• Title/Summary/Keyword: lot-streaming

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On Lot-Streaming Flow Shops with Stretch Criterion (로트 스트리밍 흐름공정 일정계획의 스트레치 최소화)

  • Yoon, Suk-Hun
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.37 no.4
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    • pp.187-192
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    • 2014
  • Lot-streaming is the process of splitting a job (lot) into sublots to allow the overlapping of operations between successive machines in a multi-stage production system. A new genetic algorithm (NGA) is proposed for an n-job, m-machine, lot-streaming flow shop scheduling problem with equal-size sublots in which the objective is to minimize the total stretch. The stretch of a job is the ratio of the amount of time the job spent before its completion to its processing time. NGA replaces the selection and mating operators of genetic algorithms (GAs) by marriage and pregnancy operators and incorporates the idea of inter-chromosomal dominance and individuals' similarities. Extensive computational experiments for medium to large-scale lot-streaming flow-shop scheduling problems have been conducted to compare the performance of NGA with that of GA.

No-Wait Lot-Streaming Flow Shop Scheduling (비정체 로트 - 스트리밍 흐름공정 일정계획)

  • Yoon, Suk-Hun
    • IE interfaces
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    • v.17 no.2
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    • pp.242-248
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    • 2004
  • Lot-streaming is the process of splitting a job (lot) into a number of smaller sublots to allow the overlapping of operations between successive machines in a multi-stage production system. A new genetic algorithm (NGA) is proposed for minimizing the mean weighted absolute deviation of job completion times from due dates when jobs are scheduled in a no-wait lot-streaming flow shop. In a no-wait flow shop, each sublot must be processed continuously from its start in the first machine to its completion in the last machine without any interruption on machines and without any waiting in between the machines. NGA replaces selection and mating operators of genetic algorithms (GAs), which often lead to premature convergence, by new operators (marriage and pregnancy operators) and adopts the idea of inter-chromosomal dominance. The performance of NGA is compared with that of GA and the results of computational experiments show that NGA works well for this type of problem.

Lot-Streaming Flow Shop Problem with Delivery Windows (딜리버리 윈도우 로트-스트리밍 흐름 공정 문제)

  • Yoon, Suk-Hun
    • Journal of Korean Institute of Industrial Engineers
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    • v.30 no.2
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    • pp.159-164
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    • 2004
  • Lot-streaming is the process of splitting a job (lot) into a number of smaller sublots and then scheduling these sublots in order to accelerate the completion of jobs in a multi-stage production system. Anew genetic algorithm (NGA) is proposed for an-job, m-machine, equal-size sublot lot-streaming flow shop scheduling problem with delivery windows in which the objective is to minimize the mean weighted absolute deviation of job completion times from due dates. The performance of NGA is compared with that of an adjacent pairwise interchange (API) method and the results of computational experiments show that NGA works well for this type of problem.

Configuration of Supplemental Tile Sets based on Prediction of Viewport Direction for Tile-based VR Video Streaming

  • An, Eun-bin;Kim, A-young;Seo, Kwang-deok
    • Journal of Broadcast Engineering
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    • v.25 no.7
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    • pp.1052-1062
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    • 2020
  • As the market demand for immersive media increases, an efficient streaming method is required in consideration of network conditions while maintaining the user's immersive experience. Accordingly, transmitting a viewport with relatively high-quality, such as tile-based streaming, is mainly used. But there still remains a lot of technical challenges, such as quickly providing a new viewport in high-quality according to the gaze. To solve the aforementioned problem, in this paper, we propose a method of configuring and transmitting a supplemental tile set through the predicted direction, and a range of stable utilization of the transmitted supplemental tile set.

Study on Mobile IPTV Service based Muli-interface (다중 인터페이스 기반의 모바일 IPTV 서비스의 연구)

  • Lee, Jong-Seo;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.87-89
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    • 2010
  • A lot of attention for IPTV service has increased in a Mobile Environment. Also popularity of smart-phone, streaming service, a lot of content is actively shaping the market. These service provide users with guaranteed quality of service. There are important quality in a mobile IPTV provides users with a seamless quality of the streaming service can be viewed as a split. Research on improving the quality of services cropped, but to prevent dropouts research using multi-interface is not widely work. In this paper, we suggest that mobile IPTV service based multi-interface.

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Adaptation for Object-based MPEG-4 Content with Multiple Streams (다중 스트림을 이용한 객체기반 MPEG-4 컨텐트의 적응 기법)

  • Cha Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.3
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    • pp.69-81
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    • 2006
  • In this paper, an adaptive algorithm is proposed in streaming MPEG-4 contents with fluctuating resource amount such as throughput of network conditions. In the area of adaptive streaming issue, a lot of researches have been made on how to represent encoded media(such as video) bitstream in scalable way. By contrast, MPEG-4 supports object-based multimedia content which is composed of various types of media streams such as audio, video, image and other graphical elements. Thus, it can be more effective to provide individual media streams in scalable way for streaming object-based content to heterogeneous environment. The proposed method provides the multiple media streams corresponding to an object with different qualities and bit rate in order to support object based scalability to the MPEG-4 content. In addition, an optimal selection of the multiple streams for each object to meet a given constraint is proposed. The selection process is adopted a multiple choice knapsack problem with multi-step selection for the MPEG-4 objects with different scalability levels. The proposed algorithm enforces the optimal selection process to maintain the perceptual qualities of more important objects at the best effort. The experimental results show that the set of selected media stream for presenting objects meets a current transmission condition with more high perceptual quality.

