• 제목/요약/키워드: local Player

검색결과 41건 처리시간 0.03초

유럽 철강산업 Local Player의 틈새시장 공격전략 (Niche Market Strategies of Local Players in the European Steel Industry)

  • 정경희
    • 경영과학
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    • 제20권2호
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    • pp.45-59
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    • 2003
  • This study considers the local players in the European steel industry, whose the amounts of crude production are more or less 5 million tons per annum. They do not belong to the Pan-EU mega-group of steel mills with more than 15 million tons of crude production yearly. However, these mid-sized steel mills in European countries have been originated from the strong foundation of steel, scientifically and technically, as well as the centennial history. They concentrate on the niche market adjacent to the local area, which takes advantage of the geographical location. The companies considered here are VoestAlpine in Austria, Salzgitter in Germany, Rautaruukki in finland, and SSAB in Sweden. Their corporate strategies are compared on the basis of product mix and sales structure. And, the deep analysis for each company is performed, such as business strategies with the sales volumes, market strategies. competitiveness improvement planning. and R&D policies with the technology management. These analysis results can be benchmarked as the cases of best practices for domestic steel mills, especially mid & small sized companies, that develop business and market strategies for the sustainable growth and profitability.

국내 외식 브랜드 해외 진출 활성화 방안에 관한 연구 (A Study on "How to Promote Local Food & Restaurant Brands to go global")

  • 조구현
    • 한국관광식음료학회지:관광식음료경영연구
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    • 제8권
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    • pp.197-216
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    • 1997
  • In tandem with Korea's globalization efforts, local restaurant business in growing leaps and bounds. By the year 2000, the industry is expected to soar to one of the major industries with hosting many large-scale international events. Rising to the occasion, the Korea Restaurant Industry needs change itscurrent modus operandi focusing on management skill improvement and globalizatin of its network. In Particular, they need to have their competity edge against multinational Restaurant brands both in local and overseas markets. To further develop the local industry, we need to work on the following areas. 1. Top management is required to show firm commitment to development of local brand that can be a real player in the global market. 2. To make any impact in the global market, a specific marketing strategy needs to be developed fit for each market. 3. To save initial investment expenditure, a close cooperation among local industries is prerequisite. 4. To make the industry easier to go global, local government needs to provide them with financial and taxational benefits.

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Game Bot Detection Approach Based on Behavior Analysis and Consideration of Various Play Styles

  • Chung, Yeounoh;Park, Chang-Yong;Kim, Noo-Ri;Cho, Hana;Yoon, Taebok;Lee, Hunjoo;Lee, Jee-Hyong
    • ETRI Journal
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    • 제35권6호
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    • pp.1058-1067
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    • 2013
  • An approach for game bot detection in massively multiplayer online role-playing games (MMORPGs) based on the analysis of game playing behavior is proposed. Since MMORPGs are large-scale games, users can play in various ways. This variety in playing behavior makes it hard to detect game bots based on play behaviors. To cope with this problem, the proposed approach observes game playing behaviors of users and groups them by their behavioral similarities. Then, it develops a local bot detection model for each player group. Since the locally optimized models can more accurately detect game bots within each player group, the combination of those models brings about overall improvement. Behavioral features are selected and developed to accurately detect game bots with the low resolution data, considering common aspects of MMORPG playing. Through the experiment with the real data from a game currently in service, it is shown that the proposed local model approach yields more accurate results.

