• Title/Summary/Keyword: learning outcomes

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Does "Women Friendliness" Matter in STEM Education?: Differential Effects of High-Impact Practices on Career Aspiration of STEM College Students by Gender

  • Jin, Seonmi;Rhee, Byung Shik;Jeon, Seokjean
    • Journal of Engineering Education Research
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    • v.23 no.4
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    • pp.37-51
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    • 2020
  • This study examined the differential effects of High-Impact Practices(HIPs) on the career aspiration of STEM college students by gender. Through the theoretical lens of Social Cognitive Career Theory(SCCT), a two-level model analysis was conducted. A sample of 2,101 third- and fourth-year undergraduate students majoring in STEM at 38 universities, which had been collected from the National Survey on College Student Experiences and Learning Outcomes funded by the Korea Research Foundation, was used. This study found that the three HIP domains(learning with peers, faculty support, content relevancy) had different influences depending on gender. These findings suggest that HIPs can benefit the development of female students' career aspiration and have gender-differential effects on students in STEM majors. Based on those findings, this study also deduced implications about the roles of faculty members and higher-education institutions that might foster the retention of women in STEM.

A Case Study for Implementing Next-Generation Knowledge Management at POSCO through Creative Community of Practice (창의적 학습동아리 활동을 통한 차세대 지식경영 구현사례 : 포스코)

  • Choi, Jong-Jin;Chung, Namho;Jo, Yong-mal
    • Knowledge Management Research
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    • v.9 no.1
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    • pp.147-161
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    • 2008
  • In the previous KM (Knowledge Management) studies, it has been repeatedly pointed that CoP (Community of Practice) should be used as a platform for boosting up corporate innovative activities. Despite this, it is very rare to find relevant literature in which real-world cases are introduced showing critical success factors, implemented strategies, and objective analysis of results. In this sense, main objective of this paper is very timely- to introduce a real-world CoP case in which POSCO, world-leading steel company, sorted out creative CoP strategies to nurture knowledge-sharing activities to solve various kinds of problems at hand, and maintain appropriate level of knowledge circulation throughout all the working units of company. In a nutshell, POSCO has been successful in any measure in utilizing the creative CoP activities as strategic means to change the paradigm of innovation and extract fruitful outcomes from integrating three important individual activities such as work, learning, and innovation.

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Development and Implementation of Design Tool for Course-Embedded Assessment in the Engineering Education Accreditation (공학교육인증에서 교과기반평가를 위한 설계도구 개발 및 적용)

  • Kim, Young-tak;Kim, Chang-hak;Chung, Jae-woo
    • Journal of Engineering Education Research
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    • v.19 no.2
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    • pp.70-75
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    • 2016
  • This paper deals with a result of case study for the development of CEA(Course-Embedded Assessment) design tool for engineering education accreditation implementing programs. Many programs have been devoting efforts to apply CEA to their engineering education. In order to effectively apply the CEA to educational program, it is required to develop the standardized form or scheme for CEA application. As a preliminary approach, we propose the design tool and the result of a case study for CEA application in engineering education.

An Introduction to the Edumatrix Set and Its Didactic Capabilities

  • Semenov, Mikhail;Colen, Yong S.;Colen, Jung;Pardala, Antony
    • Research in Mathematical Education
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    • v.23 no.1
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    • pp.47-62
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    • 2020
  • Learning through "recreational mathematics" has become a meaningful outlet to children of all ages. The Edumatrix set is a didactic tool for the development of logical and abstract reasoning among students. In this paper, we provide several illustrative exercises involving Edumatrix that teachers can utilize in their classrooms. We formulate students' expected learning outcomes by aligning each exercise to the CCSSM content standards as well as examining which Standards for Mathematical Practices (SMP) our proposed exercises promote.

Design of Realistic Digital Micromirror System for Special Education (특수교육용 실감형 디지털 마이크로 미러 시스템 설계)

  • Choi, Jong-Ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.8 no.2
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    • pp.163-168
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    • 2015
  • The conventional simple-injection and unilateral-learning methods have the great disadvantages in special education outcomes for intellectual disabilities student. In this paper, we propose a digital micro-mirror system that learners themselves can manipulate the contents by using the various technology on user-interaction and augmented reality. Through the verification tests conducted by special education professionals, it is confirmed that the proposed commercial system can be used as a useful system in the special learning fields requiring high immersion.

