji-Woo;Oh, Se-Man
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.9
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    • pp.936-947
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    • 2010
  • In the mobile gaming market, it is desirable for a specific content to be served on various platforms. Recently, it is a very important issue in the market for mobile games. This problem incurs extra cost, because we need to redevelop existing contents to be executed on another platforms. Moreover, the release of a new platform has spent much more effort and cost developing many contents in short period of time. Therefore, we need to research about translation techniques that enable the existing contents to run on a different platform. In this paper, we propose translation techniques for mobile games. The techniques can be applied on converting mobile contents to runnable contents on a new platform. To realize it, we design and implement a source-level contents translator which is targeting Android platform using the suggested techniques. Our source-level contents translator is implemented systematically by applying compiler theory. Also, we solve partially translation problems between different programming languages. The translator has been implemented separately divided into three tasks such as kernel porting, library mapping as well as language translation. We expect these techniques to increase utilization of existing mobile games and contribute to vitalizations of mobile contents industry.

Generating New Product-Service System Concepts Using General Needs and Business System Evolution Patterns: A Furniture PSS Case

  • Park, Youngjin;Kim, Mujin;Yoon, Janghyeok
    • Industrial Engineering and Management Systems
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    • v.15 no.2
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    • pp.181-195
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    • 2016
  • In a product environment where various product-service systems (PSSs) are already being provided, the provision of a different type of PSS is difficult for second movers but necessary for their sustainability and differentiation. Despite the importance of providing distinguishing PSSs to market, prior PSS studies have not effectively considered the influence of existing PSSs in their methods. In response, we suggest an approach to generate new PSS concepts by employing general needs (GNs) and business system evolution patterns (BSEPs). Our approach 1) identifies customer GNs fulfilled by existing PSSs, 2) generates advanced PSS ideas from an evolutionary perspective by mapping the existing PSSs onto BSEPs, and 3) selects PSS ideas that can meet the unfulfilled or insufficiently considered GNs using a GN-PSS linking matrix, thereby generating new PSS concepts based on the selected ideas. The workings and practicability of this approach are illustrated using a PSS case study of furniture industry. This approach would provide PSS planners with an ability to generate the differentiated PSS concepts that handle the customer needs that have been untapped throughout a product's lifecycle. In addition, this approach as a module will have a synergetic effect when incorporated with other PSS methodologies.

Experience Type Applications by the Behavior of Food-Content Creators

  • Yu, Chaelin;Ryu, Gihwan;Moon, Seok-Jae;Yoo, Kyoungmi
    • International Journal of Advanced Culture Technology
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    • v.8 no.3
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    • pp.247-253
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    • 2020
  • It has emerged Food-content among various forms of 1-person media through social media. Food-content influencer also market products through 1-person media, generating revenue through increased views and subscribers of 1-person media. It also sells products through sponsorship. In general, there is a profit structure through 1-person media viewing, but research on how restaurant companies generate profits directly through food-content is insufficient. In addition, research on converting subscribers to consumers through food-contents is minimal. In this paper, we propose an experiential application system based on the behavior of food-content creators. The proposed system collects and categorizes food-content information, and maps between highly related words to organize into keyword categories. The ontology tag-based concept network applied to the proposed system connects representative information by pre-extracting/mapping information related to information requests among a wide range of data. This method maps relevant food-content information to provide the user with data collected/storage in the form of an application. The user uses the application while watching the food eaten by the influencer and creator. And, it is meaningful that the user could be provided is provided with information about the food they want to eat.