Evolution of Cooperative Behavior in Distributed Social Dilemma

  • Yamashita, Tomohisa;Suzuki, Keiji;Yamamoto, Masahito;Ohuchi, Azuma
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 ITC-CSCC -1
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    • pp.97-100
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    • 2000
  • In previous research of social dilemma, there is no extended game that the players can select one game out of some social dilemma games. We propose this kind of game as "Distributed Social Dilemma" In this game, each player tries to acquire the adaptive strategy throughout local interactions. We make use of GA as evolutionary operations. In this paper, our purpose is to examine how the game selection of players influences the evolution of cooperation in distributed social dilemma. In order to examine, we formulate distributed social dilemma by Game Theory and use agent-based simulation that each agent is regard as player

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중국 물산업 민관협력사업(PPP) 발전과정과 중국 물기업의 성장요인 분석에 관한 연구 (Development of China's water public-private partnership and the growth of Chinese water players)

  • 오지혜
    • 한국수자원학회논문집
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    • 제55권3호
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    • pp.217-227
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    • 2022
  • 중국 물시장에 PPP를 도입한 이후, 몇몇 다국적기업이 장악했던 중국 물시장은 중국기업의 괄목할만한 성장과 함께 외국기업의 독점적인 지위는 무너지고, 경쟁적인 시장이 되었다. 진입장벽이 높은 물시장에서 중국 기업이 어떻게 주목할만한 성장을 할 수 있었는지 알아보기 위해, 중국 물산업 PPP의 발전과 중국 물기업의 성장요인을 중국 정부 정책 및 전략 변화의 흐름에 따라 이해하고자 한다. 따라서 해외시장에 진출하고자 하는 한국 물기업의 전략 수립 등에 있어 중요한 참고자료로 활용될 것으로 기대된다.

SEG Based Engineering Education Innovation: A Case Study on GNTECH-ICEE

  • 배강열;전기일;김남경;정재우;조윤진;허근영;기정훈
    • 공학교육연구
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    • 제15권5호
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    • pp.69-77
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    • 2012
  • GNTECH-ICEE, which this study seeks to investigate and evaluate, demonstrates a new system of training innovative engineers. An essential component of this operation is a Small Engineering Group (SEG) that links professors, students and industrial experts together, to study and apply different techniques in determining the processes and products that relate industrial sectors needs. As an education program, SEG also provides a right direction for educating students, and generates industry-university link based human resources. Through these efforts, GNTECH-ICEE has effectively trained creative, professional, and practical engineers, by operating a variety of programs for meeting industrial needs and enhancing engineering education. SEG has many merits that have influenced its success so far, but the program also faces some challenges. The merits include; strong group bondage, practical ability incubation, and efficient administrative support. In terms of demerits, it is evident that sufficient theoretical education and local small-middle size enterprises (SMEs)' sustainable participation cannot be warranted. Thus, we propose that initiative strategies have been helpful to maximize GNTECH-ICEE's goal of making students into multi-player engineer, but continuously financial and administrative strategies be put into place in order to guarantee SMEs' long-term devotion to the program, and to help create a sustainable network between students and the companies involved.

농구 자유투 동작시 상지분절의 각운동량 전이 분석 (The Analysis of the transfer of angular momentum on upper extremity during free Throw Motion in Basketball)

  • 양동영
    • 한국운동역학회지
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    • 제13권1호
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    • pp.185-204
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    • 2003
  • The purpose of this study was to obtain the data for stable and accurate techniques of the free throw in basketball. The subjects of this study were seven male basketball player consisted of college students athletes. Free throw motions were taken by video camera. The three-dimensional coordinates was processed by DLT. The variables were the velocity, the angular velocity of the upper extremity segments, degree, and angular momentum. The result of analysis is summarized as follows. 1. The velocity and angular velocity of the upper extremity segment was showed an gradual increase and a smooth velocity transfer, transferring from proximal segment to distal segment at free throw motion in basketball. 2. The local term and remote term angular velocity momentum of the proximal segment showed larger than that of the distal segment in X, Y, Z axis component all. 3. The remote term angular momentum was showed larger than that of the local term angular momentum in X, Y, Z axis component all. 4. The angular motion of the upper trunk and upper arm, upper arm and forearm was showed in opposite direction and symmetrical angular momentum in local term angular momentum of the Y and Z axis component. 5. All the segments of upper extremity segment was showed left rotation in remote term angular momentum of the Y axis component and right rotation in remote term angular momentum of the Z axis component.

