• 제목/요약/키워드: local Player

검색결과 41건 처리시간 0.022초

Niche Market Strategies of Local Players in the European Steel Industry (유럽 철강산업 Local Player의 틈새시장 공격전략)

  • 정경희
    • Korean Management Science Review
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    • 제20권2호
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    • pp.45-59
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    • 2003
  • This study considers the local players in the European steel industry, whose the amounts of crude production are more or less 5 million tons per annum. They do not belong to the Pan-EU mega-group of steel mills with more than 15 million tons of crude production yearly. However, these mid-sized steel mills in European countries have been originated from the strong foundation of steel, scientifically and technically, as well as the centennial history. They concentrate on the niche market adjacent to the local area, which takes advantage of the geographical location. The companies considered here are VoestAlpine in Austria, Salzgitter in Germany, Rautaruukki in finland, and SSAB in Sweden. Their corporate strategies are compared on the basis of product mix and sales structure. And, the deep analysis for each company is performed, such as business strategies with the sales volumes, market strategies. competitiveness improvement planning. and R&D policies with the technology management. These analysis results can be benchmarked as the cases of best practices for domestic steel mills, especially mid & small sized companies, that develop business and market strategies for the sustainable growth and profitability.

A Study on "How to Promote Local Food & Restaurant Brands to go global" (국내 외식 브랜드 해외 진출 활성화 방안에 관한 연구)

  • 조구현
    • Journal of Applied Tourism Food and Beverage Management and Research
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    • 제8권
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    • pp.197-216
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    • 1997
  • In tandem with Korea's globalization efforts, local restaurant business in growing leaps and bounds. By the year 2000, the industry is expected to soar to one of the major industries with hosting many large-scale international events. Rising to the occasion, the Korea Restaurant Industry needs change itscurrent modus operandi focusing on management skill improvement and globalizatin of its network. In Particular, they need to have their competity edge against multinational Restaurant brands both in local and overseas markets. To further develop the local industry, we need to work on the following areas. 1. Top management is required to show firm commitment to development of local brand that can be a real player in the global market. 2. To make any impact in the global market, a specific marketing strategy needs to be developed fit for each market. 3. To save initial investment expenditure, a close cooperation among local industries is prerequisite. 4. To make the industry easier to go global, local government needs to provide them with financial and taxational benefits.

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Game Bot Detection Approach Based on Behavior Analysis and Consideration of Various Play Styles

  • Chung, Yeounoh;Park, Chang-Yong;Kim, Noo-Ri;Cho, Hana;Yoon, Taebok;Lee, Hunjoo;Lee, Jee-Hyong
    • ETRI Journal
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    • 제35권6호
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    • pp.1058-1067
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    • 2013
  • An approach for game bot detection in massively multiplayer online role-playing games (MMORPGs) based on the analysis of game playing behavior is proposed. Since MMORPGs are large-scale games, users can play in various ways. This variety in playing behavior makes it hard to detect game bots based on play behaviors. To cope with this problem, the proposed approach observes game playing behaviors of users and groups them by their behavioral similarities. Then, it develops a local bot detection model for each player group. Since the locally optimized models can more accurately detect game bots within each player group, the combination of those models brings about overall improvement. Behavioral features are selected and developed to accurately detect game bots with the low resolution data, considering common aspects of MMORPG playing. Through the experiment with the real data from a game currently in service, it is shown that the proposed local model approach yields more accurate results.

Evolution of Cooperative Behavior in Distributed Social Dilemma

  • Yamashita, Tomohisa;Suzuki, Keiji;Yamamoto, Masahito;Ohuchi, Azuma
    • Proceedings of the IEEK Conference
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    • 대한전자공학회 2000년도 ITC-CSCC -1
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    • pp.97-100
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    • 2000
  • In previous research of social dilemma, there is no extended game that the players can select one game out of some social dilemma games. We propose this kind of game as "Distributed Social Dilemma" In this game, each player tries to acquire the adaptive strategy throughout local interactions. We make use of GA as evolutionary operations. In this paper, our purpose is to examine how the game selection of players influences the evolution of cooperation in distributed social dilemma. In order to examine, we formulate distributed social dilemma by Game Theory and use agent-based simulation that each agent is regard as player

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Development of China's water public-private partnership and the growth of Chinese water players (중국 물산업 민관협력사업(PPP) 발전과정과 중국 물기업의 성장요인 분석에 관한 연구)

  • Oh, Jihye
    • Journal of Korea Water Resources Association
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    • 제55권3호
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    • pp.217-227
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    • 2022
  • Since China adopted Public-Private Partnerships (PPPs) in the water sector in the early 1990s, PPPs have played a key role in improving infrastructure development in China. As the Chinese water market became one of the most enormous and potential existing in the world, once a water player settles down in the market, the company tends to be the world-leading water player on the basis of the number of people served from water infrastructure. Unlike the early PPP period overwhelmed by several water transnational corporations, local water players began to dominate the domestic market and have recently expanded their influence overseas. The Chinese government has continuously intervened to promote private sector participation of local water players in the PPP development process in legal and institutional aspects. Thus this article examined the development of water PPPs in China and analyzed the successful elements of local water players' growth related to the government policy.