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A Performance Analysis of Mobile P2P Streaming Service on Wireless LAN Environments (무선랜 환경에서 모바일 P2P 스트리밍 서비스의 성능 분석)

  • Choi, Hun-Hoi;Kim, Geun-Hyung
    • Journal of Digital Contents Society
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    • v.14 no.1
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    • pp.25-33
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    • 2013
  • P2P(Peer-to-Peer) architecture can reduce the network bandwidth and resource on the server since peers exchange data chunks with each other, while server-client architecture causes a lot of traffic on the server. Peers receive a data more reliably when the number of participating peer increases. Currently, P2P traffic has accounted for about 65% of the world's Internet traffic and diverse P2P streaming services have launched combining to video streaming technology. However, the requirements and data chunk delivery algorithms for mobile P2P streaming service should be investigated, since the existing P2P technologies have been developed and designed for the wired network. In particular, the bandwidth fluctuation caused by user mobility, wireless packet collisions, and packet losses brings about different problems on the mobile P2P streaming service compared to existing P2P streaming service. In this paper, we analyzed the problem of mobile P2P streaming services in the 802.11n wireless LAN environment through experiments.

MultiFormat motion picture storage subsystem using DirectShow Filters for a Mutichannel Visual Monitoring System (다채널 영상 감시 시스템을 위한 다중 포맷 동영상 저장 DirectShow Filter설계 및 구현)

  • 정연권;하상석;정선태
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.113-116
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    • 2002
  • Windows provides Directshow for efficient multimedia streaming processings such as multimedia capture, storage, display and etc. Presently, many motion picture codecs and audio codecs are made to be used in Directshow framework and Windows also supports many codecs (MPEG4, H,263, WMV, WMA, ASF, etc.) in addition to a lot of useful tools for multimedia streaming processing. Therefore, Directshow can be effectively utilized for developing windows-based multimedia streaming applications such as visual monitoring systems which needs to store real-time video data for later retrieval. In this paper, we present our efforts for developing a Directshow Filter System supporting storage of motion pictures in various motion picture codecs. Our Directshow Filter system also provides an additional functionality of motion detection.

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Real-Time Transcoding and Advanced Encryption for 360 CCTV Streaming

  • Le, Tuan Thanh;Jeong, JongBeom;Lee, Soonbin;Jang, Dongmin;Ryu, Il-Woong;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.06a
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    • pp.144-146
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    • 2019
  • Recently, according to the rapid development of surveillance information, closed-circuit television (CCTV) has become an indispensable component in security systems. A lot of advanced technologies of encryption and compression are implementing to improve the performance and security levels of the CCTV system. Especially, 360 video CCTV streaming is promising for surveillance without blind areas. However, compared to previous systems, 360 CCTV requires large bandwidth and low latency. Therefore, it requires more efficiently effort to improve the CCTV system performance. In order to meet the demands of 360 CCTV streaming, transcoding is an essential process to enhance the current CCTV system. Moreover, encryption algorithm is also an important priority in security system. In this paper, we propose a real-time transcoding solution in combination with the ARIA and AES algorithms. Experimental results prove that the proposed method has achieved around 195% speed up transcoding compared to FFMPEG libx265 method. Furthermore, the proposed system can handle multiple transcoding sessions simultaneously at high performance for both live 360 CCTV system and existing CCTV system.

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Adaptive Video Streaming System Using Receiver Caching (수신단 캐싱을 활용한 적응형 비디오 스트리밍 시스템)

  • Kim, Yu-Sin;Jeong, Moo-Woong;Shin, Jae Min;Ryu, Jong Yeol;Ban, Tae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.7
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    • pp.837-844
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    • 2019
  • As the demand for video streaming has been rapidly increasing recently, video streaming schemes for increasing the efficiency of radio resource has attracted a lot of attention. In this paper, we propose an adaptive video streaming scheme to enhance the efficiency of video streaming by using receivers' caching capability. The proposed streaming scheme can transmit video data on a broadcast basis even when two clients request different video data, only if specific conditions satisfied, while existing schemes can only transmit video data on a broadcast basis only when two clients request the same video data. In this paper, we mathematically derive the average transmission time of the proposed scheme and the approximation of the average transmission time. The accuracy of the mathematical analysis is verified by simulations. Mathematical analysis and simulation results show that the proposed scheme can significantly reduce the average transmission time, compared to the existing scheme.