• 제목/요약/키워드: learning theories

검색결과 385건 처리시간 0.034초

현장체험에 터한 u-PBL 교수지원시스템의 핵심가치 및 설계전략 연구 (Study of u-PBL Support System Core Value and Design Strategy based on Field Experience Learning)

  • 김두규;박수홍
    • 수산해양교육연구
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    • 제24권2호
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    • pp.180-202
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    • 2012
  • The purpose of this study was to extract an u-PBL support system core value and design strategy based upon field experience learning. To accomplish this the study, first of all, analyzed the core values, design strategy which was selected after needs analysis and literature review of theories and cases regarding the PBL, e-PBL, blended-PBL, Field experience learning based on ubiquitous environment, and learning model based on ubiquitous technology. This study identified the three core values as; systemic support for instructional activity, just in time support for instructional activity and support for interaction facilitation. As further research areas, it might be useful to develop u-PBL instructional support system based upon the model designed from this study. Also, research concerning the verification of the model based upon implementation of the program case might be necessary.

Analysis of Learning Process and Achievement for Environmental Microbiology Taught in English as a Basis of Environmental Science and Technology

  • Koh, Sung-Cheol;Ekpeghere, Kalu I.
    • 공학교육연구
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    • 제13권2호
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    • pp.16-21
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    • 2010
  • The objective of this study was to evaluate Environmental microbiology (EM) as a basic course for the environmental engineering program of Korea Maritime University which has been accredited by Accreditation Board for Engineering Education of Korea (ABEEK). Evaluation result of the lecture objectives was more than the average (3.5/5.0). The overall score for learning achievement assessment was more than average level of learning achievement (3.4/5.0). Interestingly, engineering design implementation regarding a specific topic as an extensive learning process has proven to be more effective (3.5/5.0). Some of effective class improvement strategies suggested were to encourage students to participate in the class with self-motivation and accountability: preview and review of the lecture, team presentation in English-speaking settings, and submitting project report written in English. In the future class of EM, test and evaluation of application capability of EM and environmental biotechnology (EB) theories to engineering problem solving should be emphasized.

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실내디자인 교육.실무에 있어서의 가상 교육 운영 전략 및 모형 연구 (Distance Learning for Interior Design: Strategies and Instructional Model)

  • 임영숙
    • 한국실내디자인학회논문집
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    • 제27호
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    • pp.12-19
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    • 2001
  • The purpose of this study is to develope instructional strategies and assessment model for distance learning in interior design education in Korea. Literature from various sources were examined to provide guidelines for instructional and technical strategies, communication system, and administrative process. Strategies and assessment model for transition to distance learning from goal setting to program evaluation were introduced. The results of this study indicated that distance learning in interior design education is optimized when applied in studio critique, portfolio production, and professional practice and with other traditional programs depending on the characteristics of the instructional materials. It is suggested for further studies that various distance learning programs based on instructional theories to be conducted and evaluated in different areas of interior design education for their maximum application as instructional tool.

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Undergraduate courses for enhancing design ability in naval architecture

  • Lee, Kyu-Yeul;Ku, Namkug;Cha, Ju-Hwan
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제5권3호
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    • pp.364-375
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    • 2013
  • Contemporary lectures in undergraduate engineering courses typically focus on teaching major technical knowledge-based theories in a limited time. Therefore, most lectures do not allow the students to gain understanding of how the theories are applied, especially in Naval Architecture and Ocean Engineering departments. Shipyards require students to acquire practical ship design skills in undergraduate courses. To meet this requirement, two lectures are organized by the authors; namely, "Planning Procedure of Naval Architecture & Ocean Engineering" (PNAOE) and "Innovative Ship Design" (ISD). The concept of project-based and collaborative learning is applied in these two lectures. In the PNAOE lecture, sophomores receive instruction in the designing and building of model ships, and the students' work is evaluated in a model ship contest. This curriculum enables students to understand the concepts of ship design and production. In the ISD lecture, seniors learn how to develop their creative ideas about ship design and communicate with members of group. They are encouraged to cooperate with others and understand the ship design process. In the capstone design course, students receive guidance to facilitate understanding of how the knowledge from their sophomore or junior classes, such as fluid mechanics, statics, and dynamics, can be applied to practical ship design. Students are also encouraged to compete in the ship design contest organized by the Society of Naval Architects of Korea. Moreover, the effectiveness of project-based and collaborative learning for enhancing interest in the shipbuilding Industry and understanding the ship design process is demonstrated by citing the PNAOE and ISD lectures as examples.

컴퓨터 환경에서 초등학교 기하 지도에 관한 고찰 (A Study on the Teaching Elementary Geometry Using the Computer)

  • 이종영
    • 대한수학교육학회지:수학교육학연구
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    • 제11권1호
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    • pp.89-102
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    • 2001
  • Computer has been regarded as an alternative that could overcome the difficulties in the teaching and learning of mathematics. But the didactical problems of the computer-based environment for mathematics education could give us new obstacles. In this paper, first of all, we examined the application of the learning theories of mathematics to the computer environment. If the feedbacks of the computer are too immediate, students would have less opportunity to reflect on their thinking and focus their attention on the visual aspects, which leads to the simple abstraction rather than the reflective abstraction. We also examined some other Problems related to cognitive obstacle to learn the concepts of geometric figure and the geometric knowledge. Based on the analysis on the problems related to the computer-based environment of mathematics teaching and learning, we tried to find out the direction to use computer more adequately in teaching and learning geometry.

