• 제목/요약/키워드: light elements

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전시공간에서의 촉지적(Haptic)연출 방법에 대한 연구 - 체험전시 공간 중심으로 - (A Study on Haptic Presentation Methods in the Experience Exhibition Spaces - With Experience Exhibition Space -)

  • 조민화
    • 한국실내디자인학회논문집
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    • 제24권6호
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    • pp.229-239
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    • 2015
  • The 21st century is a multiplication age and social and cultural phenomena have become diverse and peoples' desires and individuality have become important. Accordingly, the sensibility that reflects human taste is also required in the exhibition space. The exhibitions in this age induce the direct cognition of senses or take interactive forms that contact diverse media and react. The purpose of this research is to define the concept of haptic presentation method in which the audience perceive in the exhibition space by themselves and the visual elements spread into other senses and perceive complexly, and to present the directional nature. To conduct this research, first, this researcher recognized that haptic sensory experiential research by analyzing the roles and transition history of exhibition space is needed for the present age Second, based on philosophical theories, four haptic sensory expression characteristics (medium nature, experiential nature, attractiveness, sensitiveness) were derived by substituting Giles Deleuze's four haptic spatial characteristics (grasping short distance, dispersed gaze, cognition of bodily movement, formation of synesthesia through complex senses) and six formative factors of exhibition space (space, form, size, light, quality of materials, and color). And the effective exhibition presentation methods were analyzed through six cases of experiential exhibition spaces. Accordingly, what matters in the experiential exhibition space is to produce the four characteristics: medium nature, experientiality, attractiveness, and sensitiveness in equilibrium. It is necessary for the designers to reflect it appropriately in producing so that the audience can think and experience by themselves. Accordingly, in this thesis, it could be seen that to produce the haptic production characteristics in the experiential exhibition space in equilibrium is the important factor in the experiential exhibition space. In conclusion, experiences in the exhibition space should be approached with the transcendental haptic presentation method by which even the space of actually unexperienced cognition can be expanded and experienced through the metastasis and tension of various senses. Also, researches on such senses should be developed continuously, and this researcher expects that this will become a stimulant to present a new directivity.

페르소나 특성을 반영한 데이케어센터 실내환경디자인 개선방안 도출 - 종로 구립 실버센터의 사례를 중심으로 - (Extraction of An Improvement Plan of Day Care Center's Interior Environment Design Reflecting Persona Characteristics -The case of Jounno Ward Silver Center-)

  • 이진우;남경숙
    • 한국실내디자인학회논문집
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    • 제24권1호
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    • pp.43-53
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    • 2015
  • As part of alternative of elderly problems in the future super-aging society, this study aims to extract an improvement plan of interior environment design of Seoul-type day care centers to expand in future by observing day care centers as medical and healing environments, from the perspective of user experience. For this study, after selecting major activity areas of representative cases of Seoul-type day care centers, user behaviors in the space were observed and 4 seniors of baby-boom generation who are potential uses were chosen as personas by reflecting characteristics of healthy elderly, physical aging, mental aging and infirm elderly, from the perspective of user experience. Based on previous studies on healing environments, these characteristics and demands of personas were classified into environmental aspects, physical aspects and mental aspects to extract an improvement plan. The study results are as follows. First, interior environment design reflecting persona characteristics helps the elderly adapt to the environment and provides a comfortable environment like home for stability, treatment and recovery of memory. Second, interior environment design reflecting persona characteristics helps psychological healing through light entering the large windows and natural environment elements. Third, for interior environment design reflecting persona characteristics, finish materials with bright and soft colors should be used to change the images of facilities positively. Fourth, spatial composition should be remedied through division of space and built-in furniture depending on the needs of users for loitering of extra time and programs.

