• Title/Summary/Keyword: living objects

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A Development of Home Mess-Cleanup Robot with Entertainment Function

  • Kim, Seung-Woo;Cha, Hyun-Koo
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1444-1447
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    • 2004
  • The vacuum-cleaner had made the burden of house chore lighten but the operation labour of a vacuum-cleaner had been so severe. Recently, the cleaning robot was producted to perfectly solve the cleaning labour of a house but it also was not successful because it still had a problem of mess-cleaning, which is the clean-up of big trash and the arrangement of newspapers, clothes, etc. The cleaning robot is to just vacuum dust and small trash and has no function to arrange and take away before the automatic vacuum-cleaning. For this reason, the market for the cleaning robot is not yet built up. So, we need a design method and technological algorithm of new automatic machine to solve the problem of mess-cleanup in house. In this paper, a Home Mess-Cleanup Robot(HMR), which has a practical function of the automatic mess-cleanup, is developed. It need functions of agile automatic navigation, novel manipulation system for mess-cleanup. The automatic navigation system has to be controlled for the full scanning of living room, to recognize the absolute position and orientation of the self, the precise tracking of the desired path, and to distinguish the mess object to clean-up from obstacle object to just avoid. The manipulation system, which is not needed in the vacuum-cleaning robot, must have the functions, how to distinguish big trash to clean from mess objects to arrange, how to grasp in according to the form of mess objects, how to move to the destination in according to mess objects and arrange them. Then, it should be an intelligent system so that the mess cleaning task can be autonomously performed in a wide variety of situations and environments. It need to also has the entertainment functions for the good communication between the human and HMR. Therefore, the Home Mess-cleanup Robot with Entertainmental Human Interface is developed in this paper. Finally, the good performance of the designed machine, HMR'4, is confirmed through the results of the mess clean-up and arrangement.

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Analysis for Species and Lacquer Ware of Wooden Objects Excavated from Sinchang-Dong, Gwangju (광주 신창동 유적 출토 목제품의 수종 및 칠 분석)

  • Kim, Soochul;Lee, Kwanghee
    • Conservation Science in Museum
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    • v.9
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    • pp.95-104
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    • 2008
  • Wooden objects excavated from Gwangju Shinchang-dong, we analyzed total 40 pieces consisting of 37 pieces for analysis of species of trees, 3 pieces for analysis of lacquer. and especially it was found that in case of lacquerware and living goods like dish, diffuse-porous woods were used. As a result of this, total 7 species of trees used for wooden objects identified are Quercus spp., Cearsus spp., Prunophora spp., Acer spp., Salix spp., Populus spp. were identified. As a result of analyzing lacquered film, though there is a difference of times of lacquering between holed lacquerware and cylider type lacquerware body part 5, it was confirmed that after undercoating, black pigments and lacquer were painted on upper layer in mixture, and foundation platter for with 5 parts lacquer ware was undercoated with mixture of powdered soil, black pigments and lacquer, and then its upper layer was coated with lacquer mixed with black pigments.

Effect of Dynamic Trunk Equilibrium Exercise on Neglect, Balance, Activities of Daily Living in Stroke Patients With Hemi-Spatial Neglect (편측무시를 가진 뇌졸중 환자를 위한 동적 체간 평형 훈련이 편측무시, 균형, 일상생활수행능력에 미치는 효과)

  • Kang, Tae-woo;Oh, Duck-won
    • Physical Therapy Korea
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    • v.25 no.2
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    • pp.30-43
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    • 2018
  • Background: Hemispatial neglect is defined as the failure to attend, report, respond, or orient toward meaningful stimuli provided in the contralateral side of a brain lesion. Objects: This study was conducted to find out the effect of dynamic trunk equilibirum exercise for stroke patients with hemi-spatial neglect. Methods: This study included 21 stroke subjects, randomly assigned to either the experimental group or the control group. The exercise program consisted of 5 sessions of 20 minutes per week during 4 weeks. The line-bisection test, the Albert test, the balance function score, the Berg balance scale, the postural assessment scale for stroke and the modified Barthel index were measured before and after training. All data were analyzed using SPSS 12.0 for Windows. Between-group and within-group comparison was analyzed by using Independent t-test and Paired t-test respectively. Results: The results of study were as follows: There were significant differences between before and after intervention in both group (p<.05). There were significant differences in the line-bisection test, Albert test, balance function score, Berg balance scale, postural assessment scale for stroke and modified Barthel index between the experimental group and the control group (p<.05). Conclusion: Dynamic trunk equilibrium exercise had a positive effect on patients' neglect, balance ability and activities of daily living. Further studies are required to generalize the results of this study.

