• 제목/요약/키워드: love scenario

검색결과 7건 처리시간 0.02초

청소년 자아정체성 형성을 위한 종교 지혜 내러티브 기반의 심리 기능성게임 시나리오 (Psychological Serious Game Scenario for Teenagers Self Identity Based on Religious Wisdom Narratives)

  • 이주아;김미혜
    • 디지털융복합연구
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    • 제13권1호
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    • pp.495-502
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    • 2015
  • 청소년들의 건강한 자아정체성 형성을 목적으로 하는 "(가제) SAVE ME, LOVE ME" 라는 심리 기능성게임 시나리오의 주제는 조건 없는 사랑(무조건적인 사랑)을 자원으로 딜레마들을 해결하는 과정에 의한 내부적 승인 획득이다. 1인칭 시점 액션게임으로 청소년의 일상적인 삶의 딜레마를 다루는 이 게임의 특징은 청소년들이 받는 여러 심리적 스트레스를 치료하기 위해 종교 지혜 내러티브 중 기독교 예수의 '돌아온 탕자' 비유의 모티브를 사용한 것이다. 게임의 기획 의도는 다양한 스테이지 별로 청소년들의 건강한 자아정체성을 해치는 위협요인들의 상징을 배치, 여러 캐릭터가 제공하는 이야기들이나 몬스터를 파괴하는 등의 액션을 통해 긍정적인 자아상 확립을 돕는 것이다. 게임의 장르는 모바일 게임을, 게임 형식으로는 다양한 형식의 인터랙션이 가능한 액션 게임을 채택하였다.

Structural damage detection through longitudinal wave propagation using spectral finite element method

  • Kumar, K. Varun;Saravanan, T. Jothi;Sreekala, R.;Gopalakrishnan, N.;Mini, K.M.
    • Geomechanics and Engineering
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    • 제12권1호
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    • pp.161-183
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    • 2017
  • This paper investigates the damage identification of the concrete pile element through axial wave propagation technique using computational and experimental studies. Now-a-days, concrete pile foundations are often common in all engineering structures and their safety is significant for preventing the failure. Damage detection and estimation in a sub-structure is challenging as the visual picture of the sub-structure and its condition is not well known and the state of the structure or foundation can be inferred only through its static and dynamic response. The concept of wave propagation involves dynamic impedance and whenever a wave encounters a changing impedance (due to loss of stiffness), a reflecting wave is generated with the total strain energy forked as reflected as well as refracted portions. Among many frequency domain methods, the Spectral Finite Element method (SFEM) has been found suitable for analysis of wave propagation in real engineering structures as the formulation is based on dynamic equilibrium under harmonic steady state excitation. The feasibility of the axial wave propagation technique is studied through numerical simulations using Elementary rod theory and higher order Love rod theory under SFEM and ABAQUS dynamic explicit analysis with experimental validation exercise. Towards simulating the damage scenario in a pile element, dis-continuity (impedance mismatch) is induced by varying its cross-sectional area along its length. Both experimental and computational investigations are performed under pulse-echo and pitch-catch configuration methods. Analytical and experimental results are in good agreement.

서비스 실패 상황에서 고객관계 품질, 고객 파워, 브랜드 명성이 불만 행동에 미치는 영향 (Effects of Customer Relationship Quality, Customer Perceived Power, and Brand Reputation on Complaint Behaviors)

  • 최순화
    • 유통과학연구
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    • 제14권9호
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    • pp.111-120
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    • 2016
  • Purpose - This study aimed to investigate the effects of customer relationship quality and perceived power on complaint behaviors in a context of service failures in a restaurant. Two different types of complaint behaviors were employed: personal complaining that disappointed customers directly approach to a service manager and public complaining that customers ask for related institutions, like consumer protection organization, for help. This study also examined the moderation effects of brand reputation on the relationships between customer perceived power and two types of complaint behaviors. Research design, data, and methodology - The author developed a structural model in which customer relationship quality is proposed to affect customer perceived power, thus influencing personal and public complaint behaviors. The model also includes the moderating role of brand reputation; the effect of customer perceived power on two types of complaint behaviors becomes stronger when brand reputation is high. To analyze the research model, a survey based on a scenario regarding the contexts of service failures in a restaurant was conducted toward 126 female college students. SPSS 22.0 and AMOS 21.0 were utilized to test the hypotheses. Results - The findings are as follows. First, customers who had positive relationships with a restaurant are more likely to perceive that they have strong power to influence the service provider. Second, customer perceived power had a significant and positive effect on both personal and public complaint behaviors. Finally, when the brand reputation for a restaurant is high, dissatisfied customers who think they can exercise influence to the restaurant complain more actively toward the service provider. Conclusions - The findings of this study are against the traditional viewpoint on customer loyalty that loyal customers compared respond more generously to the mistakes of a company, but consistent with the 'love becomes hate' effect proposed by Grégoire, Tripp, and Legoux(2009). In complaining contexts, companies should manage customers with positive and strong relationship more carefully and strategically to prevent the expansion of economic and social risks from customers' complaining behaviors. This is more significant for companies with strong brand reputations.

