• Title/Summary/Keyword: low-complexity algorithms

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An Adaptive Block Matching Algorithm based on Temporal Correlations

  • Yoon, Hyo-Sun;Son, Nam-Rye;Lee, Guee-Sang;Kim, Soo-Hyung
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.188-191
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    • 2002
  • To reduce the bit-rate of video sequences by removing temporal redundancy, motion estimation techniques have been developed. However, the high computational complexity of the problem makes such techniques very difficult to be applied to high-resolution applications in a real time environment. For this reason, low computational complexity motion estimation algorithms are viable solutions. If a priori knowledge about the motion of the current block is available before the motion estimation, a better starting point for the search of n optimal motion vector on be selected and also the computational complexity will be reduced. In this paper, we present an adaptive block matching algorithm based on temporal correlations of consecutive image frames that defines the search pattern and the location of initial starting point adaptively to reduce computational complexity. Experiments show that, comparing with DS(Diamond Search) algorithm, the proposed algorithm is about 0.1∼0.5(㏈) better than DS in terms of PSNR and improves as much as 50% in terms of the average number of search points per motion estimation.

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Low Complexity Zero-Forcing Beamforming for Distributed Massive MIMO Systems in Large Public Venues

  • Li, Haoming;Leung, Victor C.M.
    • Journal of Communications and Networks
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    • v.15 no.4
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    • pp.370-382
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    • 2013
  • Distributed massive MIMO systems, which have high bandwidth efficiency and can accommodate a tremendous amount of traffic using algorithms such as zero-forcing beam forming (ZFBF), may be deployed in large public venues with the antennas mounted under-floor. In this case the channel gain matrix H can be modeled as a multi-banded matrix, in which off-diagonal entries decay both exponentially due to heavy human penetration loss and polynomially due to free space propagation loss. To enable practical implementation of such systems, we present a multi-banded matrix inversion algorithm that substantially reduces the complexity of ZFBF by keeping the most significant entries in H and the precoding matrix W. We introduce a parameter p to control the sparsity of H and W and thus achieve the tradeoff between the computational complexity and the system throughput. The proposed algorithm includes dense and sparse precoding versions, providing quadratic and linear complexity, respectively, relative to the number of antennas. We present analysis and numerical evaluations to show that the signal-to-interference ratio (SIR) increases linearly with p in dense precoding. In sparse precoding, we demonstrate the necessity of using directional antennas by both analysis and simulations. When the directional antenna gain increases, the resulting SIR increment in sparse precoding increases linearly with p, while the SIR of dense precoding is much less sensitive to changes in p.

Harmonic-Mean-Based Dual-Antenna Selection with Distributed Concatenated Alamouti Codes in Two-Way Relaying Networks

  • Li, Guo;Gong, Feng-Kui;Chen, Xiang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.4
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    • pp.1961-1974
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    • 2019
  • In this letter, a harmonic-mean-based dual-antenna selection scheme at relay node is proposed in two-way relaying networks (TWRNs). With well-designed distributed orthogonal concatenated Alamouti space-time block code (STBC), a dual-antenna selection problem based on the instantaneous achievable sum-rate criterion is formulated. We propose a low-complexity selection algorithm based on the harmonic-mean criterion with linearly complexity $O(N_R)$ rather than the directly exhaustive search with complexity $O(N^2_R)$. From the analysis of network outage performance, we show that the asymptotic diversity gain function of the proposed scheme achieves as $1/{\rho}{^{N_R-1}}$, which demonstrates one degree loss of diversity order compared with the full diversity. This slight performance gap is mainly caused by sacrificing some dual-antenna selection freedom to reduce the algorithm complexity. In addition, our proposed scheme can obtain an extra coding gain because of the combination of the well-designed orthogonal concatenated Alamouti STBC and the corresponding dual-antenna selection algorithm. Compared with the common-used selection algorithms in the state of the art, the proposed scheme can achieve the best performance, which is validated by numerical simulations.