SEG Based Engineering Education Innovation: A Case Study on GNTECH-ICEE

  • Bae, Kangyul;Jun, Geeill;Kim, Namkyung;Chung, Jaewoo;Cho, Yunjin;Huh, Keunyoung;Ki, Junghoon
    • Journal of Engineering Education Research
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    • 제15권5호
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    • pp.69-77
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    • 2012
  • GNTECH-ICEE, which this study seeks to investigate and evaluate, demonstrates a new system of training innovative engineers. An essential component of this operation is a Small Engineering Group (SEG) that links professors, students and industrial experts together, to study and apply different techniques in determining the processes and products that relate industrial sectors needs. As an education program, SEG also provides a right direction for educating students, and generates industry-university link based human resources. Through these efforts, GNTECH-ICEE has effectively trained creative, professional, and practical engineers, by operating a variety of programs for meeting industrial needs and enhancing engineering education. SEG has many merits that have influenced its success so far, but the program also faces some challenges. The merits include; strong group bondage, practical ability incubation, and efficient administrative support. In terms of demerits, it is evident that sufficient theoretical education and local small-middle size enterprises (SMEs)' sustainable participation cannot be warranted. Thus, we propose that initiative strategies have been helpful to maximize GNTECH-ICEE's goal of making students into multi-player engineer, but continuously financial and administrative strategies be put into place in order to guarantee SMEs' long-term devotion to the program, and to help create a sustainable network between students and the companies involved.

The Analysis of the transfer of angular momentum on upper extremity during free Throw Motion in Basketball (농구 자유투 동작시 상지분절의 각운동량 전이 분석)

  • Yang, Dong-Young
    • Korean Journal of Applied Biomechanics
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    • 제13권1호
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    • pp.185-204
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    • 2003
  • The purpose of this study was to obtain the data for stable and accurate techniques of the free throw in basketball. The subjects of this study were seven male basketball player consisted of college students athletes. Free throw motions were taken by video camera. The three-dimensional coordinates was processed by DLT. The variables were the velocity, the angular velocity of the upper extremity segments, degree, and angular momentum. The result of analysis is summarized as follows. 1. The velocity and angular velocity of the upper extremity segment was showed an gradual increase and a smooth velocity transfer, transferring from proximal segment to distal segment at free throw motion in basketball. 2. The local term and remote term angular velocity momentum of the proximal segment showed larger than that of the distal segment in X, Y, Z axis component all. 3. The remote term angular momentum was showed larger than that of the local term angular momentum in X, Y, Z axis component all. 4. The angular motion of the upper trunk and upper arm, upper arm and forearm was showed in opposite direction and symmetrical angular momentum in local term angular momentum of the Y and Z axis component. 5. All the segments of upper extremity segment was showed left rotation in remote term angular momentum of the Y axis component and right rotation in remote term angular momentum of the Z axis component.

Real-time multi-GPU-based 8KVR stitching and streaming on 5G MEC/Cloud environments

  • Lee, HeeKyung;Um, Gi-Mun;Lim, Seong Yong;Seo, Jeongil;Gwak, Moonsung
    • ETRI Journal
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    • 제44권1호
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    • pp.62-72
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    • 2022
  • In this study, we propose a multi-GPU-based 8KVR stitching system that operates in real time on both local and cloud machine environments. The proposed system first obtains multiple 4 K video inputs, decodes them, and generates a stitched 8KVR video stream in real time. The generated 8KVR video stream can be downloaded and rendered omnidirectionally in player apps on smartphones, tablets, and head-mounted displays. To speed up processing, we adopt group-of-pictures-based distributed decoding/encoding and buffering with the NV12 format, along with multi-GPU-based parallel processing. Furthermore, we develop several algorithms such as equirectangular projection-based color correction, real-time CG overlay, and object motion-based seam estimation and correction, to improve the stitching quality. From experiments in both local and cloud machine environments, we confirm the feasibility of the proposed 8KVR stitching system with stitching speed of up to 83.7 fps for six-channel and 62.7 fps for eight-channel inputs. In addition, in an 8KVR live streaming test on the 5G MEC/cloud, the proposed system achieves stable performances with 8 K@30 fps in both indoor and outdoor environments, even during motion.

Design and Implementation of a H.264 Video player based on DirectShow via Bluetooth (블루투스를 이용한 DirectShow기반의 H.264 동영상 플레이어의 설계 및 구현)

  • Park, Tae-Jun;Cho, Tai-Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • 제19권4호
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    • pp.493-498
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    • 2009
  • Bluetooth is a popular wireless data transmission method with low power consumption, but it has low data transmission rate. Thus, although many video stream players of a local or network file exist, there have been few players of video stream transmitted via Bluetooth. MPEG-4 AVC/H.264 codec is one of video codecs available with best compression rates for a certain quality, so a H.264 encoder seems to be adequate for video stream to be transmitted via Bluetooth. In this paper, we present a DirectShow filter based player of video stream encoded by H.264 codec, which is transmitted via Bluetooth. Details on the design and implementation of this program are described. Experimental results are shown to demonstrate the validity of the implemented program using various video samples.

A Heuristic Approach for an Layout and Sizing of an Ejector Pin (사출 금형의 밀핀 설계를 위한 경험적 설계 접근법)

  • 이희성;변철웅;이수홍
    • Korean Journal of Computational Design and Engineering
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    • 제9권2호
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    • pp.112-121
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    • 2004
  • As customers demands are rapidly changing, a product life cycle is getting shorter and a product model is forced to be changed frequently. An ejecting design system becomes more important for high productivity to eject a product in high temperature without any damage. For example, an ejector pin that is a key component of the system can cause high local stresses and strains in the molding at the time of ejection. The number, the size, and the location of pins are important to make a smooth ejection. Therefore we propose an analytical approach with the aid of designer’s experience to calculate a total release force and pressure distribution so that the number, the size, and the location of pins can be easily determined. As a part of the result, the design system is built by Intent! with AutoCAD 2000 and a video player deck example is presented to verify the approach.