Hakeem: An Arabic Application Aimed to Teaching Children First Aid using Augmented Reality

  • Al-ajlan, Monirah;Altukhays, Wujud;Alyousef, Deema;Almansour, Aljawharah;Alsukayt, Layan;Alajlan, Halah
    • International Journal of Computer Science & Network Security
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    • 제22권5호
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    • pp.368-374
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    • 2022
  • Children are by nature curious and enthusiastic about learning and love to explore and search for everything they see around them, but as a result of this exploration they may sometimes be exposed to dangerous situations ranging from falls to poisoning and suffocation. That is why when supporting a child's natural desire to explore the world and supporting his awareness of dangerous situations and good handling of them, helps him build a conscious scientific mind and enhance his curiosity in the natural world. It is not easy to imagine a difficult situation in which we or one of our family is in danger, unable to help ourselves or to help them in time, due to our complete ignorance of the rules of first aid. Hence the importance of learning first aid not only for the child but for the community and the world at large. "Hakeem" is an Arabic E-health educational application that aims to teach children from the age of six to eleven years first aid, in our belief that the seed of renaissance lies in the care and education of children, and the lack of Arabic content that aims to teach children first aid skills. The idea is to create a scenario in which the child is responsible for saving the person who will be in a dangerous situation using Augmented Reality (AR) technology, to increase engagement and interaction and provides a rich user experience, and according to the child's performance, he will get reward points. The game will have several levels: Beginner, Intermediate, and Hakeem, and based on the player's points he will get a title and move to the next level, and when he reaches the end, he will get the certificate.

Rotational instability as a source of asteroidal dust near Earth

  • Jo, Hangbin;Ishiguro, Masateru
    • 천문학회보
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    • 제46권1호
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    • pp.44.2-45
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    • 2021
  • As implied by the zodiacal light and spacecraft impact measurements, the space between large bodies in our Solar System is filled with interplanetary dust particles (IDPs). IDPs give us deeper insight into the composition and evolution of the Solar System, as well as being a crucial reference for extrasolar research. IDPs can be interpreted as bearers of carbon and organic materials, and thus, their interaction with Earth can be considered as important factors for the birth of terrestrial life. One of the key routes of IDPs entering Earth is via meteoroid streams (Love and Brownlee 1993). The Geminid meteoroid stream is a notable example. Together with its source asteroid (3200) Phaethon, the Phaethon-Geminid stream complex (PGC) (Whipple 1983; Gustafson 1989) can potentially provide information on the properties and evolution of IDPs in near-Earth space. DESTINY+* is a JAXA/ISAS spacecraft planned to launch in 2024 to explore the physical and chemical features of near-Earth IDPs and uncover the dust ejection mechanism of active near-Earth asteroids, especially Phaethon (Arai et al. 2018). Previous studies on the dust ejection mechanism of Phaethon have various degrees of success in explaining the ejection of submillimeter particles and try to recreate the dust replenishment rate of the Geminid stream. However, none of them are satisfactory for explaining the observed Geminid stream, especially for larger particles of a millimeter and centimeter scales. Inspired by the discovery of rotational mass shedding in the Main Belt region (Jewitt et al., 2014), we investigate a dust ejection scenario by rotational instability on Phaethon. Using the N-body integrator MERCURY6 (Chambers 1999; modified by Jeong 2014), we performed a long-term integration of dust particles of various sizes ejected at ~1 m/s. Through this process, we discuss the implications Phaethon's rotation may have on its ejection, the formation and evolution of IDP by this mechanism, and contribute to the DESTINY+ mission.