인간교육으로서의 수학교육 (Mathematics Education as a Humanity Education)

  • 우정호;한대희
    • 대한수학교육학회지:수학교육학연구
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    • 제10권2호
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    • pp.263-277
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    • 2000
  • mathematics holds a key position among the subject-matters of school education. Nevertheless, beyond Its Instrumental one, humanity-educational value of mathematics for the general public has been under estimated. For the past fifty years, in the our country there has not been enough systematic and profound examination and discussion concerning the goals of mathematics education in order to establish the philosophy of mathematics education. Thus, in this thesis we argue how mathematics education could contribute to the humanity education. For this, we examine how western educational theorists have emphasized the value of mathematics as humanity education and how their theories have been reflected in the goals of the modern mathematics education. First of all, we discuss Platonism as a philosophical basis of the traditional mathematics teaching mainly with Euclid's "Elements" since the ancient Greece and the relationship between mathematics education and humanity education in the light of this traditional thought. Next, we examine the thoughts of Pestalozzi, Harbert, Froebel who provided the theoretical basis for the public education since 19th century, and discuss the value of mathematics teaching in their humanistic educational thoughts. Also we examine the humanistic value of mathematics education in Dewey's educational philosophy, which criticized the traditional western ethics and epistemology, and established instrumen talism. Further, we analyze how such a philosophy of mathematics teaching is reflected mathematics education of 20th century, and confirm that the formation of Dewey's rational intelligence is one of the central aims of mathematics education of late 20th century. Finally, we discuss the ideals of humanistic mathematics education ; develop ment of the rational intelligence via 'doing knowledge'and change of mind via 'looking knowledge'. In this paper identify the humanistic values of mathematics education through the historical examination of the philosophies of mathematics education, and we could find significance as a fundamental study for one of the most important problems which Korean mathematics educational society confronts, that is establishing the philosophy of mathematics education.

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PL에 근거한 LED 가로등의 결함 요소 발굴 및 분석 (Finding and Analysis of Defective Elements of an LED Streetlight Lamp Based on the Product Liability)

  • 김향곤;최충석
    • 전기학회논문지P
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    • 제58권4호
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    • pp.632-632
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    • 2009
  • The purpose of this study is to present the range of defects mentioned in the Product Liability (PL) and to establish an objective basis and grounds for the analysis of accidents expected to happen by analyzing and presenting the external flame pattern and electrical characteristics of an LED streetlight lamp, a new lighting lamp. From the analysis of the cross-section of a cable carbonized by an external flame, it was observed that the wire's strand and insulation material had solidly adhered, and that greater voids were formed at the surface than at the center. Irregular carbide lumps were formed in the globe directly exposed to the flame, and the globe carbonized by the indirect flame showed characteristics that they had melted and flowed downward. It was found that the forward and backward resistances of the normal LED were approximately 1.74 [$M{\Omega}$] and 140 [$M{\Omega}$], respectively. The lamp burnt by the strong flame exhibited infinite forward and backward resistances and the LED did not emit light. The carbonized LED lamp was gray and exhibited fine delaminations. According to the Product Liability, a product defect signifies a simple product defect. Most of the defects were caused by the lack of stability, and the defect of the product itself occurred during the design and manufacture. The defects in warnings and markings include an insufficiency of handling manuals and warnings, expressive warranty violations, defective markings, etc. In order to prevent an accident resulting from a product, it is necessary to prepare safety warnings and documentation, establish clear-cut lines of liabilities, and subscribe insurances. However, it could be seen that important factors against the Product Liability were product improvement, response to compensation requests and law suits, credit restoration, etc.

일본의 기계적 무의식과 전통공간디자인의 분열분석에 관한 연구 (A Study on the Mechanical Unconscious of Japan and Schizo-Analysis of Japanese Traditional Space Design)