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소셜 네트워크 서비스의 활용방안 연구 : 트위터를 중심으로 (Utilization studies of Social Network Service : Focused on Twitter)

  • 육지애;정형원;유수미
    • 디지털산업정보학회논문지
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    • 제7권1호
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    • pp.85-93
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    • 2011
  • 2010 trend of Web services is Social Network Service. What does Social Network Service are like this? What could really be used? I also take advantage of future can I do? To elicit answers to the question of Social Network Service and the overall status of the root is used in the case Learn about the current utilization plan after the proposed research. The use of practices being applied to Social Network Service, the three theories were derived positive and negative aspects. Research based on more than the utilization of Social Network Service to build a social safety net to take advantage and use of learning aids were divided into suggestions. Utilized for building a social safety net, and when the reported channel to channel, the use of learning aids to learning that one day, one-on learning by applying the proposed total of four kinds of utilization.

Development of an Internet-based Robot Education System

  • Hong, Soon-Hyuk;Jeon, Jae-Wook
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.616-621
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    • 2003
  • Until now, many networked robots have been connected to the Internet for the various applications. With these networked robots, very long distance teleoperation can be possible through the Internet. However, the promising area of the Internet-based teleoperation may be distance learning, because of several reasons such as the unpredictable characteristics of the Internet. In robotics class, students learn many theories about robots, but it is hard to perform the actual experiments for all students due to the rack of the real robots and safety problems. Some classes may introduce the virtual robot simulator for students to program the virtual robot and upload their program to operate the real robot through the off-line programming method. However, the students may also visit the laboratory when they want to use the real robot for testing their program. In this paper, we developed an Internet-based robot education system. The developed system was composed of two parts, the robotics class materials and the web-based Java3d robot simulator. That is, this system can provide two services for distance learning to the students through the Internet. The robotics class materials can be provided to the student as the multimedia contents on the web page. As well, the web-based robot simulator as the real experiment tool can help the students get good understanding about certain subject. So, the students can learn the required robotics theories and perform the real experiments from their web browser when they want to study themselves at any time.

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수학 교육의 정의적 목표에 대한 재고 (Reconsideration on the Affective Goals in Mathematics Education)

  • 김선희;김기연
    • 대한수학교육학회지:수학교육학연구
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    • 제21권2호
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    • pp.149-163
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    • 2011
  • 현재의 수학과 교육과정에서는 정의적 측면을 강조하고 있으나 정의적 목표가 피상적인 수준에서 제시되고 있다. 이에 본 연구에서는 내적 표현 체계 이론, 자기 체계 과정의 역동적 관점, 사회구성주의 관점, 동기 부여 이론 등을 고찰하여, 정의적 능력, 학습 동기, 수학적 정체성, 사회적 환경, 정의적 경험 등에 대하여 논하고 정의적 영역의 구조를 제안하였다. 이로써 정의적 교육에서 고려해야 할 점들을 제시하고, 수학 교육에서 정의적 목표의 대안을 말하였다.

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디자인을 위한 지식기반시스템의 이론적 고찰 (A Theoretical Study on the Knowledge-Based System for Design)

  • 김태현
    • 한국실내디자인학회논문집
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    • 제7호
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    • pp.70-78
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    • 1996
  • Artificial Intelligence is generally concerned with tasks whose execution appears to involve some intelligence if done by humans, and knowledge-based system ( in other word, expert system) is the research about the specific domain. This concept also can be applied to interior design field. So the purpose of this study is in reconstructing the accomplishment of artificial Intelligence and knowledge engineering, searching basic theories and cased to knowledge engineering , searching basic theories and cases to formulate knowledge -based design system, and testing the posibilities how the design information can be dealt in computer system. Given that recognition , two major problems must be solved before knowledge-based CAD systems could be come practical : Firstly , identification of the interior of designers use .Secondly , representing this knowledge in a computationally effective manner. I had discussed the basic concepts on which to base a knowledge- based design model, knowledge representation schemes, and problem solving, I could find the possibility which the knowledge-based system can be applied to the interior design according to this study. But there are non-deductive, often irrational and now easily computerized design process in interior design. Those are problems which are relevant to the machine learning and the creativity in design. So there should be a lot of research about the machine learning and the creatively in design in order to construct successfully intelligent knowledge-based design system.

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효과적인 RSA 암호 알고리즘 교육을 위한 학습 소프트웨어 개발 (Development of Learning Software for Effective RSA Cryptography Algorithm Education)

  • 이동범;최명균;곽진
    • 컴퓨터교육학회논문지
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    • 제14권4호
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    • pp.43-51
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    • 2011
  • IT기술의 발전으로 인해 언제 어디서나 다양한 정보를 제공 받을 수 있는 정보화 시대가 도래하였지만, 이에 대한 역기능으로 원하지 않는 개인정보 유출 피해가 증가하고 있다. 이러한 개인정보 유출 피해를 방지하기 위해서 사용되는 기본적인 학문이 암호학이다. 하지만 암호학은 복잡한 수학적 이론이 접목되어 있는 학문이기 때문에 많은 사람들이 학습에 많은 어려움을 겪고 있다. 따라서 본 논문에서는 암호학에 대한 이해를 개선하기 위해 일반적으로 전자 서명에서 주로 사용되고 있는 RSA 암호 알고리즘에 대한 지식을 향상 시키는데 도움을 줄 수 있는 소프트웨어를 개발하였다. 개발한 소프트웨어를 통해 RSA 암호 알고리즘의 동작 방식에 대한 이해를 돕고자 한다.

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