• Title/Summary/Keyword: language usage

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SNS Utilization of Youth and Use as a Learning Tool (청소년의 SNS 이용실태 및 학습도구로써의 활용방안)

  • kang, Hyun-joo;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.93-101
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    • 2020
  • Korea, as a leader of Internet and game sector in IT industry, has been playing an important role in increasing its industrial development. This country has won the first place in wireless broadband usage and contributed to Internet game industry development. This means that Korean use smartphones most. It is juveniles that use Internet and smartphones most among Korean who use teenage., the number of the teenagers who overuse smartphones or Internet has surpassed 200,000. The number of the adolescents who spend more time using smartphone and Internet is about 180,000 and the number of the teens who are over-dependent to smartphone having trouble living their lives is over 22,000. The SNS usage rate of the contents that teens are most likely to use has accounted for over 80 percent. Among teens, SNS is being considered as a major means that builds relationship due to smartphone technology and the prevalence of smartphones. However, the use of SNS among youths has two sides; one is positive, the other negative. Not only does SNS have a positive function that it keeps relationship but it also has a negative function that it can lead to smartphone addiction.

A Study on the Usage of Apparel CAD Systems (국내 어패럴 CAD 시스템 사용현황에 관한 분석적 연구)

  • 최정욱;조진숙
    • Journal of the Korean Society of Clothing and Textiles
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    • v.19 no.2
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    • pp.242-263
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    • 1995
  • The study was to find out the current situation of supply and demand of apparel CAD systems in Korea. Also it was hoped to gather any valuable information about the current usage of apparel CAD systems for the development of the enhanced apparel CAD system. Three interviews were carried out for the study. The first interview with the importing agents was to find out the apparel CAD system's supplying situation. The second interview with the users of apparel CAD system was about the usage of the systems and related informations. The last interview was about the pattern making facilities, which was pointed out by the users to be the most inconvenient part of apparel CAD systems. The results of the survey were: 1. The supply and demand of apparel CAD systems is increasing. 2. The education, training, maintenance of the system should be improved by the supplier. 3. Apparel CAD systems are used for various production systems in the apparel industry. 4. 100% of the systems are utilized for pattern input and 89% of the systems are utilized for marker making. Only 15% of the systems are utilized in pattern making process, which 80% of the users realize to be computerized. 5. The most serious barrier to the better usage of the system is the communication with the system in foreign language. This barrier could be lifted when Korean apparel CAD system is developed.

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A Study on Improvement of the Collection Development Strategy in the Sci-Tech Journals : Usage analysis from 1997/2002 (과학기술분야 학술지 수집전략 개선에 관한 연구 : 1997년/20 02년 원문이용 실적을 중심으로)

  • Joung, Hyun-Tae;Hwang, Hye-Kyong
    • Journal of Information Management
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    • v.34 no.4
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    • pp.85-107
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    • 2003
  • This paper describes the results of a usage analysis on the scientific and technical journals in order to optimize the collection development at KISTI. By comparing usage data for the journals from 1997/2002, this study identifies the short-term changes in journal use, which were shown on the subject field, language, publication country, SCI journal and electronic journal. The changing of journal use has important implications for collection development strategy in sci-tech libraries.

A study on the usage of apparel CAD systems (국내 어패럴 CAD 시스템 사용현황에 관한 분석적 연구)

  • 최정욱;조진숙
    • Proceedings of the ESK Conference
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    • 1993.10a
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    • pp.165-188
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    • 1993
  • The study was to find out the current situation of supply and demand of apparel CAD systems in Korea. Also it was hoped to gather any valuable information about the curent usage of appared CAD systems for the development of the enhanced apparel CAD system. Three interviews were carried out for the study. The first interview with the importing agents was to find out the apparel CAD system's supplying situation. The second interview with the users of apparel CAD system was about the usage of the systems and related informations. The last interview was about the pattern making facilities, which was pointed out by the users to be the most inconvenient prat of apparel CAD systems. The results of the survey were:- 1. The supplu and demand of apparel CAD systems is increasing. 2. The education, training, maintenance of the system should be improved by the supplier. 3. Apparel CAD systems are used for various production systems in the apparel industry. 4. 100% of the systems are utilized for pattern input and 89% of the systems are utilized for marker making. Only 15% of the systems are utilized in pattern making process, which 80% of the users realize to be computerized. 5. The most serious barrier to the better usage of the system is the communication with the system in foreign language. This barrier could be lifted when Korean apparel CAD system is developed.