Self-Adaptive Termination Check of Min-Sum Algorithm for LDPC Decoders Using the First Two Minima

  • Cho, Keol;Chung, Ki-Seok
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.4
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    • pp.1987-2001
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    • 2017
  • Low-density parity-check (LDPC) codes have attracted a great attention because of their excellent error correction capability with reasonably low decoding complexity. Among decoding algorithms for LDPC codes, the min-sum (MS) algorithm and its modified versions have been widely adopted due to their high efficiency in hardware implementation. In this paper, a self-adaptive MS algorithm using the difference of the first two minima is proposed for faster decoding speed and lower power consumption. Finding the first two minima is an important operation when MS-based LDPC decoders are implemented in hardware, and the found minima are often compressed using the difference of the two values to reduce interconnection complexity and memory usage. It is found that, when these difference values are bounded, decoding is not successfully terminated. Thus, the proposed method dynamically decides whether the termination-checking step will be carried out based on the difference in the two found minima. The simulation results show that the decoding speed is improved by 7%, and the power consumption is reduced by 16.34% by skipping unnecessary steps in the unsuccessful iteration without any loss in error correction performance. In addition, the synthesis results show that the hardware overhead for the proposed method is negligible.

Multicast Tree Generation using Meta Reinforcement Learning in SDN-based Smart Network Platforms

  • Chae, Jihun;Kim, Namgi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.9
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    • pp.3138-3150
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    • 2021
  • Multimedia services on the Internet are continuously increasing. Accordingly, the demand for a technology for efficiently delivering multimedia traffic is also constantly increasing. The multicast technique, that delivers the same content to several destinations, is constantly being developed. This technique delivers a content from a source to all destinations through the multicast tree. The multicast tree with low cost increases the utilization of network resources. However, the finding of the optimal multicast tree that has the minimum link costs is very difficult and its calculation complexity is the same as the complexity of the Steiner tree calculation which is NP-complete. Therefore, we need an effective way to obtain a multicast tree with low cost and less calculation time on SDN-based smart network platforms. In this paper, we propose a new multicast tree generation algorithm which produces a multicast tree using an agent trained by model-based meta reinforcement learning. Experiments verified that the proposed algorithm generated multicast trees in less time compared with existing approximation algorithms. It produced multicast trees with low cost in a dynamic network environment compared with the previous DQN-based algorithm.

A 3-dimensional EEG topography based on the polygon technique (보간 알고리즘 비교와 폴리곤 테크닉에 기초한 3차원 EEG 맵핑)

  • 한이범;이용희;김선일
    • Proceedings of the IEEK Conference
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    • 1998.06a
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    • pp.581-584
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    • 1998
  • To obtain 3-D topography of EEG records, we propose a new method based on the polygon mapping technique. The method has the low complexity to calculate the interpolation of the EEG records on the scalp and maintains the high resolution topography because the polygon technique performs the interpolation at the only vertexes of each polygon. We implemented the topographic system with 3D barycentric, 3D polynomial and spherical spline algorithms in a personal computer.

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Forward Backward PAST (Projection Approximation Subspace Tracking) Algorithm for the Better Subspace Estimation Accuracy

  • Lim, Jun-Seok
    • The Journal of the Acoustical Society of Korea
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    • v.27 no.1E
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    • pp.25-29
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    • 2008
  • The projection approximation subspace tracking (PAST) is one of the attractive subspace tracking algorithms, because it estimatesthe signal subspace adaptively and continuously. Furthermore, the computational complexity is relatively low. However, the algorithm still has room for improvement in the subspace estimation accuracy. In this paper, we propose a new algorithm to improve the subspace estimation accuracy using a normally ordered input vector and a reversely ordered input vector simultaneously.

Synchronization at Input Buffered Switch (입력버퍼 교환기에서의 패킷 동기화 기법)

  • 이상호;신동렬
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.117-120
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    • 1999
  • Input queueing is useful for high bandwidth switches and routers because of lower complexity and fewer circuits than output queueing. The input queueing switch, however, suffers HOL-Blocking, which limits the throughput to 58%. To get around this low throughput, we propose a simple scheduling algorithm called Synchronous Input Port (SIP). This method synchronize packets and switching without blocking, which is shown to have better performance over the established algorithms

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