• 제목/요약/키워드: literature-media

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고전문학의 향유방식과 교육; 과거, 현재, 미래 (Accepting Method in Classical Literature and Education ; Past, Present, and Future)

  • 손태도
    • 고전문학과교육
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    • 제37호
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    • pp.5-45
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    • 2018
  • 문학활동은 이를테면 '문학생산' 활동과 '문학수용' 활동으로 양분된다. 고전문학의 향유방식은 고전문학의 수용과 관계된다. 그러나 문학수용 활동은 사실상 문학생산 활동이 전제되어야만 가능한 것이기에, 문학의 향유방식에 대한 논의에는 문학수용 활동 외에도 문학생산 활동에 대한 논의도 흔히 같이 다뤄진다. 오늘날 현대의 시, 소설 등과 같은 문자문학의 경우 '문학생산 : 문학수용'은 '쓰기 : 읽기'로 비교적 간단하다. 그런데 고전문학에서는 시가문학, 소설문학, 구비문학, 한문학 등에 있어 그것은 '가창, 음영, 구연, 공연, 강독(講讀), 쓰기 : 듣기, 읽기'의 방식들이 있다. 또 현대의 시, 소설 등의 문자문학은 문학만으로 이뤄진 이른바 단독예술이지만, 가창, 공연되기도 하는 고전문학은 음악, 연극 등이 수반된 복합예술들도 많다. 이러한 고전문학의 향유방식을 이해하기 위해서는 '읽는 문학' 외에 '듣는 문학'에 대한 문학적 소양도 가질 필요가 있고, 문학 외의 음악, 연극 등에 대한 시각도 필요하다. 고전문학의 향유방식들과 관계해서 오늘날에도 연구할 만한 과제들이 많이 있다. 고전시가에는 신라시대 불교의 향찬(鄕讚)으로서의 향가, 가곡과 무가(巫歌)의 관계, 가곡 한바탕에서의 가곡창사들의 순서, 시용향악보에 실린 무가(巫歌)들은 국가의 별기은(別祈恩)과 같은 국행 굿에서 불린 사실, 가사 장르의 향유방식으로서의 '창조로 불림' 등이 오늘날에도 중요하게 다뤄져야 할 연구과제들이다. 고전소설의 경우에는 지금에라도 전통사회의 소설 강독에 대한 현지 조사들이 이뤄질 필요가 있다. 구비문학에는 전문 이야기꾼에 대한 조사와 그의 구연 영상물 제작이 이뤄져야 한다. 한문학에는 시창(詩唱), 한문 사(辭) 부(賦) 문(文)의 '창조로 불림', 한문경서(經書)의 성독(聲讀) 등에 대한 조사, 연구가 이뤄져야 한다. 오늘날 고전문학을 제대로 연구하기 위해서는 고전문학의 향유방식에 입각한 여러 시각들도 가질 필요가 있다. 구비문학과 같은 '듣는 문학'에는 '구전공식구(formular)'(일반적 언술), '핵심적 주제(theme)'(일반적 주제), '즉석변개작법'(improvisation) 등과 같은 A. 로드의 '구전공식구 이론(formular theory)'에 대한 시각이 필요하다. 이것은 '특수한 언술', '특수한 내용', '원전비평'을 중시하는 현대의 시, 소설 등의 문자문학과 정반대되는 면이 있다. '읽는 문학' 외에 '듣는 문학'이 많은 고전문학은 구비문학의 이러한 문학적 방식을 기본적으로 고려할 필요가 있다. 고려가요나 실창 판소리들에 있는 과도한 음란(淫亂) 지향의 경우는 흥행을 목적으로 한 개방된 공간에서의 연행이란 문학 실현 공간 설정에 대한 시각이 필요하다. 한편 문학수용에 있어 '읽기'만 있고 예술적으로도 단독예술로 문학만 있는 현대의 시, 소설 등의 문자문학과 달리, '듣기'도 있고, 고전시가나 구비문학에서처럼 문학 음악, 문학 연극 음악, 문학 연극무용 음악 등의 복합예술로도 있는 고전문학은 역시 '듣기'로 수용되고 문학 음악, 문학 연극 영상 음악 등의 복합예술로 있는 대중가요, 영화, TV 드라마 등과 같은 현대의 매스미디어 문학의 이해, 연구에도 분명 일정한 역할을 할 수 있을 것 같다. 문학연구와 문학교육은 물론 문학 곧 문학사설 그 자체를 가장 중시한다. 그러나 향유방식에 의해 그 문학사설들이 결정되는 면도 분명히 있다. 특히 '읽기' 외에도 '듣기'에 의한 향유가 많았고, 문학 단독 외에 문학이 음악, 연극, 무용 등과 같이 향유된 면들이 많은 고전문학의 경우는 더욱 그러하다. 그러므로 고전문학의 향유방식에 대한 제대로 된 이해와 고려는 고전문학의 이해, 연구, 교육에 있어 참으로 중요한 일이 아닐 수 없다.

