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Predicting sorptivity and freeze-thaw resistance of self-compacting mortar by using deep learning and k-nearest neighbor

  • Turk, Kazim;Kina, Ceren;Tanyildizi, Harun
    • Computers and Concrete
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    • v.30 no.2
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    • pp.99-111
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    • 2022
  • In this study, deep learning and k-Nearest Neighbor (kNN) models were used to estimate the sorptivity and freeze-thaw resistance of self-compacting mortars (SCMs) having binary and ternary blends of mineral admixtures. Twenty-five environment-friendly SCMs were designed as binary and ternary blends of fly ash (FA) and silica fume (SF) except for control mixture with only Portland cement (PC). The capillary water absorption and freeze-thaw resistance tests were conducted for 91 days. It was found that the use of SF with FA as ternary blends reduced sorptivity coefficient values compared to the use of FA as binary blends while the presence of FA with SF improved freeze-thaw resistance of SCMs with ternary blends. The input variables used the models for the estimation of sorptivity were defined as PC content, SF content, FA content, sand content, HRWRA, water/cementitious materials (W/C) and freeze-thaw cycles. The input variables used the models for the estimation of sorptivity were selected as PC content, SF content, FA content, sand content, HRWRA, W/C and predefined intervals of the sample in water. The deep learning and k-NN models estimated the durability factor of SCM with 94.43% and 92.55% accuracy and the sorptivity of SCM was estimated with 97.87% and 86.14% accuracy, respectively. This study found that deep learning model estimated the sorptivity and durability factor of SCMs having binary and ternary blends of mineral admixtures higher accuracy than k-NN model.

Authoring and Utilization of 3D Content as a Tool of Teaching and Learning for Smart Learning (스마트러닝의 교수 · 학습 도구로써 3D 콘텐츠 제작 및 활용)

  • Kim, Mee-Yong;Bae, Young-Kwon
    • The Journal of the Korea Contents Association
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    • v.12 no.7
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    • pp.483-496
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    • 2012
  • We explored the method of teaching and learning of 3D based software which is useful for 3D content's authoring and utilization as a suitable tool of teaching and learning for 'Smart Learning' environments. To investigate the possibility of application in the field, we applied this software to 'Smart School' temporally. After that, we conducted a survey of learning satisfaction of students, and assessed the possibility of application in the field via one-on-one talk with teachers. As a result, we drew a positive conclusion for the applications, which are instructional medias in various subject areas, presenting materials for motivation, a tool for individual or cooperative presentation, and instructional medias for underachieving students or gifted students.

A Structure of Personalized e-Learning System Using On/Off-line Mixed Estimations Based on Multiple-Choice Items

  • Oh, Yong-Sun
    • International Journal of Contents
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    • v.5 no.1
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    • pp.51-55
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    • 2009
  • In this paper, we present a structure of personalized e-Learning system to study for a test formalized by uniform multiple-choice using on/off line mixed estimations as is the case of Driver :s License Test in Korea. Using the system a candidate can study toward the license through the Internet (and/or mobile instruments) within the personalized concept based on IRT(item response theory). The system accurately estimates user's ability parameter and dynamically offers optimal evaluation problems and learning contents according to the estimated ability so that the user can take possession of the license in shorter time. In order to establish the personalized e-Learning concepts, we build up 3 databases and 2 agents in this system. Content DB maintains learning contents for studying toward the license as the shape of objects separated by concept-unit. Item-bank DB manages items with their parameters such as difficulties, discriminations, and guessing factors, which are firmly related to the learning contents in Content DB through the concept of object parameters. User profile DB maintains users' status information, item responses, and ability parameters. With these DB formations, Interface agent processes user ID, password, status information, and various queries generated by learners. In addition, it hooks up user's item response with Selection & Feedback agent. On the other hand, Selection & Feedback agent offers problems and content objects according to the corresponding user's ability parameter, and re-estimates the ability parameter to activate dynamic personalized learning situation and so forth.