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Development of an X3D Python Language Binding Viewer Providing a 3D Data Interface (3D 데이터 인터페이스를 제공하는 X3D Python 언어 바인딩 뷰어 개발)

  • Kim, Ha Seong;Lee, Myeong Won
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.6
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    • pp.243-250
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    • 2021
  • With the increased development of 3D VR applications augmented by recent VR/AR/MR technologies and by the advance of 3D devices, interchangeability and portability of 3D data have become essential. 3D files should be processed in a standard data format for common usage between applications. Providing standardized libraries and data structures along with the standard file format means that a more efficient system organization is possible and unnecessary processing due to the usage of different file formats and data structures depending on the applications can be omitted. In order to provide the function of using a common data file and data structure, this research is intended to provide a programming binding tool for generating and storing standardized data so that various services can be developed by accessing the common 3D files. To achieve this, this paper defines a common data structure including classes and functions to access X3D files with a standardized scheme using the Python programming language. It describes the implementation of a Python language binding viewer, which is an X3D VR viewer for rendering standard X3D data files based on the language binding interface. The VR viewer includes Python based 3D scene libraries and a data structure for creation, modification, exchange, and transfer of X3D objects. In addition, the viewer displays X3D objects and processes events using the libraries and data structure.

$Gei^3ta^1$ in Taiwan Mandarin--- A Particular Construction

  • Lee, Chia-Chun
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2007.11a
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    • pp.268-274
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    • 2007
  • The present paper investigates a particular structure in Taiwan Mandarin, "(NP) + (intensifier) + $gei^3ta^1$ "give him/it"+ adjective" in terms of construction grammar. The structure is mostly observed in utterances of younger generation. Though it is not regarded as a grammatical or standard structure, it is still a register of language. The structure lays emphasis on speaker's attitude toward an undesired, unpleasant event. In most cases, the attitude tends to be negative. The events or propositions must have existed or been completed. The adjectives compatible with this structure belong to category of higher degree. The grammatical usage illustrates semantic bleaching of $gei^3ta^1$. And the changes from giving to a grammatical particle denoting subjective belief is a kind of subjectification. Moreover, $ta^1$ could refer to events or situation expressed by a more complicated grammatical structure, or denotes nothing as a dummy word. Though many previous studies paid attention to the newly developed structure resulted from language contact, the adequate account was not provided. It is hoped through this investigation, we will get a better understanding of this particular structure.

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Learner Perception of an Educational Recommender System based on Relative Importance of Learner Variables

  • Woorin HWANG;Hyo-Jeong SO
    • Educational Technology International
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    • v.25 no.2
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    • pp.231-260
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    • 2024
  • This study suggests that educational recommender systems should be explainable and extend beyond the commercially driven algorithms that primarily rely on user preferences and purchase behaviors. Instead, we propose a recommendation method that considers how and why people learn by employing the relative importance of various learner variables. To develop a recommendation algorithm, 100 adult participants used 4 to 6 foreign language learning mobile applications(apps), generating a dataset of 557 user perception reports. Using this data, we designed and developed a recommender system based on the importance weights of 14 learner variables, categorized into four groups: (a) demographic information, (b) motivational orientation for language learning (instrumental vs. integrative), (c) learning styles, and (d) learning experience. The results based on RandomForestRegressor model revealed that language learning motivation, learning styles (specifically information processing), and usage frequency were significantly more influential than general demographic factors in predicting learners' evaluation of the apps. Furthermore, learners' perception of the recommender system revealed that the recommender system was relevant and engaging, effectively meeting their needs and assisting them in selecting appropriate language learning apps. Overall, this study demonstrates the potential of educational recommender systems that consider learners' motivation, experience, and learning styles.