방송 매체 간 경쟁 상황에서의 활용 자원에 기반한 IPTV 고객 세분화 (Customer Segmentation for IPTV Based on Competitive Resources under the Competition Environment among Broadcasting Media)

  • 서보밀
    • Journal of Information Technology Applications and Management
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    • 제19권2호
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    • pp.97-116
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    • 2012
  • Since 2008 when IPTV service entered the broadcasting market, the competition among interactive broadcasting media has been growing more and more fierce. To make a market strategy under the harsh competition, this study tried to make an IPTV customer segmentation based on the characteristics of interactive broadcasting media. From previous literature, this study drew five characteristics of interactive broadcasting media : ease of use, two-way communications, active control, variety of content, and economic efficiency. Two-step clustering based on these characteristics identified four customer segments. There were statistically significant differences in the five characteristics among the customer segments. This study profiled the customer segments and proposed competitive strategies for each customer segment.

청소년의 성별로 본 사회화와 생활환경 (Socialization and Envirommental Factors of Adolescents According to the Gender)

  • 정영숙;김영희;박경옥;이희숙;채정현;이종섭
    • 대한가정학회지
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    • 제37권9호
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    • pp.103-127
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    • 1999
  • The effects of environmental factors on adolescent’s socialization were examined according to the gender. Data were drawn from 1,412 adolescents. A hypothesized model was tested for male and female students separately by the links among housing, family conflicts, parent-adolescent relationship, family stress, peer relations, mass media, school atmosphere, consumption, consumer socialization, and adolescent’s socialization. There was no difference between male and female students in the predictability of the effects of environmental factors on internal and external socialization. For male students, the internal socialization was directly related to mass media, consumer socialization, peer relations, family stress, mother-adolescent relations, and school atmosphere. The external socialization was directly related to mass media, school atmosphere, consumer socialization, father-adolescent relations, housing, and mother-adolescent relations. For female students, the internal socialization was directly related to mass media, peer relations, father-adolescent relations, and consumer socialization. The external socialization was directly related to mass media, followed by consumer socialization, mother-adolescent relations, school atmosphere, housing, and peer relations. The findings are consistent with a growing body of literature showing that the environmental factors are related to male & female adolescent’s socialization.

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이용자 인식조사를 기반으로 한 근대문학자료 서비스 활성화 방안 연구 (A Study on the Revitalization of Modern Literature Service Based on User Awareness Survey)

  • 곽승진;노영희;정대근
    • 한국도서관정보학회지
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    • 제49권1호
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    • pp.47-75
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    • 2018
  • 본 연구는 국립중앙도서관에서 제공하고 있는 근대문학서비스의 이용현황 및 만족도를 조사하고, 이를 기반으로 서비스를 활성화 시킬 수 있는 방안을 이용자의 요구를 기반으로 모색해 보고자 하였다. 그 결과, 이용자의 근대문학 서비스에 대한 이용률은 매우 저조한 것으로 나타났고, 이용경험자의 이용만족도는 보통으로 나타났다. 따라서 이용률과 만족도를 높이기 위해서는 첫째, 현재 제공되고 있는 근대문학 서비스에 대한 적극적인 홍보가 요구된다고 할 수 있다. 둘째, 전시 및 관람 정보에 대한 홍보는 근대문학자료 이용자로의 직접적 발로를 제공하고 있으므로 다양한 형태의 전시, 관람 행사의 진행이 필요한 것으로 보였다. 셋째, 응답자들은 도서관 홈페이지, 포털사이트, SNS 등 온라인을 통한 홍보 매체가 효과적인 홍보방법이라고 하였으나, 저학력과 고연령층에서는 오프라인 매체를 통한 홍보방법을 선호하고 있어 홍보매체의 선정에 있어 심도 깊은 논의와 고민이 필요할 것으로 보인다.