Real-time multi-GPU-based 8KVR stitching and streaming on 5G MEC/Cloud environments

  • Lee, HeeKyung;Um, Gi-Mun;Lim, Seong Yong;Seo, Jeongil;Gwak, Moonsung
    • ETRI Journal
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    • 제44권1호
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    • pp.62-72
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    • 2022
  • In this study, we propose a multi-GPU-based 8KVR stitching system that operates in real time on both local and cloud machine environments. The proposed system first obtains multiple 4 K video inputs, decodes them, and generates a stitched 8KVR video stream in real time. The generated 8KVR video stream can be downloaded and rendered omnidirectionally in player apps on smartphones, tablets, and head-mounted displays. To speed up processing, we adopt group-of-pictures-based distributed decoding/encoding and buffering with the NV12 format, along with multi-GPU-based parallel processing. Furthermore, we develop several algorithms such as equirectangular projection-based color correction, real-time CG overlay, and object motion-based seam estimation and correction, to improve the stitching quality. From experiments in both local and cloud machine environments, we confirm the feasibility of the proposed 8KVR stitching system with stitching speed of up to 83.7 fps for six-channel and 62.7 fps for eight-channel inputs. In addition, in an 8KVR live streaming test on the 5G MEC/cloud, the proposed system achieves stable performances with 8 K@30 fps in both indoor and outdoor environments, even during motion.

블루투스를 이용한 DirectShow기반의 H.264 동영상 플레이어의 설계 및 구현 (Design and Implementation of a H.264 Video player based on DirectShow via Bluetooth)

  • 박태준;조태훈
    • 한국지능시스템학회논문지
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    • 제19권4호
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    • pp.493-498
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    • 2009
  • 블루투스는 저전력으로 근거리상의 디바이스들을 무선으로 연결하여 통신하는 기술이나 저속의 통신속도를 갖고 있다. 따라서 파일이나 네트워크상의 동영상 스트리밍을 위한 플레이어는 많지만 Bluetooth를 통한 동영상 재생기는 찾아보기 힘든 상황이다. 낮은 데이터 전송 속도를 갖는 Bluetooth를 통해 동영상을 전송시 인코더로는 높은 압축 효율을 보이는 MPEG-4 AVC/H.264가 적합하다. DirectShow는 Microsoft사가 개발한 소스필터 기반의 멀티미디어 프레임워크이자 API이다. DirectShow를 이용하여 다른 어플리케이션에서도 사용할 수 있는 필터를 쉽고 빠르게 개발할 수 있다. 본 논문에서는 H.264방식으로 인코딩된 동영상 데이터를 블루투스를 통해 전송받아 디코딩하여 재생시킬 수 있는 DirectShow 기반의 플레이어의 설계 및 구현 방법에 대해 기술한다. 다양한 비디오 샘플을 가지고 실험하여 개발된 프로그램의 타당성을 입증하였다.

사출 금형의 밀핀 설계를 위한 경험적 설계 접근법 (A Heuristic Approach for an Layout and Sizing of an Ejector Pin)

  • 이희성;변철웅;이수홍
    • 한국CDE학회논문집
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    • 제9권2호
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    • pp.112-121
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    • 2004
  • As customers demands are rapidly changing, a product life cycle is getting shorter and a product model is forced to be changed frequently. An ejecting design system becomes more important for high productivity to eject a product in high temperature without any damage. For example, an ejector pin that is a key component of the system can cause high local stresses and strains in the molding at the time of ejection. The number, the size, and the location of pins are important to make a smooth ejection. Therefore we propose an analytical approach with the aid of designer’s experience to calculate a total release force and pressure distribution so that the number, the size, and the location of pins can be easily determined. As a part of the result, the design system is built by Intent! with AutoCAD 2000 and a video player deck example is presented to verify the approach.