The Nexus Between Factors Affecting eBook Acceptance and Learning Outcomes in Malaysia

  • ARHAM, Ahmad Fadhly;NORIZAN, Nor Sabrena;MAZALAN, Maz Izuan;BOGAL, Norazamimah;NORIZAN, Mohd Natashah
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.9
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    • pp.35-43
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    • 2021
  • This study aims to investigate factors affecting eBook acceptance and learning outcomes among students experiencing online distance learning. As conventional textbooks are now switched into eBooks, the effects of contextual factors including lecturer, student computer competency, content and design of the course, access ability, infrastructure, and university support on eBook acceptance and learning outcome needs to be evaluated. The sample of this study is represented by students at the Universiti Teknologi MARA, City Campus Melaka, undertaking 'strategic management course'. Non-probability random sampling was selected as the sampling technique and a purposive sampling method was chosen to select the samples. The samples comprised 171 students randomly selected through Google Form. The questionnaire data was analyzed by using PLS-SEM. The results indicated that these factors contributed 62.3% variations in the eBook acceptance and 67.1% variations in the learning outcomes. The strongest factor affecting both dependent variables was content and design of course. Managerial implication suggested that the content for all courses taught through the eBook platform needs to be revisited and improved in accordance with the mode of online deliverance. Tutorial on how to navigate the eBook platform is important to all users as this would enhance acceptance and produce better learning outcomes among students.

Middle School Students' Characteristics of Spatial Ability in Earth Science Activity using Orienteering

  • Choi, Youngjin;Shin, Donghee
    • Journal of the Korean earth science society
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    • v.43 no.5
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    • pp.647-658
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    • 2022
  • The purpose of this study is to analyze students' learning characteristics regarding spatial ability, orienteering ability and earth science content learning ability and their relationship through development and application of earth science activities using orienteering. The programme aims to improve students' spatial ability using orienteering activity which requires spatial ability. Topics in the programme included map, compass, contour, movement of celestial, and constellation application. Students were to orienteer in the field using the method they learned in class. This programme was applied to five 7th graders. The results are, first, students who have positive attitude toward science and do well at school tended to perceive their orienteering ability high. Second, all parts of spatial ability, spatial visualization, spatial orientation, spatial relation were used during orienteering, especially spatial visualization and spatial orientation. The relationship between spatial ability, orienteering ability, and earth science content learning abilities was not clear. However, orienteering ability and earth science content learning ability were in similar tendency.

A Collaborative Reputation System for e-Learning Content (협업적 이러닝 콘텐츠 평판시스템 연구)

  • Cho, Jinhyung;Kang, Hwan Soo
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.235-242
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    • 2013
  • Reputation systems aggregate users' feedback after the completion of a transaction and compute the "reputation" of products, services, or providers, which can assist other users in decision-making in the future. With the rapid growth of online e-Learning content providing services, a suitable reputation system for more credible e-Learning content delivery has become important and is essential if educational content providers are to remain competitive. Most existing reputation systems focus on generating ratings only for user reputation; they fail to consider the reputations of products or services(item reputation). However, it is essential for B2C e-Learning services to have a reliable reputation rating mechanism for items since they offer guidance for decision-making by presenting the ranks or ratings of e-Learning content items. To overcome this problem, we propose a novel collaborative filtering based reputation rating method. Collaborative filtering, one of the most successful recommendation methods, can be used to improve a reputation system. In this method, dual information sources are formed with groups of co-oriented users and expert users and to adapt it to the reputation rating mechanism. We have evaluated its performance experimentally by comparing various reputation systems.

