• 제목/요약/키워드: learning mathematics

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수학 협동학습의 역사적 고찰 (A Historical Study of Cooperative Learning for Mathematics)

  • 이중권
    • 한국수학사학회지
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    • 제18권2호
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    • pp.55-74
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    • 2005
  • 본 논문은 수학 교육방법 개선을 위한 노력의 하나로 학습 모델에 대하여 연구하였다. 그 중 특히 협동학습 유형을 역사적으로 종합 정리하고 협동학습의 이론적 배경과 소집단 협동학습의 필요성 그리고 협동학습과 전통 조별학습의 차이점 등을 조사하였다. 또한 협동학습에서 나타나는 특징과 다양한 협동학습의 유형을 제시하고 그 효과에 대하여 연구를 하였다. 본 연구에서는 역사적으로 수학교육학적 견지에서 의미 있는 협동학습 유형으로 팀보조개별학습(TAI: Team-Assisted Individualization), 직소우(JIGSAW) 협동 학습, 직소우II(JIGSAW II) 협동 학습, 직소우III(JIGSAW III) 협동 학습, STAD(Student Team-Achievement division) 협동학습, 팀경쟁 협동학습(TGT: Teams-Games-Tournament) 등을 집중적으로 연구하였다.

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수학 교사 학습과 전문성 신장에 관한 소고 (Mathematics teacher learning and professional development in communities)

  • 방정숙
    • 대한수학교육학회지:수학교육학연구
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    • 제13권2호
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    • pp.143-157
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    • 2003
  • 본 논문은 수학 교사 학습과 전문성 신장에 관한 보다 종합적이고 체계적인 이해를 증진하기 위한 노력의 일환으로, 우선 교사 학습을 이해하기 위한 다양한 이론적 틀을 검토하고 교사 학습과 관련하여 지식과 교수 관행간의 관계를 조사하며 탐구 공동체를 중심으로 한 효율적인 전문성 신장에 관한 아이디어를 분석한다 이와 같은 이론적 분석에 터해 교사 학습과 이에 관련한 수학교실문화의 변화 과정을 연구하는 프로젝트를 간단히 소개하고 탐구 공동체의 운영, 교사의 관점에서 교수 관행을 기술하는 것, 공동체에서의 교사 학습을 분석하는 것 등 프로젝트를 수행하면서 부각되는 문제점에 대해 논의한다.

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The Lived Space of Mathematics Learning: An Attempt for Change

  • Wong Ngai-Ying;Chiu Ming Ming;Wong Ka-Ming;Lam Chi-Chung
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제9권1호
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    • pp.25-45
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    • 2005
  • Background Phenomenography suggests that more variation is associated with wider ways of experiencing phenomena. In the discipline of mathematics, broadening the 'lived space' of mathematics learning might enhance students' ability to solve mathematics problems Aims The aim of the present study is to: 1. enhance secondary school students' capabilities for dealing with mathematical problems; and 2. examine if students' conception of mathematics can thereby be broadened. Sample 410 Secondary 1 students from ten schools participated in the study and the reference group consisted of 275 Secondary 1 students. Methods The students were provided with non-routine problems in their normal mathematics classes for one academic year. Their attitudes toward mathematics, their conceptions of mathematics, and their problem-solving performance were measured both at the beginning and at the end of the year. Results and conclusions Hierarchical regression analyses revealed that the problem-solving performance of students receiving non-routine problems improved more than that of other students, but the effect depended on the level of use of the non-routine problems and the academic standards of the students. Thus, use of non-routine mathematical problems that appropriately fits students' ability levels can induce changes in their lived space of mathematics learning and broaden their conceptions of mathematics and of mathematics learning.

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A Study on Jigsaw Model Application in Teaching and Learning Mathematics

  • YOO, Sang Eun;SON, Hong Chan
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제19권4호
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    • pp.195-209
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    • 2015
  • The current study investigated meaning of Jigsaw model application in teaching and learning mathematics based on the literature research and analysis of Jigsaw models. Through related literature, properties of the tasks of the expert sheets in mathematics are examined. Then the advantages of the application of Jigsaw in mathematics are discussed in terms of the realizing mathematical connections and promoting positive affective outcomes of Korean students in mathematics.

인터넷용 중학교 수학과 학습자료 개발 (A development of the learning materials using on the internet at middle school mathematics)

  • 박달원;이광희
    • 한국학교수학회논문집
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    • 제1권1호
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    • pp.81-88
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    • 1998
  • This article is that we develop a learning materials using on the internet in middle school mathematics. We construct the learning database of middle school mathematics that can be used on the internet and develop the java program for understanding the conceps of mathematics. We service the hompage at internet address (http://math.kongju.ac.kr).

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컴퓨터를 활용한 수학학습에 대한 사회문화적 관점 (Sociocultural perspectives on mathematics learning using computer)

  • 박성선
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제5권1호
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    • pp.13-20
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    • 2001
  • Interaction through communication plays critical role in the mathematics learning in the sociocultural perspectives. The communication make the students construct shared knowledge, and also plays a role of mediation in making meaning. So, we have to consider sociocultural eprspectives in design of the mathematics leaning using computer. While Computer Assisted Instruction was the one-directional teaching program which proceed from computer to students, mathematics leaning using computer in the sociocultural perspectives have to consider two-directional instruction that proceed from computer to students as well as from students to computer. This interactional activity is the critical thing in the mathematics learning using computer.

