• 제목/요약/키워드: maeul-mandeulgi

검색결과 4건 처리시간 0.017초

국내의 마을만들기 지원제도 활성화방안에 관한 연구 - 한국과 일본의 제도 비교분석을 중심으로 - (Promotion Plans for the Maeul-mandeulgi Supporting System in Korea - Focusing on the Comparative Analysis of the systems in Korea and Japan -)

  • 이주헌;최찬환
    • 한국농촌건축학회논문집
    • /
    • 제14권1호
    • /
    • pp.29-36
    • /
    • 2012
  • This study compares and analyzes the supporting system used in Korea and Japan to facilitate the development of maeul-mandeulgi supporting systems. And the results of comparison and analysis are as follows: First, it needs to establish the separate legal system in the city planning system and to enact the local more local autonomous ordinances to complementarily connect with the administrative system. Second, an exclusive department should be organized under direct control of the local government head. Third, the maeul-mandeulgi support center should hire the full-time employees including the experts and civil officials who are not relevant with administrative works, and the local administrative organization should lead the operation of this center while strengthening the functionality of the center to be suitable with the local situations. Fourth, it is necessary to diversify the way to proceed with the maeul-mandeulgi project, and to look for a source of financial resource instead of depending on the budget of the administrative organizations.

공간생산이론을 통해 본 지역문화콘텐츠의 창출 과정과 의미 : 칠곡군 영오리 사례 (Creation and Meaning of Local Cultural Contents through Maeul-mandeulgi : Case of Chilgok-gun Yeong ori)

  • 이재민
    • 지역과문화
    • /
    • 제7권1호
    • /
    • pp.1-26
    • /
    • 2020
  • 본 연구는 마을에서 전승되는 '천왕제'를 활용하여 마을만들기 사업을 진행하면서 나타나는 지역문화콘텐츠의 창출 과정을 분석하고, 이것이 함의하는 사회적 의미를 분석하는데 목적이 있다. 이를 위해 칠곡군 영오리를 사례로 하는 질적연구방법을 적용하였으며, 르페브르의 공간생산이론을 통해 분석하였다. 주민들은 공동체 위기의 극복을 위해 마을만들기와 같은 사업의 필요성을 인식하기 시작하였으며, 기존 마을신앙에 대한 인식의 전환을 시도하면서 공간적 실천양상이 나타났다. 기존 전승되던 천왕제에 유희적 요소를 가미하여 '천왕제 축제'라는 새로운 지역문화콘텐츠를 창출하였으며, 이를 통해 마을정체성을 강화하였다. 이는 마을을 새로운 문화공간으로 재생산되는 계기가 되었으나, 한편 지나친 물리적 팽창에 따른 주민소외 현상이 나타나기도 하는 공간의 재현 양상을 보여주었다. 하지만 지속적으로 마을만들기 활동을 실천함에 따라 마을주민들은 소속감이 증대되고, 만족감이 제고되었으며, 이는 공동체 의식이 강화되는 재현의 공간으로 생산되는 과정을 보여주었다.

마을 만들기를 통한 노후주거지의 주거환경개선에 관한 연구 - 한국과 일본의 사례비교를 중심으로 - (Residential Environment Improvement in the Deteriorated Residential Areas via the Maeul-mandeulgi - Focus on the cases in Korea and Japan -)

  • 이주헌;최찬환
    • 한국농촌건축학회논문집
    • /
    • 제13권4호
    • /
    • pp.75-82
    • /
    • 2011
  • In this study, the desirable direction of residential environment improvement was presented by comparing the areas in Korea and Japan that are difficult to develop due to regulations and low profitability. The study results showed that a new plan should be presented by autonomous governments to promote the participation of residents and make the most of the local characteristics, in addition to the existing comprehensive nationwide redevelopment. The project must be gradually progressed without haste, from the residents' point of view. The basic project outline and the method must be determined by considering the local characteristics in terms of city planning. In conclusion, it is necessary that the designation of the housing redevelopment district should be cancelled if the project cannot be progressed due to the constraints such as city planning and residents' opposition, and a legal basis should be stipulated so that different project methods, including maeul-mandeulgi, can be introduced.

마을만들기 관련 가상공간 게임의 특성에 관한 연구 - 도시디자인요소의 사례 분석 및 관련 법.제도 검토를 중심으로 - (A Study on Characteristics of Virtual Space Game for Community Making - Based on the Content Analysis of Case Study and Related Legal System for Urban Design -)

  • 허윤선
    • 한국실내디자인학회논문집
    • /
    • 제23권3호
    • /
    • pp.231-238
    • /
    • 2014
  • Recently, many people can experience the virtual space by smartphone, and they use many games. In particular, this change has great implications in the collaborative and communicative planning paradigm, which is residents' participation and agreement becoming important in community making and urban design. This study analyze the case of the five virtual space games about community making and urban design, and examine the related regal system. Game users can construct roads, houses, buildings and facilities in the virtual city. Then, they create profit, and promote the growth of virtual city. In these games, construction elements are classified residential, commercial, industrial, parks, green spaces, public building, and roads. But these elements does not identified clearly, and they mixed. By analyzing of related regal system, these games focus on the individual buildings, spaces, and facilities rather than considering the terms of urban planning. To complement the virtual space game with the aspects of urban planning, these games can encourage the participation capability and enhance the communication skills of citizens.