  • 박경애
    • 한국실내디자인학회논문집
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    • 제21권2호
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    • pp.74-83
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    • 2012
  • This study is an historical consideration about the modern discourse of Japanese spacial tradition driven from cultural background. The purpose of this study is to establish a cartographic map of historical progress, and to shed light on the forming of identity in Japanese traditional space design on the schizo-analytical aspect. It adopts F. Guattari's psychoanalytic theory to the structural analysis of Japanese traditional space design. The process of this study is illustrated as follows: At first, it mentions Guattari's theory of Mechanical Unconscious, Schizo-analysis, Cartography, and Abstract machine as theoretical background. And, it considers the identity of Japanese traditional space constructed by various cultural sign over a long period of time as the statement of apriority. Secondly, it clarifies semiologic generation of Japanese traditional space design based on the analysis of spacial morphemes about each design stemmed from modernization process of Japan. Thirdly, it ascertains semiologic topography the representamens draw, i.e. schizo-analytic cartography from synchronic and diachronic point of view. Fourthly, it analyses traditional discourse structure in terms of generative schizo-analysis and transformational schizo-analysis with four categories- object, style, concept, strategy. Through this process, it studies the reproduction of Japanese tradition in terms of the 'social organization', and explores the way vitalized on the space-time coordinate system by the schizo-analysis of the mechanical unconscious. In conclusion, it clarifies Generative-schizo is accomplished in the level of formulating representamen, and Transformational-Schizo involves experimental mind that induce implantation of the heteromorphic elements and avant-garde experiments of abstract mechanical operation in the schizo-analysis of Japanese traditional space design. The significance of this study is to arrange an opportunity of introspection on Korean-ness seriously from inspecting logic of Japan-ness closely in traditional space design.

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올라퍼 엘리아슨의 설치 작품에 나타난 공간 경험 및 디자인 방법 - 인간, 환경 사이의 관계성을 중심으로 - (Spatial Experience and Design Method in the Installation Projects of Olafur Eliasson - Focusing on Relationship between Human and Surrounding -)

  • 이송학;김종진
    • 한국실내디자인학회논문집
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    • 제23권5호
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    • pp.33-40
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    • 2014
  • The Danish-Icelandic artist, Olafur Eliasson who was born in 1967 is known for installation projects employing materials such as colour, fog, mirror and light to rethink the relationship between human and surrounding. Since he started the early projects, Eliasson has been interested in the relationship between an art, a viewer and space. He has used the medium from nature because he thought nature is very common subject to derive new idea of relationship between human and surrounding. Eliasson revealed the idea of relationship between human and surrounding by three characteristics of spatial design such as 'reinterpretation of placeness by juxtaposition of mediums and defamilarization', 'ambiguity and extensity of depth distance of space by mediums' and 'change in spatiality by movement of viewers and time'. This paper focused on four case projects : The mediated motion in 2001, The weather project in 2003, The blind pavilion in 2003, Your rainbow panorama in 2011. It is aimed to discover relationship between human and surrounding in the case projects under three characteristics. This study found that three characteristics were differently applied in the case projects in terms of spatial experience and design methods. Inside & outside locations, formal quality, visual-perceptual relationships in and around each case are crucial elements and tools. The unique relationship between human and surrounding of Eliasson and three characteristics are applicable to architecture and spatial design.

반사형 소자를 이용한 시료의 컬러정보 및 농도분석 (An Optical Technique for Concentration Measurement by Color Analysis)

  • 이태희;김지선;정구인;최주현;오한별;김아희;정현철;조영빈;전재훈
    • 전기학회논문지
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    • 제63권8호
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    • pp.1121-1127
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    • 2014
  • Many studies have been done to measure and analyze color for various purposes. Visual assessment has lack of objectivity and the equipment for color measurement is very expensive. In this study, we developed a device for quantitative analysis of the color using optical elements. With the color sensor, the ratio of RGB was calculated by measuring the light intensity that is reflected from an object. Inverse transformation of optical signal was performed to detect the color density. The suggested color analyzer can detect color information as well as sample concentration. Results of this study are expected to be used in various medical fields such as pH indicator and urine analysis.

Analyses on Thermal Stability and Structural Integrity of the Improved Disposal Systems for Spent Nuclear Fuels in Korea