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토의식 수업을 적용한 수준별 소집단 협력학습이 학력신장에 미치는 영향 (The Influence of Debate Studies Through Small Group Activities in Ability Group to The Improvement of The Students′ Learning Ability.)

  • 김성국
    • 한국학교수학회논문집
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    • 제4권1호
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    • pp.91-101
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    • 2001
  • Nowadays the number of students that is losing their interest as well as learning desire in mathematics is increasing because of lack of logical thought creative power and abstract expression that present-day mathematics requires by reason of discrepancy of extreme scholastic ability by speciality of mathematics. In these conditions, we reduce the number of learning depression by bringing about learning desire or learning interest on mathematics, and students learn effective learning methods to be voluntary learning of discovery themselves that studies basic concepts, principles, rules through logical thought of students to solve difference of scholastic ability, thus we assumed that debate studies through small group activities in ability group would be one of ways to improve learning power, so the results of our research are as follows; 1. Debate studies through small group activities were very effective because of reinforcing the achivement level of students. 2. By this learning method, an individual or cooperrative learning was fostered, and lively discussions were accomplished. And learning attitudes of students were changed by the extension of cooperative learning abilities through advices or by themselves. 3. A personal opinion is payed regard by accepting an individual idea in the process of making questions. Learners can correct wrong concepts in the process of correcting wrong answers. So if we apply above-mentioned studies with easy contents from the lower grades, the effectiveness would increase as learners go to the higher grade. According to the results of various researches as follows; "The teaching-learning method oriented coopperative debate studies is effective to find solutions to mathematical problems." If small group activities are applied in the educational situation to search the course of a desirable cooperation learning through small group activities to improve scholastic abilities for a discoverable problem-solving power. I think that the teaching-learning method oriented cooperative debate studies is one of the most desirable methods to increase the problem-solving ability.

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소집단 학습을 통한 수학과 학습부진아 지도방안 연구 (A Study on Teaching Method for the Underachievers through Small Groups′ Learning in Mathematics)

  • 성열욱;신경순
    • 한국학교수학회논문집
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    • 제4권2호
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    • pp.125-134
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    • 2001
  • It is necessary that at any rate we try to decrease underachievers by learning deficiency in mathematics to extreme limits under circumstances that mathematics becomes more requisite daily in the 21st century's informative society. However, the traditional teaching method causes a lot of problems in elevating the needed ability for the newly changing society. Accordingly, for the purpose of letting underachievers by learning deficiency have much interest in mathematics, seek the qualitative elevation, have the feelings of self-confidence and accomplishments, escape from desperation, and also teachers choose the activities of small groups, design teaching plans, apply those to teaching-learning activities and finally verify the effect, this researcher sets up a hypothesis as follows: 1. The teaching method through small groups will be effective for the accomplishments of underachievers in mathematics. 2. Its method will bring out the meaningful change in the emotional areas of mathematics. Therefore, so as to prove the above hypothesis, the results through the theoretical approach and practicing teaming by small groups have turned out to be positive.

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컴퓨터 환경에서 극단적인 교수 현상의 가능성과 수학 교수.학습 양식에 관한 고찰 (Analysis on the Possibility of the Extreme Didactical Phenomena and the Mode of Using Computer for the Mathematics Teaching)

  • 이종영
    • 대한수학교육학회지:수학교육학연구
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    • 제11권1호
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    • pp.51-66
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    • 2001
  • In this paper, we tried to examine the didactical transpositions of the mathematical knowledges in the computer-based environment for mathematics learning and teaching, and also analyse the extreme didactical problems Computer has been regarded as an alterative that could overcome the difficulties in the teaching and learning of mathematics and many broad studies have been made to use computers in mathematics teaching and learning. But Any systematic analysis on the didactical problems of the computer-based environment for mathematics education has not been tried up to this time. In this paper, first of all, we analysed the didactical problems in the computer-based environment, and then, the mode of using computer for mathematics teaching and learning.

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초등학교 수학 학습용 게임 개발 및 활용에 관한 연구 (A Study on Development and Utilization of the Elementary Mathematical Games)

  • 강문봉
    • 대한수학교육학회지:수학교육학연구
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    • 제10권2호
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    • pp.199-214
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    • 2000
  • The constructivism is an important stream of the recent trends of mathematics education. In order for students to construct their knowledge for themselves, above all, it should be a prerequisite that they participate in actively, Using games helps students to participate in learning mathematics actively. I think, up to now, mathematics teachers use games mainly for motivation and it does not connect to true learning mathematics through using games. So, the purposes of this study are developing the mathematical games connecting to mathematical contents closely, designing the teaching models to connect game activities to learning mathematics, and developing several teaching plans using games to mathematics class. In this study, I propose what conditions 'good' game should have, classify games as practice game, concept learning game, and strategy game, and develop 43 games from 1 to 6 grade. And I design the teaching models depending on the game types and develop the teaching plans.

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