A Study on Tendency of Extended Balcony Unit Plans of LH Corp (LH공사 발코니확장형아파트 단위세대 평면계획경향에 관한 연구)

  • Seo, Boong-Kyo;Choi, Jeong-Oh
    • Korean Institute of Interior Design Journal
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    • v.20 no.1
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    • pp.146-153
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    • 2011
  • The purpose of this study was to analyze the type of extended-balcony floor plan which has been reflected as a various forms after making amendment to the apartment extended-balcony legislation on December 2005 and to understand the design tendency of housing unit plan and the characteristic of living space planning by the type of size(pyeong) and extension. The objects of analysis and the plans are 333 example(235 of $84m^2$, 98 of $59m^2$) from the LH corporation competition. The design tendency of balcony space after extension is as follows; First, a type of extension for simple area to increase the area of room adjacent to balcony through balcony extension. Second, a type of functional reinforcement for private room to separate the mixed function followed by strengthening the individual function of the private room. Third, a type of ${\alpha}$-room to play new functions as hobby room, study room, soho-type room with working from home by extending balcony. Fourth, a integrated type to increase flexible efficiency of bed room, living room and kitchen by integrating extended-balcony from the flexible plan. Along with the evaluation of living style through user's environment-behavior research and the counterplan for evacuation space, indoor thermal environment and space for fulfilling the original function of balcony should be proposed in the future study.

A Study on the Spatial Characteristics of 'space experience' in Early Childhood Education Facilities - Focusing on the Movement of the space - (유아교육시설에서 나타나는 '공간 체험'의 특성에 관한 연구 - 이동 공간을 중심으로 -)

  • Moon, Suk-Young;Kim, Jin-Mo
    • Journal of the Korean Institute of Educational Facilities
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    • v.19 no.5
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    • pp.3-10
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    • 2012
  • In recent times, education facilities for children have focused on the importance of the "living environment" of children. This is because children have a more sensitive response than adults in their lives. All of the field activities, body movement, and play they go through in their living environment exhibit a great educational effect while promoting their emotional, physical, and mental development; therefore, these are the main priority factors in planning an education facility for children. A space may be deemed to be created by the relationship between objects and the people who perceive them. Also, space cognition may be defined to be made of the perception of a space, integration with experience, and restructuring. Physical factors and visual factors, which are the basic factors composing a space, either play their roles as independent variables in a space or form a relationship through a combination between the factors; thereby, diverse types of space experiences may be created. Space experience may be realized through the "movements" of a user, and a user selectively experiences a space through his/her voluntary movements, while experiencing the space against their will through flexible movements. In particular, space experience through movements has an effect on children in terms of making them feel like having daily exploration, and it also has a positive effect on education. A movement space in which "movements" appear most strongly in an education facility for children connects various nearby spaces, and it also portrays a transfer role. Furthermore, in this space, a variety of space changes can be found; thereby, children are able to have diverse selective space experiences.