Analysis of Internet Shopping-Mall Images Through Benefit Segmentation and Perceptual Mapping (혜택세분화와 인식도에 의한 인터넷쇼핑몰 이미지 연구)

  • 윤서용;진병호;이선경;고애란
    • Journal of the Korean Home Economics Association
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    • v.39 no.10
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    • pp.55-67
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    • 2001
  • The purpose of this study were 1) to find out the benefits sought factors and segment the customers of internet shopping mall, 2) to find out the store image factors of internet shopping mall, and 3) to analyze the internet shopping mall market using perceptual map of segmented groups. The questionnaires dealing with attribute dimension of internet shopping mall image, benefits sought, and demographic variables were selected from the previous studies or were developed for this study. The data from 319 respondents which were collected through the internet survey site was analyzed by factor analysis, cluster analysis, one-way ANOVA, and $X^2$-test. The results of this study were as follows: 1. Benefit sought by consumer in internet shopping malls was found to include six different factors: assortments of products, search efficiency, brand/fashionability, delivery convenience, promotion service and informativeness. 2. As a result of subdividing the consumers, four distinctive groups were formed on the basis of benefit factors: multi-benefit oriented group, convenience oriented group, brand oriented group and low-benefit oriented group. Demographic traits such as education and income level were proven to significantly differentiate the benefit segments. 3. In the structural components of internet shopping-malls image, product/information, service/convenience and economy were drawn from attribute dimensions. 4. 12 perceptual maps of internet shopping mall image were constructed and each ideal vector were drawn.

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Using an Evaluative Criteria Software of Optimal Solutions for Enterprise Products' Sale

  • Liao, Shih Chung;Lin, Bing Yi
    • Journal of Distribution Science
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    • v.13 no.4
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    • pp.9-19
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    • 2015
  • Purpose - This study focuses on the use of evaluative criteria software for imprecise market information, and product mapping relationships between design parameters and customer requirements. Research design, data, and methodology - This study involved using the product predicted value method, synthesizing design alternatives through a morphological analysis and plan, realizing the synthesis in multi-criteria decision-making (MCDM), and using its searching software capacity to obtain optimal solutions. Results - The establishment of product designs conforms to the customer demand, and promotes the optimization of several designs. In this study, the construction level analytic method and the simple multi attribute comment, or the quantity analytic method are used. Conclusions - This study provides a solution for enterprise products' multi-goals decision-making, because the product design lacks determinism, complexity, risk, conflict, and so on. In addition, the changeable factor renders the entire decision-making process more difficult. It uses Fuzzy deduction and the correlation technology for appraising the feasible method and multi-goals decision-making, to solve situations of the products' multi-goals and limited resources, and assigns resources for the best product design.

A Framework For Web Service Evolution using UML and OWL-S (UML과 OWL-S를 사용한 웹 서비스 진화 프레임워크)

  • Kim, Jin-Han;Lee, Chang-Ho;Lee, Jae-Jeong;Lee, Byung-Jeong
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.269-277
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    • 2007
  • Web service is an important technology to develop business to business e-commerce application. From a business perspective of time to market, dynamic evolution offers flexibility that software can adapt to unforeseen and fluctuating business requirements. OWL-S, based on OWL, is a service ontology language. The semantics provided by OWL support automation of service discovery, invocation, and service composition. In this paper we propose a framework to support dynamic evolution of service-oriented applications. We extend use-case analysis method to derive service description by defining requirements concept and mapping from requirement concept to activity diagram. A prototype is provided to show the validity of this framework.

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Business Process Framework based on the Closed Architecture (클로즈 아키텍처 기반의 비즈니스 프로세스 프레임워크)

  • Seo, Chae-Yun;Kim, Dong-Woo;Kim, R.Young-Chul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.8
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    • pp.1939-1946
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    • 2009
  • Modern enterprise may be in need of developing the right application programs under rapidly changing business environment in fast time-to-market. But Most of enterprise without business process mechanism are very hard to develop the application needed in time when it will be changing their business. To solve this problem, we propose the business process framework based on the closed architecture. This approach is to develop the right application with reusing software modules in time and easily under rapid business process changing/improving through mapping BPM(Business Process Model), SOA(Service Oriented Architecture), and CBD(Component Based Development). we also define 5-Layers of BPF(Business Process Framework), and BNF(Backus Naur Form) for structuring BPF.