  • Lee, Jongyoul;Kim, Hyeona;Kim, Inyoung;Choi, Heuijoo;Cho, Dongkeun
    • 방사성폐기물학회지
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    • 제18권spc호
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    • pp.21-36
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    • 2020
  • With respect to spent nuclear fuels, disposal containers and bentonite buffer blocks in deep geological disposal systems are the primary engineered barrier elements that are required to isolate radioactive toxicity for a long period of time and delay the leakage of radio nuclides such that they do not affect human and natural environments. Therefore, the thermal stability of the bentonite buffer and structural integrity of the disposal container are essential factors for maintaining the safety of a deep geological disposal system. The most important requirement in the design of such a system involves ensuring that the temperature of the buffer does not exceed 100℃ because of the decay heat emitted from high-level wastes loaded in the disposal container. In addition, the disposal containers should maintain structural integrity under loads, such as hydraulic pressure, at an underground depth of 500 m and swelling pressure of the bentonite buffer. In this study, we analyzed the thermal stability and structural integrity in a deep geological disposal environment of the improved deep geological disposal systems for domestic light-water and heavy-water reactor types of spent nuclear fuels, which were considered to be subject to direct disposal. The results of the thermal stability and structural integrity assessments indicated that the improved disposal systems for each type of spent nuclear fuel satisfied the temperature limit requirement (< 100℃) of the disposal system, and the disposal containers were observed to maintain their integrity with a safety ratio of 2.0 or higher in the environment of deep disposal.

비사실적 3D 캐릭터 애니메이션의 효과적인 2D 애니메이션 스타일 연출 연구 (A Study on the producing of Non-realistic 3D Character Animation with the style of 2D Animation)

  • 김성래
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2007년도 추계 종합학술대회 논문집
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    • pp.894-898
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    • 2007
  • 현재 TV 시리즈 애니메이션을 비롯한 많은 애니메이션이 3D 애니메이션 기법으로 제작되고 있다. 하지만, 3D 애니메이션의 한계점인 친숙하지 않은 재질 표현 및 빛의 산란함이 오히려 시각적 요소를 저해하고, 친밀감을 떨어뜨리고 있다. 따라서 다수의 3D 애니메이션이 2D 표현 방식으로 다시 재포장되고 있다. 3D 애니메이션의 2D 애니메이션 기법으로의 전환에 대한 기존의 연구들은 단순한 2D 렌더링 방식의 변환에 대한 분석이 대부분이었다. 하지만, 비사실적인 캐릭터 애니메이션의 경우에서 사실적인 묘사방법에 근거한 3D 표현 방법과는 분명한 차이가 있는 2D 애니메이션의 기본 연출 기법에 대한 고찰이 전제되어야 한다. 이를 토대로 연구한 결과 비사실적이고 비현실적인 캐릭터 애니메이션에서, 2D 애니메이션은 현실적으로 불가능한 비사실적인 표현 방법들이 요구된다. 3D 애니메이션의 2D 애니메이션 스타일을 접목시키기 위한 본 연구는 3D 애니메이션의 2D 애니메이션 스타일 제작 시 요구되는 특징을 효과적으로 표현하는 방법을 제시하고자 한다.

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지역별·시기별 농촌주택의 재료 및 구법 특징 변화 연구 (The changing characteristics of Material and Structure of Rural Housing in the aspect of Period and Region)

  • 배웅규;주대관;정동섭;윤용우
    • 한국산학기술학회논문지
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    • 제14권12호
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    • pp.6504-6513
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    • 2013
  • 본 연구에서 농촌주택을 대상으로 농촌주택의 구법과 재료의 지역별 시기별 변화 특징 분석결과, 지붕형태는 팔작지붕/우진각지붕(1970)-평지붕(1980)-맞배지붕(1990), 지붕구조재료는 한식목조/간이한식목조-파라펫눈썹지붕/경사슬래브-양식목조-경량철골조, 지붕마감재료는 초가/한식기와-슬레이트-시멘트/강판-아스팔트슁글/샌드위치패널/몰탈방수, 벽체구조재는 한식목조/간이한식목조-시멘트조적조-RC조-경량철골조/양식목조, 벽체마감재료는 흘미장/회벽-치장벽돌쌓기/시멘트미장위 페인트마감-자연석치장/사이딩/타일, 담장재료는 전시기별로 돌담과 시멘트블록, 마당재료는 흙바닥, 콘크리트가 사용된 것으로 나타났다. 지역별 변화특징으로 주택구조, 지붕형태, 지붕구조재료, 벽체마감재료, 외부공간에서 담장재료와 마당재료는 북부지역, 중부지역, 남부지역별로 농촌주택 특징변화의 차이가 나타났으며, 지붕구조재료, 벽체구조재료는 지역별로 유사한 변화양상이 나타나는 것으로 분석되었다.