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유아가 좋아하는 대중가요의 종류와 대중가요를 접하게 되는 경로 분석 (Analysis of the types and path of young children to the popular songs)

  • 김대욱
    • 문화기술의 융합
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    • 제5권2호
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    • pp.157-161
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    • 2019
  • 본 연구는 유아가 좋아하는 대중가요의 종류와 대중가요를 접하게 되는 경로를 알아보는 데 목적이 있다. 유아는 더 이상 동요만 부르지 않는다. 유아의 주변에 대중가요가 깊숙하게 자리잡고 있다. 연구참여자는 만 5세 유치원 원아 73명이다. 예비면담은 2018년 10월 1일부터 10월 11일까지 수행하였다. 예비면담을 통해, 구조화된 질문을 수정하여 본 면담을 수행하였다. 본 면담은 2018년 10월 22일부터 11월 9일까지 수행하였다. 면담기록을 모두 전사하였고, 전사된 자료를 바탕으로 유아가 접하는 대중가요의 종류를 대중가요, 대중가수, 장르로 구분하였다. 유아가 대중가요를 접하는 경로를 장소, 매체, 사람으로 분석하였다. 유아가 좋아하는 대중가요로 사랑을 했다, 대중가수로 iKon이, 장르로 k-pop이 제시되었다. 유아가 대중가요를 접하는 장소는 유치원과 집이 가장 많았고, 유투브를 통해 많이 접했고, 가족과 친구를 통해 많이 접했다. 연구를 통해, 대중가요는 이미 유아의 일상 속에 깊숙이 자리잡고 있는 것을 알 수 있었다. 이제는, 유아가 대중가요 리터러시를 갖추는 것이 필요하다.

지역농산물 공동브랜드의 스토리텔링 개발 : 안동 '그대생강'의 사례를 중심으로 (A Study on the Development of Storytelling of Co-Brand for Regional Agricultural Products : Focusing on the case of 'Geudae Ginger' in Andong)

  • 강미혜;김공숙
    • 지역과문화
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    • 제7권1호
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    • pp.153-182
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    • 2020
  • 안동은 전국 최대의 생강 주산지이다. 이 연구는 안동생강의 공동브랜드 '그대생강' 사례를 중심으로 지역농산물 공동브랜드의 스토리텔링 개발 과정을 알아보았다. 그대생강 브랜드의 스토리텔링 개발 과정은 4단계이다. 1단계 자료 조사를 통해 스토리텔링 소재를 수집하였다. 인류에게 오래 동안 약으로 사용되어온 생강은 무엇보다 역사 문화적 이야기 소재가 많다. 2단계로 스토리 자원을 추출하였다. 생강은 두루 이롭게 쓰이면서도 본연의 색과 향기를 잃지 않는 고귀함, 강직함, 정결의 이미지를 가지고 있어 한국 정신문화의 수도 안동의 이미지와 결부시킬 수 있다. 3단계로 스토리텔링을 개발하였다. 핵심 테마를 '격(格)이 다른 안동생강'으로 설정하였고, 핵심 스토리로 ≪안동 생강선생 이야기≫ 시리즈를 기획해 시나리오 1편 <안동 생강선생을 소개 하오>, 2편 <도산십삼차(陶山十三茶)의 탄생>, 3편 <사랑을 이어주는 그대생강>을 개발하였다. 4단계에서는 스토리텔링의 활용 방안을 제안하였다. 스토리텔링 확장을 위한 지역 연계 사업화 프로그램으로 '그대' 생강의 이미지를 활용한 소비자 참여형 스토리텔링의 확산방법 및 생강'선생'의 이미지를 부각한 선생님과 함께 하는 생강 여행 및 생강 축제 등을 제시하였다. 본고는 브랜드 스토리텔링을 통해 격이 다른 안동생강에 대한 정체성을 확립하는데 일조함으로써 그대생강 공동브랜드 활성화의 기틀을 마련하고자 했다. 브랜드 스토리텔링을 통해 안동생강의 효능과 정보, 역사적 사실 등이 널리 알려지고, 생강이 양념이라는 이미지를 벗어나 유용하고 매력적인 지역농산물로 자리매김하며 나아가 안동생강 브랜드 스토리텔링을 문화관광 사업에 활용하여 지역 경제 발전에 도움이 되기를 기대한다.