Design and Implementation of Effective E-Learning Education Contents Considering Multi-Platform Environment (다중 플렛폼 환경을 고려한 효율적인 이러닝 교육 콘텐츠 설계 및 구현에 관한 연구)

  • Choi, Sung-Wook;Choi, Min-Seok
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.1-9
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    • 2012
  • The purpose of this study is to present a methodology to effectively produce the e-learning contents in two platform types of PC based and mobile based platforms. Currently, the compatibility problem of flash technology widely used in the e-learning content production of existing PC based platform not supporting flash in some mobile platforms is being created while the condition of accompanying inconvenience in learning due to small screen and difference of input interface is being created in case of using the contents for PC even in case of the mobile platforms in which flash is supported. Considering this situation, this study is presenting a content development methodology that can provide services in both platform types based on standard technologies such as HTML 5. In conclusion, the methodology proposed in this study separates the content and the view of learning contents while supporting to enable content implementation using various forms of views based on the content database that has been constructed to show very efficiently characteristics in the content reuse and the multi platform support categories.

Development of Storytelling Program for Science Learning Utilizing Local Myths as Contents

  • Kang, Kyunghee
    • International Journal of Contents
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    • v.10 no.3
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    • pp.55-63
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    • 2014
  • Existing science education that excludes narrative thinking impedes the understanding of the context of workbook content. The object of this research is to develop a storytelling-learning program based on narrative thinking to elevate learners' interest in science and expand their inventive problem-solving abilities. Following an analysis of the current Korean curriculum, eight types of storytelling materials that utilize local content were developed for grades 7-9. The learning program used quest storytelling and was designed such that learning activities such as investigation, discussion, and experimentation were included in the process of solving each quest. Learners experienced an interest in storytelling learning resulting from participation in this storytelling-learning program. Moreover, learners demonstrated inventive problem-solving abilities in the process of completing the stories. During the process of assembling the storytelling materials, the students interacted with enthusiasm and generated ideas. The teachers indicated a positive feedback to the storytelling program as a new attempt to stimulate learners' interests. In the future, with continuous development and application, storytelling-science-learning programs that base science learning on narrative thinking are expected to be successful.

Reconstruction of Regional Learning Content in Context of Globalization (세계화의 관점에서 지역 학습 내용의 재구성과 수업의 실제)

  • Lee, Ji-Yeon;Cho, Chul-Ki
    • Journal of the Korean association of regional geographers
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    • v.14 no.2
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    • pp.159-172
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    • 2008
  • The purpose of this study is to analyse the content of regional learning in social studies textbooks for the 1st-year and 3rd-year middles school. The content of regional learning in social studies for middle school is described with not layered scale between local and global but segmented scale. So this study selected Andong city as an exemplary case and reconstructed the learning content and class to things necessary in the age of globalization. In the class for designing the local image of Andong, the students were advised to visit the homepage in Andong city. In the course. students showed increasing interest in local festivals, events, locality promotion, etc. executed by Andong. Many of the students were interested in activity designing new local images of Andong. In particular, According to the result of applying localization learning necessary in the age of globalization to 1st-year middle school students, the class was found to be understood adequately. It is needed to develop localization teaching-learning programs fit for the developmental stage of 1st-year middle school students.

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E-Learning Content Search Support System Design for Self-Directed Learning (자기주도학습을 위한 이러닝 콘텐츠 검색 지원 시스템 설계)

  • Yong, Sung-Jung;Kim, Yu-Doo;Moon, Il-Young
    • Journal of Practical Engineering Education
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    • v.12 no.1
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    • pp.73-83
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    • 2020
  • Recently, the importance of self-directed learning has emerged in the fields of public education, private education, lifelong education, and vocational training education, in which learners can actively cope with knowledge in an infusion-oriented way. However, there are various theoretical knowledge such as concepts and strategies for self-directed learning, but the situation is insufficient for a system where learners can easily receive content in the academic field they want, depending on the actual self-directed learning operation plan or learning area. Therefore, since it is important to provide various learning content in this paper, we utilize text mining techniques to obtain appropriate information and refine and categorize the meaning. On-line, they want to study a system that provides a variety of content in the academic field that learners are trying to acquire.