The Method of User Experience Evaluation for Virtual Living Space (가상현실 주거공간을 위한 사용자경험 평가 방법)

  • Kim, Mi-Sun;Paek, Hee-Won;Seo, Hye-Ran;Ko, Il-Ju
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.12
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    • pp.795-806
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    • 2017
  • In this paper, we propose a user experience evaluation method for virtual reality living space contents and apply it to prototype simulations to measure user experience. The user evaluation method proposed in this paper is based on the existing user evaluation methodology, but it is established by changing the experience and evaluation factors to match the characteristics of the virtual reality living space. The generated virtual reality living space simulation is configured similar to real space and is placed real objects that the user actually uses in each space, so that users can feel reality. The subjects performed the tasks according to the given scenarios and then evaluated the simulation. As a result of the evaluation, the main goal of the simulation, the items that make the users feel realistic, were lower than our expectations. This means that future simulations need to be modified in a way that adds or expands elements that enhance the realism. In this way, the UX evaluation method proposed in this paper is expected to provide a more objective indicator to the content developer or designer in order to grasp the user's demand in the virtual reality living space.

A Fundamental Study on the Planning of Classroom Space in the Ubiquitous Environments (유비쿼터스 환경의 교실 공간 계획에 관한 기초적 연구)

  • Cho, Hyun-Ho;Lee, Jae-Hoon
    • Journal of the Korean Institute of Educational Facilities
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    • v.14 no.4
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    • pp.4-13
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    • 2007
  • In 21st century, mankind greets an era of ubiquitous computing where physical and virtual space are merged through the innovation of digital and IT(Information Technology), meanwhile ubiquitous computing and network paradigm suggest a new direction which our future educational system should head for. A society where people, computers, and objects can be connected with each other anytime and anywhere, that is, a society of ubiquitous computing where everything in our living space are interconnected by a immense network system may bring a variety of changes into our educational environment in schools. In this study I analysed the forecast of school educational orientation and ubiquitous educational environment and facilities in developed countries, and on the basis of the result, I performed a fundamental work for formation of a ubiquitous classroom environment which is feasible in Korea. In the section of conclusion, I present a model of ubiquitous classroom as a scenario based on ubiquitous computing technology applicable to future classroom environment.

Drawing of Sea Mapping using Sound Detector (음향탐지장비를 활용한 해저지형도작성에 관한 연구)

  • Lee, Jae-Gi;Kim, Myoung-Bae;Kim, Kam-Lae
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.6_2
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    • pp.625-633
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    • 2007
  • Recently human beings are enforcing marine investigations to extend their living environment from land to the sea. Therefore, this study grasped objects in the bottom of the sea and its topographical undulation and acquired topographic map with a sound detector. In result, This study acquired their images with a sound detector and can draw up a Drawing of Sea Mapping and a three-dimensional modeling map.

Cyber-Physical Computing: Leveraging Cloud computing for Ubiquitous Healthcare Applications (사이버 물리 컴퓨팅 : 유비쿼터스 건강 관리 응용에 대한 레버리징 클라우드컴퓨팅)

  • Abid, Hassan;Jin, Wang;Lee, Sung-Young;Lee, Young-Koo
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06b
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    • pp.41-43
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    • 2011
  • Cyber-Physical Systems are tight integration of computation, networking and physical objects to sense, monitor, and control the physical world. This paper presents a novel architecture that combines two next generation technologies i.e. cyber-physical systems and Cloud computing to develop a ubiquitous healthcare based infrastructure. Through this infrastructure, patients and elderly people get remote assistance, monitoring of their health conditions and medication while living in proximity of home. Consequently, this leads to major cost savings. However, there are various challenges that need to be overcome before building such systems. These challenges include making system real-time responsive, reliability, stability and privacy. Therefore, in this paper, we propose an architecture that deals with these challenges.

Testbed development for automation of performance evaluation to cleaning robot (청소용 로봇의 성능평가 자동화를 위한 Testbed 개발)

  • Shin I.S.;Moon S.B.;Park K.H.;Nam S.H.;Jang S.P.;Ji Y.I.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.1024-1027
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    • 2005
  • This paper describes the performance index of mobile robot and development of testbed which is used to evaluate the index. The developed testbed has rectangular structure similar to a living room of home. It is semi-automation testbed system for evaluation of cleaning performance index. This system is composed with scattering and cleaning equipment of test materials, equipment rifting of objects in inner space and sides itself, vision processing system. To be consistent of performance evaluation of cleaning robot, we make use of camera in this system for the sake of measurement of robot s mobility, path and suction quantity.

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