디지털 시대 고전시가 읽기 (On the reading method of Korean old poetry in the digital age)

  • 염은열
    • 고전문학과교육
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    • 제16호
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    • pp.65-90
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    • 2008
  • This study is on the reading method of Korean old poetry in the digital age. Now days, we are living in digital media. The method of getting, organizing, and producing information is changed a lot. So for keeping pace with this change, we should reflect our teaching method. Of course, the purpose of our reflection is not to follow digital media's method and change or alter existing reading or teaching method, but it is to identify proper own reading strategy of old poetry and adjust existing method for our student who are skilled with digital media. We propose three kinds of method for student readers in school. These are 1) starting like a newspaper reader, 2) getting context (reading, making hyperlink), and 3) figuring as an architect (reading as space or scenery creator). In addition, we think about recent tendency that Korean old poetry is de-constructed and re-constructed as digital contents in digital space. We call it digitalizing of old poetry. The experiencing old poetry as a digital contents is different from reading old poetry, so we cannot alter old poetry reading experience into experience of digital contents. In conclusion, digitalizing contents should be used restrictively to fertilize reading experience of original old poetry.

그래픽노블을 통한 다중문식성의 발달 (The Use of Graphic Novels for Developing Multiliteracies)

  • 윤은자
    • 영어영문학
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    • 제56권4호
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    • pp.575-596
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    • 2010
  • The modes of narratives and communication have expanded due to social and cultural changes and technological development. Thus texts have become multimodal and media hybridities and media crossover have been increasing as well. Multimodality requires new literacy to understand and interpret those multimodal texts other than existing traditional literacy approaches. The New London Group (2000) argues that multiliteracies are needed to serve today's changing multimodal texts. Kress (2003) also argues, visual texts have been prevailing, being mingled with other modes of texts such as linguistic, audio, gestural, and spatial modes. Literary texts are not exception in this trend of multimodality. The recent renaissance of comics, in particular, the new light on graphic novels can be interpreted in this historical vein. In comparison to comics, no consensus has been made in defining graphic novels, however, many studies have been recently conducted in order to look into the potential of graphic novels in building multiliteracies. In this paper, the graphic novel as a literary genre are explored from a histocial perspective and the definition of graphic novels was attempted to be made. In the light of multiliteracies, this paper presented cases that show how graphic novels can be utilized to build multiliteracies. Lastly, the use of graphic novels for English as a foreign language was introduced as well. The author hopes that at the age of multimodality, the potential graphic novels have in language and literacy education can be taken into account by language teachers and students in expanding their territory of literacy.

이러닝시스템의 매체풍부성, 매체유용성, 매체경험이 학습자 만족에 미치는 영향 (The Impacts of Media Richness, Media Usefulness, and Media Experience on the Leaner's Satisfaction with e-Learning Systems)

  • 최수정;강경준;고일상
    • Journal of Information Technology Applications and Management
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    • 제14권2호
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    • pp.27-47
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    • 2007
  • In an effort to apply IT to practices of learning, universities are trying to implement e-Learning systems and expanding the extent of their usage. Nowadays, e-Learning systems are not only used for conducting web-based distance learning, but also used for supporting traditional classes education by encouraging communication and information sharing between instructors and learners or among the learners. There is relatively lack of studies on the exploitation of e-Learning systems in the traditional classes, in comparison with a distance education. Specifically, howe-Learning systems could support the traditional class and/or which benefits e-Learning systems could offer in the classes are among the important issues. In this study, we suggest that e-Learning systems would be the rich media to communicate and exchange information among people who participate in a class. We derive key variables like media richness and media experience from Media Richness Theory and from Channel Expansion Theory. Moreover, Media usefulness and Satisfaction of a learner with e-Learning system is drawn from the literature on IS success. We examine the effects of perceived media richness, media usefulness, and media experience on leaner's satisfaction with e-Learning systems. In addition, we also investigate learner's media usefulness perception which is positively related to media richness and media experience. Finally, learner's experience with e-Learning systems affects perceived media richness. Based on the results of an empirical test. we first suggest that perceived media richness with e-Learning systems contributes to increase media usefulness and satisfaction of a learner. Second, media experience is an important predictor of media richness and media usefulness perception. Consequently, the result can support Channel Expansion Theory. Finally, media usefulness perception affects learner's satisfaction with e-Learning systems.