Effects of Interactivity and Usage Mode on User Experience in Chatbot Interface (챗봇 기반 인터페이스의 상호작용성과 사용 모드가 사용자 경험에 미치는 영향)

  • Baek, Hyunji;Kim, Sangyeon;Lee, Sangwon
    • Journal of the HCI Society of Korea
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    • v.14 no.1
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    • pp.35-43
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    • 2019
  • This study examines how interactivity and usage mode of a chatbot interface affects user experience. Chatbot has rapidly been commercialized in accordance with improvements in artificial intelligence and natural language processing. However, most of the researches have focused on the technical aspect to improve the performance of chatbots, and it is necessary to study user experience on a chatbot interface. In this article, we investigated how 'interactivity' of an interface and the 'usage mode' referring to situations of a user affect the satisfaction, flow, and perceived usefulness of a chatbot for exploring user experience. As the result, first, the higher level of interactivity, the higher user experience. Second, usage mode showed interaction effect with interactivity on flow, although it didn't show the main effect. In specific, when interactivity is high in usage mode, flow was the highest rather than other conditions. Thus, for designing better chatbot interfaces, it should be considered to increase the degree of interactivity, and for users to achieve a goal easily through various functions with high interactivity.

A JCML and a GUI-based Editor for Specifying Job Control Flow on Grid (그리드에서 작업 흐름을 효과적으로 제어하기 위한 JCML과 GUI 기반의 편집기)

  • 황석찬;최재영;이상산
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.3_4
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    • pp.152-159
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    • 2004
  • The Grid system is an emerging computing infrastructure that will substitute for existing distributed systems. However end users have a difficulty in using the Grid because of its complicated usage, which is an inherent characteristic from the heterogeneous mechanism of the Grid. In this paper, we present the JCML(Job Control Markup Language) and its GUI-based editor, which not only provide users with ease of use, improved working environment, but assist users to execute their jobs efficiently The JCML is a job control language that improves the RSL of Globus, which defines global services in Grid. The JCML is designed to support flexibility among various Grid services using standard XML. And it makes use of a graph representation method, GXL(Graph eXchange Language), to specify detailed job properties and dependencies among jobs using nodes and edges. The JCML editor provides users with GUI-based interface. With the JCML editor, a complicated job order can be easily completed using very simple manipulations with a mouse, such as a drag-and-drop.

A Study on Phenomenon 'Play of Words' in Modern Russian Advertising Language (현대 러시아 광고언어에 있어서의 '언어유희' 현상에 대한 연구)

  • Kim, Sung Wan
    • Cross-Cultural Studies
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    • v.42
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    • pp.241-260
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    • 2016
  • The purpose of this article is to represent the types of advertising in the modern Russian language as 'Play of Words' (игра слов). The causal reason for this phenomenon is studied from the result of certain characteristics of advertising. The definition and characteristics of the language of the advertisement are analyzed in achieving the goal, as these factors reveal how language is used to maximize the effectiveness of the advertising. Academic research is needed in the collaborative fields of linguistics, psychology, economics, sociology, marketing, literature, art, and music. Modern advertisement is mixed with semiotic objects that consist of display, sound, and texts. While this study is not complete, the acknowledgement of the phenomenon 'Play of Words' between the creators of advertising and the consumer is undeniable. On one hand, advertising is recognized by linguists as the main factor that destroys the literary language. It represents the distortion of a standard language norm, as opposed to formal linguistic means used in advertising. In this research, we pay attention to the frequent use of foreign language borrowings and incorrect representation of foreign words, slang and jargon, that occur in misspelled usage of literary norms. The features that are revealed in this article are helpful to understand the purpose of advertising.