Implementation of Total Quality Management, Lessons Learned

  • Haas, Thomas J.
    • Proceedings of KOSOMES biannual meeting
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    • 2000.05a
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    • pp.27-36
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    • 2000
  • Managing quality is nothing new, but it increasingly become more challenging. Demands form customers, flatter organizations, measuring and assessing outcomes, stiffer competition for resources, technology, environmental concerns and others, all have created changes in the workplace for which enhanced leadership is needed. TQM, CQI, TQL, (managing quality), other acronyms can be summarized as a means of moving an organization into the new millennium with a keen focus on people, service, efficiencies, effectiveness and excellence. It is not an accident. It is the result of a clear, well-directed strategically focused thinking. Attention to quality encourages individuals and teams throughout organizations to continually learn, think and contribute ideas on how to explore processes that affect them. The organization must change into a learning organization that seeks to continually improve its processes and services. This learning attitude requires a cultural shift from autocratic to more participatory leadership. This presentation will examine the principles and lessons learned form implementation of quality initiatives from different organizations. Many of the themes shared are independent of the source and, as such, may be helpful in validating what you are doing or give you ideas on leading and implementing change within your organizations.

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Estimation of moment and rotation of steel rack connections using extreme learning machine

  • Shariati, Mahdi;Trung, Nguyen Thoi;Wakil, Karzan;Mehrabi, Peyman;Safa, Maryam;Khorami, Majid
    • Steel and Composite Structures
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    • v.31 no.5
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    • pp.427-435
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    • 2019
  • The estimation of moment and rotation in steel rack connections could be significantly helpful parameters for designers and constructors in the initial designing and construction phases. Accordingly, Extreme Learning Machine (ELM) has been optimized to estimate the moment and rotation in steel rack connection based on variable input characteristics as beam depth, column thickness, connector depth, moment and loading. The prediction and estimating of ELM has been juxtaposed with genetic programming (GP) and artificial neural networks (ANNs) methods. Test outcomes have indicated a surpass in accuracy predicting and the capability of generalization in ELM approach than GP or ANN. Therefore, the application of ELM has been basically promised as an alternative way to estimate the moment and rotation of steel rack connection. Further particulars are presented in details in results and discussion.

Design and Application of YouTube Ecosystem based on Team Projects using Digital Curation (디지털큐레이션을 활용한 팀프로젝트 기반 유튜브 생태계 설계 및 적용)

  • Choi, Youngmee
    • Journal of Korea Multimedia Society
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    • v.23 no.12
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    • pp.1576-1585
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    • 2020
  • The purpose of this study is to design and apply YouTube ecosystem using digital curation to improve the interaction of untact class. The untact digital instructional model for building the YouTube ecosystem is composed of four modules: domain, tutor, student, and interface, and the role of each module is described. As an application example, the team project "Development and Operation of Instructional Assistant YouTube" is performed in the Introduction to Media Software class. The learning experience is described in terms of professor, peer tutors, and learners, and learning outcomes are presented through surveys.

Exploring reward efficacy in traffic management using deep reinforcement learning in intelligent transportation system

  • Paul, Ananya;Mitra, Sulata
    • ETRI Journal
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    • v.44 no.2
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    • pp.194-207
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    • 2022
  • In the last decade, substantial progress has been achieved in intelligent traffic control technologies to overcome consistent difficulties of traffic congestion and its adverse effect on smart cities. Edge computing is one such advanced progress facilitating real-time data transmission among vehicles and roadside units to mitigate congestion. An edge computing-based deep reinforcement learning system is demonstrated in this study that appropriately designs a multiobjective reward function for optimizing different objectives. The system seeks to overcome the challenge of evaluating actions with a simple numerical reward. The selection of reward functions has a significant impact on agents' ability to acquire the ideal behavior for managing multiple traffic signals in a large-scale road network. To ascertain effective reward functions, the agent is trained withusing the proximal policy optimization method in several deep neural network models, including the state-of-the-art transformer network. The system is verified using both hypothetical scenarios and real-world traffic maps. The comprehensive simulation outcomes demonstrate the potency of the suggested reward functions.

Examining High School Students' BYOD Use under Office of Education-led Policy: Insights from the Technology Acceptance Model

  • Songhee KIM ;Jaejin LEE
    • Educational Technology International
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    • v.24 no.2
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    • pp.263-293
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    • 2023
  • Offices of Education in Korea is planning and implementing the BYOD (bring your own device) policy. In particular, the Seoul Metropolitan Education Office promoted the 'Dibud' (digital buddy) policy. Due to the relative newness of the policy, coupled with opposition from the council, it hasn't been fully implemented. This study focuses on a rare example of a high school that experienced BYOD under the Office of Education-led policy in all three grades. This study adapted key variables from the Technology Acceptance Model (TAM). The regression results showed that both perceived usefulness (PU) and perceived ease of use (PEOU) significantly influenced intention to use Chromebooks and students' perceived learning outcomes. Analysis of the open-ended questionnaires revealed that students perceived positive benefits from using Chromebooks, such as easier data retrieval, improved academic performance, and increased learning productivity. Although the majority of respondents said there were no negative aspects to Chromebooks, negative factors included non-academic use, wireless network inconvenience, and device performance issues. The results of this study can provide data and understanding for future BYOD policies, specifically Chromebooks.