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Analyzing Public Opinion with Social Media Data during Election Periods: A Selective Literature Review

  • Kwak, Jin-ah;Cho, Sung Kyum
    • Asian Journal for Public Opinion Research
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    • 제5권4호
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    • pp.285-301
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    • 2018
  • There have been many studies that applied a data-driven analysis method to social media data, and some have even argued that this method can replace traditional polls. However, some other studies show contradictory results. There seems to be no consensus as to the methodology of data collection and analysis. But as social media-based election research continues and the data collection and analysis methodology keep developing, we need to review the key points of the controversy and to identify ways to go forward. Although some previous studies have reviewed the strengths and weaknesses of the social media-based election studies, they focused on predictive performance and did not adequately address other studies that utilized social media to address other issues related with public opinion during elections, such as public agenda or information diffusion. This paper tries to find out what information we can get by utilizing social media data and what limitations social media data has. Also, we review the various attempts to overcome these limitations. Finally, we suggest how we can best utilize social media data in understanding public opinion during elections.

A Review of Porous Media Theory from Woltmans Work to Biots Work

  • Park, Taehyo;Jung, Sochan
    • 한국지반환경공학회 논문집
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    • 제4권2호
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    • pp.93-104
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    • 2003
  • Porous media consist of physically and chemically different materials and have an extremely complicated behavior due to the different material properties of each of its constituents. In addition, the internal structure of porous materials has generally a complex geometry that makes the description of its mechanical behavior quite complex. Thus, classical continuum mechanics cannot explain the behavior of materials with pore spaces, such as concrete, soils and organic materials in waste landfill. For these reasons, porous media theory has been developed in the nineteenth century. Biot had the greatest influence on the development of porous media theory. Biot's work has been referred by many authors in the literature. Development of numerous fundamental equations in porous media theory were made possible due to Biot's work. His contributions made the greatest influence on porous media theory. Therefore, it is highly advantageous to review Biot's publications. This work presents a review of Biot's work. It shows how porous media theory has been developing so far and provides a chance to discuss the contribution of his work to the modern porous media theory.

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Effects of Political Campaign Materials on Party and Non-Party Voting Supporters

  • Idid, Syed Arabi;Souket, Rizwanah
    • Asian Journal for Public Opinion Research
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    • 제1권4호
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    • pp.307-344
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    • 2014
  • Political parties would normally claim that their campaign and communication materials have effects on voters, be it on their supporters or their opponents during election campaigns. However, such effects are assumed effects by the parties unless voters are themselves assessed about the effects of such materials on themselves. The supporters of the parties are likely to regard such campaign materials as congenial to them but this may not be so with the opposition supporters who would regard such materials as negative. Taking the third-person effect to analyze effects on the audience as the theoretical framework, this study posited that opposition members would regard the materials as negative and thus would claim that they would not have any effect on them but they would likely say that such campaign materials would have effects on own party supporters. Davison (1983) posited that individuals will perceive that negative mediated messages would have their greatest impact not "on me" or "you" but on "them,"- the third person. Research suggests that people judge others to be more influenced than they are by media, advertising, libelous messages, media violence, pornography, and television drama. The theory referred to as the Third-person effect developed on the postulation that audience members would not admit that media had any direct effect on them, but would instead believe that the media influenced others, the third person (Tewksbury, Moy, & Weis, 2004; Price, Tewksbury, & Huang, 1998). On the other hand, while people would discount the effects of negative or biased messages on themselves, they would, under the notion of the First Person Effect, readily admit to being influenced by such messages. This study was based on studying the effects of political literature on party and opposition party supporters taking the messages to be positive to one group and biased and partisan to another group. The study focuses on the assumed effects of political literature on own party and opposition party supporters. It traces the degree of influence of Malaysia's largest political party, Barisan Nasional (BN) political communication literature on its own supporters and on non-BN party supporters. While the third-person effect assumes a null or minimal effect on one's self and some or strong effect on others, the question that arises are on welcoming favorable media effects on oneself and assuming unfavorable effects on others.